Page 7 of 21 FirstFirst ... 5678917 ... LastLast
Results 121 to 140 of 418

Thread: NCAA Football 11 Demo Available Now! Share Your Impressions

  • Share
    • Facebook
  • Thread Tools
  • Display
  1. #121
    Varsity Flav's Avatar
    Join Date
    May 2010
    Location
    Michigan
    Posts
    434
    Quote Originally Posted by cdj View Post
    I get the feeling that the keys to NCAA Football 11 are:
    - Run the ball.
    - Stop the run.
    - Win the game.

    The games where I established the run, I was victorious. When I tried to get fancy or pass happy, I lost. If my foe ran the ball well, it was a battle. This is good though as the run game is a big indicator of success for the vast majority of college teams.
    Seems like I will be unstoppable with Michigan and Shoelace then.

    Just played every single matchup.

    I went 1-3 as well. The only game I one was when I was Clemson. Even though I lost 3 out of the 4 games have been in overtime, and I can't seem to put this demo down. I'm scared whats gonna happen when I have the actual disc :p

  2. #122
    Resident Lawyer of TGT CLW's Avatar
    Join Date
    Jun 2010
    Location
    Oklahoma City
    Posts
    12,535
    FYI - CDJ getting a "video is too long" for your 4th Qtr video. However, good to hear the run game could be a major factor for a change.

  3. #123
    Administrator cdj's Avatar
    Join Date
    May 2010
    Location
    Lincoln
    Posts
    13,364
    Quote Originally Posted by CLW View Post
    FYI - CDJ getting a "video is too long" for your 4th Qtr video. However, good to hear the run game could be a major factor for a change.
    When I edited it, it was under 11 min, but somehow it added a few seconds. By now, everyone can download the demo, so I'm not going to edit it. It's been rendering and then uploading for three hours or so.

  4. #124
    Heisman skipwondah33's Avatar
    Join Date
    May 2010
    Location
    Maryland
    Posts
    5,577
    Played 1 game so far with the demo. Some quick things I noticed. Note I'm playing on Heisman

    - Fumbles seem to be happening quite a bit. Fumbled 3 times and the CPU fumbled once, this all in 3 quarter.
    - QB's still seem accurate but not as accurate, the lower ball speed and game speed in general help
    - Between the play select screen and certain angles during gameplay I'm getting a little dizzy. Also seems to jitter a bit.
    - Its great you have time to make user plays with the ball in the air. Read Brantley perfectly on a In route in the endzone and picked it. Also read a corner post and made the swat.

    I can see an improvement from last year's gameplay. With only one game I can tell that, going to play some more.

  5. #125
    Varsity Flav's Avatar
    Join Date
    May 2010
    Location
    Michigan
    Posts
    434
    Insider info: NCAA demo from old build. Several demo bugs already addressed in final build. Look for EA blog addressing improvements soon.

    From twitter

  6. #126
    Resident Lawyer of TGT CLW's Avatar
    Join Date
    Jun 2010
    Location
    Oklahoma City
    Posts
    12,535
    Firing up the demo now. Mizzou (me) Clemson (CPU) Heisman

  7. #127
    Quote Originally Posted by JBHuskers View Post
    I wonder if those guys are playing on Freshman difficulty.
    I'm playing on All American (the default skill level for online), and I routinely beat man coverage or cover 3 over the top on simple streak routes. I am also seeing some instances where it looks like the CB doesn't cover deep for some reason in a cover 3 zone, which results in a wide open streak route.

    Honestly, the defensive AI on this game is pretty terrible. There's minimal pressure from the front 4, man coverage has been toned way down (perhaps to realistic levels), and QBs are still too accurate. The game is out of balance in favor of offense too much, particularly with regards to the passing game (which is now that much deadlier as a result of the fact that run plays are blocked better, which forces the defense to honor the run more).

  8. #128
    Heisman Rudy's Avatar
    Join Date
    May 2010
    Location
    Kingsville, ON
    Posts
    7,304
    Took 1.5 hours to download the demo on the PSN. Only got one game in and I'm rusty. I do like the presentation and ESPN music. Team entrance was cool as are the fan cutscenes (remember I didn't play much of NCAA 10). I'm just about to head downstairs and get some more gaming in. Kids finally asleep.

    Few things: I like the added momentum but I need to play much more to truly see the effects.
    Play of the game isn't the last play of the game on the PS3.
    I'm not annoyed by the camera this year. Passing speeds seem realistic.
    One game and I beat OSU 28-7 after Pryor throws three picks (one pick 6).
    I do NOT like the play calling interface. Four plays and lag free skips to the next four plays are better than this new setup imo.

    Not a whole lot to report after one quick game. Time to get some more games in.

  9. #129
    Varsity Flav's Avatar
    Join Date
    May 2010
    Location
    Michigan
    Posts
    434
    The refs get in the way too much

  10. #130
    Heisman I OU a Beatn's Avatar
    Join Date
    May 2010
    Location
    Southern PA
    Posts
    5,548
    I played 2 games as Florida vs Florida State on All American to kind of get a feel for how the game is going to play online. I won the first game 28-7 and the 2nd one 24-21. They have clearly made a lot of improvements. The game is really, really smooth and for the most part, so are the animations. It also seems that they have improved shotgun run blocking, which is a much welcomed improvement. They also improved a lot of the animations and it actually looks like a football game now. The graphics are very, very good, too.

    There are a few issues I have with it, though. First of all, the menus are slow as hell. They had better be faster in the final game or it's going to get on my nerves severely. The play calling screen is especially bad.

    Defensively, I see a ton of problems again. Zones once again appear to leave the middle wide the hell open. Instead of LBs trying to jump the route, they'll sit behind the WR and just let him casually catch the ball. So yes, in theory, you'll once again be completely unstoppable if you're smart and patient enough to throw 5-10 yard routes over the middle the whole game.

    That is in part because of the severe lack of pass rush both from the front 4 and when you bring blitzes. It's even worse than last year, and probably equally as bad as '09. This DEFINITELY needs fixed. I brought 8 guys against a 5 man line and did not get nearly the pressure that I should have. It's just completely unacceptable. I also saw a lot of blown coverages that led to me catching an easy bomb for a touchdown.

    I only saw 1 fumble in 2 games, so that doesn't appear to be a problem for me. I didn't fumble once, nor did I hold in R1 once, either.

    If they fix the zone defenses and the pass rush, this has the potential to be the best game they've ever made on any console. It's fluid, it's great looking, it has deep playbooks, the no huddle play selection is sweet, the crowd sounds better, the animations are much improved, the locomotion is sweet and the best addition they've made in a long time, etc...

    They just really, really, really need to fix the things I mentioned.

    OH YES, also, it is WAY too easy to get outside in the running game. I ran 3 or 4 outside run plays from IForm in a row and busted all of them for 10+ yards easily by breaking it outside. That also needs to be fixed, but I don't think it's nearly as big of an issue as the pass rush/blitzes and zone defenses as they can somewhat be limited by user play.
    Last edited by I OU a Beatn; 06-14-2010 at 08:08 PM.

  11. #131
    Varsity Flav's Avatar
    Join Date
    May 2010
    Location
    Michigan
    Posts
    434
    Has this happened for anyone else? When you are scrambling and you cross the line of scrimage, the quarterback lowers his shoulder and slows down. Doesn't look fluid to me.

  12. #132
    Heisman ryby6969's Avatar
    Join Date
    May 2010
    Location
    Orlando, Fl
    Posts
    2,468
    Maybe I am confused but wasn't the leaning and twisting with the running back supposed to be in this game? If it is, how do you do it? I try to use the right analog and all I get are jukes and trucks. Pretty sure I remember JB talking about it after CD.

  13. #133
    Administrator cdj's Avatar
    Join Date
    May 2010
    Location
    Lincoln
    Posts
    13,364
    Quote Originally Posted by ryby6969 View Post
    Maybe I am confused but wasn't the leaning and twisting with the running back supposed to be in this game? If it is, how do you do it? I try to use the right analog and all I get are jukes and trucks. Pretty sure I remember JB talking about it after CD.
    Hold forward, then move left or right to get the lean and twist. It's easier to see in Practice Mode and master then just to jump in a game and learn.


    Keep the thoughts and impressions coming. It will be very helpful leading up to release which you will find out about later on.

  14. #134
    All-American Deuce's Avatar
    Join Date
    May 2010
    Location
    Dallas Metro
    Posts
    1,892
    Quote Originally Posted by cdj View Post
    Hold forward, then move left or right to get the lean and twist. It's easier to see in Practice Mode and master then just to jump in a game and learn.


    Keep the thoughts and impressions coming. It will be very helpful leading up to release which you will find out about later on.
    Is this a tease to some more good news coming down the line?

  15. #135
    Heisman ryby6969's Avatar
    Join Date
    May 2010
    Location
    Orlando, Fl
    Posts
    2,468
    Quote Originally Posted by cdj View Post
    Hold forward, then move left or right to get the lean and twist. It's easier to see in Practice Mode and master then just to jump in a game and learn.


    Keep the thoughts and impressions coming. It will be very helpful leading up to release which you will find out about later on.

    Thanks, I knew I was doing something wrong!

  16. #136
    Heisman I OU a Beatn's Avatar
    Join Date
    May 2010
    Location
    Southern PA
    Posts
    5,548
    Community Day guys, do any of you know how old the build of the game the demo was built off of? I was just curious if there's a chance that some of the things I mentioned will be improved/tweaked when the final version is released. Did you guys notice the issues with zone coverage, pass rush, and over effectiveness of outside runs whenever you were able to go hands on with it during Community Day?

  17. #137
    Varsity Kwizzy's Avatar
    Join Date
    May 2010
    Location
    Omaha, NE
    Posts
    917
    first game: Texas (CPU) 14, Oklahoma 0... had 3 fumbles in the first half (cpu had 1) ... trying to get used to the playcall screen. Can't really get a feel for the game because I've been drinkin so any legit thoughts will have to wait til tomorrow!

  18. #138
    Freshman Twinky34's Avatar
    Join Date
    Jun 2010
    Location
    Fincastle,VA (1 hr from Lane Stadium and Hokie country)
    Posts
    35
    1 and 1 right now playing on Heisman losing with Clemson won with Texas. other two tomorrow

  19. #139
    Administrator cdj's Avatar
    Join Date
    May 2010
    Location
    Lincoln
    Posts
    13,364
    Quote Originally Posted by IOUaBeatn View Post
    Community Day guys, do any of you know how old the build of the game the demo was built off of? I was just curious if there's a chance that some of the things I mentioned will be improved/tweaked when the final version is released. Did you guys notice the issues with zone coverage, pass rush, and over effectiveness of outside runs whenever you were able to go hands on with it during Community Day?
    The demo went final in late April, so the gameplay build is probably from a few weeks (or more) before that. I've read that some issues in the demo have been addressed since then and there should be a blog on that or some details.

    At the CE, the pass defense had some issues (IE: clueless safeties) which are not that way in this demo. The blog on issues addressed will probably help answer your question more effectively.

  20. #140
    Booster JeffHCross's Avatar
    Join Date
    May 2010
    Location
    South County, STL
    Posts
    12,951
    Quote Originally Posted by rhombic21 View Post
    The game is out of balance in favor of offense too much, particularly with regards to the passing game (which is now that much deadlier as a result of the fact that run plays are blocked better, which forces the defense to honor the run more).
    In my last game with Mizzou, I was able to find the seams you're talking about, but before that I was really struggling with the passing game, so I was finding it to be the exact opposite. Catching seems way too low, saw too many passes just fall after guys got their hands on it. The accuracy is a little too high, but the balls are floating so it offset in my eyes.

    In three games I didn't have a single fumble. Though I did have three passes where my QB was hit as he threw and it went right at a DL. Hopefully that's not nearly as frequent.

    On another note, I saw the ball spiral. Hopefully the guys who have been whining about that for years will be quiet now ... or find something else to whine about, I suppose.
    Last edited by JeffHCross; 06-14-2010 at 09:05 PM.
    Twitter: @3YardsandACloud

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •