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Thread: Anyone Open To Bumping Difficulty To AA?

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  1. #21
    Well, I saw a first. I had a CB covering a guy stride for stride on a drag route, Tex steps up with his QB...I have him spied, and the CB in man coverage LEAVES the WR. Just abandons him. 20+ yard completion and that pretty much iced the game.

    I havent seen that happen all year.

  2. #22
    Booster JeffHCross's Avatar
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    OB, when games are competitive in the 30s, that means that they're pretty high scoring, for user games.

    I think everyone in the SEC would agree that I won my national championship with defense. Other than my first game on the new sliders, which was a defensively-dominated game against Ryby, I never felt like I had a strong defense after that. You could argue that my national championship was largely luck because I had a ridiculously high turnover margin, but I forced a fair number of those turnovers with an aggressive, attacking defense.

    Under the new sliders, practically the only defensive strength I had was being able to manually pass rush with the DE. Everything else, similar to what Eric said, felt like just trying to hang on.

    Now there's lots of factors at play. Our teams are constantly changing, so comparing between years is difficult. Maybe our defenses just aren't progressing like they should. Maybe we're just getting too damn good at passing. But you know that starting with the first new sliders you played against me I thought the offense had the advantage and the defense just wasn't reacting quickly enough. I'm not sure we ever found the "answer" to that.

    The reality is, most likely, offenses are supposed to have the advantage on Varsity. It just makes sense. So maybe there's not an answer.

    I'm not saying every game on Heisman was perfect. There's some pre-game, behind the scenes, randomization going on. There has to be. I know Papa can be unstoppable against me. But, on average, the new sliders made me feel like I couldn't make a play on defense, at least more so than the previous sliders.


    One stat that would interest me is number of possessions and number of punts. Those are two important factors to consider along with PPG.
    Twitter: @3YardsandACloud

  3. #23
    Just by looking at user scores on a week to week basis..there just seems to be a much wider variance then I remember seeing before.

    Ryby has an absolutely loaded team. Good offense for his style..on D his front 7 is sick..yet there are just as many games(probably more) when he is in shootouts, then not.

    My D has played pretty well when you look at points. Certainly giving up enough to give me a shot at winning. My O has been the clunker this season..but it just doesnt feel right. I dont feel any fear or hesitation in attacking 99 mcv cb's..that's a problem.

    I feel like the trenches and passrush is as good as we can make it, given what we have t owork with: I have a strong run blocking OL, and they really do a good job of pulling on power plays and holding the point of attack on sweeps and stretches...my tackles are weak at pass protection, and I feel it...still feel like there are too many broken tackles, but I chalk that up to us having an abundance of high elusiveness-high break tackle rated skill position players.

  4. #24
    All-American texacotea's Avatar
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    Quote Originally Posted by nykia31 View Post
    Just by looking at user scores on a week to week basis..there just seems to be a much wider variance then I remember seeing before.

    Ryby has an absolutely loaded team. Good offense for his style..on D his front 7 is sick..yet there are just as many games(probably more) when he is in shootouts, then not.

    My D has played pretty well when you look at points. Certainly giving up enough to give me a shot at winning. My O has been the clunker this season..but it just doesnt feel right. I dont feel any fear or hesitation in attacking 99 mcv cb's..that's a problem.

    I feel like the trenches and passrush is as good as we can make it, given what we have t owork with: I have a strong run blocking OL, and they really do a good job of pulling on power plays and holding the point of attack on sweeps and stretches...my tackles are weak at pass protection, and I feel it...still feel like there are too many broken tackles, but I chalk that up to us having an abundance of high elusiveness-high break tackle rated skill position players.
    This is a big thing for me. In the first couple seasons I felt you could tell the difference between highly rated CBs and ones that are not. But now I have 3 guys in the 90+ range on all coverage ratings yet a couple get beat on a regular basis.

  5. #25
    Here's the thing however, the numbers don't bear out that defenses are getting beat on a regular basis, here are the total stats just for User vs User games:

    Winning Teams:

    Rushing:
    Att - 771
    Yds - 3288
    Avg - 4.26

    Passing:
    CMP - 458
    ATT - 641
    CMP % - 71.4
    YDS - 8370
    YPA - 13.06
    TD - 72
    INT - 15
    TD/INT - 0.21

    Losing Teams:

    Rushing:
    Att - 581
    YDS - 1540
    AVG - 2.65

    Passing:
    CMP - 523
    ATT - 823
    CMP % - 63.5
    YDS - 8812
    YDS/ATT - 10.71
    TD - 64
    INT - 42
    TD/INT - 0.66

    There are three things that really stand out:

    1. The losing team has a really hard time gaining yards on the ground with 5 games resulting in negative rushing yards and overall they are averaging 1.61 yards less per carry (not really shocking however).
    2. Yards per Attempt are inflated across the board - we knew this, if I could take 3 yards per attempt out of each side I think it would be where we need it.
    3. The losing team throws A LOT of interceptions - I have run the real life comps but I'm not sure the TD/INT numbers are that high, I could be wrong however.


    What I don't see however is the completion %'s being too high for the winning team or too low for the losing team, we can debate what the completion % should be but I'd imagine in real life it would fall in between 67 and 72% for the winning team and 58 to 65% for the losing team.

    I get what everyone is saying about highly MCV rated corners, but lets not forget the flip side, they are trying to cover 90+ OVR, 90-95+ RTE rated WR's as well.

    The biggest problem I see is yards/attempt and I'm not sure what we can do about that - at this point I see yards/carry and interception rate as minor issues until I can further research.

    If everyone wants to move to AA next season with the same sliders then tweak from there in an effort to get the yards/att down I'm open to doing so. I I contend however the problem with yards/att isn't a factor of sliders its symptomatic of the game itself, if you call Cover 1 you get beat on curls and out breaking routes, Cover 2 gets beat right up the middle, Cover 2 Man (probably the best and most relied upon defense in the game) gets beat on out breaking routes, Cover 3 gives up Curls, Comebacks and out breaking routes, Cover 4 will give up underneath passes that result in 10+ yard gains regularly. The problem is that each of the defenses given to us are highly exploitable at a high rate, this has happened on every difficulty level, its only magnified because we've got multiple players on each team that are rated like all-time greats.

    If we had defenses that reacted to threats in a realistic manner we wouldn't have the problems with yards/att and scoring would go down and there would be more possession changes because instead of going 0 for 2 on 1st and 2nd down then hitting a 15 yard out route on third down, you may complete a pass on 3rd down but it'd only be for 7 - 9 yards, that's huge difference in the flow of a game. With all the other stats "in line" yards/att has prolonged drives, inflated scoring and it gives the feeling of getting beat even though for the most part your defense is playing well.

    This has been a huge problem for the NCAA series and the prime reason why I was always talking to the Devs about defense while I was apart of the community program, now in NCAA 14 I think the answer is to probably start with non-powerhouse teams, but that bell can't be un-rung in NCAA 13 at this point.
    Last edited by Oneback; 04-18-2013 at 09:07 AM.

  6. #26
    Heisman psuexv's Avatar
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    OB - I'm sure we don't have the numbers but it would be a good comparison to compare user games from the 1st few seasons to after we made the switch. To me yards/completion are high because the defense is just porous. I understand that these good corners are going up against good WRs but they still shouldn't be open by 10+ yards multiple times a game, everyone gets beat every now and then but it's too consistent.

  7. #27
    Quote Originally Posted by psuexv View Post
    OB - I'm sure we don't have the numbers but it would be a good comparison to compare user games from the 1st few seasons to after we made the switch. To me yards/completion are high because the defense is just porous. I understand that these good corners are going up against good WRs but they still shouldn't be open by 10+ yards multiple times a game, everyone gets beat every now and then but it's too consistent.
    Unfortunately, I don't still have the stats from the early years - I thought I had backed them up when I switched to my new computer. From memory however, yards/att were higher due to CMP% being higher and safties being exploitable (mainly in Cover 2/4) which is the reason why I started looking into new sliders.

    If we want to try AA next season with no slider changes I'm okay with going that route, lets just be aware things may be tough early in the season while I'm gathering data to make changes.

  8. #28
    All-American Escobar's Avatar
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    I'm cool with moving to All-American. My defense gets beat ridiculously. I have had the worst pass defense these past two years, especially in user games.

  9. #29
    Heisman psusnoop's Avatar
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    I'd be good with a jump back up to AA.

  10. #30
    Heisman psuexv's Avatar
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    I'm game... let's give it a whirl

  11. #31
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by psuexv View Post
    I'm game... let's give it a whirl


    Sent from my DROID RAZR using Tapatalk 2
    The dude abides.

  12. #32
    Heisman psusnoop's Avatar
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    Quote Originally Posted by psuexv View Post
    I'm game... let's give it a whirl

    I've heard you say that statement before


  13. #33
    All-American Escobar's Avatar
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    I strongly recommend moving, especially after this last game. There is no way I should know what play you are going to call, know the receiver you are throwing to, know the route he is going to run, call a play specifically to stop said player/play, spotlight said player, completely sell out my defense to stop said play/player, and he still ends up wide buck naked open 95% of the time. I did everything, mixed up zone, man, bnr, and it didn't matter. Ryby wouldn't even attempt to run on 3rd and short. Just run that slant to #83, because he was wide open everytime no matter what.

    I also don't remember if it was psuexv who said it, but everytime he threw my corners would just stop running and wait for him to catch the ball. They wouldn't even attempt to make a play on the ball.

  14. #34
    Varsity razorback44's Avatar
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    Quote Originally Posted by Oneback View Post
    Here's the thing however, the numbers don't bear out that defenses are getting beat on a regular basis, here are the total stats just for User vs User games:

    Winning Teams:

    Rushing:
    Att - 771
    Yds - 3288
    Avg - 4.26

    Passing:
    CMP - 458
    ATT - 641
    CMP % - 71.4
    YDS - 8370
    YPA - 13.06
    TD - 72
    INT - 15
    TD/INT - 0.21

    Losing Teams:

    Rushing:
    Att - 581
    YDS - 1540
    AVG - 2.65

    Passing:
    CMP - 523
    ATT - 823
    CMP % - 63.5
    YDS - 8812
    YDS/ATT - 10.71
    TD - 64
    INT - 42
    TD/INT - 0.66

    There are three things that really stand out:

    1. The losing team has a really hard time gaining yards on the ground with 5 games resulting in negative rushing yards and overall they are averaging 1.61 yards less per carry (not really shocking however).
    2. Yards per Attempt are inflated across the board - we knew this, if I could take 3 yards per attempt out of each side I think it would be where we need it.
    3. The losing team throws A LOT of interceptions - I have run the real life comps but I'm not sure the TD/INT numbers are that high, I could be wrong however.


    What I don't see however is the completion %'s being too high for the winning team or too low for the losing team, we can debate what the completion % should be but I'd imagine in real life it would fall in between 67 and 72% for the winning team and 58 to 65% for the losing team.

    I get what everyone is saying about highly MCV rated corners, but lets not forget the flip side, they are trying to cover 90+ OVR, 90-95+ RTE rated WR's as well.

    The biggest problem I see is yards/attempt and I'm not sure what we can do about that - at this point I see yards/carry and interception rate as minor issues until I can further research.

    If everyone wants to move to AA next season with the same sliders then tweak from there in an effort to get the yards/att down I'm open to doing so. I I contend however the problem with yards/att isn't a factor of sliders its symptomatic of the game itself, if you call Cover 1 you get beat on curls and out breaking routes, Cover 2 gets beat right up the middle, Cover 2 Man (probably the best and most relied upon defense in the game) gets beat on out breaking routes, Cover 3 gives up Curls, Comebacks and out breaking routes, Cover 4 will give up underneath passes that result in 10+ yard gains regularly. The problem is that each of the defenses given to us are highly exploitable at a high rate, this has happened on every difficulty level, its only magnified because we've got multiple players on each team that are rated like all-time greats.

    If we had defenses that reacted to threats in a realistic manner we wouldn't have the problems with yards/att and scoring would go down and there would be more possession changes because instead of going 0 for 2 on 1st and 2nd down then hitting a 15 yard out route on third down, you may complete a pass on 3rd down but it'd only be for 7 - 9 yards, that's huge difference in the flow of a game. With all the other stats "in line" yards/att has prolonged drives, inflated scoring and it gives the feeling of getting beat even though for the most part your defense is playing well.

    This has been a huge problem for the NCAA series and the prime reason why I was always talking to the Devs about defense while I was apart of the community program, now in NCAA 14 I think the answer is to probably start with non-powerhouse teams, but that bell can't be un-rung in NCAA 13 at this point.
    Awesome post.

  15. #35
    Booster JeffHCross's Avatar
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    OB, two things that your numbers don't quite take into consideration, IMO. First, there's a big difference between the type of rushing numbers I was putting up and what Snoop would put up. Obviously I should have higher ATT too, but that's still an influence when you combine them. Second, sacks as rushing yards skews those YPA numbers horribly. I know you're comparing to real life college stats so that's apples to apples, but 4+ yards per carry, with the number of sacks some of us were getting, is crazy.

    Honestly, every number can come out right in certain circumstances, but if drives can't be stopped, does it really matter what the numbers say? I know you're right about the holes the game has, especially in pass coverage, but I didn't feel like those holes were quite as exploitable on the old sliders.
    Twitter: @3YardsandACloud

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