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Thread: Coach Philosophy, "Ask Coach," Scout Opponent, and Gameplan Adjustments...

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  1. #1
    Freshman TIMB0B's Avatar
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    Coach Philosophy, "Ask Coach," Scout Opponent, and Gameplan Adjustments...

    I mentioned in a previous thread that "Gameplan Adjustments" needs an overhaul. Well, not necessarily overhauled, just enhanced. I'm a big believer in taking what EA has already delivered, and expounding on it. First, "Coach Philosophy" should establish your coach's identity not just for simulating games, but in-game when you utilize the "Ask Coach" option under the playcall menu. How your run/pass ratio and playcall aggressive style are set, combined with your coach rating, should dictate the "Ask Coach" play selection.

    In the diagram below, you'll notice the existing "Coach Philosophy" menu in the game with two additional options (in bold).

    COACH PHILOSOPHY


    COACH PHILOSOPHY MENU

    Offensive Playbook Option Run, Run Balanced, One Back Pro Style, Pistol, Multiple Run and Shoot, Spread, Air Raid
    Huddle Style Huddle Balanced No Huddle
    Run Offense / Pass Offense 15 50 85
    Offensive Playcall Aggressive Style 15 50 85
    Offensive Substitutions 15 50 85
    Base Defense 4-3, 3-4 Multiple D 4-2-5, 3-3-5
    Primary Coverage Scheme Zone Balanced Man
    Run Defense / Pass Defense 15 50 85
    Defensive Playcall Aggressive Style 15 50 85
    Defensive Substitutions 15 50 85
    Recruiting Board Assistance On / Off
    Scholarship Offer Assistance On / Off
    Visit Assistance On / Off

    Maybe some of you could care less, but having to trigger the no-huddle button after every play can be a nuisance. Simply put, it should be automatic except for 4th down situations. Anyway, with your "Coach Philosophy" set, you're ready to load up your game. Next, what I'd like for EA to add is a "Scout Opponent" option at the controller select menu. The option could be toggled just like the "Uniform Option" allows us. So, you select "Scout Opponent" and the option gives you a look at your opponent's "Coach Philosophy" and the opportunity to set your "Gameplan Adjustments" going into the game. NOTE: This does not supercede your ability to set adjustments in-game. You can still do that if need be. This simply gives you an opportunity to see your opponent's coach philosophy, and make your adjustments accordingly.

    SCOUT OPPONENT

    OPPONENT COACH PHILOSOPHY
    Offensive Playbook Spread
    Huddle Style No Huddle
    Run Offense / Pass Offense 75
    Offensive Playcall Aggressive Style 55
    Offensive Substitutions 50
    Base Defense 4-2-5
    Primary Coverage Scheme Man
    Run Defense / Pass Defense 60
    Defensive Playcall Aggressive Style 55
    Defensive Substitutions 50
    SET GAMEPLAN
    OFFENSIVE GAMEPLAN ADJUSTMENTS CONSERVATIVE BALANCED AGGRESSIVE
    Get Open Comeback Balanced Get Separation
    Impact Blocks Avoid Clipping Balanced Bigger Blocks
    Holding Blocks Avoid Holding Balanced Block Longer
    Big Run Protect Ball Balanced Break More Tackles
    Catching Focus on Catch Balanced Make a Big Play
    Tempo Chew Clock Balanced Hurry-Up
    Cadence Silent Count Balanced Hard Count
    Offensive Line Splits Narrow Splits Balanced Wide Splits
    Run Blocking Scheme Man Blocking Balanced Zone Blocking
    Pass Offense Quick Routes Balanced Stretch the Field
    DEFENSIVE GAMEPLAN ADJUSTMENTS CONSERVATIVE BALANCED AGGRESSIVE
    Big Hits Sure Tackle Balanced Big Hit
    Strip Ball Wrap Up Balanced Strip Ball
    Zone Defense Loose Zone Balanced Tight Zone
    Defensive Line Avoid Offsides Balanced Jump Snap
    Pass Defense Swat Balanced Pick
    Option Defense Play Pitch Man Balanced Play QB
    QB Contain Play Pass Balanced Play QB
    Defensive Line Techniques 2-Gap Balanced 1-Gap
    Linebackers Read Pass Balanced Gap Read
    Safety Support Roll Coverage Balanced Load Box


    Although I'm not a huge fan of the existing "Gameplan Adjustments" since I think they're more applicable to player tendencies and awareness, I don't think they should be removed because many people do like and use them. However, I added a few tweaks to some of the existing adjustments, and came up with several entirely new adjustments that seem more applicable to a gameplan. For an in-depth look at the new ones, click on the following spoiler tab.

    GAMEPLAN ADJUSTMENTS


    OFFENSIVE GAMEPLAN ADJUSTMENTS
    Get Open CONSERVATIVE: COMEBACK AGGRESSIVE: GET SEPARATION
    + Comeback short after Route + Get Separation after Route is Finished
    - Less Big Plays after Routes - Higher Chance of Offensive Pass Interference
    Impact Blocks CONSERVATIVE: AVOID CLIPPING AGGRESSIVE: BIGGER BLOCKS
    + No Clipping Calls + Sell out for more Big Blocks
    - Less Big Blocks - More Clipping Calls
    Holding Blocks CONSERVATIVE: AVOID HOLDING AGGRESSIVE: BLOCK LONGER
    + No Holding Calls + Hold Blocks Longer
    - Blocks Last a Shorter Time - More Holding Calls
    Big Run CONSERVATIVE: PROTECT THE BALL AGGRESSIVE: BREAK MORE TACKLES
    + Lower Fumble Chance + Higher Broken Tackle Chance
    - Less Broken Tackles - Fumble the ball more often
    Catching CONSERVATIVE: FOCUS ON CATCH AGGRESSIVE: MAKE A BIG PLAY
    + Higher Catch Chance + Increased First Tackle Avoidance
    - Less Broken Tackles after catch - More Dropped Passes
    Tempo CONSERVATIVE: CHEW CLOCK AGGRESSIVE: HURRY-UP
    + Accelerated Game Clock + Get Set Quickly
    - Less Time to Snap the Ball - Fatigue Faster
    Cadence CONSERVATIVE: SILENT COUNT AGGRESSIVE: HARD COUNT
    + No False Starts + Higher Offensive Jump Snap Chance
    - Lower Offensive Jump Snap Chance - More False Starts
    Offensive Line Splits CONSERVATIVE: NARROW SPLITS AGGRESSIVE: WIDE SPLITS
    + Prevent Inside Blitzes + Bigger Running Lanes
    - Smaller Running Lanes - Susceptible to Inside Blitzes
    Run Blocking Scheme CONSERVATIVE: MAN BLOCKING AGGRESSIVE: ZONE BLOCKING
    + Block Assigned Man + Base, Backer, to Safety Progression
    - Minimal upfield progression - Backside Defenders unblocked
    Pass Offense CONSERVATIVE: QUICK ROUTES AGGRESSIVE: STRETCH THE FIELD
    + Receivers Look for Pass Immediately + Deeper Route Depth
    - Shorter Route Depth - Receivers Look for Pass Later


    DEFENSIVE GAMEPLAN ADJUSTMENTS
    Big Hits CONSERVATIVE: SURE TACKLE AGGRESSIVE: BIG HIT
    + Higher Tackle Chance + Always go for the Big Hit
    - No Big Hits - Higher Chance of Personal Fouls
    Strip Ball CONSERVATIVE: WRAP UP AGGRESSIVE: STRIP BALL
    + Less Broken Tackles + Higher Strip Ball Chance
    - Lower Strip Ball Chance - More Broken Tackles
    Zone Defense CONSERVATIVE: LOOSE ZONES AGGRESSIVE: TIGHT ZONES
    + Zone Depth is Deeper + Zone Depth is Shorter
    - Higher Chance to Get Beat Short - Higher Chance to Get Beat Deep
    Defensive Line CONSERVATIVE: AVOID OFFSIDES AGGRESSIVE: JUMP THE SNAP
    + Lower Offsides Chance + Higher Jump Snap Chance
    - Lower Jump Snap Chance - Higher Offsides Chance
    Pass Defense CONSERVATIVE: SWAT AGGRESSIVE: PICK
    + More Swats + More Interceptions
    - Less Chance of Interceptions - Higher Chance of Pass Interference
    Option Defense CONSERVATIVE: PLAY PITCH MAN AGGRESSIVE: PLAY QB
    + Focus on Pitch Man + Focus on Quarterback
    - Leave Quarterback - Leave Pitch Man
    QB Contain CONSERVATIVE: PLAY PASS AGGRESSIVE: PLAY QB
    + Cover Receivers in Zone + Stop QB Scramble
    - Allow QB Scramble - More Open Receivers
    Defensive Line Techniques CONSERVATIVE: 2-GAP AGGRESSIVE: 1-GAP
    + Occupy Blockers to free up Linebackers + Higher Chance of Backfield Disruption
    - Less Chance of Making a Play in the Backfield - Susceptible to Screens and Playaction Pass
    Linebackers CONSERVATIVE: READ PASS AGGRESSIVE: GAP READ
    + Initial Step toward Coverage Assignment + Initial Step toward Run Gap Assignment
    - Susceptible to Screens and Draws - Susceptible to Playaction and Intermediate Pass
    Safety Support CONSERVATIVE: ROLL COVERAGE AGGRESSIVE: LOAD BOX
    + Cloud Cover Keyed Receiver + Run Support
    - Susceptible to Run - Susceptible to Playaction and Deep Pass

    Rather than explaining all of the new adjustments here in this post, I'm open to questions and debate on each to further elaborate on them in the thread. Although there are specific (+) and (-) for each adjustment, some of them serve multiple purposes not listed - just lay term descriptions.

    As you can see, there may be a lot to read in this post, but I'm not requesting a whole scale change; just enhancements to give coaches an identity when utilizing the "Ask Coach" option, and an extensive gameplan adjustment set to be implemented pre-game. I'd even take it a step further by also including the "Gameplan Adjustments" selection under "Coach Philosophy" where your opponent's adjustments will appear under "Scout Opponent" as well. However, I'd integrate your coach's rating in this respect. Your opponent's adjustments would be hidden, but with your coach rating, you could unlock a certain number of their adjustments; the higher the coach rating (grade), the more adjustments you can unlock and view.

    Go easy on me, as this took hours to post using the table formatting. I'm not a programmer, but I think this "wish" shouldn't be difficult to implement. In an upcoming post, I'd also like to share with you my ideas for additional position audibles on the field. Anyway, please reply. I hope this thread doesn't get buried.
    Last edited by TIMB0B; 07-09-2012 at 04:01 AM.

  2. #2
    Booster JeffHCross's Avatar
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    Maybe some of you could care less, but having to trigger the no-huddle button after every play can be a nuisance. Simply put, it should be automatic except for 4th down situations.
    Completely agree! Not just for No-Huddle offenses, but we should be given the option of turning it on for 2 minute situations too. I've had several times where I was holding or repeatedly pressing the button to get No Huddle to trigger, but it never did. That can be a killer in a 2 minute situation.

    The rest of your ideas are very solid as well. The only one I'd say is questionable is your Narrow/Wide splits idea. Not that it's a questionable idea, because it's certainly applicable to a simulation football game. More that I'm not sure the existing engine could handle that without significant re-working. Maybe the changes this year that have the WR splits different based on the open field could lead to OL having different splits. It would be very nice to see!

    Similarly, I'm not sure if changing between Man and Zone blocking on the fly is possible, given how the running game is setup in the current system. The play designs dictate the blocking, I believe. And some running plays don't lend themselves to being blocked differently. An interesting idea.
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  3. #3
    Freshman TIMB0B's Avatar
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    Quote Originally Posted by JeffHCross View Post
    Maybe the changes this year that have the WR splits different based on the open field could lead to OL having different splits. It would be very nice to see!

    Similarly, I'm not sure if changing between Man and Zone blocking on the fly is possible, given how the running game is setup in the current system. The play designs dictate the blocking, I believe. And some running plays don't lend themselves to being blocked differently. An interesting idea.
    Interesting. What exactly were the changes to the WR splits? I didn't notice this.

    As for the blocking schemes changing; again, I'm not a programmer, but I was thinking similar to how the blocking changes when you quick audible to a pass from a run, and vice versa - the blocking changes - I figured this could be applied here as well.

  4. #4
    Booster JeffHCross's Avatar
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    Quote Originally Posted by TIMB0B View Post
    Interesting. What exactly were the changes to the WR splits? I didn't notice this.
    In past years, the WR splits have been the same regardless of where the ball is. This year, the WRs will at least take wider splits when they're on the wide side of the field. I'm not sure if they shorten their splits on the short side.
    Quote Originally Posted by TIMB0B View Post
    As for the blocking schemes changing; again, I'm not a programmer, but I was thinking similar to how the blocking changes when you quick audible to a pass from a run, and vice versa - the blocking changes - I figured this could be applied here as well.
    Uhm ... yes and no. The blocking changes when you Quick Audible because the entire play changes. Everything changes.

    Traditionally, I believe, the OL blocking has not been separate from the play being called. Now, you can influence pass blocking (Left, Right, Tight, Spread), but they're still pass blocking. The assignments that run blockers take when they're doing man blocking is totally different from zone blocking.

    Now, this is all theoretical on my part, just based on what I've observed over the years. As I'm writing this post, it occurs to me that every running play in NCAA might be zone blocking ... I'm not sure the offense ever uses a true big-on-big "man block" system. The play art certainly doesn't reflect that.

    Either way, the main point being that I'm not sure the OL blocking can be easily decoupled from the rest of the play design.
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  5. #5
    Heisman morsdraconis's Avatar
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    It certainly seems to me that every bit of blocking on running plays now appears to be a part of zone blocking what with the double teaming and all. It's part of the reason way some of the power running plays up the middle don't work as well as they should (coupled with the fact that the offensive line rarely, if ever, gets any actual push to create the space needed for plays up the gut to work).

  6. #6
    Booster JeffHCross's Avatar
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    Quote Originally Posted by morsdraconis View Post
    It certainly seems to me that every bit of blocking on running plays now appears to be a part of zone blocking what with the double teaming and all.
    In years past, I can remember there being a discernible difference between Man Blocking and Zone Blocking plays. There were some playbooks that had a zone blocking focus, and you could tell that from the play.

    I just can't, in retrospect, remember what that difference is. And I agree, with the dynamic run blocking we now have (though I'm not sure if it's still there in NCAA 13 ...), it seems like everything is Zone Blocking.
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  7. #7
    Freshman TIMB0B's Avatar
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    Then perhaps it could be tailored to zone and base blocking. Base being DL only. I dunno.

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