Page 1 of 3 123 LastLast
Results 1 to 20 of 43

Thread: Some Changes to the Quarterback in NCAA Football 11

  • Share
    • Facebook
  • Thread Tools
  • Display
  1. #1
    Administrator gschwendt's Avatar
    Join Date
    May 2010
    Location
    Raleigh, NC
    Posts
    11,221

    Article: Some Changes to the Quarterback in NCAA Football 11


  2. #2
    Varsity Kwizzy's Avatar
    Join Date
    May 2010
    Location
    Omaha, NE
    Posts
    917
    NICE! Really like the defensive options! So now the obvios question... Thoughts from the CD guys? Did you get a chance to play with this stuff quite a bit?

  3. #3
    Administrator gschwendt's Avatar
    Join Date
    May 2010
    Location
    Raleigh, NC
    Posts
    11,221
    Quote Originally Posted by Kwizzy View Post
    NICE! Really like the defensive options! So now the obvios question... Thoughts from the CD guys? Did you get a chance to play with this stuff quite a bit?
    Unfortunately the gameplanning settings were bugged while we were down there for CD. We later discovered that they were flipped (set it to one, it changes to the other) but it was near the end of the week before we discovered that. Needless to say though, we didn't get to tinker that much with the gameplanning settings.

    As for the QB throws out of sacks... they definitely seemed improved. No more automatic lame ducks.

  4. #4
    Heisman Rudy's Avatar
    Join Date
    May 2010
    Location
    Kingsville, ON
    Posts
    7,304
    I do like that a lot. Toning down the pick 6's and being able to change strategies on QB scrambling will probably be a big hit with the online crowd. Any word on whether they adopted the short/medium/long accuracy ratings? I'd love to see a QB release rating to differentiate between guys like Tebow who has a slow release vs. quicker passers.

  5. #5
    All-American texacotea's Avatar
    Join Date
    May 2010
    Location
    Greenville SC
    Posts
    1,572
    all sounds good but what happens when you contain and the manually blitz with that DE? CD guys can you comment on how the defensive audibles worked out?

  6. #6
    Freshman starter's Avatar
    Join Date
    May 2010
    Location
    495 Capital Beltway
    Posts
    23
    I like everything I'm hearing. The more options the better.

  7. #7
    Varsity Solidice's Avatar
    Join Date
    May 2010
    Location
    Texas
    Posts
    601
    Quote Originally Posted by gschwendt View Post
    As for the QB throws out of sacks... they definitely seemed improved. No more automatic lame ducks.
    that is good to hear, I think 75% of my Ints(probably exaggerating) were because of the ball floating in the opposite direction of my intended WR and the ball just happens to fall into a defenders hands.

  8. #8
    Administrator gschwendt's Avatar
    Join Date
    May 2010
    Location
    Raleigh, NC
    Posts
    11,221
    Quote Originally Posted by texacotea View Post
    all sounds good but what happens when you contain and the manually blitz with that DE?
    I didn't test it but I can only imagine that since you're manually controlling that DE, it will ignore the contain assignment for the DE you're controlling but use contain on the opposite DE.
    CD guys can you comment on how the defensive audibles worked out?
    Truth be told, I wasn't even aware that the Contain assignment was there. Not sure if they just didn't tell us, I just didn't hear it, or it wasn't ready at the time.

    Either way though, I imagine it will be very handy this year. QBs are able to break the pocket easier than they have in past years... not necessarily in a bad way though. But I know playing RynoAid from Tradition Football, he was able to scramble more than I had expected him to. I definitely would have liked to have test out this contain feature had I known it was there.

  9. #9
    Hall of Fame steelerfan's Avatar
    Join Date
    May 2010
    Location
    Houston
    Posts
    15,391
    More good stuff from EA. It's been too easy to get 10 or more defensive TDs in a season. I'd like to think turnovers can be manageable and realistic in number without turning the INT sllder to 0, 5 or 10 and then just watching all the would-be-INTs dropped. This game has needed an infusion of simple incompletions, hopefully this will lend itself to that.

  10. #10
    So they got rid of rush out for a worthless contain assignment that I could already do relatively easily? Figures.

    At least with the rush out there was a middle ground between "go stand in a completely unrealistic quasi-zone and don't rush the QB at all" and "get sucked in and give up the outside every time." Now they've basically eliminated that. Wonderful.

    This is also going to mess up a ton of the blitzes that we've created, as now you basically have no way to make some of the defensive line adjustments.

  11. #11
    Administrator cdj's Avatar
    Join Date
    May 2010
    Location
    Lincoln
    Posts
    13,123
    Like Tommy said, the Gameplanning stuff wasn't at 100% at the CE, but I did use Contain as well as Spy coverage quite a bit when facing a scrambling QB. Personally, I found them effective in slowing them down.

    In a tourney game versus Tradition Football's rynoaid, I didn't use any contain, spy, etc. in the first half and he had great success running with the QB. In the second half, he was held relatively in check with the QB. He had a few good runs with his RB, but the QB was not as big of a factor. During that game, we had two of the gameplay devs watching and we kept a close eye on when defenders broke coverage to go after the QB and I think that's what Larry is referring to in his blog. The Gameplanning option sounds like it makes them break away even quicker to recognize scrambling QBs.

  12. #12
    QB contain has always been helpful in containing the QB if they actually break the pocket, but the problem is that if the QB sits in the pocket, you only have two defensive linemen who are rushing. The other two guys will just stand there and won't try to rush the QB at all unless he gets outside. So it results in the QB having an eternity to sit in the pocket with no pass rush at all.

    Rush Out was an intermediate option between having no pass rush at all (contain) and no containment (normal). Now it looks like we won't even have that option. I am baffled as to why they think it is a good idea to do this. You could already hot route to the QB contain assignments on the old system, and if they wanted to add it to a quick hot route, then they should have used the face buttons rather than the joystick, like they did on last gen (when you could use Square and Circle to set the DEs to spy).

  13. #13
    Heisman Rudy's Avatar
    Join Date
    May 2010
    Location
    Kingsville, ON
    Posts
    7,304
    I don't understand Rhombic. It looks like they kept the ability to spread the DL. Did they remove the option to have your DL rush to the outside as well (slant out line call)? What did they remove?

  14. #14
    Yes, the removed the option to have the DL slant out and replaced it with a quick hot route to put both DEs in contain.

  15. #15
    All-American Deuce's Avatar
    Join Date
    May 2010
    Location
    Dallas Metro
    Posts
    1,890
    I know I'm stating the obvious here but it all comes down to implementation. I hope with all the work they've done with the O line and getting the blocking corrected that something as obvious as proper DE technique would be corrected as well. If the audible sends the DE's on an outside rush rather then running sideways for 5 yards and stopping it should be ok. I guess we'll know when the demo comes out. Hopefully this concern will get back to EA and they'll explain further.

  16. #16
    Heisman Rudy's Avatar
    Join Date
    May 2010
    Location
    Kingsville, ON
    Posts
    7,304
    Quote Originally Posted by rhombic21 View Post
    Yes, the removed the option to have the DL slant out and replaced it with a quick hot route to put both DEs in contain.
    I have to say I don't like the sound of that either although that may have improved the contain logic of the DL. Perhaps they take an outside rush and go after the QB but don't get deeper than the QB. That's what most DL should be doing when facing a scrambling QB. You don't want to get too far upfield and give him a rushing lane.

    I agree with Deuce. They redid the blocking schemes in the running game so let's see how this plays out in the pass blocking area before getting too upset.

  17. #17
    Heisman Rudy's Avatar
    Join Date
    May 2010
    Location
    Kingsville, ON
    Posts
    7,304
    On a separate note, EA seems to have put the emphasis on containing scrambling QBs but is that head to head only? Can the CD guys comment on cpu quarterbacks and how often they will scramble? This is something that was done better on the PS2 and hasn't been done properly on the PS3. I'll always remember one of my first NCAA games ever. It was on NCAA '06 and I was playing against Reggie McNeal and he destroyed me. He threw for over 400 yards and torched me for over 100 yards rushing too. I couldn't believe how great that was. It never felt so good to lose a close game.

  18. #18
    The top pic, it kinda looks like a Caveman standing there at MLB in a Gators uniform. (g)

  19. #19
    Administrator cdj's Avatar
    Join Date
    May 2010
    Location
    Lincoln
    Posts
    13,123
    Quote Originally Posted by Rudy View Post
    On a separate note, EA seems to have put the emphasis on containing scrambling QBs but is that head to head only? Can the CD guys comment on cpu quarterbacks and how often they will scramble? This is something that was done better on the PS2 and hasn't been done properly on the PS3. I'll always remember one of my first NCAA games ever. It was on NCAA '06 and I was playing against Reggie McNeal and he destroyed me. He threw for over 400 yards and torched me for over 100 yards rushing too. I couldn't believe how great that was. It never felt so good to lose a close game.
    That was still being tuned at the CE. Some did take off, but the sliding logic was also in the midst of being tweaked (CPU player would slide unnecessarily, for example). It sounds like they aimed to try and make scrambling more pronounced by certain QBs though. Just my thought, but that seems like it could be tough to find a happy medium.

  20. #20
    Freshman champ195797's Avatar
    Join Date
    May 2010
    Location
    Tuscaloosa, AL
    Posts
    59
    If this is over used by your oppent do you think the draw play would be a great counter

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •