Just tried it on Heisman. Me as UF versus FSU. 74-22 final. Ended up with somewhere between 600 and 700 yards. Would have probably had another 200 or so, but we fumbled away a kickoff return and the computer decided to run clock at the end instead of trying to score. And easily could have had another 200 yards on top of that if my QB doesn't miss some wide open WRs.
It's broken. Everyone cancel your preorders.
Twitter: @3YardsandACloud
I'm sorry but can you please provide a video of this because I have to know what the fuck you are doing to totally break the CPU like that cause I'm sure as fuck not seeing it.
I've tried everything and I can't get people running wide open every play like you are apparently getting.
Last edited by morsdraconis; 06-16-2010 at 11:32 PM.
Per Adam Thompson in a post earlier this evening over at OS:
Couple updates here... the demo is exactly one month older than the final version. The demo was based on the build on May 1st, and we finalled NCAA 11 on June first.
The info on what has been fixed between demo and retail is going to be in a blog tomorrow or the next day. Also, that other feature I teased you about? Well, it was never in the blog schedule and fits in well with this demo blog so you will be finding out.
Since I'm about the only guy on the NCAA production team that isn't at E3, looks like I've been volunteered to write it
Well if you only play against straight players and/or are in an OD, I don't think this is as big of deal, but I do understand for those straight players that play against randoms. And also the fact that EA hasn't hired Rhombic to point these mistakes out to them is also baffling.
Cool man. Thanks for taking the time to do it. I didn't mean to be a dick but I was hoping with the video if there was a way to really break it down and tell what the CPU is doing that's ruining any chances of it covering that play effectively, I'd like to figure it out.
When I tried to do it, myself, I wasn't taking the underneath stuff so it was dropping into Cover 4 and covering everything down the field. I think it might be able to be covered with a special Cover 3 setup but I doubt anything in the 4-3 playbook will be able to cover it.
Yeah, I'm testing this out right now and it's just pathetic. While I'm not putting up near the same numbers, partly because Texas managed to keep their opening drive sustained for a good bit, it's easy pickins. There is always at least one receiver wide open.
I also had an interesting play on defense just now. 6 seconds left in the half, Texas on their own 35, both the offense and defense is stacked for the run (Texas just trying to run out the clock and end the half), and it ends up being a 22-man pinball machine with the runner just bouncing off of every single teammate and defender for a good 10-15 seconds until he bounces into a hole and runs away for the touchdown. Trying to user tackle was apparently worthless for that one play because every single player I tried it with just slid right off him like he was a greased pig. I really hope that was more of a one-time/rare occurrence and that it won't become more common place of an issue as more games are played by the community, because that could also really set back gameplay for me along with the worthless pass defense.
Well, I hit the little drag pattern against man (unless I see somebody open deep immediately) and against really loose zones, which usually nets somewhere between 12 and 20 yards. And obviously I scored so many points because I recovered a bunch of onsides kicks, but given that we're talking about 2 minute quarters, the total number of possessions is probably fairly comparable to what you might get in a full length game.
Could you probably stop it if you knew for a fact that it was coming? Yes. But then you'd leave yourself wide open to a bunch of easy stuff underneath, and any intelligent human is going to pick you apart. My point though is that the defensive AI is broken to the point that realistic pass defense is simply not possible. Video is still processing, only about 40% completed, so it'll definitely be morning.
I was doing the same thing. I'd usually hit the drag pattern if no one opened up, but most times one of the deep receivers would get open within seconds of the play starting and boom, touchdown. Just ended my game, I didn't do any onside kicks or anything, and still beat Texas 56-7. I didn't really keep track of yards, but one of the in-game stats showed my leading receiver with over 350 yards and 4 TDs, so I easily went over 500 yards passing. I definitely think I'm not even going to think about trying online against random people until this is fixed. I'll just stick to the ODs and playing against friends. That is way to easy to exploit and basically kills the gameplay, at least against probably most randoms you'd get matched against.
Again I played another game and this same
thing happened once more. I was offsides the opposing team scored a
touchdown and then accepted the penalty instead of declining it and getting the touchdown. It was a sick TD too.
This glitch, as it seems, needs to be addressed and brought to the attention of the devs.
Last edited by beartide06; 06-17-2010 at 02:13 AM.
Is it one play or is it certain routes? Seems like there has always been a money play in every iteration of the game. Didn't 2004 have the corner routes?
Dont get me wrong though, the Def AI needs to be worked...
At least in OD's they should give the commish the ability to 'delete' plays. Another idea, if the def AI can't be patched is Allowng each player to pick three plays from the opposing playbook to 'delete'. That might make random online games worthwhile.
this isnt something thats broke... let me pose a question... when you blitz 3 people to the B and C gaps? with only a G and T to block? yes... a sack... overload blitz...
what happens when you send 3 deep on one side and only a FS and CB to cover...??????? what? are you serious? 3 on 2? OMG this is so broke!!!!
(insert Jeff's comment to cancel pre-orders)
this is the kind of stuff that im talking about... yeah ok vs the CPU... if you want to sit back and run the same play for 2 minutes and either hit a crossing man vs MAN COVERAGE, or overload a zone deep... then by all means... go and be the kind of player that most of us resent...
but at least stop saying its "broke" ive already said... the FS needs some awareness tweaks to help with the overload but to be very honest, that play wont work against another user that much... especially vs me if i see you running it over and over... and run Nickel 2-4-5 DT Blitz, hot route LB's to hook zones... zones underneath to stop the crossing route, and man over the top to protect the deep ball...
this is the kind of stuff that aggravates me... and really why im just not much of a "forum" person anymore... too many people call real football tactics "broken"... this is like people who dont understand overload blitzing and call it nano blitzing... funny stuff... THERE ARE CHANGES THAT NEED TO BE MADE... trust me... but to prove a game is "broken" b/c you can run the same play repeatedly and kick onside kicks to score 70+ points... doesnt give you much cred to me...
and the only thing i saw in the rutgers vs miami vid that needs to be fixed is at the end... the FS (as ive said before) needs more awareness so that he can stay over top instead of getting caught outside the deep push...
"E"
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