Studio Updates
Dynamic Recruiting Pitches
Scouting
New Phone Call System
Web Improvements
ESPN Bottom Line Ticker
Triple Threat Athletes
Improved Transfer Methodology
Other
LOL FAIL!!!!
From youtube:
"Tweet This: http://bit.ly/JQSMXN
Dynasty Blog: http://bit.ly/HPbNZ0
Check out this 1:30 hour live webcast where we showcase the new details in NCAA Football 13's Dynasty with a few huge announcements. This is a must watch for any dedicated NCAA Football fan."
Only 19 mins . Wow you would think someone would spot that, just wow. And the running loop of the last 19min on livestream is just hilarious.
At the risk of sounding unpopular, I am actually a little dissapointed with dynasty. Don't get me wrong, I LOVE the in-game updates and the studio analyst info. We already knew scouting was in and in truth on that I am pretty much indefferent. Where I am most dissapointed is no updates/additions to coaching carousel, no FCS teams or import FCS teams into teambuilder, no spring game, no ingame saves or continue dynasty, and no feature such as a weekly wrap-up show. The stuff added will surely improve the game. I guess I just was hoping for a little more. Regardless, bring on July!
Last edited by jaymo76; 05-07-2012 at 08:35 PM.
Good to see some nice new additions, especially the live break-ins during the game with Rece, thats sweet!!!... However I hope they will start showing some videos showcasing the improvements as we have now had 3 playbooks and nothing really in between...
I believe it's fixed but can you give more details as to how the bug is triggered? I know a little about it but I'm not certain I know all.
To test it, I signed a blocking FB. Then during the next preseason, I edited his STR rating, his first name, and his visor and then saved changes. After saving, his tendency remained a Blocking FB.
If I tested this incorrectly, let me know any further details so I can make sure we're talking about the same thing.
Last edited by gschwendt; 05-07-2012 at 08:44 PM.
Hey Tommy, I have a few quick questions in reference to game play, but it does have to do with dynasty in a sense. While you were down at Tiburon, how did the Heisman difficulty play while you were down there? Did it seem that the CPU actually played you tough, since the leaping LB's and psychic DB's are not in and passing trajectories are in? Also, what were some of your scores in games and what were the quarter lengths. Did you guys get to test and see how well recruiting difficulty is? Finally, did you get to test out different difficulty levels to see how they played compared to each other?
Thanks to G, CDJ, JB, Kwizzy and everybody else for the great discussion about the webcast. Since the "technical difficulties" have temporarily killed the re-broadcast, this thread was very helpful in telling me what I missed
The restoration of being able to export every team would be huge for me. The addition of height/weight to the Roster export would be an added bonus.
Twitter: @3YardsandACloud
this wasnt that hard to begin with. you just had to pay attention to who you tried it on. in this site's 360 od, which we started as 1* coordinators, i've signed, i think, 5 5* recruits through 3 1/2 seasons, not to mention numerous 4*'s. even as the OC for 1* utah state, i was able to land a 5* and a couple 4*'s. there are a couple indicators that'll point out who's top 10 you'll be able to crack and who's you wont.
Last edited by baseballplyrmvp; 05-07-2012 at 10:14 PM.
Sorry to say but I didn't spend anytime with Heisman difficulty. I play on AA so I stuck to that. That said, the CPU was too easy in several of my games and I certainly noted it. I think it had to be a bug with CPU playcalling or something because it was far too easy.
I didn't spend much time doing any recruiting in dynasty so no clue on that, particularly on different difficulty levels.
For user vs user games, we were playing on all-american 5 minute quarters and were seeing a wide variety of scores. In one of my games, the final was something like 37-34 whereas in another game, it ended 9-6 I believe.
One thing to note on recruiting. You can reorder your board like always, but beginning with 13, the order doesn't have any bearing like it did in the past.
Hmm that is interesting. It does worry me a bit. Did you let the developers know about that? User vs user games with scores like that does not surprise me because the user is going to generally be more intelligent. My fear is that the game will be too easy against the CPU. I surely hope that Heisman is a big step up from AA. Were you playing with default sliders by chance? Thanks for the replies by the way. I appreciate all of the CD guys efforts, and hard work working with EA. If any other CD guys have some input on these topics, they are welcome to chime in!
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