Okay, I'll concede the whole OVR being visible since they'll probably never change that aspect, but here's what I think they could do with scouting.
1) Show the following combine results in recruit searches, which are already
unlocked for scouting (i.e. don't need to scout):
COMBINE RESULTS
NAME |
POSITION |
40 Yard Dash (Speed w/ Acc) |
20 Yard Shuttle (Acceleration) |
3 Cone Drill (Agility) |
Vertical (Jump) |
Broad Jump (Explosiveness) |
Bench Press (Strength) |
Squat Press (Leg Drive) |
60 Yard Shuttle (Stamina) |
GPA (Discipline*) |
Aptitude Test (X's and O's**) |
Attribute |
Ballcarrying |
" |
" |
Spin, Juke |
Hurdle |
Truck, Dive |
Stiff Arm |
Break Tackle |
" |
" |
" |
" |
Receiving |
" |
" |
Route Running |
Leaping Catch |
Diving Catch |
Release |
|
" |
" |
" |
" |
Blocking |
" |
" |
Blocking Footwork |
|
Impact Block |
Pass Block Strength |
Run Block Strength |
" |
" |
" |
" |
Defense |
" |
" |
Finesse Move, Strafe, Backpedal |
Leaping Swat |
Hit Power, Diving Tackle |
Block Shedding, Power Move |
Press Cover, Bullrush |
" |
" |
" |
* Discipline rating determines the penalty propensity of a player
** X's and O's rating determines how much of the playbook they know
2) The player has a projected OVR based upon his combine results. Then, depending on the player's position, you scout them unlocking their
position-specific attributes, and their OVR fluctuates up or down.
Very similar to what exists, except the combine numbers are already revealed. However, the combine numbers (like the game used to do) could fluctuate over the season as the prospects will attend summer camps, retake tests, make better grades, etc.
Look at it this way: the skills in the chart above are scouted for you through a combine. The position-specific skills would be you (as coach) "watching" game film or what have you.
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