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Thread: 4 Key Gameplay Upgrades to NBA LIVE 16

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  1. #1

    4 Key Gameplay Upgrades to NBA LIVE 16

    You guys are slipping. I need my 8,000 new animations news, while it is still news.

    http://livetoplay.ea.com/article/4-k...to-nba-live-16

    Smoother Dribbling

    Fans will notice many small changes to gameplay in NBA LIVE 16 that improve ball handling – including dribble handoffs. “It’s a huge part of the NBA and it’s a new mechanic that’s going to open up so many different opportunities on the court,” says producer Connor Dougan.

    There are also new driving animations with a smoother and more responsive dribble system in NBA LIVE 16. “We’ve been building tech for over two years now that serves as the foundation for what we will deliver in NBA LIVE 16,” says executive producer Sean O’Brien.

    Sharper Passing

    That technology allows for better ball movement, which is vital for success on the court. Swing the ball around the perimeter and find the open man for a corner-three with Touch Passing. “You’ll have the ability to square up on the catch for a catch-and-shot with no delay, and smooth animation,” says Dougan.

    Animations have also been polished across the board. “We’ve run more mo-cap shoots this year than any other basketball game I’ve ever worked on,” says senior designer Ryan Santos.

    However it’s not just more mo-cap that matters, but the type of mo-cap. “We’re playing a lot of 5-on-5 and just letting the talent play hoops. We then grab the motion we need from that to get a much more natural look.”

    Off-Ball Movement and Live Motion

    The focus on improving animations in NBA LIVE 16 went well beyond sharper passing.

    “We’ve added thousands of new animations with LIVE Motion,” says Dougan. In total, there are over 8,000 new animations in NBA LIVE 16, which add up to make off-ball movement more realistic.

    “Players are physical and aware of each other,” adds Dougan. “You can bump cutters, swim around players and deny the ball. There’s a lot more physicality.”

    Building with Community Feedback

    “This team listens to player feedback religiously,” says O’Brien. “We pride ourselves on it.”

    Everything starts with what fans tell the team about their game, and the group at Tiburon is focused on delivering the most realistic basketball experience to those who love NBA LIVE.

    “This game isn’t being built for us,” says O’Brien. “It’s being built for our fans.”
    Last edited by bdoughty; 07-08-2015 at 08:09 AM.

  2. #2
    Administrator cdj's Avatar
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    There was a media event in New York last week and some interviews have been slowly emerging covering some of the info listed above.




  3. #3
    Administrator JBHuskers's Avatar
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    Touch passing and off ball movement are going to be HUGE.
    The dude abides.

  4. #4
    Administrator cdj's Avatar
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    Another video interview has emerged:

    http://youtu.be/tFvr43CPtrQ?a

  5. #5
    Heisman Rudy's Avatar
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    Sliders exist. Pretty basic but they are there. Live 10 had much better sliders. Not sure they need to go the 2k route which is massive and daunting but at least it's a start.

    Check out @izzysnowhd's Tweet: https://twitter.com/izzysnowhd/statu...501151744?s=09

  6. #6
    Heisman Rudy's Avatar
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    My bad. There are quite a few sliders. The list above wasn't it lol.

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