Not sure when we can begin answering your questions but you can certainly begin asking them. That said, none of us have been back to Orlando since March so some of the info may be fuzzy or may have changed. We'll do our best to answer when we can.
Not sure when we can begin answering your questions but you can certainly begin asking them. That said, none of us have been back to Orlando since March so some of the info may be fuzzy or may have changed. We'll do our best to answer when we can.
How was the off-season recruiting? Did you see alot of players switching schools/schools getting leap frogged?
Any changes to the offseason other than recruiting being shortened?
Any changes to progression?
I don't think there were too many schools getting leap frogged due to the new lock system; where the recruit will get to a certain point where all schools but a few get locked out of recruiting based on how many points they're within the leader.
You'll get a larger pool of points for the off-season recruiting so you can try to charge for one guy or try to fill out your roster, depending on what you need.
Not really any other changes.
Do your Coaching Skills carry over if/when you change jobs (i.e. OC at small school to your 1st HC job at another school)?
Can you discuss how the number of recruiting points available to a school is determined? Does it reset each week? Can it change from week to week during the course of a season?
Are promises still present?
Basically the points you allocated the week before are automatically the same in the next week, but of course you can change the allocations. It can change during the season if you unlock specific bonuses in the Coach Skill Tree.
Yes
No
Yes
To add on to the bank of points of Alabama to South Alabama, there are also bonuses based on the recruit's top categories. The better the school is rated, the bigger the bonus, so the better schools will have a leg up.
Can you give an example of 'unlocking special bonuses' for a coach? Is this by running for 100 yards in game and stuff like that?
Gotta be honest this sounds a bit gimmicky to me. Did you feel it was gimmicky or does it feel 'right' to you? ...I know that's subjective.
Typed by thumbs.
I do not recall 100%. I think you go back to zero.
It's not all just running up the score. I don't remember all of the triggers, but there might be a screenshot somewhere with them.
Just the one category won't give them a leg up.
This may help answer some questions... information taken from the OS Press Row Podcast with Ben Haumiller
- Dynamic Pitches still in the game
- Deal Breakers - if you are below a certain level for a pitch that a recruit considers most important, you won't even be able to recruit him.
- Dynamic Pitches can help you overcome Deal Breakers (ie build up championship team rating through season)
- Competitive/Complimentary visits... you have to be more strategic as to when you invite guys. If you invite a QB, you'll get a bonus for inviting an OL or WR that same weekend but two QBs in the same weekend will have a negative effect.
- The later in the season your visit, the more bonus you'll get.
- Set your points, can tweak from week to week or "set it and forget it"
- Every team has the same number of recruiting points each week.
- There are limits on how many points you can offer a player each week but through coach skills, you can increase that number.
- Bonus points become the separator... bonus points come from the old recruit pitches.
- Scouting uses the same pool of points as calls do. Will have to balance your budget with calling vs scouting.
- Wanted to get Playoffs into the game but details still aren't ironed out... eg what criteria selection committee will use, will teams be seeded so as to avoid home field advantage (ex. LSU in the Sugar Bowl)
- HC Skill Trees: Game Management & Recruiting. Trees individual to Offensive Coordinator and Defensive Coordinator
- Earn XP for coach skills based on events in the game (on the field, recruiting, etc.)
- Can use skill tree to help shore up some of your dificiencies...
- HC Skills include: Kicker De-Icer, Overcome HFA effects, Player Motivation boosted in big games, can build recruiting style as start season strong vs end strong, Instant commit is a skill now,
- Coordinator skills center around boosts to player ratings in the game: Can boost carry rating, QB guru teaches better THP/THA
- CPU will utilize their sets of skills
- Users can edit the coaching file just like a roster file... can edit coaches to match how you think their skill should be
- You can see what coaches are rated so that you can see how you stack up in recruiting & game
- When you move from a Coordinator to HC, you get to apply your rank points to your HC skills.
- In the offseason, if you want you can re-spec your skill tree and/or your assistants.
- 27 18 total Head Coach skills
- 9 skills for each coordinator
- When you create your dynasty, you can set your preset skill level... if you want all users to start off high, you can do so.
- New version of the match-up stick is in the game (unlocked with skill tree)... gives ability to compare strengths/weaknesses on the field
- All applies to Online Dynasty as well as offline dynasty
- Coaching contracts now based on program recent history vs projected (ex. Alabama expects to win 10 to 11 every season)
- Contract screen now tracks 30 years of each schools history... shows real life results (ex what did Wyoming look like in the 80s)
Last edited by gschwendt; 05-28-2013 at 05:04 PM.
Is there any changes to the Custom Conferences feature? Or do we have to wait until tomorrow?
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