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Thread: (Online) Dynasty, Dynasty Wire, & Story Builder - NCAA 14 Wish List & Feedback

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  1. #41
    Heisman baseballplyrmvp's Avatar
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    Quote Originally Posted by souljahbill View Post
    Keep Academic Prestige as a pitch but make it so that Academics is a filterable trait like star rating, weight, location, etc. (eliminate it being a pitch that you have to find interest in and just give that info or put their GPA in with their other measurables like 40, BP, Squat, etc.) That way, if you have high academic prestige, you have to recruit the smart kids or risk it lowering.
    building on this, it'd be cool if some recruits werent able to make the grades required to be able to get into your school. not every top recruit in the country has the grades in order to play at stanford. hell, it was the reason why vontaze burflict played at arizona state and not at USC----he didnt have the grades.

    plus, this would make academic prestige mean something in the game.

  2. #42
    Freshman TIMB0B's Avatar
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    Quote Originally Posted by baseballplyrmvp View Post
    it'd be nice if there was an option under team info/coach philosophy or something, in which you could set your offense to automatically run in a no-huddle. this way, you wouldnt always have to press :360Y:/ps3 equivelant after every play.
    I agree. I posted this a month or so ago:



    I mentioned in a previous thread that "Gameplan Adjustments" needs an overhaul. Well, not necessarily overhauled, just enhanced. I'm a big believer in taking what EA has already delivered, and expounding on it. First, "Coach Philosophy" should establish your coach's identity not just for simulating games, but in-game when you utilize the "Ask Coach" option under the playcall menu. How your run/pass ratio and playcall aggressive style are set, combined with your coach rating, should dictate the "Ask Coach" play selection.

    In the diagram below, you'll notice the existing "Coach Philosophy" menu in the game with two additional options (in bold).

    COACH PHILOSOPHY
    Spoiler: show


    COACH PHILOSOPHY MENU EXAMPLE

    Offensive Playbook Option Run, Run Balanced, One Back Pro Style, Pistol, Multiple Run and Shoot, Spread, Air Raid
    Huddle Style Huddle Balanced No Huddle
    Run Offense / Pass Offense 15 50 85
    Offensive Playcall Aggressive Style 15 50 85
    Offensive Substitutions 15 50 85
    Base Defense 4-3, 3-4 Multiple D 4-2-5, 3-3-5
    Primary Coverage Scheme Zone Balanced Man
    Run Defense / Pass Defense 15 50 85
    Defensive Playcall Aggressive Style 15 50 85
    Defensive Substitutions 15 50 85
    Recruiting Board Assistance On / Off
    Scholarship Offer Assistance On / Off
    Visit Assistance On / Off

    Maybe some of you could care less, but having to trigger the no-huddle button after every play can be a nuisance. Simply put, it should be automatic except for 4th down situations. Anyway, with your "Coach Philosophy" set, you're ready to load up your game. Next, what I'd like for EA to add is a "Scout Opponent" option at the controller select menu. The option could be toggled just like the "Uniform Option" allows us. So, you select "Scout Opponent" and the option gives you a look at your opponent's "Coach Philosophy" and the opportunity to set your "Gameplan Adjustments" going into the game. NOTE: This does not supercede your ability to set adjustments in-game. You can still do that if need be. This simply gives you an opportunity to see your opponent's coach philosophy, and make your adjustments accordingly.

    SCOUT OPPONENT
    Spoiler: show

    OPPONENT COACH PHILOSOPHY EXAMPLE
    Offensive Playbook Spread
    Huddle Style No Huddle
    Run Offense / Pass Offense 75
    Offensive Playcall Aggressive Style 55
    Offensive Substitutions 50
    Base Defense 4-2-5
    Primary Coverage Scheme Man
    Run Defense / Pass Defense 60
    Defensive Playcall Aggressive Style 55
    Defensive Substitutions 50
    SET GAMEPLAN EXAMPLE
    OFFENSIVE GAMEPLAN ADJUSTMENTS CONSERVATIVE BALANCED AGGRESSIVE
    Get Open Comeback Balanced Get Separation
    Impact Blocks Avoid Clipping Balanced Bigger Blocks
    Holding Blocks Avoid Holding Balanced Block Longer
    Big Run Protect Ball Balanced Break More Tackles
    Catching Focus on Catch Balanced Make a Big Play
    Tempo Chew Clock Balanced Hurry-Up
    Cadence Silent Count Balanced Hard Count
    Offensive Line Splits Narrow Splits Balanced Wide Splits
    Run Blocking Scheme Man Blocking Balanced Zone Blocking
    Pass Offense Quick Routes Balanced Stretch the Field
    DEFENSIVE GAMEPLAN ADJUSTMENTS CONSERVATIVE BALANCED AGGRESSIVE
    Big Hits Sure Tackle Balanced Big Hit
    Strip Ball Wrap Up Balanced Strip Ball
    Zone Defense Loose Zone Balanced Tight Zone
    Defensive Line Avoid Offsides Balanced Jump Snap
    Pass Defense Swat Balanced Pick
    Option Defense Play Pitch Man Balanced Play QB
    QB Contain Play Pass Balanced Play QB
    Defensive Line Techniques 2-Gap Balanced 1-Gap
    Linebackers Read Pass Balanced Gap Read
    Safety Support Roll Coverage Balanced Load Box


    Although I'm not a huge fan of the existing "Gameplan Adjustments" since I think they're more applicable to player tendencies and awareness, I don't think they should be removed because many people do like and use them. However, I added a few tweaks to some of the existing adjustments, and came up with several entirely new adjustments that seem more applicable to a gameplan. For an in-depth look at the new ones, click on the following spoiler tab.

    GAMEPLAN ADJUSTMENTS

    Spoiler: show

    OFFENSIVE GAMEPLAN ADJUSTMENTS
    Get Open CONSERVATIVE: COMEBACK AGGRESSIVE: GET SEPARATION
    + Comeback short after Route + Get Separation after Route is Finished
    - Less Big Plays after Routes - Higher Chance of Offensive Pass Interference
    Impact Blocks CONSERVATIVE: AVOID CLIPPING AGGRESSIVE: BIGGER BLOCKS
    + No Clipping Calls + Sell out for more Big Blocks
    - Less Big Blocks - More Clipping Calls
    Holding Blocks CONSERVATIVE: AVOID HOLDING AGGRESSIVE: BLOCK LONGER
    + No Holding Calls + Hold Blocks Longer
    - Blocks Last a Shorter Time - More Holding Calls
    Big Run CONSERVATIVE: PROTECT THE BALL AGGRESSIVE: BREAK MORE TACKLES
    + Lower Fumble Chance + Higher Broken Tackle Chance
    - Less Broken Tackles - Fumble the ball more often
    Catching CONSERVATIVE: FOCUS ON CATCH AGGRESSIVE: MAKE A BIG PLAY
    + Higher Catch Chance + Increased First Tackle Avoidance
    - Less Broken Tackles after catch - More Dropped Passes
    Tempo CONSERVATIVE: CHEW CLOCK AGGRESSIVE: HURRY-UP
    + Accelerated Game Clock + Get Set Quickly
    - Less Time to Snap the Ball - Fatigue Faster
    Cadence CONSERVATIVE: SILENT COUNT AGGRESSIVE: HARD COUNT
    + No False Starts + Higher Offensive Jump Snap Chance
    - Lower Offensive Jump Snap Chance - More False Starts
    Offensive Line Splits CONSERVATIVE: NARROW SPLITS AGGRESSIVE: WIDE SPLITS
    + Prevent Inside Blitzes + Bigger Running Lanes
    - Smaller Running Lanes - Susceptible to Inside Blitzes
    Run Blocking Scheme CONSERVATIVE: MAN BLOCKING AGGRESSIVE: ZONE BLOCKING
    + Block Assigned Man + Base, Backer, to Safety Progression
    - Minimal upfield progression - Backside Defenders unblocked
    Pass Offense CONSERVATIVE: QUICK ROUTES AGGRESSIVE: STRETCH THE FIELD
    + Receivers Look for Pass Immediately + Deeper Route Depth
    - Shorter Route Depth - Receivers Look for Pass Later


    DEFENSIVE GAMEPLAN ADJUSTMENTS
    Big Hits CONSERVATIVE: SURE TACKLE AGGRESSIVE: BIG HIT
    + Higher Tackle Chance + Always go for the Big Hit
    - No Big Hits - Higher Chance of Personal Fouls
    Strip Ball CONSERVATIVE: WRAP UP AGGRESSIVE: STRIP BALL
    + Less Broken Tackles + Higher Strip Ball Chance
    - Lower Strip Ball Chance - More Broken Tackles
    Zone Defense CONSERVATIVE: LOOSE ZONES AGGRESSIVE: TIGHT ZONES
    + Zone Depth is Deeper + Zone Depth is Shorter
    - Higher Chance to Get Beat Short - Higher Chance to Get Beat Deep
    Defensive Line CONSERVATIVE: AVOID OFFSIDES AGGRESSIVE: JUMP THE SNAP
    + Lower Offsides Chance + Higher Jump Snap Chance
    - Lower Jump Snap Chance - Higher Offsides Chance
    Pass Defense CONSERVATIVE: SWAT AGGRESSIVE: PICK
    + More Swats + More Interceptions
    - Less Chance of Interceptions - Higher Chance of Pass Interference
    Option Defense CONSERVATIVE: PLAY PITCH MAN AGGRESSIVE: PLAY QB
    + Focus on Pitch Man + Focus on Quarterback
    - Leave Quarterback - Leave Pitch Man
    QB Contain CONSERVATIVE: PLAY PASS AGGRESSIVE: PLAY QB
    + Cover Receivers in Zone + Stop QB Scramble
    - Allow QB Scramble - More Open Receivers
    Defensive Line Techniques CONSERVATIVE: 2-GAP AGGRESSIVE: 1-GAP
    + Occupy Blockers to free up Linebackers + Higher Chance of Backfield Disruption
    - Less Chance of Making a Play in the Backfield - Susceptible to Screens and Playaction Pass
    Linebackers CONSERVATIVE: READ PASS AGGRESSIVE: GAP READ
    + Initial Step toward Coverage Assignment + Initial Step toward Run Gap Assignment
    - Susceptible to Screens and Draws - Susceptible to Playaction and Intermediate Pass
    Safety Support CONSERVATIVE: ROLL COVERAGE AGGRESSIVE: LOAD BOX
    + Cloud Cover Keyed Receiver + Run Support
    - Susceptible to Run - Susceptible to Playaction and Deep Pass

    Rather than explaining all of the new adjustments here in this post, I'm open to questions and debate on each to further elaborate on them in the thread. Although there are specific (+) and (-) for each adjustment, some of them serve multiple purposes not listed - just lay term descriptions.

    As you can see, there may be a lot to read in this post, but I'm not requesting a whole scale change; just enhancements to give coaches an identity when utilizing the "Ask Coach" option, and an extensive gameplan adjustment set to be implemented pre-game. I'd even take it a step further by also including the "Gameplan Adjustments" selection under "Coach Philosophy" where your opponent's adjustments will appear under "Scout Opponent" as well. However, I'd integrate your coach's rating in this respect. Your opponent's adjustments would be hidden, but with your coach rating, you could unlock a certain number of their adjustments; the higher the coach rating (grade), the more adjustments you can unlock and view.

    Go easy on me, as this took hours to post using the table formatting. I'm not a programmer, but I think this "wish" shouldn't be difficult to implement. In an upcoming post, I'd also like to share with you my ideas for additional position audibles on the field. Anyway, please reply. I hope this thread doesn't get buried.

  3. #43
    Booster JeffHCross's Avatar
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    The Dynasty Wire scoring summary has a few issues. Most often, a safety is awarded to the offensive team, not the defensive team. So a 20-19 game, with a safety scored by the losing team, becomes 22-17 in the Scoring Summary. Also, a 2-pt conversion attempt shows as a kick attempt by the QB/HB/WR.
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  4. #44
    Booster JeffHCross's Avatar
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    I can't decide if this is a "need", or even a "want" ... but I at least wouldn't mind if Scouting Time was available in the non-recruiting weeks (like CCG and bowl weeks).
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  5. #45
    Booster JeffHCross's Avatar
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    Bug(?): In bowl season, the "Award Winners" tab goes to dynasty/awardsemifinalists, and displays the award semi-finalists just like they were during the season. There's nothing to denote the order or who won the award. The Heisman is properly updated though.
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  6. #46
    Heisman baseballplyrmvp's Avatar
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    i want the recruiting/scouting time changed to 13 hours total, instead of 10/3. this would really come in handy, as you enter into the later parts of the season, having lost out on some other recruits, so that if you dont spend all of your phone time, you could put the extra time into scouting.

  7. #47
    Booster JeffHCross's Avatar
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    Make it 15, just 'cause 13 hours seems like a strange numeric choice.
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  8. #48
    Heisman baseballplyrmvp's Avatar
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    Quote Originally Posted by JeffHCross View Post
    Make it 15, just 'cause 13 hours seems like a strange numeric choice.
    i think with 15 hours and the current model though, you'd reach a point later on in the season where you'd still have a bunch of time left. the 2 less hours drags everything out at least a couple of weeks and keeps some mystery to some of the lesser rated players on your board.

    however, if they got rid of the randomness of scouting, and made it to where you could pick which items you wanted to scout (possibly multiple times?), then i'd be in favor of having 15 combined hours.

  9. #49
    Booster JeffHCross's Avatar
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    I agree that you'd end up with too much time, I just thought "You have 13 hours!" sounded strange, simply from a number perspective.
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  10. #50
    Heisman baseballplyrmvp's Avatar
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    ya, it does.

  11. #51
    they need dynamic rivalries, where if u are competitive with the same team for multiple years, you became rivals with them

  12. #52
    Heisman souljahbill's Avatar
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    In the players leaving portion of offseason, there needs to be a way to view the depth chart. I can't promise a kid he'll play if I don't have the ability to see where he is on the depth chart.

  13. #53
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    Not only have the ability to add teambuilder teams without having to replace another team, but have this ability each off season. This may be in the "too hard to do" box due to scheduling.

  14. #54
    Freshman TIMB0B's Avatar
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    Quote Originally Posted by WildBucFan13 View Post
    Not only have the ability to add teambuilder teams without having to replace another team, but have this ability each off season. This may be in the "too hard to do" box due to scheduling.


    It could be done if they create an entire division of generic FCS teams. You'd have to have a minimum of 124 teams to match the FBS teams, in case every team scheduled an FCS team the same week. And to go along with it, generic conferences. They could actually take the current generic FCS team names, and use those as conferences for the FCS schools: FCS West (Conference), FCS Southwest (Conf.), FCS East (Conf.), etc. Then, have the FCS conferences swap/add/reducible with teams like we currently can with the FBS ones. So, if you wanted to have an entire Teambuilder conference, you swap/add/reduce until you have the desired number of teams in that conference without affecting any FBS conferences. Or, like with South Alabama being left out, you could replace a generic FCS team, then move USA to their FBS conference. Also, Teambuilder could add a "create a conference logo" that could be swapped with these generic FCS conferences as well.
    Last edited by TIMB0B; 09-15-2012 at 10:07 AM.

  15. #55
    Heisman souljahbill's Avatar
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    Quote Originally Posted by TIMB0B View Post


    It could be done if they create an entire division of generic FCS teams. You'd have to have a minimum of 124 teams to match the FBS teams, in case every team scheduled an FCS team the same week. And to go along with it, generic conferences. They could actually take the current generic FCS team names, and use those as conferences for the FCS schools: FCS West (Conference), FCS Southwest (Conf.), FCS East (Conf.), etc. Then, have the FCS conferences swap/add/reducible with teams like we currently can with the FBS ones. So, if you wanted to have an entire Teambuilder conference, you swap/add/reduce until you have the desired number of teams in that conference without affecting any FBS conferences. Or, like with South Alabama being left out, you could replace a generic FCS team, then move USA to their FBS conference. Also, Teambuilder could add a "create a conference logo" that could be swapped with these generic FCS conferences as well.
    The idea may be but the execution/programming may not be as as we think it should be.

  16. #56
    Freshman TIMB0B's Avatar
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    Quote Originally Posted by souljahbill View Post
    The idea may be but the execution/programming may not be as as we think it should be.

  17. #57
    Booster JeffHCross's Avatar
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    If am not logged in, I can browse a dynasty that I'm not a member of, and check stats, standings, rosters, etc.

    If I am logged in, perhaps because I'm not a member of any dynasty, any of those links send me back to the home page. Though I think I wouldn't be able to do that if I was a member of a dynasty either.
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  18. #58
    Booster JeffHCross's Avatar
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    Quote Originally Posted by JeffHCross View Post
    If am not logged in, I can browse a dynasty that I'm not a member of, and check stats, standings, rosters, etc.

    If I am logged in, perhaps because I'm not a member of any dynasty, any of those links send me back to the home page. Though I think I wouldn't be able to do that if I was a member of a dynasty either.
    Probably a related issue (and definitely the fact that I'm not logged in), but when I was browsing the Powerhouse OD and I clicked on "Stats", I got some random other OD's statistics. Every other tab gives me the Powerhouse OD data.
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  19. #59
    Dynasty
    * Scouting Report
    o Top Ten Plays Offensive/Defensive to Practice Against (With Hot Route if Ran That Way)
    o Top 10 Pass Plays/Run Plays (With Hot Routes)
    o Top Ten Plays in each Situation Offensive/Defensive (e.g. 1st, 1st and Short, 2nd and Long/ Medium/Short etc.)
    o Run/Pass Ratio
    o Completion Percentage Short/Medium/Long, Left/Right/Center
    o Blitz Ratio (Down and Distance)
    o Man/Zone Coverage Ratio (Down and Distance)
    o Man/Zone Blitz Ratio (Down and Distance)

    * Transferable Dynasty - This HAS to happen. And this feature needs to be able to handle dynasties for this generation or have an online converter.

    * Coaches Having Ratings Which Affects the Play on the Field
    o Such as Physical and Skill Training Ratings
    o A scouting rating that allows for more/less attributes to be uncovered based on the rating
    o Gives each coach a specialty e.g. QB, HB, TE, OLB, CB, etc.

    * Duplicate Numbers Please
    o Also the ability to have more collegiate number and less pro numbering

    * Medical Redshirt

    * Customizable Offseason Training Program Based on Position
    o Give Exercises that Work only on Certain Groups of Attributes
    o Put in Order of Importance and Only Allowed to Pick a Certain Amount

    * Fix Ranking System
    o Too Much Dependence on Conference Prestige and Not Enough on SoS

    * Conference Prestige for Indy Need to be Tweak

    * Ability to tell a recruit they are being recruited for a different position
    o Helps with Playing Time Pitch

    * Dynamic Player Progression
    o = Potential + Playing Time + Production(Evokes Confidence) + Coaching + Playing Style + Training

    * Program Builder
    o Earn Points for 10 Win Seasons, Rivalry Wins, Bowl Wins, Bowl Invites, BCS Invites, BCS Bowl Wins
    o NCs, Finishing the season Ranked, Beating Ranked Teams, Post Season Award Winners/All-Americans
    o Points can be used to Purchased Uniforms, Stadium Upgrades, Campus Upgrades

    * Ability to Watch Other Users OD Games

    * Keep Historical Data for 10 Seasons
    o Recruiting Ranking, Final Ranking, Schedule with W-L-T, Score and Stats of Each Game

    *More soft verbals that don't fully commit until signing day
    o 2 Presentations for these commits 1) The hat picking ceremony 2) showing the letter of intent coming off the printer with name of the school printing off last
    Last edited by blkkrptnt819; 10-30-2012 at 11:10 AM.

  20. #60
    Heisman baseballplyrmvp's Avatar
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    if we arent given the ability, next year, to pick which ratings we want to scout, i'd like the ability to set a top 5 priorities list for ratings for each position (even top 3 would work). these top 3/5 would be the first ones to unlock when a recruit gets scouted; after they've been unlocked, the randomness factor comes back.

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