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Thread: steelerfan's Slider Work and Stats Thread (NCAA 12)

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  1. #241
    Hall of Fame steelerfan's Avatar
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    I don't have great news on the pass rush front, jaymo. My hope is that EA will adjust things for us with a tuner to get the CPU to get the ball out and stop waiting to be sacked.

    I do have some adjustments, but I haven't tried them with games other than my ULL games. I'll try to get them tested tonight or tomorrow.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk

  2. #242
    Hall of Fame steelerfan's Avatar
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    Slider changes have been posted in the first post of this thread.

    I have only played one game with the changes outside of my ULL Dynasty, but it produced a good game. Give them a try.

  3. #243
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by steelerfan View Post
    Slider changes have been posted in the first post of this thread.

    I have only played one game with the changes outside of my ULL Dynasty, but it produced a good game. Give them a try.

  4. #244
    Heisman jaymo76's Avatar
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    I have found that hum run block on 40 makes it reall,y really tough against great teams. I avg. 1.9 ypc versus USC.

  5. #245
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by jaymo76 View Post
    I have found that hum run block on 40 makes it reall,y really tough against great teams. I avg. 1.9 ypc versus USC.
    How much do you think you should average against great teams?

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  6. #246
    Heisman jaymo76's Avatar
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    Quote Originally Posted by steelerfan View Post
    How much do you think you should average against great teams?

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    Honestly, 3ypc IMO seems fair (assuming everything is equal~ I was playing with a really strong team). The in-game cpu avg looks to be about 5.7 ypc (which I think is far too high).

  7. #247
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by jaymo76 View Post
    Honestly, 3ypc IMO seems fair (assuming everything is equal~ I was playing with a really strong team). The in-game cpu avg looks to be about 5.7 ypc (which I think is far too high).
    Do you have a dominant O-line? Backs? How good is their front 7? What type of playbook are you using?

    As for the CPU, what do you mean? One team got you for 5.7 a carry? Explain.

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  8. #248
    Heisman jaymo76's Avatar
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    Quote Originally Posted by steelerfan View Post
    Do you have a dominant O-line? Backs? How good is their front 7? What type of playbook are you using?

    As for the CPU, what do you mean? One team got you for 5.7 a carry? Explain.

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    O line C+ RB A and fast... this is MY custom version of Ohio St. The 5.7ypc reference is what the cpu seems to average in dynasty games. I like to look at the statsa throughout dynasty and my rough math says that on average the cpu (cpu vs vpu will rush for about 5.7 ypc... but it will be lowr I suspect versus hum).

  9. #249
    Hall of Fame steelerfan's Avatar
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    Gotcha.

    Are you using my sliders? Parts of them? None at all?

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  10. #250
    Heisman jaymo76's Avatar
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    Quote Originally Posted by steelerfan View Post
    Gotcha.

    Are you using my sliders? Parts of them? None at all?

    Sent from my SAMSUNG-SGH-I997 using Tapatalk
    Honestly I am using about 80-85% of your base sliders (minus penalties and auto-subs). I haven't made any of the "new" changes form today. Where we only differ most is passing HUM & CPU. I find there is a huge discrepency in running. Runs up the gut can go big and most stuff to the side ends in the backfield. I have come to the conclusion that in 12, speed kills (like 09/10). Speed backs are my back of choice this year as I prefer outside running lanes.

    How are you doing stat wise with the ypc???

  11. #251
    Hall of Fame steelerfan's Avatar
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    I think my HB is averaging 4.4 with ULL this season.

    In year one, he averaged 3.3. I did give a little boost to human rushing in my sliders, but there are other factors as well. My line is better than year one, my back went from a 68 to like a 74, and I lost my OC. My offense was all Pistol and Shotgun in year one.

    We hired Tulane's OC so I adopted their Pro Style book. Obviously, it's more suited to running.

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    Last edited by steelerfan; 07-28-2011 at 12:08 AM.

  12. #252
    Administrator JBHuskers's Avatar
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    My HB at was only averaging 2.5 or so, but that's because the OL blows.

  13. #253
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by JBHuskers View Post
    My HB at was only averaging 2.5 or so, but that's because the OL blows.
    Uhh, no. Your HB is around 4 ypc, lol. Those FCS games count, ya know?

  14. #254
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by steelerfan View Post
    Uhh, no. Your HB is around 4 ypc, lol. Those FCS games count, ya know?
    Oh. I guess that was the other 10 games that it was around 2.5

  15. #255
    Hall of Fame steelerfan's Avatar
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    Ok. More changes are coming soon. I'm breaking too many big runs now. It's giving me a headache.

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  16. #256
    Heisman jaymo76's Avatar
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    Quote Originally Posted by steelerfan View Post
    Ok. More changes are coming soon. I'm breaking too many big runs now. It's giving me a headache.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk
    The RUN BLOCK slider is huge in this game. I have been watching instant replay highlights... look at how many DL's are on thier butt.

  17. #257
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by jaymo76 View Post
    The RUN BLOCK slider is huge in this game. I have been watching instant replay highlights... look at how many DL's are on thier butt.
    Yep. I'm just trying to keep a realistic ypc without eliminating the big play altogether.

  18. #258
    Quote Originally Posted by jaymo76 View Post
    The RUN BLOCK slider is huge in this game. I have been watching instant replay highlights... look at how many DL's are on thier butt.

    I agree..I have my HUM RUN BLOCK slider at 35 and CPU RUSH D at 55. I dont like to have those numbers too high or low because it will result in too many pancakes which makes the game look stupid and you can break way too many big runs with it like that.

    I just wish the CPU running game would be good without having to lower the HUM Rush D slider so much, makes me feel like I cannot make a play. However the cpu run game isnt very good without it that low so its really pick your poisen

  19. #259
    Quote Originally Posted by morsdraconis View Post
    It's just you. Teams average like 3-4 a game normally, so 3-4 a game is perfectly fine.

    The penalty slider that has here are VERY well done (except for the fact that roughing the passer is never called, but that's not his fault because one point increase in that slider results in far too many being called).

    Also agree with this and the fact that when it is called it literally looks like one of those soccer plays where a guy goes down without anyone touching him. Very weird...

  20. #260
    Hall of Fame steelerfan's Avatar
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    One small change was made.

    I upped CPU Run Defense to 100. This may be a temporary fix to the problems I saw with my last changes. Time will tell. I have liked the difference thus far though.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk

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