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Thread: Madden NFL 13 Demo Impressions & Feedback Thread

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  1. #41
    Heisman skipwondah33's Avatar
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    Honestly everything is exacerbated when playing the CPU. That's why it's nearly impossible to get a good feel about certain things against them.

    Either they break alot of tackles

    Or their RB's are insanely talented

    Or their QB is flawless, etc

    Things that happen against them is doesn't really occur much against a user which is why I noted that prior to the write up.

    I simply paid attention to things that will translate over into playing a other user as I will not ever be playing the CPU.

    When playing another user in All-Madden neither user will be breaking multiple tackles as easily as the CPU does.

    Regarding the "guess a play". They brought it back into the game. It hasn't been in the game to my knowledge since 2007 or 2008 I believe. Then you could one guess Run or Pass.
    Not sure why it was brought back into the game. Wish that was just a feature of lower difficulty levels or could be turned off alltogether

  2. #42
    Heisman I OU a Beatn's Avatar
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    Quote Originally Posted by skipwondah33 View Post
    Not sure why it was brought back into the game. Wish that was just a feature of lower difficulty levels or could be turned off alltogether
    So they could slap the "Better with Kinect" on the box.

  3. #43
    Heisman skipwondah33's Avatar
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    Haha

  4. #44
    Heisman I OU a Beatn's Avatar
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    If you have a Kinect, you can call out pass or run commit, right? I just assumed that's why the put it in there.

    I don't like it, but I don't like it because it's not implemented correctly. It never has been. If you call run commit the defensive line just destroys the offensive line every time. If you call pass commit, the pass rush also gets there quicker. It's just too over the top.

  5. #45
    Heisman skipwondah33's Avatar
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    Quote Originally Posted by I OU a Beatn View Post
    If you have a Kinect, you can call out pass or run commit, right? I just assumed that's why the put it in there.

    I don't like it, but I don't like it because it's not implemented correctly. It never has been. If you call run commit the defensive line just destroys the offensive line every time. If you call pass commit, the pass rush also gets there quicker. It's just too over the top.
    +1

    Though I don't like it because it's a garbage feature to have. Then on top if the way it works as you said. It's ridamndicous...yes ri-damn-diculous

    I could understand a "watch the screen" button but this?

    Just another feature to dumb the game down for less skilled players and button mashers

  6. #46
    Heisman jaymo76's Avatar
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    Just HEADS up to NCAA 14... add more sliders!!! (I believe this message will be Rudy approved). Just for fun I put the INJURY SLIDER to 100 and every three or so plays someone was getting hurt. It was great to see. Why NCAA will not add an injury slider is beyond me. In addition, the global fatigue slider works really well also. From my brief time with them (outside of pass int.) I find Madden's sliders to be more effective than NCAA.

  7. #47
    Heisman jaymo76's Avatar
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    Here's a novel for anyone interested.

    http://vassets.ea.com/Assets/Resourc...eersManual.pdf

    ** after reading it... I give EA credit for the effort they have put into the manual but for me it just makes the game feel to set and structured. That seems to be how the whole ccm mode is set up.
    Last edited by jaymo76; 08-16-2012 at 02:08 PM.

  8. #48
    Heisman Rudy's Avatar
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    Quote Originally Posted by jaymo76 View Post
    Just HEADS up to NCAA 14... add more sliders!!! (I believe this message will be Rudy approved). Just for fun I put the INJURY SLIDER to 100 and every three or so plays someone was getting hurt. It was great to see. Why NCAA will not add an injury slider is beyond me. In addition, the global fatigue slider works really well also. From my brief time with them (outside of pass int.) I find Madden's sliders to be more effective than NCAA.
    Exactly. The truth is I don't think the devs are big slider guys and I don't think many community day guys are big slider guys. When I asked the Madden community day guys if the special teams sliders were still global or not, none of them knew! They weren't even checking out the sliders! Why Madden refuses to have human and cpu FG accuracy sliders is beyond me.

    I'd actually like to see two slider menus in the future. One called basic sliders and one called advanced sliders where a lot of categories can be adjusted for some of us slider geeks. Things like splitting coverage into man pass coverage and zone pass coverage. DB Knockdowns where you can adjust how easily the balls get knocked down. QB accuracy split into short, medium and deep accuracy sliders. Shotgun run blocking. Kick return blocking. Splitting RB ability/break tackles into different categories like RB speed, juke, stiff arm, spin and truck. I know EA has stuff like this probably built into their tuning files. I'd love to be able to play around with it.

  9. #49
    I played couple more games on default All-Madden but changed the threshold to 0 and the game speed to slow. I feel the game plays better on slow with a little less floating, warping, and puppet show physics. I actually could break some tackles with Lynch and Gore in the open field and read the inside running lanes better. Slow speed means less plays in the demo, but at least the game plays a bit better. I still wish the players size mattered and that zig zagging movement all players are able to do would just go away already. I will pass on Madden 13, but at least if the exact same Infinity engine is implemented into NCAA 14 I may have a way to enjoy it (hopefully it is tuned much tighter for next year).

  10. #50
    Heisman jaymo76's Avatar
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    Quote Originally Posted by WolverineJay View Post
    I played couple more games on default All-Madden but changed the threshold to 0 and the game speed to slow. I feel the game plays better on slow with a little less floating, warping, and puppet show physics. I actually could break some tackles with Lynch and Gore in the open field and read the inside running lanes better. Slow speed means less plays in the demo, but at least the game plays a bit better. I still wish the players size mattered and that zig zagging movement all players are able to do would just go away already. I will pass on Madden 13, but at least if the exact same Infinity engine is implemented into NCAA 14 I may have a way to enjoy it (hopefully it is tuned much tighter for next year).
    Yeah IMO slow is the only way to play Madden and NCAA. However, if you want more plays in the demo, during the game go to the menu screen and change the automiatc clock run off. Currently it's set at ten but if you put it to 25 you get a lot more plays.

  11. #51
    Heisman jaymo76's Avatar
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    Quote Originally Posted by Rudy View Post
    Exactly. The truth is I don't think the devs are big slider guys and I don't think many community day guys are big slider guys. When I asked the Madden community day guys if the special teams sliders were still global or not, none of them knew! They weren't even checking out the sliders! Why Madden refuses to have human and cpu FG accuracy sliders is beyond me.

    I'd actually like to see two slider menus in the future. One called basic sliders and one called advanced sliders where a lot of categories can be adjusted for some of us slider geeks. Things like splitting coverage into man pass coverage and zone pass coverage. DB Knockdowns where you can adjust how easily the balls get knocked down. QB accuracy split into short, medium and deep accuracy sliders. Shotgun run blocking. Kick return blocking. Splitting RB ability/break tackles into different categories like RB speed, juke, stiff arm, spin and truck. I know EA has stuff like this probably built into their tuning files. I'd love to be able to play around with it.
    I find the special teams sliders not being seperate just weird. The cpu is pretty much automatic from 55 yards out. It was a huge issue for Madden 12 and I suspect will be problematic again for 13. I just wish the people at Tiburon valued USER CUSTOMIZATION. As a consumer let me play the game as I like, not how you think I should.

  12. #52
    Resident Lawyer of TGT CLW's Avatar
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    WTF is going on over at OS? They were very "down" (on OS terms at least) on NCAA and now a "down" Madden demo roundtable. What's up with dat?

  13. #53
    Heisman jaymo76's Avatar
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    Quote Originally Posted by CLW View Post
    WTF is going on over at OS? They were very "down" (on OS terms at least) on NCAA and now a "down" Madden demo roundtable. What's up with dat?
    I think people are seeing now for themselves that the cpu AI is still poor and infinity only has a MINOR impact on the gameplay. Momentum is still off and as they say it still plays like "Madden NFL." A lot of people were expecting an entirely new experience. However, at the end of the day, with Tiburon what you see is what you get. The game play a certain way and things are tinkered with each year. The OS mods/writers seem to have finally come around to being able to see long standing issues with games. I stopped posting at OS a long time ago due to the politics of it all but it is good to see that they are finally a little more open minded about things.

  14. #54
    Heisman skipwondah33's Avatar
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    CPU AI will always be poor. It is down right horrendous in NCAA and will continue to be in every game. Which is why I only stick to playing Users. The CPU will never be able to implement that to everyone's satisfaction.

    Just like some not liking the Infinity Engine. I honestly believe it has a great impact on the Gameplay. It changes problems that have been in the game for a while. Doesn't fix everything I know but the improvement is very notable. People rather focus on things that happen after plays rather than the big things it fixes like running into the backs of your lineman or simply tripping over a guys stretched leg.

    I say they make two different games. Reaching I know but focus on things the normal consumer may like, then another for the ones focused on other aspects of the game. Stick to the core gamer for one, the one who has been with the product since its beginning nearly, then the other to introduce new buyers.

    Now to OS...I don't visit the site and when I did just seemed like a bunch of people raging about any and everything. Do they like any game over there? Reminds me of another site....
    Last edited by skipwondah33; 08-16-2012 at 05:07 PM.

  15. #55
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    Total control passing is sensitive but I like it. Honestly, the Infinity engine for me is way too overhyped. I pulled off a sweet juke with Santana Moss this morning. The juke appears to really be affected by the player's agility as well as juke move. Only players with elite skills in that area will be able to use it well. I HATE, HATE, HATE this stupid new replay system which constantly switches angles and all angles are zoomed in. No broadcast angles? That's not TV style or interesting at all.

    One tip - turn accelerated clock off completely. The game lasts a lot longer.

    On topic of sliders, why don't we have a slider for QB awareness? Only adjusting accuracy doesn't help solve stupid CPU QB decisions on the lower levels.

  16. #56
    Heisman jaymo76's Avatar
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    I will say that I enjoy playing the demo for what it's worth. It's very much NCAA with better animations and tighter zone D. I don't see a lot of infinity as a gamechanger... but... regardless some people do and that's a discussion for another day. However, reading through the CCM manual again, I am liking the mode less and less. I think the concept is excellent but the TWO BIG THINGS that are super GIMMICKY to me are... XP (buying upgrades just seems silly) and GOALS. The goals are good in theory but they just seem so articifial when you look at some of the screens that have been posted. After meeting a goal in practise or a game you then buy player unlocks... for the people talking about realism, I don't get it. Honestly I would rather have the old progression system combined with a practise hybrid system.

  17. #57
    Heisman Rudy's Avatar
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    I don't like the XP either in CCM. I will set it to auto distribute.

    I did see Marshawn Lynch execute two spins and break some tackles in the first quarter of a game this morning. Leon Washington came in and juked (didn't work) as well. It does seem as though the Madden cpu RBs try to execute the special moves a lot more than the cpu RBs in NCAA. Maybe someone who has played more NCAA 13 can comment on this but I just haven't seen much personality at all out of the cpu RBs in NCAA the last couple years.

  18. #58
    Booster JeffHCross's Avatar
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    Only thing I enjoyed about the demo was the better zone defense. But there are enough differences between Madden and NCAA that I'm very unlikely to play them both. The Infinity Engine is not what I hoped it would be, and honestly felt like a detriment at times to the running game. Going to be getting Season Ticket and using that to make my decision.

    Oh, and souljahbill will love that my starting MLB went out a few plays into my game.

    Quote Originally Posted by Rudy View Post
    Exactly. The truth is I don't think the devs are big slider guys and I don't think many community day guys are big slider guys. When I asked the Madden community day guys if the special teams sliders were still global or not, none of them knew! They weren't even checking out the sliders!
    FWIW, the Community Day events are filled with so much going on, and there is so much to check out that you don't get into a rhythm of checking out your normal things. When I was there for NCAA 12, I never once looked at sliders, and even with all the gameplay time I did get, I never called an audible or looked at the hot routes. (Part of this was because a decent amount of our gameplay time was HUM vs HUM on the same console ... didn't want to give away my call with play art!)

    Sliders are something I always tinker with, at least a little bit, and, while I don't call quite as many audibles as others, I call my fair share in a normal game. The Community Day events are just so outside "the norm" that you don't look at most of the things you would with a retail copy.
    Last edited by JeffHCross; 08-17-2012 at 10:26 PM.
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  19. #59
    Heisman I OU a Beatn's Avatar
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    My decision was made the first time I played NCAA '13 with my Season Ticket. The fact that this is by far the best Madden demo they've ever released also helps make the decision a lot easier. The zone defense, smoothness of play, and removal of route mirroring is all I needed to see. It just feels better to me in every possible way.

  20. #60
    Heisman jaymo76's Avatar
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    Since it has been confirmed that coaching contracts are not in the game and only YEARLY EXTENSIONS are available based on completion of goals, I wonder how that will impact CCM and the HUM/CPU experience? I can expect to see some terrible results if things have not been tuned properly. I wonder how many good coaches will get the axe for failing something like milestone goals? Imagine if you go 10-6 and make the playoffs but you get fired because some of your specific weekly goals or milestone goals are not met? I really think coaching contracts should have been built in, especially in cases where injury/circumstance are involved. Also, the goals will be a lot tougher if your team is better. If you love the Packers and choose them in season one but don't meet your goals, you will be fired. Ouch! Outside of my Raiders, you don't see a lot of teams in the NFL who fire a coach after the first season for an average record.

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