Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 43

Thread: ESPN Video Games: A first-look preview at NCAA Football 14

  • Share
    • Facebook
  • Thread Tools
  • Display
  1. #21
    All-American Deuce's Avatar
    Join Date
    May 2010
    Location
    Dallas Metro
    Posts
    1,892
    The next piece of news I'm looking for is what they've done on D. Namely the zones...so far I'm really liking the news about enhanced AI, blocking updates, and option improvements. If they can fix those zones ill be a happy man. I still really enjoy 13 even with the crap zones!

  2. #22
    Administrator cdj's Avatar
    Join Date
    May 2010
    Location
    Lincoln
    Posts
    13,364
    Quote Originally Posted by CLW View Post
    #1/#2 really there were people out there that cannot run the option? I don't want icons popping up showing me how to run a play if I cannot read the play by viewing the players on the field then the play should be blown up. also sounds like the AI for option run defense is going to messed up with the CPU going all out at the QB or the pitch man "right away" thank you 15-20 yards a pop on option run plays now.
    As kwizzy guessed/speculated, the option "icons" are only in pre-snap if you view with Coach Cam and press up on the right stick. It will indicate (when applicable) the read key and the pitch key. There are NO option icons during the play.

    Even with the icons in the pre-snap Coach Cam telling you who to look at, you still have to make the right read, pitch at the right time, hope it doesn't get blown up, etc. There is no guarantee of success due to this feature.

    When I initially heard about this feature, my thought was "I hope there is an option to turn it off." After seeing it, I don't think it is intrusive and that it will help new players and even experienced ones learn more ABOUT the option, not necessarily how to always get big yards with it. I understand the concern with it, but I don't think any explanation to this point has clarified what it does or how it works properly. IMO it's a good addition for both casual fans and more experienced players, without dumbing down or insulting veteran players. (In the past I have heard from a good number of experienced players who had trouble running the option - namely zone read - so I think more vets will like this than we realize.)


    Here is more on it from TSO's Drifterbub:

    - Options/Running game
    Everyone has their complaints with blocking logic. The flaws were especially apparent in the option game. Blockers consistently let the wrong defenders come free and often resulted in situations where you were going to lose yards regardless of the option taken. Richart's comments on reworking all of the option plays are true. Since the offensive line knows who to turn free and who to read, they can easily decide on where the 2nd level block is and get to it. EA took this to another level by adding in-game indicators that highlight the players that your offensive line will turn free and the players that you will need to read. It's a nice learning tool for users new to option plays (or new to running them properly).

  3. #23
    All-American Deuce's Avatar
    Join Date
    May 2010
    Location
    Dallas Metro
    Posts
    1,892
    I already know the answer but ill throw it out there anyway. With the new emphasis on fatigue is there any way they expand the rosters? ...if not, I assume you're going to have to be a lot more careful about who you red-shirt.

  4. #24
    Hall of Fame steelerfan's Avatar
    Join Date
    May 2010
    Location
    Houston
    Posts
    15,394
    Quote Originally Posted by Deuce View Post
    I already know the answer but ill throw it out there anyway. With the new emphasis on fatigue is there any way they expand the rosters? ...if not, I assume you're going to have to be a lot more careful about who you red-shirt.
    Not really. You can still sub a guy in mid-game, he just loses his redshirt if you do.

    Enviado de meu SAMSUNG SGH I997 usando o Tapatalk 2

  5. #25
    All-American Deuce's Avatar
    Join Date
    May 2010
    Location
    Dallas Metro
    Posts
    1,892
    Quote Originally Posted by steelerfan View Post
    Not really. You can still sub a guy in mid-game, he just loses his redshirt if you do.

    Enviado de meu SAMSUNG SGH I997 usando o Tapatalk 2
    Oh ya, I guess that's true.

  6. #26
    Varsity GatorBait06NC's Avatar
    Join Date
    May 2011
    Location
    SEC Country
    Posts
    239
    THE GATORS HAVE ORANGE CLEATS AGAIN!!!!!!! I took two years, but it finally got fixed. With the Florida Gators new uniform number fonts make it in game? Or will it have to be a uni storm add on that will take months to get?

  7. #27
    Heisman souljahbill's Avatar
    Join Date
    Jun 2010
    Location
    Baton Rouge, LA
    Posts
    6,691
    Quote Originally Posted by GatorBait06NC View Post
    THE GATORS HAVE ORANGE CLEATS AGAIN!!!!!!! I took two years, but it finally got fixed. With the Florida Gators new uniform number fonts make it in game? Or will it have to be a uni storm add on that will take months to get?
    Congratulations!

  8. #28
    Varsity GatorBait06NC's Avatar
    Join Date
    May 2011
    Location
    SEC Country
    Posts
    239
    Flicking the stick down to dive and avoid a big hit? In previous versions, diving would HIGHLY increase the chance of fumbling. Let's hope that's fixed.

  9. #29
    Varsity GatorBait06NC's Avatar
    Join Date
    May 2011
    Location
    SEC Country
    Posts
    239
    I just hope a good defense can still shut down all this crap. Im hoping that every simmed game isnt 45-35. The SEC still plays smash mouth football. I'm just praying that defense still exists in this game and we aren't seeing basketball scores. Are they going to reveal any changes made to defense, assuming they made any?

  10. #30
    Quote Originally Posted by GatorBait06NC View Post
    Im hoping that every simmed game isnt 45-35. The SEC still plays smash mouth football.
    Might want to look at the average score in an SEC game. A&M, Bama and Georgia had plenty of SEC games scoring putting up 30/40/50 points a game. SEC Championship game was 32-28, a fairly high scoring game and one did it on the ground and the other in the air. Running the ball does not mean you can't put points up on the board.

    They just need to throw in a parameter than any game played against Florida or LSU should be limited to no more than 40 points (total), unless the opponent is in the bottom half of the standings.

  11. #31
    Varsity dhook27's Avatar
    Join Date
    Mar 2013
    Location
    Toledo, OHIO
    Posts
    490
    the big ten is the TRUE smashmouth football where u get scores like 10-6!

  12. #32
    Heisman Rudy's Avatar
    Join Date
    May 2010
    Location
    Kingsville, ON
    Posts
    7,304
    Quote Originally Posted by dhook27 View Post
    the big ten is the TRUE smashmouth football where u get scores like 10-6!
    Only if those teams offenses are horrible. Why do people think having terrible offenses in your conference is like having a badge of honour? The Big 10 isn't the three yards and a cloud of dust conference anymore. A lot of teams run the read-option and spread now. People need to stop pretending that football is this defensive oriented sport where it's the only way to win. It's not and hasn't been for awhile. Most BCS bowl games are high scoring and most conferences feature high scoring with the average BCS team scoring 29 points a game.

    Big 10 stats alone the average Big 10 team IN conference was 26 points per game with a median score of 28.9. So if you see a 10-6 B1G game that means there was a 50-40 game somewhere. How quickly we forget that 101 points were scored in the Big 10 Championship game. Michigan led the Big 10 with the best scoring defense at 16.6 points allowed per game. Wisconsin was next at over 18 points a game. Michigan won one game in a low scoring fashion last year. They beat MSU 12-10. They didn't win a single other game where they scored less than 31 points. Nebraska gave up 70 in the title game and they used to be known for defense.

    Every year I read that the "hardcore" fans want NCAA to feature low scoring games and they want to downplay speed. Both are unrealistic claims imo. The great teams in college football score a lot of points now. Great defense is holding someone to under 20 points now, not 10. And speed kills. Everyone wants it and fast players ARE dangerous in both real football and video game football. That's why college coaches recruit speed at the skill spots and the NFL obsesses over it at the combine and in the draft. I think the hardcore fans need to come to grips with this.

    On a different not here is an interview from EJ Manual on the new blocking, playbooks and running moves:
    http://www.operationsports.com/featu...-14s-gameplay/

  13. #33
    Heisman souljahbill's Avatar
    Join Date
    Jun 2010
    Location
    Baton Rouge, LA
    Posts
    6,691
    Quote Originally Posted by Rudy View Post
    Only if those teams offenses are horrible. Why do people think having terrible offenses in your conference is like having a badge of honour? The Big 10 isn't the three yards and a cloud of dust conference anymore. A lot of teams run the read-option and spread now. People need to stop pretending that football is this defensive oriented sport where it's the only way to win. It's not and hasn't been for awhile. Most BCS bowl games are high scoring and most conferences feature high scoring with the average BCS team scoring 29 points a game.

    Big 10 stats alone the average Big 10 team IN conference was 26 points per game with a median score of 28.9. So if you see a 10-6 B1G game that means there was a 50-40 game somewhere. How quickly we forget that 101 points were scored in the Big 10 Championship game. Michigan led the Big 10 with the best scoring defense at 16.6 points allowed per game. Wisconsin was next at over 18 points a game. Michigan won one game in a low scoring fashion last year. They beat MSU 12-10. They didn't win a single other game where they scored less than 31 points. Nebraska gave up 70 in the title game and they used to be known for defense.

    Every year I read that the "hardcore" fans want NCAA to feature low scoring games and they want to downplay speed. Both are unrealistic claims imo. The great teams in college football score a lot of points now. Great defense is holding someone to under 20 points now, not 10. And speed kills. Everyone wants it and fast players ARE dangerous in both real football and video game football. That's why college coaches recruit speed at the skill spots and the NFL obsesses over it at the combine and in the draft. I think the hardcore fans need to come to grips with this.

    On a different not here is an interview from EJ Manual on the new blocking, playbooks and running moves:
    http://www.operationsports.com/featu...-14s-gameplay/
    Dropping knowledge bombs all over your face! Great post!

  14. #34
    Resident Lawyer of TGT CLW's Avatar
    Join Date
    Jun 2010
    Location
    Oklahoma City
    Posts
    12,535
    Quote Originally Posted by Rudy View Post
    Only if those teams offenses are horrible. Why do people think having terrible offenses in your conference is like having a badge of honour? The Big 10 isn't the three yards and a cloud of dust conference anymore. A lot of teams run the read-option and spread now. People need to stop pretending that football is this defensive oriented sport where it's the only way to win. It's not and hasn't been for awhile. Most BCS bowl games are high scoring and most conferences feature high scoring with the average BCS team scoring 29 points a game.

    Big 10 stats alone the average Big 10 team IN conference was 26 points per game with a median score of 28.9. So if you see a 10-6 B1G game that means there was a 50-40 game somewhere. How quickly we forget that 101 points were scored in the Big 10 Championship game. Michigan led the Big 10 with the best scoring defense at 16.6 points allowed per game. Wisconsin was next at over 18 points a game. Michigan won one game in a low scoring fashion last year. They beat MSU 12-10. They didn't win a single other game where they scored less than 31 points. Nebraska gave up 70 in the title game and they used to be known for defense.

    Every year I read that the "hardcore" fans want NCAA to feature low scoring games and they want to downplay speed. Both are unrealistic claims imo. The great teams in college football score a lot of points now. Great defense is holding someone to under 20 points now, not 10. And speed kills. Everyone wants it and fast players ARE dangerous in both real football and video game football. That's why college coaches recruit speed at the skill spots and the NFL obsesses over it at the combine and in the draft. I think the hardcore fans need to come to grips with this.

    On a different not here is an interview from EJ Manual on the new blocking, playbooks and running moves:
    http://www.operationsports.com/featu...-14s-gameplay/

    I'd KILL for a game where the average team/user could only muster 29 points per game. Football is most definitely getting more offense friendly with the rules changes and evolution with the spread option etc.... but it doesn't matter what team I start out with coaching I'm putting up 50 points per game on offense on Heisman with sliders in favor of the CPU. Started out my coaching career at as an OC in 13 put up 50 points per game (and could have easily been more if I wanted to run up the score) before getting a HC job.

    Your simply confusing/missing the point people are making about EA being to wide open. The game certainly has more points being scored than there were back in the day but EA has taken that concept and put it on steroids to where NO defense can even slow down ANY offense by any decent HUM. The only way you don't score points in this game right now is you screw up or you get hit sticked for a fumble.

  15. #35
    A 10-6 game would put me to sleep until around like the last 5 min of the game, so I would at least get a good nap out of it.

  16. #36
    Is hate the game already just getting my 2 cents in....😉...lol

  17. #37
    Heisman Rudy's Avatar
    Join Date
    May 2010
    Location
    Kingsville, ON
    Posts
    7,304
    Quote Originally Posted by CLW View Post
    I'd KILL for a game where the average team/user could only muster 29 points per game. Football is most definitely getting more offense friendly with the rules changes and evolution with the spread option etc.... but it doesn't matter what team I start out with coaching I'm putting up 50 points per game on offense on Heisman with sliders in favor of the CPU. Started out my coaching career at as an OC in 13 put up 50 points per game (and could have easily been more if I wanted to run up the score) before getting a HC job.
    EA has screwed the football games up the last few years with regards to difficulty and sliders. They have never done a good job with the sliders which need to be FAR more effective than they are. I can't speak for NCAA 13 but in Madden 13 I would play on All-Madden with human run block at 0 and cpu block shedding at 100 and I could still average well over 5 yards a carry (and often close to 6) with Lamar Miller on Miami. And that's without running any double stacked TE Ace Stretch plays which were money if the cpu overloaded the weak side for some stupid reason. Five years ago if I played All-Madden or Heisman default I got my ass kicked. Now I'm kicking the cpu's ass on those levels (at least Madden 13). I'm a decent player but nothing special so me winning that easy was ridiculous. Go back to NCAA 08 (horrid game) and All-American default was tough.

    EA does not care enough about sliders. Maybe it's because I love sliders that I take issue with this but EA has done a bad job with them. The sliders aren't powerful enough to fine-tune the game properly and the default settings are the worst of any sports game out there imo. The cpu running game is always beyond awful on default and the cpu QBs are far, far too stupid on the lower levels. I truly wish that EA committed themselves to either offering more sliders or giving us access to tuning files. Every year a community event comes and goes and I get next to no information about sliders. There is never any time is what I hear. EA needs to make time and a commitment to this area! I can live with default settings being terrible as usual. But you better give me the tools to fix them. Madden's coverage sliders were broken and the blocking sliders were so watered down they couldn't fix enough things. NCAA still failed to add sliders for fumbles, stamina or injuries I believe. Why? Why not have new sliders for QB awareness so the cpu isn't so stupid on Varsity or All-American? Why not have a kick return blocking slider? The cpu is always AWFUL on returns so give me a tool to fix it. W hy not split pass coverage up between man and zone to help cover up issues there? If they would give me 5 sliders to add and fine-tune the others ones right the games would be so much better.

  18. #38
    Hall of Fame steelerfan's Avatar
    Join Date
    May 2010
    Location
    Houston
    Posts
    15,394
    NHL has done sliders the right way for years. FIFA didn't even have them until FIFA 12, but they have a bunch of them and they give you a ton of things to tweak.

    I agree, Rudy, NCAA and Madden don't give me enough to work with in that department. It's a big part of why I can play FIFA year-round and only play NCAA very sparingly these days. I won't even touch Madden because they won't split special teams sliders into User/CPU.

    Enviado de meu SAMSUNG SGH I997 usando o Tapatalk 2

  19. #39
    Hall of Fame SmoothPancakes's Avatar
    Join Date
    Jun 2010
    Location
    Ohio
    Posts
    16,450
    Quote Originally Posted by steelerfan View Post
    NHL has done sliders the right way for years. FIFA didn't even have them until FIFA 12, but they have a bunch of them and they give you a ton of things to tweak.

    I agree, Rudy, NCAA and Madden don't give me enough to work with in that department. It's a big part of why I can play FIFA year-round and only play NCAA very sparingly these days. I won't even touch Madden because they won't split special teams sliders into User/CPU.

    Enviado de meu SAMSUNG SGH I997 usando o Tapatalk 2
    Yep, I've loved the amount of sliders and different things I can customized in FIFA, NHL and NBA2K. They all have sliders done right. NCAA and Madden are still in 1st grade when it comes to sliders. It really is disappointing and something they SERIOUSLY need to work on.

  20. #40
    Hall of Fame steelerfan's Avatar
    Join Date
    May 2010
    Location
    Houston
    Posts
    15,394
    Quote Originally Posted by SmoothPancakes View Post
    Yep, I've loved the amount of sliders and different things I can customized in FIFA, NHL and NBA2K. They all have sliders done right. NCAA and Madden are still in 1st grade when it comes to sliders. It really is disappointing and something they SERIOUSLY need to work on.
    Hopefully, next gen.

    Aside from a special teams overhaul, sliders and injuries would be at the top of my wishlist. Of course, realism in the injury department would necessitate expanding rosters too.

    I don't accept the "we can't have bad snaps because it will piss people off" thing either. Give me blocked kicks, bad snaps, fumbled snaps etc and let me decide what I want to shut off.

    Otherwise, take away penalties because if I ever get a holding call that costs me a game I'll be angry.

    Enviado de meu SAMSUNG SGH I997 usando o Tapatalk 2

Tags for this Thread

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •