This sounds amazing! I need to start a spreadsheet with this idea.
It seems like now, the way I play is...just silly compared to this idea of having a "complete game plan". I guess I win, probably b/c of luck...it seems like when I play my buddy I can mix it up, using the Air Raid one time, the WCO the next, the Spread the next time. But the problem seems like I feel like I'm forcing my will on his defense. I pick Stick for example from the Air Raid. I run it no matter what he calls on Defense. I make my reads and throw to the open WR and move on. It seems like I do alright until my WRs drop the ball or I get sacked. But it doesn't seem to matter what defense he comes out in. If I see a mis-match pre-snap I will of course hot route and go for the throat, but other than that I just run the plays as called.
The other reason I do this is, I'm not sure if you could say there is a logical way to the order in which he picks his defense. I know he blitzes a lot and if he doesn't blitz he likes to play Man. What I'm saying is, how do you use your "complete package" when the defense, for the lack of a nicer way of putting it, seems to call their plays at "random"?
I can see this complete plan would work if the defense had a history or tendencies in it's play-calling. How do you implement the complete plan if there aren't really tendencies? I hope this ? makes sense.
Thanks!
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