SOE presidents dish out the details on their upcoming Survival Zombie MMO.
John Smedley detailed that their goal is to build a more consistent “world” than that of other zombie MMO titles like DayZ. He went on to say that this is a world and not just a single server hosting players, so expect the world to be huge – even bigger than what’s been done in Planetside 2. The game is also running off the same engine, with tweaks that Planetside 2 uses. The build shown during the livestream was a build back from January, and the team confirmed that they will be streaming a current build soon with the game being available to everyone in about 4 to 5 weeks time. The game will launch on PC, with the PS4 version “already decided” but no clear launch.
The game will allow players to fully customize their own character looks, with plenty of more customization options not yet detailed.
When asked how this game will be different from games like RUST or DayZ, Smedley once again reiterated that it’s a world and can host thousands of players at once. The frame-rate is stable, and the game allows players to build forts, mod weapons, and even interact with the environment such as torching a field (and other players). Unlike DayZ, in the current build of the game, when you die, you spawn with all your equipment, though this may change in the final build.
Smedley also stated that this game has one of the deepest crafting systems he has seen in any game and says that if players want to get something working, they need to find parts needed for those items. For example, if a player wants to get a car working, they need to find a battery, wheels, ect. in order to make it function properly. He states that this is pretty hardcore, and that Dark Souls players will most likely like this game. Player-vs-Player was heavily emphasize on.
And as stated, the game is free-to-play, though it will have microtransaction. It won’t be a Pay-to-Win scenario like many other F2P titles are.
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