Team |
M-Factor |
Description |
Arizona |
Rise Up Red Sea |
Home Team gains momentum faster. |
Atlanta |
Rise Up |
The Home Team gains flat amount of bonus momentum on every offensive play. |
Baltimore |
Truzz the System |
Home team gains bonus momentum on every running play while winning. |
Buffalo |
Downwind |
The away team kicking arc is harder to control. |
Carolina |
Keep Pounding |
The Home Team has more stamina during plays. |
Chicago |
Bear Down |
The Away team's kick meter moves slightly faster. |
Cincinnati |
Who Dey |
No Huddle results in reduced clock runoff. |
Cleveland |
Dawg Pound |
Away Team hot routes have a chance to fail in the red zone, requiring them to be made again. Receivers who are hot routed will temporarily receive a "?" indicator bubble at the time of the hot route to signify they may be unsure of their route. |
Dallas |
Deflected |
Away Team punt distance is shortened when kicking across the 50. |
Denver |
Mile High |
Away Team Players have less stamina during plays. |
Detroit |
Motor City |
Home Team accelerates slightly faster. |
Green Bay |
Go Pack Go!
Frozen Tundra |
The Frozen Tundra: Home Team gains momentum and Away Team gains less.
Away Team fatigues faster and has a harder time changing direction. |
Indianapolis |
Hat Count |
The Home Team defense can see the hat count on all plays via coach cam. |
Jacksonville |
Duuuval |
Home Team gains bonus momentum on touchdowns. |
Kansas City |
Home of the Chiefs |
Offensive audibles made by the away team have a chance to fail. |
Las Vegas |
Just Win, Baby! |
Home team gains momentum faster and has increased fatigue recovery while winning. |
LA Chargers |
Bolt Up |
Home Team gains momentum for yardage gains. |
LA Rams |
Rams House |
Home team gains bonus momentum for defensive stops. |
Miami |
Made in the Shade |
The Home Team fatigues slower. |
Minnesota |
Skol! |
The Home Team gains a small amount of speed rating when in the red zone. |
New England |
Our House |
Home team gains bonus momentum on touchdowns and third down stops. |
New Orleans |
Who Dat |
On Away Team 3rd/4th down conversion attempts, a random receiver will have an incorrect route when he lines up in preplay. |
NY Giants |
Turf War |
Away team players fatigue faster. |
NY Jets |
Turf War |
Away team players fatigue faster. |
Philadelphia |
Linc'd In |
While winning: the Home Team gains more momentum and the Away Team gains less. |
Pittsburgh |
Terribly Distracting |
Away Team hot routes have a chance to fail on 3rd/4th down, requiring them to be made again. Receivers who are hot routed will temporarily receive a "?" indicator bubble at the time of the hot route to signify they may be unsure of their route. |
San Francisco |
Unstable Ground |
Away Team has an increasingly hard time changing directions. |
Seattle |
The 12's |
Random portions of the play art for the away team offense will be squiggly and hard to read. |
Tampa Bay |
Fire the Cannons |
Home Team players have their fatigue temporarily replenished while in the red zone. |
Tennessee |
Titan Up |
Home team will avoid committing holding penalties. |
Texas |
The Bullpen |
Away team gains less momentum for touchdowns. |
Washington |
Unstable Ground |
Away Team has an increasingly hard time changing directions. |
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