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  1. Madden 25 Demo Impressions

    Let me first start off by acknowledging that yes i know its only a demo and not the finished product. now..
    I first started to play the demo and was extremely disappointed. It seemed the gameplay was the same as NCAA 14. The same overpowered offensive line, the same defensive coverage issues, and the same terribel overpowered read option play. But then as I through a corner route I found a gem. There was a vertical passing game. It was beautiful how Russel Wilson put air under the ball and ...
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  2. NCAA Football is ultimately has become a bad game series

    [QUOTE=sstpierre88;215268]Let me start this off by saying that i am a HUGE football fan! I have an obsession with football and im currently in college to become a football coach. I have purchased every NCAA football game since 05 and played everyone since 00.
    Saying that I have finally given up on these games. I started playing NCAA 14 and thought like most, wow this game's actually decent. But has i delved further and further into the game i found this to be completely untrue. The gameplay ...
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  3. NCAA 14 User Catching Tutorial

    Ok guys we are back with my first offensive tip of the year. Today we are going to look at one of the things that separate good players from great players. Having the ability to make a play even when your opponent has called the wright defensive play opens up your offense so much. The best way I have found to user catch in NCAA 14 is to use comeback routes for a couple reasons.
    1. They are umbumpable on both ps3 and xbox on both sides of the field
    2. They get the ever so valuable inside ...
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  4. Position Audibles

    Not much difference, just additions. I left some blank because the button to toggle the audible may conflict. I used the WR/TE and RB Route Tree to complete the RB and WR hots. For those that are confused with the DL audibles, Bullrush would be 2-Gap run stopping pressure, and Stunt Gaps would be 1-Gap pass rushing pressure.


    PS3
    ...
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  5. Create-A-Player, Edit Player, and Recruiting Filters

    I want to be able to either enter my measurables and see the attribute ratings fluctuate, or enter the attribute rating and see the measurables fluctuate. Either way, I want to see my combine numbers so I can adjust the ratings accordingly. Whether it be me creating myself as accurate as I can, or editing rosters of my favorite school to reflect some authenticity to them.

    Also, I believe the attributes listed in the chart below are universal. Example: A player who has high agility ...
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