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Thread: NCAA Football 12 Demo - Share Your Impressions

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  1. #361
    Heisman Rudy's Avatar
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    Nice to hear the demo is from an older build but at the same time that means we are playing with a weaker copy where pancake blocks are far too prevalent, cpu QBs don't scramble enough and the cpu seems to be really aggressive in using fake punts. What's worse is that if I play on Heisman my offence, particularly my passing game, will suffer. On AA the cpu offence is incompetent. I'm not sure how much of this demo I can play without sliders. Maybe they can get a tuning update on this thing sooner than later.

  2. #362
    Heisman psusnoop's Avatar
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    Just playing the Demo last night was refreshing.

    I can see where there are some things that still need some attention like the return game. Just appears that the players are running down their assignments and straight into the oncoming blockers which then opens the whole field. I think for some that are not seeing it, from what I saw and tested last night was if I rushed a return then I wouldn't be able to break it outside but if I was patient and waited for it I stood a very good chance of taking it the distance because all the defenders had someone on them except 1 guy it seemed. Tacklers need to shed blocks better and not just get all tangled up with the blockers in general. Cause some havoc in there

    The defensive line pass rush was also mentioned. This is something that I wouldn't mind seeing barely adjusted. I enjoyed the CPU in my face and forcing my hand. The only thing is that may change once and if EA can fix the barely getting the ball off and it fluttering down to your feet as your getting popped. I don't want to see this flutter in the air either but I'd like to see this animation not trigger so much. Maybe just a good old throw 5 to 10yds short of the intended WR on these may work and look better then the current ones. I just liked that I had to make quick decisions in the passing game, on some instances it was way to quick but other times it felt just about right to me. So if there is an adjustment (which I'm positive it is toned down from this build) I hope it is just slightly toned down.

    Tipped passes were something that could be slightly toned down. I played 5 games of the Demo and had 10 tipped passes. Just doing the math on quarter length this could get frustrating as it could average out to 8 to 10 defensive line tipped passes a game. I'd love to see someone test this out today if they are home for themselves. I hope that it is more on my end then anything (I'm throwing the ball on a rope to often which will always up the chances of it being tipped at the line and or not throwing from the lanes well enough) because I want to see the tipped passes, just a little less of them and certainly not 8 to 10 of them a game when we get the retail game.

    I liked the new play calling screen, after game 1 it felt normal to me. I wasn't fumbling around to find a play and could easily go through a couple of formations if I wasn't seeing something I liked.

    This is something that is small but on the kicking game, did anyone notice a slight hesitation prior to kicking the ball? I noticed it (hope I'm not imagining it) on all kicks and punts. It threw me off at times but not enough to make a real difference, but I also didn't kick any 50yd FG's either.

  3. #363
    All-American fsuprime's Avatar
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    i actually hit a nice touch pass over the middle that reminded me of something spurrier and UF used to do in the 90s, it would have been a 200 foot high and 10 yard deep lob in ncaa 2001-11

  4. #364
    Heisman baseballplyrmvp's Avatar
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    Quote Originally Posted by ram29jackson View Post
    bored, no...really frustrated lately though
    the wife probably hasnt been giving him access.

  5. #365
    The more I play the demo, the more I like it. I like it that passes aren't as automatic as they used to be, that the defense was shown a little much-needed love, and that my drives and stops feel earned instead of given. Even if this is an early build, it's already a major improvement over NCAA 11.

  6. #366
    Heisman psusnoop's Avatar
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    Quote Originally Posted by UNOMavs View Post
    The more I play the demo, the more I like it. I like it that passes aren't as automatic as they used to be, that the defense was shown a little much-needed love, and that my drives and stops feel earned instead of given. Even if this is an early build, it's already a major improvement over NCAA 11.

  7. #367
    Any specifics on teambuilder launch date?

  8. #368
    All-American Iron Dragon's Avatar
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    I have to say the demo seems like a fresher version of NCAA '11 and I wouldn't call it NCAA '11.5 since we're getting hardly any of the new features in the demo. The gameplay seems smoother and the sliders will help out the problems.

    I'm ready for '12 to be here.

  9. #369
    Administrator cdj's Avatar
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    Quote Originally Posted by RTerry25 View Post
    Any specifics on teambuilder launch date?
    We're anticipating it around the first of July. However, give that it's the Friday before the 4th of July weekend, it could shift by a couple days either way. Hopefully it is up around the 5th. EA hasn't given a confirmed date, we only have what Development Director Jason French tweeted yesterday:

    To those getting discs early, still working on web site (1st pass 7/1). If you start OD, will be wiping servers 7/11 in prep for launch.
    His 'website' reference may be in regards to Dynasty Wire and not necessarily Team Builder.

  10. #370
    Freshman Jcoop9's Avatar
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    After playing a few games of the demo I'm definitely excited for the full game.

    The new tackling system has totally changed playing defense along with the improved zone D. I'm excited at the possibility of recruiting a dominant D.

    The polish and lot of the improvements everyone has mentioned is definitely going to make Ncaa 12 the best ever.

    Hopefully the finished product will correct some of the issues that have been mentioned but I'm definitely excited.

  11. #371
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    Tipped passes were something that could be slightly toned down. I played 5 games of the Demo and had 10 tipped passes. Just doing the math on quarter length this could get frustrating as it could average out to 8 to 10 defensive line tipped passes a game. I'd love to see someone test this out today if they are home for themselves


    I noticed this all yesterday. On Heisman level it is even worse with the amount of tipped passes. Now I don't mind tipped passes here and there, but I do mind them tipping the ball when they aren't even looking at the ball. Also sometimes the ball gets knocked way up in the air like a volleyball. I seen Reid for FSU last night tip a pass, waited for it to drop, catch it and run it back for a TD.

    Just like a few times I seen the CB tip a pass and it got knocked over 6 yards into the air where the linebackers were standing and one of them caught it for the interception.

  12. #372
    Freshman michstarfish's Avatar
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    I thought it played well, mostly fair and looked good. The major issues I had were the DL for FSU was in my backfield maybe a touch too quickly, there were a lot of tipped passes, and I don't know about others, but it was like my Bama receivers dropped 75% of the passes thrown to them (especially if a defender was within 5-10 of him). However, all in all, I'm just more pumped for the retail version based on my experience with the demo.

  13. #373
    Quote Originally Posted by cdj View Post
    We're anticipating it around the first of July. However, give that it's the Friday before the 4th of July weekend, it could shift by a couple days either way. Hopefully it is up around the 5th. EA hasn't given a confirmed date, we only have what Development Director Jason French tweeted yesterday:



    His 'website' reference may be in regards to Dynasty Wire and not necessarily Team Builder.
    Thanks cdj...ea has been so hush about teambuilder...jus wonderin wats da big secret

  14. #374
    Varsity Flav's Avatar
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    I'm so used to tackling with hit stick I forget about the tackle button.

  15. #375
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by Flav View Post
    I'm so used to tackling with hit stick I forget about the tackle button.
    The tackle button is going to be your best friend. Get to know it this year

  16. #376
    I got to start using the Square button more. I am so used to the Hit stick

  17. #377
    im playing the demo purely on heisman, so im losing half of my box at the snap with the pancackes, and OMG i want to punch a kitten because i cant tackle... PERIOD...

    i wanted that suction gone for my running game in the spread, but now i am realizing how much i relied on the suction animations for tackling...

    "E"

  18. #378
    Heisman AustinWolv's Avatar
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    Quote Originally Posted by illwill10 View Post
    I got to start using the Square button more. I am so used to the Hit stick
    I'm used to just running into ballcarriers so hitting a button is going to take some getting used to, me and the hit stick only went on a couple dates and didn't like each other much. I've missed a few tackles in the demo because there isn't the 'auto-tackle' anymore.

    i wanted that suction gone for my running game in the spread, but now i am realizing how much i relied on the suction animations for tackling...
    Eye-opening, isn't it?

  19. #379
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by JBHuskers View Post
    The tackle button is going to be your best friend. Get to know it this year
    when do you find is the best time to press it ?

  20. #380
    I see alot of posters referring to the pass rush I don't think that EA can get that right because its just something that differs per person I currently like the way it is. I didnt really see an issue with pass rush on all teams mostly just fsu and without seeing any ratings its hard to say its a problem that needs tweaked.

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