Looks like a solid GameFly rental for me to mess around with.
Looks like a solid GameFly rental for me to mess around with.
I got to play the scene you saw at EA Play, I loved how differently the Mustang handled from the super car.
I was chatting with one of the devs at EA Play and the super car actually exists, 80 of them were made and it costs $2M to buy.
The dude abides.
Got the game and I'm going to be doing some videos for EA here, if there is anything specific you'd like to see, let me know.
The dude abides.
I've heard the progression system (and maybe even microtransactions?) are hurting this one. Any truth to that, JB?
The dude abides.
Less than two weeks after the release of Ghost Games' Need for Speed Payback, the team has pushed an update to the game that effectively speeds up players' progression through the game's systems by increasing rewards of in-game currencies.
What makes this particular update interesting is how it potentially lowers pressure players feel to spend real money (via "Speed Points" premium currency) to speed up their progression; this change comes amidst a flurry of updates aimed at similarly easing players' progression through Star Wars Battlefront II.
https://www.gamasutra.com/view/news/..._for_Speed.php
A couple good explanations here.
https://www.reddit.com/r/gaming/comm...e_in_need_for/
EA gives no shits. You damn right, slot machine motherfudger.
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