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Thread: Madden NFL 13 - Season Ticket & Retail Impressions

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  1. #241
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by jaymo76 View Post
    Well I'm a little surprised and dissapointed by EA. After the poll (above) hit 203 for returning franchise mode to 5 for not, the mods deleted the post. I get that they don't like negative posts towards their products but don't resort to deleting posts.

    As for the game, I wish I would have seen that trades video earlier... I didn't realise you could see the teams interest simply by putting a player on the block and then scrolling through the teams.


    thats funny, they are as bad as OS when it comes to self promotion at times. Big Brother never sleeps

  2. #242
    Hall of Fame SmoothPancakes's Avatar
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    Quote Originally Posted by Gotmadskillzson View Post

    That is such a short sided thing to say. Some people just like the strategy behind X's and O's. Pure play calling. More of a challenge. There is no challenge for me personally user controlling players because you can make the dumbest player on the game the best player on the game when you are the one controlling him. Ratings go out the window.

    Coach mode, you have to rely on the ratings, rely on play calling, rely on finding the right personnel to fit your offense. User controlling players, don't matter if you get a 88 rated player or a 40 rated player because you are controlling him.

    Then you have to think of all the disabled vets out there who simply can't move the sticks as quick or might even just have one hand. Coach mode was the way for them to keep playing the game they love. Since you literally can play coach mode with one hand.


    I enjoyed playing some coach mode in NCAA 12. It completely changes the way you play the game because you can't just cheese the CPU with human stick skills. You have to think like an actual college coach when it comes to your play calling because it's going to be your players and their ratings that decide the outcome, not you and your stick skills. Completely changes your view of things in the game when you're trying to outsmart your opponent (CPU or human) via play calling and situationals in the game instead of trying to out-stick them.

  3. #243
    Heisman jaymo76's Avatar
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    Quote Originally Posted by SmoothPancakes View Post


    I enjoyed playing some coach mode in NCAA 12. It completely changes the way you play the game because you can't just cheese the CPU with human stick skills. You have to think like an actual college coach when it comes to your play calling because it's going to be your players and their ratings that decide the outcome, not you and your stick skills. Completely changes your view of things in the game when you're trying to outsmart your opponent (CPU or human) via play calling and situationals in the game instead of trying to out-stick them.
    With my kids the age they are, I am actually considering doing a coach mode franchise in the near future. It may acutally allow me to play a little during the daytime hours.

  4. #244
    Heisman souljahbill's Avatar
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    Quote Originally Posted by jaymo76 View Post
    With my kids the age they are, I am actually considering doing a coach mode franchise in the near future. It may acutally allow me to play a little during the daytime hours.
    You could make it an online dynasty and play from the web also.

  5. #245
    Hall of Fame ram29jackson's Avatar
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    ya' know, its cool when you are using Peyton Manning and when you call audibles, its his voice you are actually hearing !

  6. #246
    Heisman jaymo76's Avatar
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    Quote Originally Posted by gschwendt View Post
    The only logic I see behind is that now they no longer need to maintain two different modes... if you add a feature to one, it obviously works for both now. The only problem is that can also paint you into a corner where something you want to do for Coach Mode is more difficult because it also has to translate to Player mode.
    I totally understand why EA/Tiburon did this; I totally understand why EA/Tiburon wants us all online. However, the problem is that I don't recall ANYONE ever saying they wanted this. This is where I take issue with a number of the MADDEN specific game changers (nobody on this site... OS/Tradition Sports primarily). It has become abundantly clear that they do NOT represent the A-typical madden customer. Many of the things they have attested to valuing are things such as online play, rpg style, etc. They have a specific agenda that many do not buy into. Also some have vested personal interests in makkng sure this game sells well(eg being a game changer AND selling a prima madden guide...???...). If EA/Tiburon wants open and honest feedback there are a heck of a lot of people who can provide it. Day after day the backlash against 13 continues to become more and more vocal. I think it would do a world of good for some of the Tiburon folks to have an open honest discussion about what they see for this game in the immediate and longterm future.

    Edit: I think CCM has massive potential... IF..... they ADD BACK EVERYTHING THEY TOOK OUT.

  7. #247
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    There are guys on OS that have figured out how to get the Madden 13 rosters on both 360 and PS3 to import into Madden 12. The roster database file is exactly the same so you get all the rookies and everything else. A couple tricks to do but guys are making it work. After being so annoyed with the run/pass ratios and play calling problems due to gameflow/gameplanning incorrectly rating runs far higher than passes on 1st and 2nd down, I rented Madden 12 again to see if I could go back. It's hard.

    The presentation in terms of replay systems is way better. They don't trigger after every play and they actually are interesting and not useless. Stadium sounds are done properly. But the commentary team, especially Gus Johnson, is really hard to take after Nantz and Simms. The new guys may have some problems here and there but they are a huge upgrade. The crowds are done really well in M13 as well. That's better.

    The other tough thing is that M13 passing is WAY better. I love the ability to throw guys open and the timing of the comeback routes. You can't throw guys open in M12. Pushing on the stick means you throw it a bit higher or shade a WR slightly but it's nowhere near the same. Press coverage in M12 is a bit too effective and your WRs can really struggle to get off the line. The passing game is more open in M13 and more fun. M12 can't compete in this area.

    While I have stated I don't think the Infinity engine is that big a deal it does make gang tackling way better. Cleaning up tackles rather than bouncing off a forcefield due to a canned animation kicking in is a significant improvement. Not something you see all the time but the feel of the game is different.

    I have made my decision to stick with M13. I just hope the bugs and issues of franchise mode - making sure sliders are working right, sub sliders are working, XP is correct, etc gets fixed. My biggest beef by far is the cpu play calling. The gameplanning is simply broken as the tendencies on 1st and 2nd down rate running plays FAR higher than passing plays. This is simply wrong in today's NFL and doesn't represent the various teams properly. I hope this gets fixed in the early patch and/or tuning files.

  8. #248
    Quote Originally Posted by jaymo76 View Post
    Well I'm a little surprised and dissapointed by EA. After the poll (above) hit 203 for returning franchise mode to 5 for not, the mods deleted the post. I get that they don't like negative posts towards their products but don't resort to deleting posts.

    As for the game, I wish I would have seen that trades video earlier... I didn't realise you could see the teams interest simply by putting a player on the block and then scrolling through the teams.

    I think they "secretly" do this so they came come out with Madden 14 or 15 and really put a hard sell on the "ALL NEW FRANCHISE MODE"

  9. #249
    Hall of Fame ram29jackson's Avatar
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    I like the new replay system..there may be mistakes in it..but it gives you a perspective of the cameras put in..and it looks like NFL Films a little haha

    ..there may actually be mistakes at how it plays out that they didnt intend, angles etc....but it still looks cool. And I assume everything they bragged about last year as far as all the camera angles are still in there...?

  10. #250
    Quote Originally Posted by Rudy View Post
    There are guys on OS that have figured out how to get the Madden 13 rosters on both 360 and PS3 to import into Madden 12. The roster database file is exactly the same so you get all the rookies and everything else. A couple tricks to do but guys are making it work. After being so annoyed with the run/pass ratios and play calling problems due to gameflow/gameplanning incorrectly rating runs far higher than passes on 1st and 2nd down, I rented Madden 12 again to see if I could go back. It's hard.

    The presentation in terms of replay systems is way better. They don't trigger after every play and they actually are interesting and not useless. Stadium sounds are done properly. But the commentary team, especially Gus Johnson, is really hard to take after Nantz and Simms. The new guys may have some problems here and there but they are a huge upgrade. The crowds are done really well in M13 as well. That's better.

    The other tough thing is that M13 passing is WAY better. I love the ability to throw guys open and the timing of the comeback routes. You can't throw guys open in M12. Pushing on the stick means you throw it a bit higher or shade a WR slightly but it's nowhere near the same. Press coverage in M12 is a bit too effective and your WRs can really struggle to get off the line. The passing game is more open in M13 and more fun. M12 can't compete in this area.

    While I have stated I don't think the Infinity engine is that big a deal it does make gang tackling way better. Cleaning up tackles rather than bouncing off a forcefield due to a canned animation kicking in is a significant improvement. Not something you see all the time but the feel of the game is different.

    I have made my decision to stick with M13. I just hope the bugs and issues of franchise mode - making sure sliders are working right, sub sliders are working, XP is correct, etc gets fixed. My biggest beef by far is the cpu play calling. The gameplanning is simply broken as the tendencies on 1st and 2nd down rate running plays FAR higher than passing plays. This is simply wrong in today's NFL and doesn't represent the various teams properly. I hope this gets fixed in the early patch and/or tuning files.
    Thanks so much Rudy. I did this very easily today and it works. I don't mind that the rookies have no faces since the game can't load what doesn't exist, lol. I played a game with the Colts to check out Luck. My goodness 526 yards passing 37-62 5 TDs n 2 Int. I fell behind early after the 1st Qtr it was 17-0 against RGIII and the Skins'. Man he just killed me on scrambles and me being rusty playing M12. I lost a close game 45-38, but it felt all too easy too pass as usual. I mean I checked my settings and I have User Pass Accuracy at 10 and the CPU Pass Awareness at 100 and I still shredded the Skins'. That is why I haven't played much more than 3 seasons of my Lions Dynasty just way too easy to pass in M12. Might still fire up a new Franchise with Luck because I still lost which means I might have some incentive to build my team up. Plus I can import an edited NCAA draft class with Barkley to have a realistic 2013 draft with actual players. Thanks again.

  11. #251
    Heisman Rudy's Avatar
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    I struggled throwing in M12 lol. I think it's easier on All-Pro in M13 and I'm grateful for that. Passing has never been my strong suit.

    It does annoy me that people are able to take the M13 rosters and load them into M12 without much problem. I saw a guy actually import an M12 roster into M13. Why again are edits not possible in M13? No good reason.
    Last edited by Rudy; 09-02-2012 at 05:56 PM.

  12. #252
    Hall of Fame ram29jackson's Avatar
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    the announcers often say things that dont involve the situation..wrong down, wrong score..but it still sounds good compared to the last couple years LOL

    at least they wear alot of different shirts n ties too

    a frew lines are really repative..but I still like hearing both of them

  13. #253
    Heisman Rudy's Avatar
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    The cpu AI in terms of defending the run is lousy. I started playing a Play Now game with the Titans against the Titans (wanted to see how balanced it would play). Once the second quarter started I exploded with CJ2K but in a way I'm not happy about. I will admit I abused the AI to see if they would adjust but ended up running for over 300 yards against them largely because they weren't lined up correctly.

    The cpu will not adjust their front 7 to account for the strong side of the field. Nor do they appear to consider the wide side of the field or the speed of the RB because the run defenses they called against me were terrible. By running a double TE set with both TEs on the same side the cpu refused to shift. In fact, I have never seen them slide their LBs or DL over to help in the running game or counteract a strong formation. Take a look at how they line up against CJ in a two TE set. The 18 stretch play where CJ just takes the ball on a sprint outside devastated them all game long.



    Why are 4 defenders lined up on the weak side of the field (with all four left of the LG) vs. only 3 on the strong side? How the heck are they supposed to defend this running play to the outside?

    After abusing the cpu on All-Pro I tried it out on All-Madden. Same thing. On 3rd and 1 I bring out 3 TEs to the strong side and this is how the cpu tries to defend it. It's ridiculous! It's a complete mismatch on the strong side.



    I guess any time I run an unbalanced formation it's a money play in the running game. That's crazy. EA needs to patch in some logic here. I shouldn't feel like a cheeser running some pretty basic formations and plays.

  14. #254
    Heisman Rudy's Avatar
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    I wonder if EA has the logic backwards here. It looks as though they are trying to stack against the weak side when they should be stacked against the strong side. They are doing the opposite. Great for Costanza or Bizarro world but not good for stopping CJ2K.

    There are some really dumb things in the game like this. Seeing crap like this and broken cpu run/pass tendencies (all teams pass 80% of the time on 1st and 2nd down) just kills my enjoyment. I can't start a franchise with crap like this and play now games get very annoying too.
    Last edited by Rudy; 09-03-2012 at 08:28 AM.

  15. #255
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    I thought I was losing my mind back when I had this game during CCM. Players being put on the trade block that I didn't put on the block; players being released that I didn't release. A lot of people have been reporting this issue. I guess it turns out that this is the cpu "playing" GM in CCM in order to continue to play-out story lines. Count me in the group that does NOT like this. If the cpu releases someone or puts someone on the trading block you should be informed and asked if you wish to override. When I lost my FB, I didn't find out about it until my starter was injured and a TE came in for him. I looked for my backup only to find him gone... after the game, there he is in the FA pool. This is just another example of lost user control and IMO that is a step in the wrong direction.

    Also a bit of a rant... but... why does the game have tuning sets if you can only access them through a patch (re: offline gamers? We were told that all modes were combined together so that the game woul d be 100% the same. Apparently this is not the case. In a lot of ways I have been an EA apologist over the years and I have given Madden a pass just because. With the release of Madden 10 I figured that Madden 11 would be the breakthrough year... it was a bust. Then what I loved about Madden 10 was removed entirely in Madden 12. However I got over it because they gave us (and bragged about it) 100% user customization. Then comes 13 with a new direction and a ripping to shreds of all the things I loved about Madden and a system that has more bugs than a lawn. I'm sorry to sound so negative but I am just frustrated with the seemingly endless switching of directions from Madden.
    Last edited by jaymo76; 09-03-2012 at 03:56 PM.

  16. #256
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    You mean we don't have full control over IR and personel moves in franchise mode? That has to be a bug. Too many issues like this. Can't believe how many little things are wrong with this game that all add up to a frustrating experience.

    I still don't see why they had to put the two modes together. Now I read people that like Superstar mode are ticked off because they removed the Superstar mode camera. You don't get a player specific camera and only use the default camera which is hard if people want to play CB.

  17. #257
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    I've read people state the LE sack issue is still in the game. The funny thing is when I would see that in NCAA it was because the QB always drifted towards the LE when he felt pressure which resulted in it. But now when I actually play as a RE I find myself getting pancaked way more than when I play as a LE. I think there is something beyond ratings at work here. It's not just the RT being a worse pass protector.

  18. #258
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    Quote Originally Posted by Rudy View Post
    You mean we don't have full control over IR and personel moves in franchise mode? That has to be a bug. Too many issues like this. Can't believe how many little things are wrong with this game that all add up to a frustrating experience.

    I still don't see why they had to put the two modes together. Now I read people that like Superstar mode are ticked off because they removed the Superstar mode camera. You don't get a player specific camera and only use the default camera which is hard if people want to play CB.
    When you think about it a little bit, it really is shocking how many bugs and glitches are present in Madden this year. I would like to say that the team attempted too much this year... BUT the developers are on record as saying that this has CCM REBOOT been in the works for TWO YEARS! According to the developers the game was built from the ground up and features that didn't work right were not included. Well, so much of what has been implemented is bugged. For a game/mode that took this long to develop it boggles the mind to see so many issues. The last time Madden had so many problems was Madden 08 and we all remember what happened to Mr. Ortiz... The bugs NCAA 12 had are nothing as compared to the issues in Madden.

    The PATCH will be massive for this game. A great patch that fixes all the bugs and glitches and say adds a few things like editing has the power to save this game in put it into the good to great conversation. However, the reverse is also true... a weak patch or a patch that causes more problems will put a lot of people over the edge who aren't there already. For those of you who own it still and haven't lost your minds, you have my respect. Hopefully EA can deliver a patch worthy of your diligence.

  19. #259
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    It's not that bad. Majority of issue and beef revolves around editing players which doesn't effect gameplay in my world or even register as a problem.

    I don't see any issue in Zone where Defenders are completely ignoring the deep half assignment. Or that awful not covering the option issue.

    I am still enjoying and still stand by it is the best Madden to date.

    Just with the Commit feature wasn't in. I can tell when it's used but it should be out all together

    Oh and Rudy Coples has been getting Sacks for me, I put him in at the RE spot in the 4-3 and 4-6 packages. In fact he has been getting the most sacks for me, along with Pace...ROLB...but you may be talking about CCM or something so disregard if so
    Last edited by skipwondah33; 09-03-2012 at 11:46 PM.

  20. #260
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by jaymo76 View Post
    When you think about it a little bit, it really is shocking how many bugs and glitches are present in Madden this year. I would like to say that the team attempted too much this year... BUT the developers are on record as saying that this has CCM REBOOT been in the works for TWO YEARS! According to the developers the game was built from the ground up and features that didn't work right were not included. Well, so much of what has been implemented is bugged. For a game/mode that took this long to develop it boggles the mind to see so many issues. The last time Madden had so many problems was Madden 08 and we all remember what happened to Mr. Ortiz... The bugs NCAA 12 had are nothing as compared to the issues in Madden.

    The PATCH will be massive for this game. A great patch that fixes all the bugs and glitches and say adds a few things like editing has the power to save this game in put it into the good to great conversation. However, the reverse is also true... a weak patch or a patch that causes more problems will put a lot of people over the edge who aren't there already. For those of you who own it still and haven't lost your minds, you have my respect. Hopefully EA can deliver a patch worthy of your diligence.

    one thing ....unless its on purpose ? when you try to set your defensive line to attack towards the middle or to the outside ( you see all the arrows pointing inward or outward) the DE on the left side ( your left)

    his arrow is always facing the wrong way/ the opposite of what it should.

    in MUT theres games against AI to earn tokens. Some of those games are on rookie or Pro for the AI and sometimes if you are on offense at the goal line, the AI players on defense are all over the place in the back of the end zone with 2 or 3 guys at the line ..?

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