I really HOPE this is not where they intend on going. I'm an old school offline gamer myself. The online stuff is fun, but here's my problem with online, they only support it for so long...then the servers no longer work...making the game useless if it's a 100% online game.
In the last few days I've picked up some great used EA titles, NCAA 09 = AWESOME, Madden 10 & 12, both AWESOME!, Madden 12 is the only one that still works online. If all of these games "were" online only I'd only be able to play 1 out of 3, that's not cool!
It was funny when I went in and picked up NCAA 09 the young kid behind the register said, "why in the world would you want an older game like this?" I said, well I like it, it was a great year for the game AND it's only $1.99, there was another older gentleman in there like myself, he said, "Now there's a TRUE GAMER" I smiled and said thank you sir!![]()
Smooth, the pro bowl omission really ticks me off. Why can we not playu the pro bowl??? What is the point of even having it mentioned then. Plus when a team wins the SB it's like an adventure novel trying to find out who won. Also, DPP isn't working properly IMO. Way to many players have cold streaks for no reason at all. Just look around the league and you will be amazed with all the cold streaks.
Another pet peeve... what is going on with auto-subs in CCM??? I don't understand it. The numbers adding and subtracting don't add up and even then the players don't sub when I think they should. I guess this is another bug? Madden is absolutely plagued with bugs this year... it's making NCAA 12 look polished!
i loved the pro bowl in the ps2 days..once they started showing every player in his helmet and you saw the helmets of the teams you created also..its just the pro bowl but it was fantastic from a graphics point of view
well this time they (Gamestop) had fried pies. I was the last one in so I picked up 4 of them, they had 3 full boxes of those things. I've never had one, picked up 2 apple and 2 chocolate. They look kinda like turnovers.
The Gamestop guy was kinda "funny". I left the house at 11:58, hit green lights the whole way. Gamestop is about 2 miles from my house. As I was going in, there was a steady stream of people coming out... I walked in, walked straight up to the counter and gave him my pre-paid receipt. He asked me if I'd ever been to one of their midnight releases before, I said yeah a few. He said next time it would help them out if I showed up around 11:30 and stood in line to get a "highlighted receipt" then they would be able to get me my game faster. I told him, well it's 12:02 now, I just walked in the door and you gave me the game within 10 seconds of me being in the store, I figured this thing starts at 12:01 so that's pretty FAST if you ask me. He said, we it lets us get out of here faster...I thought SILLY MAN, if you want me to save you some time I can come by in the daytime next time and you can give it to me WAY early. People will complain everywhere I guess.
Anyways, I took the game, 4 fried pies and was home by 12:12, seemed like FAST to me LOL.
Old man has to get to bed, will fire up the game in the manana and see how it plays.
Last edited by gigemaggs99; 08-28-2012 at 12:29 AM.
I would hope sliders don't kick in at certain thresholds. I'd like to think sliders apply all across the board but it wouldn't surprise me if it's something weird. If I boost pass coverage up 20 points, everyone should get a boost in coverage. Not just the super defender or the really dumb defender. Man would I like to see their slider logic.
LOL!
I doubt anyone at EA even knows how to adjust sliders....
For them to say something is broke or doesn't work mean they would have to actually have someone who spends productive hours studying the sliders and tweaking them during actual gameplay. I just don't believe there is anyone over at EA who has the patience and discipline to spend that type of time observing sliders.
I highly doubt they give a darn if the sliders work or not because Online gameplay is really their main focus.....why would they be concerned if the CPU AI QB's played like Forrest Gump offline?
IMO the best gameplay you'll be able to salvage as a offline player this year is to basically play the game on All-Madden level and utilize and equal slider setting where both the Human and CPU sliders are identical accross the boards. Keep everything as low as possible and you'll get the most organic gameplay on the field.
Ah, I love retail Madden day. It's not quite as good as NCAA day was on '04-'07, but it's pretty good(the day, not the game). Whole bunch of noobs who haven't played the game yet and are wanting to get online and play. It's like the Christmas Call of Duty noobs. There's no better time.![]()
First impressions, like all football games I have a HARD time finding a playbook. I've been messing with different ones on the practice field.
I like the John Madden PB as it seems to be a really nice balance of the old school formations, pro, near, far and just enough SG. Bill Walsh and Joe Gibbs PBs are really nice. I'm also happy to see the Colts PB has included the Spider 2 Y Banana play to go along w/ the Power O. I guess they taylor made that for Andrew Luck.
I haven't played any games or CCM stuff yet just been on the practice field, it's taking some getting used to for the hot route system but I like how the QBs are accurate (compared to NCAA).
Compared to Madden 10 and 12 it's nice to be able to pump fake to a particular WR, thus drawing the coverage away.
Time will tell w/ the IE, but it's cool to see the HB tripping over guys at the LOS, in the past (again my main experience is with NCAA) the HB would get caught up in the LOS, even if I didn't press the sprint button, the HB would seem to get stuck in the fray and eventually get tackled. It's nice that the HB will trip if he doesn't get a clear lane through the line. Hitting smaller CBs with my TE seems to work in his favor as the TE will fall forward. I like how it seems to have them fall in the proper direction with regards to size. There are some silly trips and falls after the whistle blows, not a big deal to me, it's better than seeing older versions of the players magically bounce up to their feet while previously laying on their back. There have been a few pile-ups where the guy on the bottom waits until the others get off of him before he gets up, that's kinda cool.
So far I like it! I'm sure I need a lot more time w/ the game but it seems good so far.
Just for the record, I really don't like that I have to fuck with the AI to get some decent pressure. Come on, EA. This is the one thing that is completely broken with all your football games every year.
Josh Looman's twitter account:
@Josh_Looman: "If you're playing a single player career, play online. You'll get the benefit of up to date tuning that you won't get offline until a patch."
It seems as clear as day that the number one goal of the developers is to keep us online 100% of our gaming time. Offline wo't get tuning updates, offline sliders don't work, etc. We were told the game was built to have offline and online as equal. I'm sorry but that just does not seem to be true at all.
jaymo, take a look at this thread on the EA forums
http://forum.ea.com/eaforum/posts/list/8925121.page
There is a coder there that is answering questions about CCM and doing a bang-up job if I do say so... well worth a read and I'm only on page 6 of 9. One of the big benefits for playing an online CCM is that they don't have to rely on patches for fixes etc. He states in there specifically that there have been several bug fixes that they took care of server-side but for offline they'll have to wait for a patch. One example is a bug that if you trade a player with the same jersey number as one of your existing players, he wouldn't change numbers. Now, online, the new player will get a new number.
That type of thing is fairly impressive IMO that they can change that in days rather than weeks/months. So in that regard, yes, I say push full steam ahead with putting a focus on the online version. It sucks as someone that may not have 100% online connectivity but at the same time, I can certainly see more & more games going that direction, sports or otherwise.
I'm taking 3-4 sacks a game at the very least...WITHOUT my opponent even blitzing. This is with 3 and 4 man rushes. I'm also getting 3-5 sacks myself. 5 minute quarters, no acc clock at the moment
I've counted the time I've had and they have been anywhere from 1.5 - 2.5 seconds.
Again this is Online, All-Madden.
Mismatches really seem to matter as when I am in LB Rush Package in Dime, Harrison and Woodley destroy most OT. Same for when playing the Giants and Falcons. Their DE's get up field quickly fighting off blocks. And I 98% of time leave my RB in to block.
So I am seeing and getting consistent pressure.
Unrelated Note: I love how you can place the ball on opposite shoulders, over the shoulder, etc. This along with Trajectories are what Hardcore Madden players have been wanting. That back shoulder throw that Aaron Rodgers and Greg Jennings expose CB's with?...yep I've already done it in a game. Most beautiful pass I've seen in a video game in a while. Fitting a ball into a tight space without a Defender magically intercepting it or batting it down. A pass you can legitimately see as a completion? Yep I've been seeing those as well.
I've been sacked 3 times in 7 games and that's throwing 70% of the time. I'm beginning to think that's why my offense has been so successful. I have all day to throw against mediocre coverage. It's especially infuriating on the defensive side when I'm bringing all these exotic blitzes and the only way I can get pressure it by putting one of my lineman as a Contain to mess with the AI.
Hmm I've only played with the Jets, Steelers and Chargers thus far and I'm getting nice pressure. Not playing against bum teams either (Broncos, Giants, Buccaneers, 49ers, Falcons, Patriots, Lions, Cowboys, etc). All I've been getting consistent pressure. This is with my experimenting with blitzes. At times I get sacks so fast I don't even get to key on a certain player to cover because the QB never had a chance. It's not nano like pressure but it isn't the 5+ seconds you had at times on Madden 12.
We are all familiar with the game because we all have been playing the Season Pass religiously since Friday night.
I've also had alot of hits while throwing.
Another unrelated note I noticed:
When you call certain plays on Defense your CB's will react or play differently. What I mean is that when I call for example Man Under 2. The CB's play up closer like they would when they have help over top. I called Cover 1 Man and the CB with help on his side played up tight, but the opposite CB played off. The CB's up tight didn't press each time, but they were up close to the WR WITHOUT me doing anything at all. When I called plays with both Safeties blitzing...the CB's played off the WR's again WITHOUT me doing anything.
If this is the case....WOW!. When I noted this in the Demo I believe I just thought it was just in regards to which side they played the WR to.
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