Originally Posted by
Unconquered
Player models need a lot more variety. Most players look the same. Everyone has the same arm length, the same leg length, the same torso length ...
NCAA should implement selectable body types, sort of like NFL2K5. So, when creating/editing a player, you should be able to choose a prototypical body type first (QB, HB, WR, OL, SS, LB, etc.) and then tweak the build sliders after that. For examples of prototypical body types, think of Terrell Owens (chiselled physique), Randy Moss (thin and gangly), Ray Lewis (compact and powerful), Barry Sanders (squat), Jerome Bettis (thick, barrel-chested), Jason Taylor (towering, long-limbed), Taylor Mays (pure muscle), Deion Sanders (ropey and long-legged), Adrian Peterson (lean, muscular), Jon Ogden (massive, lumbering) and so on.
Note that a body prototype would have nothing to do with the position itself, so you could make a QB with a prototypical WR body, etc.
After choosing the body prototype, player build sliders need to be a lot more responsive and consistent. For years now player build sliders have been indistinguishable (i.e., you don't see any difference between setting Thigh Build at 100 or 0) or just flat-out bizarre, like when your Arm Build actually gets SMALLER when you raise it from 20 to 100.
I'd also like to see more varied WR stances (every receiver has used the same stance for years), and more fluid pre-snap motion, where the player reaches the end of his motion, stops and turns 90 degrees like a robot.
Bookmarks