Real quick...
Game feels new and fresh
The auto sprint does pretty well
Ace Bunch has a new end around play
New PA Boot HB Screen out of I Twins (was in the wishbone normal in 10)
Assignment AI gives you a better idea of where the hole should open up
WR Middle Screen will be deadly when called at the right time
Bubble screens are nice
Thanks guys. Good to hear. This thing can't download fast enough.
Just finished a game....Ohio State 17, Miami (CPU) 10. No fumbles, BTW Rudy.
Going to upload them, hope to have it up by noon and more vids throughout the day.
I've seen the "pro-tak" gang tackling 2 times in 2 games so far(I've been passing more though). both times it seemed good and like it "should".
JB- I was hoping it would be earlier than 5pm for us PS3 guys considering it's E3 week. Guess not!
I'm with ya JB.... get off work hopefully around 4 ish... I'm gonna start the DL & then I've got a trap shooting league on Monday nights so I probably wont be able to play it until after that. :rolleyes:
playing as FSU against Florida now. read option in Pistol formation now, didn't work too well for me. lol
also, the slant play in shotgun spread is changed, the outside WRs still does the slant, but the inside now does a bubble route(like the bubble screen, but with no blockers), instead of running a weird angle to the sidelines and turning 180 degrees like in the past.
Edit: NM. it's a new play. the one I was thinking about that was there last year is called quick slant. the new one is slant bubble. and they are both there.
Pulled it this morning and played about 7 quarters.
Wow, it is a gorgeous game. It feels like the previous game in some aspects, but very different in running the ball. Had a effing beautiful off-tackle run out of shotgun for a TD......the blocking was textbook-awesome. The blocking definitely looks better, but the defense still can blow it up, as I saw a stud LB shoot past an attempted block and stuff a run. It just looked like just good 'ol plain football, not suction crap. I was really trying to force the run at points, so the defense was keying on that and blew up some plays which was cool.
Didn't get a great feel for the read option yet, so need to practice with that. As I said, I was forcing the run a lot, so they were waiting on it. They jumped the speed option plays also.
Only ran a couple plays from under center, and the run blocking looked really good in-play. Would have loved to see the replay of the earlier-mentioned TD and a couple other runs.
Didn't play around with menu items at all, just sent the online invite out and went straight into game.
Squib kick is cool.
The bubbles, middle screens, and WR screen looks badass. Saw how coverage can blow them up and how one missed tackle turns into an 8 yard gain when the play looks bottled up..........very impressive in that is the type of stuff you see on Saturdays and how the agility and acceleration of playmakers could come into play.
Playing defense felt different as you can't just jet over to something and have to get used to the player's momentum.....I screwed up in coverage and gave up a TD due to that. Nice.
Didn't see a lot of changes in the defensive playbook, but the coverage animations and the way defenders go after the ball looks cleaner, not as video game hokey.
My CB picked off a nice pass in the endzone which looked natural, not morphed....he reacted to the ball as he was getting back into the play.
Initial impressions: I'm excited to play more. Can't wait to try more tonight and more of the plays and sets.
The Draw play is deadly, especially Lead Draw out of I-Form. Just beat Texas 22-10. No fumbles in this game either.
Posted in the other thread by mistake:
http://www.thegamingtailgate.com/for...ull=1#post4196
Camera seemed pretty good.
Yeah you guys have a much better perspective, having played different builds. I would really like to read your impressions on how they tuned blocking AI - "fixing" it from an X's and O's standpoint but at the same time making sure that there are instances of missed assignments like real life.
started playing as Miami versus OSU, scored a touchdown on a long run, celebrated with the mascot.
The scores you guys are posting are very high for 2 minute quarters. Is the game clock stopping between plays on the demo?
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