View Poll Results: What is your favorite announced Dynasty Improvement?

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  • Studio Updates

    13 22.03%
  • Dynamic Recruiting Pitches

    12 20.34%
  • Scouting

    10 16.95%
  • New Phone Call System

    4 6.78%
  • Web Improvements

    0 0%
  • ESPN Bottom Line Ticker

    4 6.78%
  • Triple Threat Athletes

    13 22.03%
  • Improved Transfer Methodology

    1 1.69%
  • Other

    2 3.39%
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Thread: NCAA Football 13 - Dynasty Mode Improvements

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  1. #181
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by souljahbill View Post
    When scouting, what unlocks is random, correct or can we choose what we want to see unlocked?
    It's random.

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  2. #182
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by Deuce View Post
    Will the in game updates and pre game intro's work the same for TB teams? Wanna make sure my TB dynasty gets some love.


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    That I'm not 100% sure of.

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  3. #183
    LOL FAIL!!!!

    From youtube:

    "Tweet This: http://bit.ly/JQSMXN
    Dynasty Blog: http://bit.ly/HPbNZ0
    Check out this 1:30 hour live webcast where we showcase the new details in NCAA Football 13's Dynasty with a few huge announcements. This is a must watch for any dedicated NCAA Football fan."

    Only 19 mins . Wow you would think someone would spot that, just wow. And the running loop of the last 19min on livestream is just hilarious.

  4. #184
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by FoleyLions View Post
    LOL FAIL!!!!

    From youtube:

    "Tweet This: http://bit.ly/JQSMXN
    Dynasty Blog: http://bit.ly/HPbNZ0
    Check out this 1:30 hour live webcast where we showcase the new details in NCAA Football 13's Dynasty with a few huge announcements. This is a must watch for any dedicated NCAA Football fan."

    Only 19 mins . Wow you would think someone would spot that, just wow. And the running loop of the last 19min on livestream is just hilarious.
    That was already commented on earlier. They had technical difficulties during the webcast due to storms. So the replay (which is probably automatically posted from Livestream) isn't in full currently.

  5. #185
    Still have to admit its pretty damn funny I need more

  6. #186
    All-American Deuce's Avatar
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    Quote Originally Posted by JBHuskers View Post
    That I'm not 100% sure of.

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    I'm hoping/assuming it would just be generic for the pregame but I would think the in game updates would at least have the logos. I can deal if the commentary is generic.


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  7. #187
    Heisman jaymo76's Avatar
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    At the risk of sounding unpopular, I am actually a little dissapointed with dynasty. Don't get me wrong, I LOVE the in-game updates and the studio analyst info. We already knew scouting was in and in truth on that I am pretty much indefferent. Where I am most dissapointed is no updates/additions to coaching carousel, no FCS teams or import FCS teams into teambuilder, no spring game, no ingame saves or continue dynasty, and no feature such as a weekly wrap-up show. The stuff added will surely improve the game. I guess I just was hoping for a little more. Regardless, bring on July!
    Last edited by jaymo76; 05-07-2012 at 08:35 PM.

  8. #188
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by jaymo76 View Post
    At the risk of sounding unpopular, I am actually a little dissapointed with dynasty. Don't get me wrong, I LOVE the in-game updates and the studio analyst info. We already knew scouting was in and in truth on that I am pretty much indefferent. Where I am most dissapointed is no updates/additions to couaching carousel, no FCS teams or import FCS teams into teambuilder, no spring game, no ingame saves or continue dynasty, and no feature such as a weekly wrap-up show. The stuff added will surely improve the game. I guess I just was hoping for a little more. Regardless, bring on July!
    It's definitely not out of line for these, as they're items we'd all like to see.

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  9. #189
    Varsity Tarhead10's Avatar
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    Good to see some nice new additions, especially the live break-ins during the game with Rece, thats sweet!!!... However I hope they will start showing some videos showcasing the improvements as we have now had 3 playbooks and nothing really in between...

  10. #190
    Administrator gschwendt's Avatar
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    Quote Originally Posted by WipeOut464 View Post
    Did any of the Gamechanger guys find out if the Tendency Bug with new recruits got fixed? I was hoping they'd address it in today's webcast, but it wasn't mentioned.
    I believe it's fixed but can you give more details as to how the bug is triggered? I know a little about it but I'm not certain I know all.

    To test it, I signed a blocking FB. Then during the next preseason, I edited his STR rating, his first name, and his visor and then saved changes. After saving, his tendency remained a Blocking FB.

    If I tested this incorrectly, let me know any further details so I can make sure we're talking about the same thing.
    Last edited by gschwendt; 05-07-2012 at 08:44 PM.

  11. #191
    Varsity beartide06's Avatar
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    Hey Tommy, I have a few quick questions in reference to game play, but it does have to do with dynasty in a sense. While you were down at Tiburon, how did the Heisman difficulty play while you were down there? Did it seem that the CPU actually played you tough, since the leaping LB's and psychic DB's are not in and passing trajectories are in? Also, what were some of your scores in games and what were the quarter lengths. Did you guys get to test and see how well recruiting difficulty is? Finally, did you get to test out different difficulty levels to see how they played compared to each other?

  12. #192
    Booster JeffHCross's Avatar
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    Thanks to G, CDJ, JB, Kwizzy and everybody else for the great discussion about the webcast. Since the "technical difficulties" have temporarily killed the re-broadcast, this thread was very helpful in telling me what I missed

    Quote Originally Posted by gschwendt View Post
    I've already given him a full list of bugs, issues, & feature requests from the current site so the bugs & issues should be fixed for launch and he was definitely receptive to feature ideas. He's not ever had a direct pipeline to the community so it will be a big help going forward.
    The restoration of being able to export every team would be huge for me. The addition of height/weight to the Roster export would be an added bonus.
    Twitter: @3YardsandACloud

  13. #193
    Administrator JBHuskers's Avatar
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    Anytime man!

  14. #194
    Varsity Dr Death's Avatar
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    Quote Originally Posted by beartide06 View Post
    Hey Tommy, I have a few quick questions in reference to game play, but it does have to do with dynasty in a sense. While you were down at Tiburon, how did the Heisman difficulty play while you were down there? Did it seem that the CPU actually played you tough, since the leaping LB's and psychic DB's are not in and passing trajectories are in? Also, what were some of your scores in games and what were the quarter lengths. Did you guys get to test and see how well recruiting difficulty is? Finally, did you get to test out different difficulty levels to see how they played compared to each other?
    This ^^^ I too am interested in knowing the answers to these questions...

  15. #195
    Heisman baseballplyrmvp's Avatar
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    Quote Originally Posted by SmoothPancakes View Post
    In addition to the roulette wheel gone and the changes to the recruiting system, I also love that finally, we can take leaps on recruits who don't have us in their top 10 to start the season and try to legitimately recruit our way onto their list and gain their interest while those top programs that don't even spend 10 minutes on them all fall off the list as that recruits loses interest in those programs since they aren't showing any interest in him.
    this wasnt that hard to begin with. you just had to pay attention to who you tried it on. in this site's 360 od, which we started as 1* coordinators, i've signed, i think, 5 5* recruits through 3 1/2 seasons, not to mention numerous 4*'s. even as the OC for 1* utah state, i was able to land a 5* and a couple 4*'s. there are a couple indicators that'll point out who's top 10 you'll be able to crack and who's you wont.
    Last edited by baseballplyrmvp; 05-07-2012 at 10:14 PM.

  16. #196
    Administrator gschwendt's Avatar
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    Quote Originally Posted by beartide06 View Post
    Hey Tommy, I have a few quick questions in reference to game play, but it does have to do with dynasty in a sense. While you were down at Tiburon, how did the Heisman difficulty play while you were down there? Did it seem that the CPU actually played you tough, since the leaping LB's and psychic DB's are not in and passing trajectories are in? Also, what were some of your scores in games and what were the quarter lengths. Did you guys get to test and see how well recruiting difficulty is? Finally, did you get to test out different difficulty levels to see how they played compared to each other?
    Sorry to say but I didn't spend anytime with Heisman difficulty. I play on AA so I stuck to that. That said, the CPU was too easy in several of my games and I certainly noted it. I think it had to be a bug with CPU playcalling or something because it was far too easy.

    I didn't spend much time doing any recruiting in dynasty so no clue on that, particularly on different difficulty levels.

    For user vs user games, we were playing on all-american 5 minute quarters and were seeing a wide variety of scores. In one of my games, the final was something like 37-34 whereas in another game, it ended 9-6 I believe.

  17. #197
    Administrator JBHuskers's Avatar
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    One thing to note on recruiting. You can reorder your board like always, but beginning with 13, the order doesn't have any bearing like it did in the past.

  18. #198
    Heisman baseballplyrmvp's Avatar
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    Quote Originally Posted by JBHuskers View Post
    One thing to note on recruiting. You can reorder your board like always, but beginning with 13, the order doesn't have any bearing like it did in the past.
    what if you have 3 qb's on your board? does the #3 qb know he's the third option or does he think he's the coach's first choice for the position?

  19. #199
    Quote Originally Posted by JBHuskers View Post
    One thing to note on recruiting. You can reorder your board like always, but beginning with 13, the order doesn't have any bearing like it did in the past.
    I really like this. It makes it a lot easier to target positions without neglecting others. I HATE stacking the top with a given position liiiiike the ole MLB....and other needs suffering a great deal because of being lower on the board.

  20. #200
    Varsity beartide06's Avatar
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    Quote Originally Posted by gschwendt View Post
    Sorry to say but I didn't spend anytime with Heisman difficulty. I play on AA so I stuck to that. That said, the CPU was too easy in several of my games and I certainly noted it. I think it had to be a bug with CPU playcalling or something because it was far too easy.

    I didn't spend much time doing any recruiting in dynasty so no clue on that, particularly on different difficulty levels.

    For user vs user games, we were playing on all-american 5 minute quarters and were seeing a wide variety of scores. In one of my games, the final was something like 37-34 whereas in another game, it ended 9-6 I believe.
    Hmm that is interesting. It does worry me a bit. Did you let the developers know about that? User vs user games with scores like that does not surprise me because the user is going to generally be more intelligent. My fear is that the game will be too easy against the CPU. I surely hope that Heisman is a big step up from AA. Were you playing with default sliders by chance? Thanks for the replies by the way. I appreciate all of the CD guys efforts, and hard work working with EA. If any other CD guys have some input on these topics, they are welcome to chime in!

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