Quote Originally Posted by jaymo76 View Post
I'm at work right now so I haven't played since last night but after the excitement of the demo died down I had to reflect on the experience. I am still excited about the game BUT the PASS DEFENSE has MAJOR issues to be worked on. Let's hope sliders will solve these. In the Miami/OU game Pyror (er... #2 for legal purposes) had well over 15 seconds on one play.... and I was in a 4-6 D!!!! Also, my secondary gets scorched. If you play around with the GAME PLANNING and the RUN Commit be prepared to be burned big-time on the pass D.

On another topic... I still beleive that SPEED KILLS in NCAA 11. Anyone with speed and acceleration are untouchable. I hope that is tuned in the retail version.

Come on clock... I need to get home for some more gaming!!!
But why? That's real life.

If the dude has 4.3 speed and the acceleration to hit that speed ridiculously fast, why shouldn't he be a burner that can get behind coverage and make teams pay for single coverage on him?

Hell, I just played a game where I nailed my TE on a fly route overtop of double coverage because they brought the safety up to the line of scrimmage letting him get behind both players. It happens.

Now, if it happens every time, that's when there's an issue.