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Thread: Star Wars Battlefront

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  1. #361
    Hall of Fame SmoothPancakes's Avatar
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    Sweet! I may be able to start using Homing Shot again.

  2. #362
    Heisman psusnoop's Avatar
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    Anyone gaming tonight?

    I'll be online around 11pm and Kyle (ghost_sniper1730) will be as well. Colton may but is unknown for 100%

  3. #363
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by psusnoop View Post
    Anyone gaming tonight?

    I'll be online around 11pm and Kyle (ghost_sniper1730) will be as well. Colton may but is unknown for 100%
    Shoot me a text. If I'm around, I'll get on.

  4. #364
    Heisman psusnoop's Avatar
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    Quote Originally Posted by steelerfan View Post
    Shoot me a text. If I'm around, I'll get on.
    Good deal!!

  5. #365
    Administrator cdj's Avatar
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    Newest game update is now available and is 4.3 GB on PS4.

    Full patch notes:

    Spoiler: show
    Below are the patch notes specific to PlayStation 4, PC, and Xbox One for the February Update.

    Additional Content/Functionality
    • General: Jakku DLC Content is being patched into the game, downloading it separately via platform storefronts is no longer required and can be deleted from your hard drives
    • New Map: Twilight on Hoth added to Walker Assault, Supremacy, Turning Point, Blast, Fighter Squadron, Drop Zone, and Heroes vs. Villains
    • New Mission: Survival in the Ice Caves added to Survival Missions
    • Turning Point: Jundland Wastes, Forest of Endor, Outpost Beta, and SoroSuub Centroplex maps added to the playlist
    • Attract Mode: GNK Droid added - GONK!
    • Settings: Turning off music in the Sound menu now turns off music everywhere in the game
    • Settings: Added a Film Grain setting slider in the Video menu
    • Credits: Updated Game Credits list


    Weapon and Star Card Changes
    • Primary Weapons: Damage against air vehicles increased by 10%
    • Bowcaster: Explosion damage increased from 10 to 15 per projectile and explosion radius decreased from 3 to 2.5m
    • Bowcaster: Full charge direct hit from 20 to 40 per projectile and a normal direct hit increased from 20 to 30 per projectile
    • Barrage: Damage increased from 50 to 55
    • Barrage: Cooldown reduced from 40 to 35s (normal) and from 35 to 30s (upgraded)
    • Barrage: First volley of grenades no longer disappear if the user uses the Refresh Power-up and then fires a second volley
    • Homing Shot: Lock time decreased from 1.5 to 1.2s
    • Homing Shot: Players in the AT-GAR turret now receive on-screen notification when locked on
    • ION Torpedo: Speed increased from 350 to 380m/s and turning angle increased from 120 to 125 in order to more easily hit air vehicles
    • Pulse Rifle: Movement speed while aiming decreased by 30%
    • Tusken Cycler Rifle: Movement speed while aiming increased by 40%
    • Tusken Cycler Rifle: Bullet speed increased from 300 to 450m/s
    • Orbital Strike: Fixed bug where it sometimes would not trigger on button press


    Vehicle changes
    • A-Wing: Increased hit box size
    • A-Wing: Now properly takes damage when colliding with an AT-ST while having the Shield active
    • Slave I: Players can now see the Shield icon on Rebel vehicles when a Shield is active
    • AT-ST: T-47 Airspeeder kills with a missle while firing the primary cannons at the same time now properly awards a kill (previously registered as a suicide)
    • AT-AT: Fixed bug where the Orbital Strike ability would sometimes not have the aiming reticle move
    • T-47 Airspeeder: Players will no longer receive an out of bounds message on Graveyard of Giants during Turning Point when a control point is captured


    Multiplayer Game Mode Changes
    • General: Pre-Round timer lowered from 30s to 20s
    • Walker Assault: Fixed Power-up spawns on SoroSuub Centroplex
    • Walker Assault: AT-AT health increased by 18% on Outpost Beta, 8% on Jundland Wastes, 20% on Forest of Endor, 4% on SoroSuub Centroplex, and 5% on Graveyard of Giants
    • Walker Assault: Spawning as an Imperial Hero after the AT-ATs just pass the second set of uplinks no longer despawns one of the AT-ATs
    • Walker Assault: The second AT-AT no longer bumps into the wreckage of the other on SoroSuub Centroplex when the first AT-AT is destroyed during the first Uplink
    • Droid Run: Correct Objective Notification is now displayed to all players if someone is killed while trying to claim the Droid
    • Droid Run: Improved spawn zones on Dune Sea Exchange
    • Supremacy: Fixed Power-up spawns on Jundland Wastes, Forest of Endor, and SoroSuub Centroplex
    • Supremacy: Improved spawn zones on Jundland Wastes, Outpost Beta, and Forest of Endor
    • Heroes vs. Villains: Planted turrets on Dune Sea Exchange will now disappear in-between rounds
    • Hero Hunt: Improved spawn zones on Ice Caves
    • Fighter Squadron: Players are now protected while spawning on Graveyard of Giants


    Mission Changes
    • General: Both players will now properly see Charge Card pick-ups if Player One is using a 3rd Star Card Hand without a Charge Card
    • General: Player 2's changes to control settings no longer update Player 1's controls when playing Split-Screen
    • Battle: Fixed AI Spawn issues on Tatooine
    • Survival: Wave 10 on Sullust will now always spawn if the player / co-op team dies and restarts the round or if a player picks up a Collectible during the Wave 9 transition
    • Survival: Partner spawns on Sullust will no longer fail if the currently alive player is in a confined area
    • Survival: Co-Op players can now unlock the "Complete on Hard Difficulty without spending a life" if one player dies and then waits until the other player completes the wave so they get a free respawn


    Hero changes
    • General: Heroes no longer get stuck in a stunned animation state
    • Princess Leia: Endor outfit updated - Congrats on completing the Lead the Rebellion challenge!
    • Princess Leia: Trooper Bane now only knocks back primary target, not nearby enemies
    • Luke Skywalker: Increased Saber Rush's damage against other Heroes from 2% to 6-8%
    • Luke Skywalker: Lightsaber swing hit radius is reduced from 0.3 to 0.25m
    • Han Solo: Zooming in no longer sometimes displays a gun scope
    • Emperor Palpatine's Shocktroopers: Modified primary weapon damage to match Leia's Honor Guards' primary weapon damage over time


    Misc. Bug fixes
    • General: Lighting, textures, audio, user interface, text, and collision fixes
    • Controls: Legacy control schemes have had their layouts more clearly defined
    • Colorblind: Enemy players highlighted with Scan Pulse now have the correct Deuteranopia or Protanopia settings on Graveyard of Giants and Goazan Badlands
    • PC only: Fixed a bug where a player would lose functionality with an Xbox 360 controller after inviting a player to a Private Match and then starting the game
    • PC only: Air vehicle sensitivity lowered from 0.9 to 0.45 for easier mouse control
    • Achievements / Trophies: Updated text on "Impressive. Most Impressive." and "Survivor" to clarify the requirements
    • Achievements / Trophies: "Playing the Objective" now properly awarded


  6. #366
    Hall of Fame steelerfan's Avatar
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    Just played a round of Fighter Squadron on the new map (Twilight on Hoth). It was good to have a new map and the combination of twilight and heavy snow makes for a cool effect. I like it!

  7. #367
    Hall of Fame steelerfan's Avatar
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    Got a match of Walker Assault on on the new map too. Love it! Went 16-6 and found alot of good opportunities to snipe with the Pulse Canon.

  8. #368
    Resident Lawyer of TGT CLW's Avatar
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    Quote Originally Posted by steelerfan View Post
    Just played a round of Fighter Squadron on the new map (Twilight on Hoth). It was good to have a new map and the combination of twilight and heavy snow makes for a cool effect. I like it!
    We will just have to get on and dominate 200-9 on the new map (I assume it was part of the free DLC).

  9. #369
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by CLW View Post
    We will just have to get on and dominate 200-9 on the new map (I assume it was part of the free DLC).
    Yes, this release is free content.

  10. #370
    Administrator cdj's Avatar
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    The first Season Pass content comes later this month:

    Star Wars™ Battlefront™ Outer Rim

    Fight among the factories of Sullust and battle within Jabba the Hutt's palace on Tatooine in the Star Wars™ Battlefront™ Outer Rim digital expansion.

    Explore New Locations - Blast enemies in the smelting factory or along the industrial pipes and platforms of Sullust or fight through Jabba’s throne room and sail barge garage on Tatooine.

    Play as Iconic Heroes - New playable hero characters will have you shooting first with Greedo or targeting foes with precision as Nien Nunb.

    New Mode: Extraction - Rebel forces have entered some of the most dangerous places in the Outer Rim in order to extract a valuable shipment of resources. Now they must bring the shipment to their transport ship before time runs out. The Empire has arrived to stop them from reaching the extraction point.

    Become More Powerful on the Battlefront - Arm yourself with the new Relby V-10 rifle and DT-12 blaster pistol and collect and equip the Scatter Gun, Dioxis Grenade, and Adrenaline Stim Star Cards.

  11. #371
    Hall of Fame steelerfan's Avatar
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    Sounds good. New maps, new weapons and a new mode. I'm looking forward to it.

  12. #372
    Administrator cdj's Avatar
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    March Update

    - “Survivors of Endor,” a new multiplayer map, follows the aftermath of the destruction of the second Death Star and supports Walker Assault, Supremacy, and Turning Point.

    - New Tatooine Survival Mission with a fresh look at Tatooine that you can enjoy on your own via singleplayer or couch co-op / online co-op with a friend.

  13. #373
    Hall of Fame steelerfan's Avatar
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    Just played a round of Walker Assault on Survivors of Endor. The map is cool but I was lost as could be. I still managed to do ok (18/14) but that map is going to take some time to learn, I think.

  14. #374
    Hall of Fame steelerfan's Avatar
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    http://www.gamespot.com/articles/sta.../1100-6435878/

    DLC coming tonight, for Season Pass owners.

    Woot!

  15. #375
    Hall of Fame steelerfan's Avatar
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    Had a chance to play the new mode, Extraction, on one of the new maps this morning.

    The new map was cool but I'm not too sure about the mode. It's 8v8 and it is EXTREMELY close quarters combat. Almost a little too much so. It may just take some getting used to though and I will definitely try to play it some more.

    It looks like all the new cards and weapons are unlocked - one at a time - through Hut Contracts. Essentially, you pay to do tasks that earn you the new item (kind of like a list of objectives). Not sure I like this concept as there may be some tasks I don't want to do (like getting 10 Hero kills or something).

    I also noticed that after I played I began progressing towards Rank 51. I'm not sure how high the new ranking system goes.

  16. #376
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by steelerfan View Post

    I also noticed that after I played I began progressing towards Rank 51. I'm not sure how high the new ranking system goes.
    This fact alone has me interested. I won't get the pass though, I'll probably just get piece by piece.
    The dude abides.

  17. #377
    Administrator cdj's Avatar
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    Full patch notes:

    Spoiler: show
    Additional Content/Functionality

    • Outer Rim: Now available for Season Pass owners
    • New Feature: Hutt Contracts add a new way of obtaining Weapons and Star Cards
    • New Feature: Spectator Mode introduces a way to watch Private Match games with a variety of camera angles and the ability to swap between players quickly
    • Multiplayer Menu: Redesigned the screen to facilitate players being able to get into a game mode more quickly and easily
    • Multiplayer: Teams will now re-balance when transitioning between maps
    • Teamplay Focus: New feature in which an objective can be highlighted by each player to highlight where players are heading; press X (Xbox One), Square (PlayStation 4), or E (PC)
    • Ranks: Increased Rank cap from 50 to 60
    • Scoreboard: Added icons for playing as a Hero, playing in a vehicle, and player ping
    • Scoreboard: Rearranged Score to be the first column represented
    • Scoreboard: Faded player row to signify when a player has been defeated
    • Combat: Added combat roll to non-Hero characters; strafe and double tap B (Xbox One) or Circle (PlayStation 4), for PC strafe and press Alt (can be rebound)
    • Partner: The Partner Icon will now be visible on screen at all times
    • UX: The currently selected Trait card is now shown in the deploy screen
    • Credits: Updated Game Credits list



    Weapon and Star Card Changes

    • New Weapons: The DL-18 and the DLT-19X can be obtained via Hutt Contrats
    • New Powerup: The T-7 Ion Disruptor has been added to the powerup pool
    • General: Triggering a card right before death will no longer result in an effect not triggering and the card going on cooldown
    • Bodyguard: Corrected the Level 3 description from "Decreases explosive damage by a high amount AND blaster damage by a small amount" to "Decreases explosive damage by a medium amount AND blaster damage by a small amount"
    • Survivalist: Corrected the Level 3 description from "Health regeneration starts much faster AND replenish a small amount of health with each kill" to "Health regeneration starts faster AND replenish a small amount of health with each kill"
    • Bounty Hunter: Corrected the Level 3 description from "High chance to get a Power-up with each kill AND resets cooldown with each kill" to "Medium chance to get a Power-up with each kill AND current cooldowns decreases with each kill"
    • Bounty Hunter: Modified drop chances and cooldowns - Level 1: 25% Drop chance, Level 2: 50% Drop chance, & Level 3: 50% Drop chance AND 75% cooldown on each kill
    • Shields: Personal Shield, Squad Shield, & the Blaster Cannon will now deflect and absorb most forms of projectiles; exceptions being the Cycler Rifle, Scatter Gun & Proximity Bomb
    • Shields: When Personal Shield is active, the player is unable to fire weapons and throw grenades, but can still deploy droids, turrets, & call in Heroes and vehicles
    • Bowcaster: Updated damage to be consistent across all 3 charge levels - Projectile damage is now 40, Explosion damage is now 33, & the Explosion radius is now 2m
    • Bowcaster: Lowered max hold time from 5 to 3s
    • Bowcaster: Now properly goes on cooldown when firing a shot and then quickly entering a turret
    • Barrage: Lowered fuse timer from 2-2.25 to 1-1.5s
    • Barrage: Decreased inner explosion radius from 3 to 2m
    • Impact Grenade: Increased damage from 90 to 100
    • Impact Grenade: Decreased explosion radius from 2.25 to 2m
    • Ion Grenade: No longer deals collision damage
    • Flashbang Grenade: Added a screenshot component to give it an extra disorienting effect
    • Scan Pulse: Cooldown time increased from 10 to 18s (normal) and 8 to 16s (upgraded)
    • DL-44: Damage decreased from 19 to 13 at a ranges greater than 40m
    • Powerups: Deployed Droids and Turrets will now self-destruct after 20s when the owner is defeated
    • Blaster Cannon: Kills will now count towards leveling Trait Cards
    • Blaster Cannon: No longer takes splash damage from its own shots
    • E-Web: Players now correctly take damage when right up against the barrel of the gun
    • Viper Probe & R5-D4 Droid: Spawn protection decreased from 2 to 0.5s
    • R5-D4: Now shows the correct health bar color for both teams
    • Smart Rocket: No longer fires from the center of the player camera, now from the barrel of the weapon
    • Vehicle Turret: Destroying this will now properly grant you score
    • Jump Pack: Cooldown lowered from 25 to 22 (normal) and from 20 to 17 (upgraded)


    Vehicle Changes

    • T-47 Airspeeder: Now properly explodes when hitting the ground after a player ejects
    • T-47 Airspeeder: During Walker Assault it is no longer possible to switch Tow Cable targets during the Tow Cable event
    • Speeder Bike: Kills with the cannon are now properly displayed
    • Speeder Bike: No longer takes damage when just outside the edge of the Orbital Strike boundary
    • AT-ST: No longer takes damage from fire
    • AT-ST: Changed the max pitch on the grenade launcher
    • Millennium Falcon & Slave I: Now are immediately destroyed when crashing into the ground while in 1st Person view
    • DF-9: Laser fire is now visible when angling the turret up
    • Y-Wing: Players are now properly notified if they are killed by a Y-Wing



    Multiplayer Game Mode Changes

    • General: Misc spawning improvements across various map & mode combinations
    • General: Princess Leia's Honor Guard and Emperor Palpatine's Shocktroopers are limited to only 2 spawns during the Heroes vs. Villains and Extraction Game Modes
    • General: Players no longer instantly die during vehicle deployment after having taken damage that would kill them prior to the transition
    • Fighter Squadron: Games will no longer end in a draw when a player that crashes into the ground would have awarded the winning points
    • Fighter Squadron: Vehicles of equal size will now both be destroyed when colliding regardless if one vehicle is shielded
    • Hero Hunt: Redesigned the way in which the new Hero is selected, now the top 3 damage dealers have a chance to be the next Hero - Spin the Wheel!
    • Blast: Re-added Sulphur Fields back into the Blast map rotation
    • Drop Zone: Altered player count from 16 to 12



    Mission Changes

    • Survival: Stars earned in the Survival in the Ice Caves and Rebel Depot Missions now count towards your total in the social hub
    • Survival: Zoom now functions properly on all maps
    • Survival: The AT-ST during Wave 4 on Hoth will now properly spawn in
    • Split Screen: Player 2 can now see the health of Player 1's deployed turret
    • Split Screen: Player 2's Scan Pulse now highlights enemies as expected
    • Hero Battles: Friendly AI tokens will now properly award points to the enemy team during Solo Play
    • Battles: Losing a life in offline Battles is now correctly tracked when winning


    Hero Changes

    • General: Fixed inconsistencies with blocking blaster fire between active and passive blocking for Luke Skywalker, Darth Vader, & Emperor Palpatine
    • General: When blocking blaster fire modified with Explosive Shot or Ion Shot, Luke Skywalker & Darth Vader now deflect and reflect Explosive Shots or Ion Shots back
    • General: Heroes can no longer fire their weapon while melee'ing
    • Darth Vader: Increased health from 1500 to 1650
    • Darth Vader: Block ability time increased from 4 to 8s
    • Darth Vader: Decreased cooldown of Lightsaber Throw from 7 to 6s
    • Darth Vader: Increased distance of Lightsaber Throw by 3m
    • Luke Skywalker: Decreased health from 1000 to 925
    • Luke Skywalker: Slightly decreased running speed
    • Boba Fett: Increased the range at which his blaster damage starts to drop off from 30 to 45m
    • Boba Fett: Increased the range at which blaster damage is at the low end from 60 to 75m



    Misc. Bug Fixes

    • General: Lighting, textures, audio, user interface, text, and collision fixes
    • General: Crash fixes
    • General: Partner and Party connection fixes
    • Map: Removed erroneous Stormtroopers outsider of the playable area from Heroes vs. Villains on Twilight on Hoth
    • Achievement / Trophey: Updated text of Ackbar's Elite to state "Complete any survival mission on Master without spending a life"


  18. #378
    Administrator cdj's Avatar
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    2XP this weekend. Anyone around tonight to play?

  19. #379
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by cdj View Post
    2XP this weekend. Anyone around tonight to play?
    I should be.

  20. #380
    Administrator JBHuskers's Avatar
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    Login today on May the 4th and get 4444 credits.

    Sent from my SM-G900V using Tapatalk
    The dude abides.

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