those Rece updates show up at the worst possible times...its happed alot where, right after a fantastic diving catch or just a great different catch, I'm waiting for a replay. But no, Rece gets in the way again
those Rece updates show up at the worst possible times...its happed alot where, right after a fantastic diving catch or just a great different catch, I'm waiting for a replay. But no, Rece gets in the way again
One of my biggest gripe w/ EA is that they have no subtlety. It's either all in one way or the complete opposite. They know no middle ground. The updates should be maybe one per quarter and after punts/kickoffs... not after a huge play w/ :28 seconds to play in the half or a game. Talk about a momentum killer.
ya, i almost wish there was a way to turn em off. i was someone who never really cared about knowing what's going on with the other 118 teams in dynasty in the first place, so the studio updates take me away from my game in a way. i know i'm probably in the minority, but i feel that the studio updates are a little bit of a distraction......and i hope that they dont pop up in critical moments of the game (like with under a minute to play in the 4th and being down by 7 or something).
From the @EANCAAFootball "Seen some comments on the frequency of Studio Updates. It's because you're playing 3 min quarters. It'll be less frequent in the full game."
I figured it was because of the low quarter times, but the timing is the real issue not the amount of them which varies for me quite a bit (2-8 a game for my games). I don't like the constant interruption after big plays it should only come on change of possesions after boring plays (short returns, fair catches, touchbacks, and at the end of each quarter including the 4th quarter). If those are the times the updates would occur then I would absolutely love them but that doesn't seem to be the case for some reason(ahemmm hint hint hint EA Tiburon).
The more I play the demo the more I'm not sure about keeping my pre-order(still leaning towards yes for now). The issues with blown coverages in the secondary, bad defensive AI when on hash marks, overly aggressive AI on play action, poor defensive AI on options, piss poor pursuit angles on run defense, the same old same old with OL/DL interactions, lack of penalties being called despite it being obvious(intentional grounding, pass interference, and roughing the passer), the CPU's atrocious offensive playcalls and piss poor execution of the rarely seen good playcall, and all these glitches(games are ending on defensive penalty, accepting facemask penalty negates my run yardage on the play, CPU calling spike the ball play with 1 second remaining in the game, CPU QB running out back of the endzone on screen passes(wtf you calling a screen from your own 2 anyways?), and the glitches or blatant mistakes with the commentary. All of these are serious issues to me and I really doubt EA Tiburon can fix these major issues before release (maybe a couple will be addressed in a patch but the laundry list is quite long for me so I'm really going back and forth on whether I'll get NCAA 13) I'm disappointed after seeing the earlier gameplay vids and now playing the demo that the same issues are popping up, plus Gschwendt's video lowlights pointing out things that were still there back on community day. I hope the NCAA team is in hyperdrive when it comes to fine tuning this game because it needs alot of work before release IMO.
Last edited by WolverineJay; 06-11-2012 at 03:38 PM.
Nykia31
Last edited by ram29jackson; 06-11-2012 at 08:20 PM.
I'm still not very happy with the RB screen. 90% of the time I run the play it ends up as a loss. I just can't seem to get any seperation. However, I am very happy with play action. It doesn't result in an automatic sack which is nice.
Question for the CD guys...or anyone that knows. With the demo coming out a little early will they be able to fix any of the issues that G pointed out in his video? Will it make retail or will it be a day 1 patch? Secondly, will we get word from EA on what they've corrected from demo to retail? I know in the past they've done this so I'm hoping we get the same thing this year.
My only concern is the passing game being too easy. The 2 things that give me hope are 1) it's on varsity and 2) playing with LSU against Alabama is much tougher IMO. That bodes well for my cupcake roster going up against higher rated teams.
I would guess probably a day one patch. If 13 hasn't already gone gold, it's gotta be getting close. And I want to think that Ben or one of the guys usually put out a blog detailing what they fixed between retail and the day one patch within a week or so before the game comes out.
Two questions.
Anyone noticed that Nessler will cut himself off? For example, starts talking about the start of the play and mid-sentence will acknowledge a TD or whatever. It's somewhat awkward but better than a long spiel ignoring what's actually happening as before.
Second, does anyone agree that it seems that route based passing is indeed in? I saw examples in April and I've seen examples in the demo. Anyone else agree?
sometimes i wish Kirk would SHUT UP... some of his stuff is so long it will run through 3 of my no-huddle plays as Oregon lol
as far as the route based passing, i think it appears to be
I haven't played enough to say for sure but it does feel like it. As soon as the icon becomes active (instead of grayed out) you can throw it and the receiver will still finish his route and the timing should be good. At least that's what I was doing when throwing the comeback route and it was working. In years past if I threw it that early the WR would continue into a streak.
Now that I think back when I played high school ball back in 06, our WR group did this pre-game. I remember catching passes over fellow WR's while the DB's would be working on breaking on the ball and such.
Now what Jeff said doesn't sound correct. I don't think a QB should be handing off to a WR in warm-ups.
I'm now a little concerned that it's going to be too easy to run the Shotgun Option with even slow QBs. I just racked up over 100 rushing yards (announcers recognized it) in the demo with Alabama's 64SPD QB running pretty much all Shotgun Trey Open Read Option. Obviously it's on Varsity so that's likely related, but still, seemed a bit too easy.
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