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Thread: steelerfan's Slider Work and Stats Thread (NCAA 12)

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  1. #221
    Hall of Fame steelerfan's Avatar
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    Uhhhhhh, yeah. WIP, lol.

    LTU 51 at ULL 21

    Stat: LTU / ULL

    First Downs: 15 / 16
    Total Offense: 408 / 396
    Rush-yds-TD: 28-64-1 / 32-157-2
    Comp-Att-TD: 20-30-4 / 23-34-1
    Passing Yards: 344 / 239
    3rd Downs: 4-11 (36%) / 5-13 (38%)
    4th Downs: 0-1 / 0-3
    RZ-TD-FG: 4-2-2 / 2-1-0
    Turnovers: 1 / 4
    Fumbles Lost: 0 / 1
    Intercepted: 1 / 3
    PR Yards: 22 / 20
    KR Yards: 105 / 181
    Total Yards: 535 / 597
    Punts-Avg: 4-42.5 / 4-44.3
    Penalties: 5-56 / 10-115
    TOP: 21:21 / 22:28 (???)
    Sacks (def): 6 / 8

    I don't think there's a damn thing I can do to curtail the number of sacks the CPU allows.

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  2. #222
    Hall of Fame ram29jackson's Avatar
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    theres 11 pages here so hopefully you dont mind my asking ?

    are the sliders in your first post, your latest /most recent/happiest with ?

    I havent looked till now but I thought I read that you had some Heisman sliders people liked ?

    either way, I will be trying the ones I see in the first post at some point.

  3. #223
    Hall of Fame steelerfan's Avatar
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    The first post contains my latest, yes.

    I am working on some tweaks, but I won't post those until I feel good about them being better.

    The first post will always have my latest sliders. I will update that post when changes are made.

    I haven't tried these on Heisman.

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  4. #224
    I wasnt able to get anything even close to a running game with these sliders. Anyone else get this?

  5. #225
    Recruit FitzWVU's Avatar
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    Is anyone else seeing a lot of facemask penalties being called or is that just me?

  6. #226
    Quote Originally Posted by FitzWVU View Post
    Is anyone else seeing a lot of facemask penalties being called or is that just me?
    Yea I saw alot of facemask being called so I turned it down a few points

  7. #227
    Heisman morsdraconis's Avatar
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    It's just you. Teams average like 3-4 a game normally, so 3-4 a game is perfectly fine.

    The penalty slider that has here are VERY well done (except for the fact that roughing the passer is never called, but that's not his fault because one point increase in that slider results in far too many being called).

  8. #228
    Hall of Fame steelerfan's Avatar
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    Penalties are tricky in this game. Until NCAA overhauls it's penalty system - we've got what we've got.

    My sliders will give what I believe are realistic penalty numbers. You have to make the decision as to whether or not you want no penalties or the same ones over and over. Maybe just listen to the ref say "Personal Foul" and tune out "Facemask".

    If you want fewer penalties, lower the slider. Personally, I prefer not being the least penalized (by a lot) team and having the fewest penalty yards (by a lot) every season.

  9. #229
    Varsity Dr Death's Avatar
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    Quote Originally Posted by steelerfan View Post
    Penalties are tricky in this game. Until NCAA overhauls it's penalty system - we've got what we've got.

    My sliders will give what I believe are realistic penalty numbers. You have to make the decision as to whether or not you want no penalties or the same ones over and over. Maybe just listen to the ref say "Personal Foul" and tune out "Facemask".

    If you want fewer penalties, lower the slider. Personally, I prefer not being the least penalized (by a lot) team and having the fewest penalty yards (by a lot) every season.
    The problem is this: People have become accustomed to playing football games w/ zero penalties for so long that now, having 3 or 4 a game feels wrong to them. Here's an idea fellas... go watch a college game and count the penalties. You'll see between 5 and 15 called every game. Some even more.

    So I like the penalties as they are realistic and when you hit a big play and it gets called back... that's real life. I'll take Steelerfan's sliders over no penalties every day of the week.

  10. #230
    Heisman morsdraconis's Avatar
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    Exactly. The only time a team doesn't get penalized a whole bunch is Navy (who averaged anywhere between 1-4 penalties a game).

    It's VERY normal to have 5-15 penalties a game. Hell, I had 11 penalties one game and was actually surprised that I had so many as it didn't feel like it.

    It REALLY sucks to see a 95 yard kickoff return for a TD be called back because of clipping/holding, but it's also very satisfying to see the same happen to the CPU team as well.

    Penalties are part of the game guys and 's sliders do the best I've ever seen at emulating real life penalty numbers.

  11. #231
    Hall of Fame steelerfan's Avatar
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    ULL 31 at FAU 38

    Stat: ULL / FAU

    First Downs: 21 / 11
    Total Offense: 394 / 386
    Rush-yds-TD: 46-197-3 / 26-130-1
    Comp-Att-TD: 19-32-1 / 13-29-3
    Passing Yards: 197 / 256
    3rd Downs: 10-17 (58%) / 4-12 (33%)
    4th Downs: 0-0 / 0-1
    RZ-TD-FG: 4-4-0 / 2-1-1
    Turnovers: 2 / 0
    Fumbles Lost: 2 / 0
    PR Yards: 30 / 0
    KR yards: 139 / 112
    Total Yards: 563 / 498
    Punts-Avg: 6-38.7 / 5-42.8
    Penalties: 5-50 / 6-55
    TOP: 24:44 / 11:16
    Sacks (def): 3 / 5

    I totally screwed this one up. Should have gotten the W.

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  12. #232
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    After reading your guys responses and playing another game today I don't think the facemasks are that out of line. I think I just had a freak game earlier.....I'm all for realism and these sliders have drastically improved my enjoyment of the game this year. Thanks!!

  13. #233
    Heisman jaymo76's Avatar
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    For three straight games now, gametrack has come on in the 4th to talk about my D. I am now avg.5-8 sacks PER GAME (My D is beastly good). I love sacks and to be fair they are pretty much all coverage sacks but I don't find the pass rush sliders does much in this game. Also, the cpu D is soooooooooooo agressive that their mass blitzes leave the middle of the field open far too often.

  14. #234
    Varsity Cipher 8's Avatar
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    So I put the CPU on 40 Pass Coverage and 30 INT, User Catch on 60. Now it seems like my receivers never drop the ball or never get it knocked out. Should I raise the Pass Coverage to 45? Or lower the User Catch to 55? I just want a good balance of drops and catches but not all drops. And I don't want the coverage to be as cheap as it was in default. Especially Zone.

  15. #235
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by jaymo76 View Post
    For three straight games now, gametrack has come on in the 4th to talk about my D. I am now avg.5-8 sacks PER GAME (My D is beastly good). I love sacks and to be fair they are pretty much all coverage sacks but I don't find the pass rush sliders does much in this game. Also, the cpu D is soooooooooooo agressive that their mass blitzes leave the middle of the field open far too often.
    I emailed Ben Haumiller about the "coverage" sacks today. Hopefully, a fix is in the works.

  16. #236
    Hall of Fame steelerfan's Avatar
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    ULL 10 at Troy 37

    Stat: ULL / Troy

    First Downs: 17 / 18
    Total Offense: 261 / 435
    Rush-yds-TD: 34-75-1 / 22-136-2
    Comp-Att-TD: 20-39-0 / 24-45-3
    Passing Yards: 186 / 299
    3rd Downs: 5-17 (29%) / 8-14 (57%)
    4th Downs: 0-1 / 0-0
    RZ-TD-FG: 2-1-1 / 5-5-0
    Turnovers: 1 / 1
    Intercepted: 1 / 1
    PR Yards: 2 / 29
    KR Yards: 127 / 79
    Total Yards: 390 / 543
    Punts: 6-40.8 / 6-38.5
    Penalties: 4-45 / 3-19
    TOP: 22:24 / 13:36
    Sacks (def): 2 / 7

    Close game till the 4th quarter.

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  17. #237
    Hall of Fame steelerfan's Avatar
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    ULL 28 at UNT 25

    Stat: ULL / UNT

    First Downs: 21 / 17
    Total Offense: 378 / 440
    Rush-yds-TD: 45-187-2 / 23-(-11)-0
    Comp-Att-TD: 14-22-1 / 29-43-3
    Passing Yards: 191 / 451
    3rd Downs: 3-10 (30%) / 7-14 (50%)
    4th Downs: 0-0 / 1-2
    2pt: 0-0 / 1-1
    RZ-TD-FG: 3-2-1 / 4-3-1
    Turnovers: 1 / 2
    Fumbles Lost: 1 / 1
    Intercepted: 0 / 1
    PR Yards: 15 / 16
    KR Yards: 107 / 65
    Total Yards: 500 / 521
    Punts: 5-45.4 / 2-45.5
    Penalties: 5-51 / 6-60
    TOP: 22:51 / 13:09
    Sacks (def): 5 / 4

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  18. #238
    Hall of Fame steelerfan's Avatar
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    FIU 9 at ULL 17

    Stat: FIU / ULL

    First Downs: 12 / 13
    Total Offense: 221 / 395
    Rush-yds-TD: 33-96-0 / 34-211-1
    Comp-Att-TD: 11-29-0 / 15-26-1
    Passing Yards: 125 / 184
    3rd Downs: 2-15 (13%) / 5-11 (45%)
    4th Downs: 1-2 / 0-1
    RZ-TD-FG: 3-0-3 / 1-0-0
    Turnovers: 1 / 4
    Fumbles Lost: 0 / 2
    Intercepted: 1 / 2
    PR Yards: 19 / 23
    KR Yards: 95 / 83
    Total Yards: 335 / 501
    Punts: 5-44.6 / 3-40.3
    Penalties: 8-70 / 7-80
    TOP: 14:50 / 26:37
    Sacks (def): 3 / 6

    I've played with some tweaks for a few games now. I'm going to test them with a good team and see what I get.

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  19. #239
    Heisman jaymo76's Avatar
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    I have been playing around with HUM PASS RUSH and CPU PASS BLOCK. I just can't seem to find a combo that works well. However, I think there seems to be more effect with having a higher cpu pass block versus a lower hum pass rush. I will continue to look at this tonight. Any updated tweaks Steeler???

  20. #240
    Heisman morsdraconis's Avatar
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    I'm sorry, but the CPU pass rush is total bullshit in this game, even with better sliders. DTs are freakin' superhuman. Put human pass rush up a notch and it's just as bad. I shouldn't get sacked 10 times in 60 pass attempts. That's just bullshit.

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