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Thread: NCAA Football 13 Demo Available Now on XBL & PS3

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  1. #141
    Deep ball definitely looks like it can't be abused this year. DBs will play the ball if they see it and they're in position. Just ran a "Seattle" play and dropped a beautiful lob over the LB to a WR on the sideline. Made a leaping catch before getting tackled.This game honestly looks MUCH better than I expected. BUT, it is Varsity though .

  2. #142
    One last thing...even though there's no RTP until 14, the new tackling engine coupled with some new animations I've seen thus far definitely makes the game feel fresh. I'm seeing a lot of tackles and RB animations I've never seen before.And a quick note: Threw a GL Fade, but the DB swatted it down. In replay, saw that the CB played a zone (it looked like) but looked back at the QB/WR, then watched the ball as he jumped up and swatted the ball. Yeah, I'd say psychic DBs are gone.

  3. #143
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by JSmith03 View Post
    One last thing...even though there's no RTP until 14, the new tackling engine coupled with some new animations I've seen thus far definitely makes the game feel fresh. I'm seeing a lot of tackles and RB animations I've never seen before.And a quick note: Threw a GL Fade, but the DB swatted it down. In replay, saw that the CB played a zone (it looked like) but looked back at the QB/WR, then watched the ball as he jumped up and swatted the ball. Yeah, I'd say psychic DBs are gone.
    that doesnt mean psychic DBs are gone, it just means they look more realistic with a head turn doing it now..if thats the case ?


    but wouldnt that also mean fade routes arent automatic with a high jumping wide receiver like they are in Madden ?

  4. #144
    Quote Originally Posted by ram29jackson View Post
    that doesnt mean psychic DBs are gone, it just means they look more realistic with a head turn doing it now..if thats the case ?


    but wouldnt that also mean fade routes arent automatic with a high jumping wide receiver like they are in Madden ?
    Well to me, it looked like the DB went into zone, looked back at the WR, then looked and saw the QB throw the ball (or could've been the other way around). After that, he had to run while watching the ball and he jumped up and swatted it. The WR had to wait for it because I was on the short side of the field. I also didn't throw it to the corner of the endzone, so I didn't really give my WR a chance to catch it.

    Regardless, you can run curl, comeback, and dig/out routes and see that psychic DBs are gone or at least heavily toned down. I remember in 12 instances where you could run a comeback, and the CB would cut before the WR, ending up in front of him for an easy interception. This year, the DBs WILL plant and recover if they're running with the WR. They have to react to the WR making his cut. I didn't see one psychic db in 2 games I played so far.

    And yeah I'd say passes to high-jumping WRs may not be automatic in general. A lot of my deeper throws were deflected by DBs playing the ball nicely.

  5. #145
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    Guess what im still waiting on to DL

  6. #146
    Administrator JBHuskers's Avatar
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    Sony has updated the store for the big PS+ freebies and some new games, so it does look like the demo is tomorrow, but if you have some free time, always try to go into the search function and look for it that way.

  7. #147
    All-American NatureBoy's Avatar
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    I'm really enjoying the new passing system. No more runnning back 20 yards and the QB hurls it down field for a big gain. I tried that several times just messing around with it and I threw an INT every time. Also, I love the fact that the running back keeps on fighting for extra yards. My running back was wrapped up a couple of times in the back field but he was able to break free for a decent gain.

    Also, RGIII can haul ass in this game. If he can run that fast in Madden, watch out! He's going to be dangerous.

  8. #148
    Hall of Fame SmoothPancakes's Avatar
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    Quote Originally Posted by JBHuskers View Post
    Sony has updated the store for the big PS+ freebies and some new games, so it does look like the demo is tomorrow, but if you have some free time, always try to go into the search function and look for it that way.
    I'll repeat what I said in my post earlier.

    OUCH.

  9. #149
    Freshman tko27's Avatar
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    In real life there are some routes and some situations when a QB would want to throw a pass BEFORE the WR turns and looks back. Curl routes and out routes are examples of this when sometimes you want to get the ball out of the QB's hands quickly and throw to a spot rather than force him to wait for the receiver to turn. Is this type of strategy completely taken out of the game now? What type of effect does the new throwing system have on plays like this?

  10. #150
    Administrator gschwendt's Avatar
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    Quote Originally Posted by tko27 View Post
    In real life there are some routes and some situations when a QB would want to throw a pass BEFORE the WR turns and looks back. Curl routes and out routes are examples of this when sometimes you want to get the ball out of the QB's hands quickly and throw to a spot rather than force him to wait for the receiver to turn. Is this type of strategy completely taken out of the game now? What type of effect does the new throwing system have on plays like this?
    You can still throw it before he cuts and so long as he turns around before the ball gets there, he'll be able to catch it.​

  11. #151
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    REALLY really really poor blocking. at least they block someone but not who they sould... overall good though.

  12. #152
    Heisman I OU a Beatn's Avatar
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    How is it poor blocking? Everything I've seen so far looks a lot better than it did last year. Blocking on WR screens is vastly improved, as is the blocking on zone reads. I've only played with one team that had under center running, but even that looked improved from the little time I played with it.

  13. #153
    Varsity beartide06's Avatar
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    Kansas state decided to Pull a Les Miles and spike it on the last play of the game. Not sure if this would continue to be an issues, but they had no timeouts and with 1 second left they snapped it and spiked it when the clock hit 0.

  14. #154
    Heisman jaymo76's Avatar
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    Not impressed with having to wait for the PS3 version, especially after seeing the PS Store update. I guess it was another one of those sweetheart xbox deals??? Well, enjoy the game for those who have it and give the rest of us lots of updates.

  15. #155
    All-American Deuce's Avatar
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    Quote Originally Posted by jaymo76 View Post
    Not impressed with having to wait for the PS3 version, especially after seeing the PS Store update. I guess it was another one of those sweetheart xbox deals??? Well, enjoy the game for those who have it and give the rest of us lots of updates.
    You 360 users get on here and give us some impressions!!

  16. #156
    Quote Originally Posted by I OU a Beatn View Post
    How is it poor blocking? Everything I've seen so far looks a lot better than it did last year. Blocking on WR screens is vastly improved, as is the blocking on zone reads. I've only played with one team that had under center running, but even that looked improved from the little time I played with it.
    I agree whole heartily the zone read are wayyy better than they were last year, I just put up over 100 rushing yards with Oregon and all I was doing was testing the zone reads and shotgun running. They pick up the back side block fairly decent and WR blocking seemingly is vastly improved, especially considering it was non existent on last years game.

  17. #157
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    Quote Originally Posted by I OU a Beatn View Post
    How is it poor blocking? Everything I've seen so far looks a lot better than it did last year. Blocking on WR screens is vastly improved, as is the blocking on zone reads. I've only played with one team that had under center running, but even that looked improved from the little time I played with it.
    I like to run options and they are really making poor decisions. The WR and the CB just stand there and then the WR runs and misses the LB and the CB AND LB blow up the play. Same with the WR bubble screens. im also seeing poor reactions, there so close, but they still don't takle.
    Last edited by Little Steve; 06-05-2012 at 07:32 PM.

  18. #158
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    Quote Originally Posted by Deuce View Post
    You 360 users get on here and give us some impressions!!
    Player awareness took a big hit, I user control more then ever (to takle). They run away from the ball????. user control is much easyer to control. Bad blocking in my opinion. And once again Play action doesn't work, and in some (rare) cases they still KNOW YOUR PLAY.

  19. #159
    Quote Originally Posted by Little Steve View Post
    I like to run options and they are really making poor decisions. The WR and the CB just stand there and then the WR runs and misses the LB and the CB AND LB blow up the play. Same with the WR bubble screens. im also seeing poor reactions, there so close, but they still don't takle.
    Are you reading the defense when you run the option, or are you running it straight into waiting defenders? Just because it's been improved doesn't mean you can just run it without fail. I was able to run for 150+ yards and 3 TDs with Oregon's QB and RB combined because I read the DLine and make the correct decisions. There was a time where I ran a read on the goalline and faked out the defense; they expected it to go to the RB for Oregon. I just walked right in with the QB.

    As for bubble screens, I've only run one but all the blocking held up for me, I just couldn't shake one guy so it ended up in a short gain. That's usually how bubble's work to my knowledge. But why would you run a bubble screen when/if there are more defenders than blockers? It's gonna get blown up unless you break a number of tackles.

  20. #160
    One quick note: Kansas State's quarterback really likes to run. Even on pass plays, he doesn't take time to read through his progressions, it seems like if the first option isn't there, he's taking off lol. It's kind of hard to defend because your expecting pass, plus the dude can break tackles.

    Looks like players will play to the tendencies, which it didn't seem like they did in NCAA 12. I could be wrong though.

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