It's all very nice but how will you keep the spawn killer at bay or maybe groups of people standing outside the vault to keep the other players out? How will you try to limit those who want to make the experience of others frustrating?
There are several tricks we are implementing to prevent the other players from doing exactly the things you describe. For example, at the moment you can not kill a player until he reaches level 5. Maybe we will change this rule, but we are aware of the risks because that stuff does not appeal to us either. But it does not scare us to try new things and leave the players the total freedom to fight at their discretion or to not do so if they are not interested.
Dying will not have much penalty but it is not clear to me what happens to your camp if it is bombed or the moment you unplug me.
When you go offline, it disappears.
Ok, but can other players destroy it or steal something from you? Can you move it?
Yes, other players can damage it, but only partially. But it costs very little to repair it. The reason we make it damaged is because it is possible to confine another player in the camp, if it can not break it becomes a problem. That's why we decided to make the camps destructible: not because we want to stimulate others to attack your shelter but to prevent players from using the camp to annoy other players. It's still very easy to repair and when you get disconnected, it disappears.
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