Quote Originally Posted by oweb26 View Post
You could have run verticals alot on last years game IIRC, I honestly cant remember a year that the post route wasn't deadly, these are old problems that apparently will not get fixed, so why fuss every year? .....I'm just sayin.

Another thing is, if you know you can exploit one play why run it over and over again? I know this new COD generation will do it ( inside joke to IOU) , but just don't run the damn play. I really feel as though its more shitty(predictable) play calling by the computer more than anything else, probably with a slight condition of fucked up programming.
Honestly, I can't even remember all the issues last year. I know the pass rush sucked. I know run commit was way overpowered. I know zone defenses were broken(which is why I'm not surprised they're still broken), etc..I stopped playing the game after a month because I got tired of the problems. In theory, if I was playing the CPU, I could avoid all the issues with the AI. However, I don't. Almost all my games are played online against random people who will more than happily abuse every issue the game has, which is why it's so imperative for them to fix as much of it as possible to make the experience more enjoyable online. If the defense plays in the final version like it does in the demo, online scores are going to be in the 50s every game.

Yes, I blame Call of Duty.

Quote Originally Posted by JeffHCross View Post
As IOU said, he and rhombic spend a lot of time playing Online. More often than not Random Online, I believe. So problems like Four Verticals being ridiculously easy are going to plague them.
I'd say 99% of my games are against random people. I think the only person I played last year that I knew was rhombic.

Perhaps that's me setting myself up for failure, but I don't think I'm asking for much. Back during the PS2 days(yes, I know, but it ties into my point), there were issues with the game. However, they weren't game breaking for the most part. Offense and defense were balanced and the best player usually won. That hasn't been the case with this current generation. '08 had frame rate issues, way to effective defense, and enormous lag online. '09 had the pass rush issues and problems with zone coverage. '10 had the pass rush issues and problems with zone coverage. '11 looks to be much the same only worse. Like I said earlier, a lot of this probably can be fixed to make for an enjoyable experience playing against the CPU. Playing against someone online, someone random no less, and they're going to do everything in their power to win meaning every little thing they can to break the AI, which is frustrating when they're successful only because of badly programmed AI.

I really, really, really hope the issues I talked about are fixed in the final game, and if not, at least fixed with a patch. If not, it looks to be another disappointing month before I get tired of the BS and begin an 11 month wait until NCAA Football '12.