more realistic mostly, for me to play on heisman i have to have sliders, not because its too hard but because it just feels stupid playing on that level.
It shouldn't take that long to input them, but like KK says, no set is going to be perfect. You'll probably need to make a few tweaks depending on your strengths and weaknesses to achieve realism.
To test, I like to play as two great teams against each other. Play as a crappy team against a great team. Play as a great team against a crappy team. Play as two crappy teams against each other.
Then I'll examine HUM vs. CPU results. I see how the pocket collapses. How many sacks are given up? How I play the CPU's run game. The amount of dropped passes, etc.
www.spitbloodtcu.com is a good website for information about new players and depth charts.
O-line http://www.spitbloodtcu.com/2011/07/...sive-line.html
Receivers: http://www.spitbloodtcu.com/2011/07/...and-tight.html
Tail Backs: http://www.spitbloodtcu.com/2011/07/...ing-backs.html
QBs: http://www.spitbloodtcu.com/2011/07/...rterbacks.html
i think they forwarded their scouting reports they paid Lyles (guy from Oregon Scandal) to the NCAA recently? not sure. they only talked about the loss of scholarships (2) and how it impacts recruiting. only a 30 min show and they have to cover "Oh USC? Yehhhh they breaking bread...."
I play with 7 min quarters. My scores are too high if I don't.
I scored 42 points by halftime with Houston.
Am I the only one who plays 15 min quarters? I know they're long, but I like to play a full game. Although, I do wish they would install a play clock accelerator, like Madden's.
damn. 7-8 minutes. wow. i felt long at 5. Guess i am approaching the game the wrong way.
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