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Thread: Madden NFL 11

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  1. #21
    Administrator cdj's Avatar
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    Madden 11 introduces online scouting



    I like to throw the curl route on first down in "Madden." Prefer to throw it to the receiver on the right side of the screen. I have the timing down so perfect in my head that I can usually do it without even looking. Eight yards to open the drive.

    As John Madden used to say, "Boom!"

    And it's funny, I know my tendencies, a couple of my best friends know what I've been up to for years, but when I go online and play random people, that curl route is still always open.

    But not for long.

    With "Madden NFL 11," EA Sports is tracking your every play in order to deliver scouting reports to your online opponents. So now, whether I'm playing against a "Madden" vet in Sacramento or a newbie in Denver, all they need to do is order up my report and they'll know my tendencies as well as the people I've been playing "Madden" against since high school.

    "Online scouting tracks all of your play-calling and what you like to do in different situations," explains producer Donny Moore. "We're tracking every online game that you play: online ranked, unranked, and 'Madden Ultimate Team' head-to-head."

    And according to Moore, there are ten different situations that the game is tracking: First down, second down and long, second down and medium, second down and short, third down and long, third down and medium, third down and short, fourth down, goal line, and red zone.

    "On defense, the first thing you're going to unlock is the run/pass percentage of your opponent. The next thing you're going to unlock is the field location," says Moore. "Where on the field does your opponent target in this given situation. If it's a run, it's broken down into three zones: right, middle, and left. If it's a pass, it's broken down into more zones: right, middle, and left, and then also short, medium, and deep."


    The final thing gamers unlock on defense is the player-specific target. Who does your opponent like to throw to or hand the ball off to in these certain situations.

    "On offense, you're going to be scouting the percentages on how often your opponent likes to play man or zone versus the blitz in certain situations," adds Moore. "The other thing you're able to unlock on offense is to view your own tendencies. This adds to that chess match where you can see that on third down and short, you actually run the ball 87% of the time, and during those runs, I'm running to the left 68% of the time. So now that I know what I do, I'm actually going to flip my play and run to the right because my opponent might scout me and know what I'm doing."

    So now, not only will my opponent know about my curl route on first down, but I'm reminded of that fact myself, leading me to change my gameplan and maybe call a draw, or even an out and up to catch my opponent off guard. Says Moore: "By changing your gameplan, it's actually making you a better player."


    With one message, you know the chess match is on.

    But how do you unlock these scouting reports? "Madden" producer Phil Frazier provides the details: "Scouting is a consumable. So you earn coins in every online game that you play as long as you don't quit or disconnect. You can then spend these coins on scouting reports or other things within the game (gamers will also be able to use real money to buy coin packs or scouting packs, but the prices are not final). It's the same economy that drives 'Madden Ultimate Team.' So you can literally be playing 'Madden Ultimate Team' online, earn some coins, then turn around and either buy a pack of cards or a scouting pack. The economy drives a lot more this year than just 'Madden Ultimate Team, but we're not talking dollars per scouting report here. You're earning these coins by playing 'Madden' online, so this isn't a money-grab for us. This is about building up your online skills. We're trying to provide a competitive advantage and we're presenting it to you in a way that's authentic to the sport of football.'"

    And to give gamers a taste of the strategy, everybody who buys the game new will receive 50 free scouting reports with purchase tied to the new EA Sports Online Pass initiative.

    "When you total everything up, there are 45 different pieces of scouting report information that you could buy per game," explains Moore. "Or you can just buy the full game purchase option before the game for just 25 coins so you can just have all the scouting before the game without having to buy every piece of information separately. It's a pretty good discount. Then when you're in-game, if a scouting report is available to be viewed, you just hit a button to activate."

    Adds Frazier: "What ultimately drove this feature was the hardcore, competitive, head-to-head gamer who wanted the ability, just like NFL coaches, to have a tool to understand what their opponents are doing. And that's why we've focused this feature on online head-to-head and not carried it over to online franchise which we feel is a more social aspect of gaming."

    As for how the new scouting works with "Madden's" GameFlow play-calling system? Frazier believes the two work hand-in-hand. "With GameFlow, you're giving the A.I. the ability to choose for you, so maybe the statistic of pass versus run isn't as valid as the others, but even when a pass play is called, it's up to you on how to execute that play. When we call out the primary receiver who is running a streak route, you can choose instead to throw to the receiver on the other side of the field who is running the corner route. So the information on where the play is run, who is favorite target is, how deep he likes to throw, all of that information is very much relevant even though the play was called by GameFlow. And since you can also audible out of GameFlow, we're also tracking those plays that you're calling. There's no way to circumvent the system as we're tracking the final result."


    Viewing your own tendencies will help make you a better play-caller.

    In addition, Moore sees the advantage coming from how online opponents like to constantly change playbooks. "The computer doesn't change his playbook, but online, gamers are always adapting.

    "And just because you have the information on what your opponent likes to do, that doesn't mean he's going to do it. It's just some great, useful information that could help you gain that edge in your game. And it's cool, because when someone is scouting you, a pop-up appears on your screen that reads, 'You've been scouted.' So you know when somebody is watching you and it gets back into that chess game where he thinks you're going left, so you throw a deep ball to the right when he's least expecting it. But to me, the scouting I find most useful is field location. This lets you know if a guy likes to throw those screens and drag routes across the middle or if he likes to throw deep more often."

    "I agree," adds Frazier. "I was playing a game against ('Madden' producer) Ian Cummings the other day, and when I play defense, I like to play safety, and the scouting enables me to cheat a little one way or the other. But at the same time, Ian was using his own scouting to target places on the field he doesn't usually throw to because he knew I was cheating my safety deep. It really added an extra element to the gameplay.

    "We have high hopes for this feature because of this. Now if you're being shut down, it's not because of your stick skills. It's because you're not calling a good game. You won't be able to get away with calling the same plays over and over anymore. It's geared to make the average Joe play a more serious game of football and call the game more like a real coach."

    Looks my days of first down curl routes are coming to an end. Then again, now that you know what's coming, and you know that I know that you know what's coming, you never really know what's coming.

    And that's what playing "Madden" is all about.

  2. #22
    All-American Deuce's Avatar
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    I'm not really a Madden or online guy but this is very cool. I hope they incorporate this into CPU AI in NCAA. I know they have CPU AI but I never saw any of it. Does anyone know how CPU AI was implemented in NCAA10?

  3. #23
    Heisman Rudy's Avatar
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    This is cool. Reminds me of the VIP stuff 2K used to have. How the cpu adjusts to this will be crucial.

  4. #24
    Heisman jaymo76's Avatar
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    Just me but I will NEVER buy a feature. But, for those of you who will, have fun.

  5. #25
    Administrator cdj's Avatar
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    Quote Originally Posted by Deuce View Post
    I'm not really a Madden or online guy but this is very cool. I hope they incorporate this into CPU AI in NCAA. I know they have CPU AI but I never saw any of it. Does anyone know how CPU AI was implemented in NCAA10?
    AFAIK, this feature is not in NCAA unless they just didn't tell us (unlikely). Not sure how the CPU AI in NCAA works compared to the way it is mentioned here. That is a good question though.

    Quote Originally Posted by jaymo76 View Post
    Just me but I will NEVER buy a feature. But, for those of you who will, have fun.
    If I understand it, just playing online games will give you the (or some) 'coins' to continue to buy more scouting reports. However, I'm not sure what level of success you need to get enough coins to purchase the full report versus only partial. If people buy the full scouting report each game, you'll probably have to shell out some cash, unfortunately. Though, if someone is getting their tail waxed (or administering the waxing) they may not buy any (or few aspects) of the scouting. I supposed it's all part of the 'chess match' Robinson is referring to. Go up big (or trail significantly) in the first quarter/half, don't 'buy' them. In a close game, start 'buying' some scouting aspects (like 3rd & short tendencies). It sounds similar to the coin system in Madden Ultimate Team, if you played around with that.

  6. #26
    Administrator JBHuskers's Avatar
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    Yeah if it is anything like the currency model on Madden Ultimate Team, where you're going to have to play a decent amount of games in order to just buy the crappy pack. The feature itself looks cool. I'm just not a fan about paying for something to get an advantage. But offsetting it by not having to play a million games just to buy one report is good. I can definitely see the competitive Madden community being a fan of this feature, even though there will be the vocal minority that litter the message boards with their usual.

  7. #27
    Heisman skipwondah33's Avatar
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    The feature sounds cool honestly but probably isn't something I'll use. Mainly because I don't play outside of the Madden community leagues I'm in. And chances are I'm definitely not buying them.

    I'll give it a try atleast

  8. #28
    Heisman I OU a Beatn's Avatar
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    Blah, I definitely don't need a scouting report when playing people online. I usually have their 3 or 4 plays figured out by the time they touch the ball for the 2nd time. At least they're paying attention to online play for a change.

  9. #29
    Heisman morsdraconis's Avatar
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    (sigh)

    Yes, MORE money for a $60 game already. That's the ticket!

    For god's sake EA, you money hungry whores.

    These stupid DLCs that you try to force out are NOT worth it. EVER. DLC for football games is NOT a good idea.

    (sigh)

    At least I never play Madden anymore (until they actually do something to Superstar Mode, Madden will continue to be a non-purchase for me) so I don't care that much about what they are doing with it.

  10. #30
    Heisman I OU a Beatn's Avatar
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    Lol, did you guys read that you earn the coins by playing the game? You don't absolutely have to buy this feature, you can just play enough to earn coins to unlock it. Relax.

  11. #31
    Heisman skipwondah33's Avatar
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    Yeah I read that lol. Before I got to that part I thought you had to pay but then seen that. Again its optional so it won't bother anything I do

  12. #32
    Heisman Rudy's Avatar
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    If that feature requires you to pay money then it's going too far. If they gave you enough money for fairplay standards, not quitting in games, etc., that would be a great way to limit cheezers/losers online and reward sim/good guys with these reports. It's the VIP system only they charge you for it.

    I swear, the Madden team is looking like the NCAA team did last year. The focus seems to be on the wrong stuff. With Madden it looks like a massive cash grab. Their big features seem to be game flow and this stuff which I don't think are features that are going to really create interest in the casual fanbase. Paying for stuff will kill that interest.

  13. #33
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by IOUaBeatn View Post
    Lol, did you guys read that you earn the coins by playing the game? You don't absolutely have to buy this feature, you can just play enough to earn coins to unlock it. Relax.
    Yeah but if you played Madden Ultimate Team on Madden 10, you had to play a LOT to even get one of the crappy packs. The platinum pack cost 9000 coins....that was the rough equivalent of 30+ games.

  14. #34
    Varsity Kwizzy's Avatar
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    Yeah I agree with what seems to be the general consensus here... If you earn enough credits by simply playing and finishing games & whatnot, then this is GREAT. If I'm going to have to spend any money at all, I will NEVER use it.

  15. #35
    All-American Jayrah's Avatar
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    I agree as well on the money part.

    However, this feature is exactly what I want to see for ncaa dynasty. It's actually very well set up, from a design and coaching standpoint. If this were used in dynasty mode (offline AND online), without the necessity of payment, that would make dynasty SO MUCH MORE FUN. So I applaud the feature as such. And if it were implemented into dynasty free, then having to pay for it for online is actually not bad to me at all.

  16. #36
    Varsity Kwizzy's Avatar
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    Oh I agree on the feature itself. In all my posts about what I hoped the dynasty additions were for this year this is almost the EXACT feature I described. I just think the money part is the holdup for me personally.

  17. #37
    Administrator JBHuskers's Avatar
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    Madden 11 Team Ratings

    Team Ratings announced today.....

    http://www.gamespot.com/news/6264588...opslot;thumb;2


  18. #38
    Heisman jaymo76's Avatar
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    Good to see a significant stretch between top and bottom. Can't help but think though the Philly should have dropped more.

  19. #39
    All-American Jayrah's Avatar
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    Yeah the point spread is AWESOME here. I think Philly will be better than what people outside of Philly think. But they definitely won't be the same team. I think Arizona is a bit overrated here, and probably Chicago as well. Both by maybe a couple points. Arizona lost too much to still be above some of those teams imo. They rightfully lost the most points from last year though, so can't fault it too much. Surprised Detroit isn't just a point or 2 higher they had a nice offseason.

  20. #40
    Heisman Rudy's Avatar
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    Quote Originally Posted by jaymo76 View Post
    Good to see a significant stretch between top and bottom. Can't help but think though the Philly should have dropped more.
    The stretch is actually less than last year as it went from 65 to 94 and now goes from 66 to 92.

    It's funny to see San Diego drop 4 points - all because LT2 was over-rated along with Cromartie last year.

    I thought the Dolphins initial ratings were fairly bad last year (how they rated the DL and Henne). The Dolphins offense should be pretty good this year. My only real concern right now is their pass rush which could be fairly bad.

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