Gameplay
Use this thread for wish list & feedback items relating to Gameplay changes or improvements you would like to see in NCAA Football 13.
Be clear, but concise in making your wishes. Any off-topic posts will be deleted.
Gameplay
Use this thread for wish list & feedback items relating to Gameplay changes or improvements you would like to see in NCAA Football 13.
Be clear, but concise in making your wishes. Any off-topic posts will be deleted.
Update ratings for quarterbacks for long/med/short range passing just like madden.
The ability for QBs to throw a pass that is not a loft but neither a bullet. A nice in between, like u see thrown all the time in real life.
And speaking of lofts, I would like to see them not take 5 seconds to come down.
You can throw the passes based on touch sensitivity and a little bit of left stick in the direction of the receiver. You have to turn off auto passing and mess with it forever to truly get it down.
Too your point though, I agree that this should be much more intuitive while still keeping it difficult to master.
I'm not sure they can really do this well without adding a button. We all know that a qb can't get as much on a throw when he's sprinting, so I suggest the sprint button as being the one to accomplish this in between pass with. You don't have to be sprinting, just if it pressed in conjunction with a passing icon it should take something off the throw. That gives us the ability to really have control. If you're sprinting out a want to bullet or lob over the top you'd have to idle down by releasing the sprint button and do it. This also gives the defense a half second to react, and I believe would semi slow down the online cheeser ability.
would tying the awareness of a qb to how much arc he puts on the ball be a viable solution?
a qb with 99 awareness and 99 throw accuracy should be able to make every throw on the field without the ball ever being batted down (assuming you're not playing a human opponent).
For me, one of the things that I really like about the game is that every qb feels a little different. Some I can put touch with, some I can't. After narrowing it down, I think accuracy and thr pwr combo has more to do with it than awareness, but there should be a more tangible way than the current "somewhere in between". However, with that said, if there were less jumping ability by the LB's and more consistency on the "in between" button mashing, it might be good enough. I can certainly make the in between throw myself, but others can't, and besides I'd like a better penalty for throwing on the run.
One thing that must be addressed is the ability to call an audible... at the line of scrimmage, and have your offense move into that formation no matter who is on the field, or what formation you are in, at the time. Example: If I am in Empty 5-Wide {QB under center} I can audible to 5 WR Mid Screen {Shot-Gun}... but I can't audible to other 5 WR formations, which is maddening. I have 5 WR's on the field, and have the Bubble Screen as one of my audibles, yet can only get to that audible if I am in a certain 5-wide set.
I am not talking about No Huddle, I am talking about calling an audible. It makes no sense the way it is currently programmed.
Another thing is the ability to start a WR in motion and then send him back to his original spot at any time. As it is, on XBox 360, the WR has to complete the full motion and stop, before you can send him back. And again, this is not the way it is in real life.
Ok so I'm the MLB and I'm covering the middle of the field drifting left and right covering my zone. I get no penalty for stopping and starting. There really should be a planting of his foot to change direction.
I think sometimes people can use that strafe to really cover more ground then they should so I'd like to see that player actually plant and then switch directions.
Talking about ratings, Id like it if NCAA used all the new ratings that have been added to Madden.
Gameplay wise improvements to shotgun running game would be huge.
CUTTING instead of WEAVING. I was playing against my sisters boyfriend and Denard Robinson did nothing but weave through my defenders and my players were just flying around like crazy. FIX THIS
need better penalty system, pass interference needs to be called more on both sides, add horse collar penalty being called
Last edited by UCBearcat4ever; 07-18-2011 at 10:01 AM.
LOWER all roster players ability to JUMP. No player should be higher than 50 with an avg of 25-30. This will greatly improve the passing game.
EA needs to do 1 of 2 things.
Officially disclose a comprehensive breakdown of the different player ratings and their effect on game mechanics.
Publicly state that it is there policy not to provide this information and instruct all EA Game Changer portals to feature this information until the policy changes. This would help prevent countless hours being wasted by thousands of players as they scour the web for an answer which does not exist.
Hopefully they would also provide a reason for that policy.
Associate formations subs with a team roster. Allow user to set and save formation subs for every formation in the game. Prevents user from constantly having to set these up for online ranked games and allows user to switch playbooks.
weight and momentum need to play some kind of factor in o/d-line battles. a 160 lb runningback shouldnt be able to stop a charging 340 lb d-tackle dead in his tracks.
o/d-line battles also need to move up and downfield....not just stay in one static spot
Put the package substitutions inside the play selection. It used to be that when you select a formation and were scrolling through the plays you could make the package sub there. Now you have to choose it before you choose a formation.
I might see a play I want to run with my speedy 2nd string back and then have to back out and sub him in, come back in, find the play.
Also allow me to edit who is subbed in the package formations. And on my system there is usually lag when scrolling through these.
Edit to this... actually noticed last night that this was back in the game. When you go into the actually play calling screen it's now down in the bottom right under the play arts.
Last edited by psuexv; 07-29-2011 at 12:43 PM.
Bring back the ability to stop a guy in motion and send him back. Previous Gen you could start a guy in motion and then stop and send him back. This is used all the time in real life. Also the ability to stop him in a particular spot. Say I want to bring the outside receiver just in closer to the line or in between the slot receiver and the line of scrimmage........... I can only send him all the way across the field.
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