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Thread: NCAA Football 14 Pre-Release Q&A: Dynasty

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  1. #21
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by JBHuskers View Post
    I think I'm going to correct myself on this one. The base set of points isn't much of a change from one school to the other, it's based on the Coach Skill unlocks, and other bonuses.
    Also from the podcast...Every team has the same number of recruiting points each week. My 2nd guessing was right for a change.

  2. #22
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by hoosierhusky View Post
    Is there any changes to the Custom Conferences feature? Or do we have to wait until tomorrow?
    Not 100% sure.

  3. #23
    Quote Originally Posted by gschwendt View Post
    This may help answer some questions... information taken from the OS Press Row Podcast with Ben Haumiller


    • 27 total Head Coach skills
    • 9 skills for each coordinator
    In the pictures from the trailer, I'm only seeing 18 HC skills. There are 9 HC skills for game management and 9 HC skills for recruiting. Also 9 each for the OC and DC. Do you know what the other 9 HC skills are?

  4. #24
    Administrator gschwendt's Avatar
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    Here are some of the coach skill trees (taken from the trailer). Click the Spoiler for each to see the details including what kind of impact each can have.



    HC Skill Trees
    Spoiler: show

    Recruiting
    Insta-Commit - You've got the gift. Nobody makes a better first impression or closes a deal faster. You must be that prospect's top school.
    Spoiler: show

    Letter of Intent - You really know how to close out the deal on signing day.
    Spoiler: show

    Pipelines - You specialize in getting to know high school coaches
    Spoiler: show

    Kitchen Sink - Your work ethic is second to none and it pays dividends on the recruiting trail.
    Spoiler: show

    The Closer - You have an edge on your competition, towards the end of the season, for recruiting.
    Spoiler: show

    The Opener - You have an edge on your competition, at the beginning of the season, for recruiting.
    Spoiler: show

    Scouting - You have a knack for discovering some of the best high school talent in America
    Spoiler: show

    Royal Treatment - Your entire staff goes the extra mile to make sure prospects have great visits.
    Spoiler: show


    Game Management
    Setup Artist - Having greater success with run plays will setup the play action pass plays faster and visa versa.
    Spoiler: show




    OC Skill Tree
    Spoiler: show

    Air Traffic Control - Never underestimate the importance of solid receiving mechanics. Get your HB, FB, TE, and WRs catch ready for games.
    Spoiler: show





    DC Skill Tree
    Spoiler: show

    Recharge - Stay healthy, fatigue less quickly and prevent injuries. Perfect against Up-tempo teams
    Spoiler: show

    Charge - Your defense causes fits for the opposition with a tenacious pass rush
    Spoiler: show

    Road Closed - Your players get off their blocks quickly to stop the run
    Spoiler: show

    Shutdown - You develop players who can lock on to a WR and shut him down.
    Spoiler: show
    Last edited by gschwendt; 05-28-2013 at 01:10 PM.

  5. #25
    Administrator gschwendt's Avatar
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    Quote Originally Posted by volstopfan14 View Post
    In the pictures from the trailer, I'm only seeing 18 HC skills. There are 9 HC skills for game management and 9 HC skills for recruiting. Also 9 each for the OC and DC. Do you know what the other 9 HC skills are?
    To my knowledge there are not 9 other skills so I can only assume he must have been mistaken. Like you said, the video only shows 18 for HC and 9 apiece for Coordinators.

  6. #26
    Administrator JBHuskers's Avatar
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    27 is the number I remember. I'll have to see if I can find my notes or something, but they're on my laptop at home.

  7. #27
    Administrator JBHuskers's Avatar
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    Edit: Never mind for now.

  8. #28
    Forgive me if it was clear in the video or any other source, but I'm wondering if the CPU coaches will have access to all of the bonuses/skills/etc. that the user(s) will have?

  9. #29
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by JSmith03 View Post
    Forgive me if it was clear in the video or any other source, but I'm wondering if the CPU coaches will have access to all of the bonuses/skills/etc. that the user(s) will have?
    Yes they will.

  10. #30
    Also (and I think this was sort of alluded to or answered somewhere) but how much XP would user coach(es) start out with? Would we all be at zero? Would the user (or commish of an OD) be able to set how much XP or how many skills we can start with?

  11. #31
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by JSmith03 View Post
    Also (and I think this was sort of alluded to or answered somewhere) but how much XP would user coach(es) start out with? Would we all be at zero? Would the user (or commish of an OD) be able to set how much XP or how many skills we can start with?
    A new created coach starts at 0, pre-existing coaches will have a set level that they're already at, same with coordinators.

  12. #32
    Administrator gschwendt's Avatar
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    Quote Originally Posted by JSmith03 View Post
    Also (and I think this was sort of alluded to or answered somewhere) but how much XP would user coach(es) start out with? Would we all be at zero? Would the user (or commish of an OD) be able to set how much XP or how many skills we can start with?
    Quote Originally Posted by JBHuskers View Post
    A new created coach starts at 0, pre-existing coaches will have a set level that they're already at, same with coordinators.
    But, the commissioner can set the starting level for the OD... if you want everyone to start out at level 5 or level 99 (or whatever the max is), you can do that.

  13. #33
    This would be a perfect place to change the progression system a little but. You could either have a coach skill where your players progress faster or have a whole tree dedicated to it where either you can earn ranks which make certain attributes progress or have ones where certain positions progress faster.

  14. #34
    Administrator gschwendt's Avatar
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    Quote Originally Posted by Tryhard Nation View Post
    This would be a perfect place to change the progression system a little but. You could either have a coach skill where your players progress faster or have a whole tree dedicated to it where either you can earn ranks which make certain attributes progress or have ones where certain positions progress faster.
    That's been my suggestion to them all along... make coach skills effect progression rather than on the field boosts. They indicated though that it would be hard to tune to account for all of the variables for progression... here's hoping it's something we see somewhere down the line.

  15. #35
    Quote Originally Posted by gschwendt View Post
    That's been my suggestion to them all along... make coach skills effect progression rather than on the field boosts. They indicated though that it would be hard to tune to account for all of the variables for progression... here's hoping it's something we see somewhere down the line.
    Just wondering, what are the variables of progression?

  16. #36
    Administrator gschwendt's Avatar
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    Quote Originally Posted by Tryhard Nation View Post
    Just wondering, what are the variables of progression?
    I don't know specifics but to my understanding, each one is supposed to factor in at least a little... team prestige, coach prestige, playing time, awards, etc.

    That may have changed over the years but at one time those each played a part.

  17. #37
    Heisman SCClassof93's Avatar
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    Quote Originally Posted by JBHuskers View Post
    A new created coach starts at 0, pre-existing coaches will have a set level that they're already at, same with coordinators.
    Meaning Bama starts with a nightmare at coach

  18. #38
    Administrator gschwendt's Avatar
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    I've added a few more skill tree options to the post above...

    HC - Royal Treatment, Setup Artist
    OC - Air Traffic Control
    DC - Shutdown

  19. #39
    Quote Originally Posted by gschwendt View Post
    I don't know specifics but to my understanding, each one is supposed to factor in at least a little... team prestige, coach prestige, playing time, awards, etc.

    That may have changed over the years but at one time those each played a part.
    And I assume that is the same for the upcoming year.

  20. #40
    Administrator gschwendt's Avatar
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    Here are some images relating to the new coaching contracts










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