Ahh, starting to see the mid-drive updates now...at least one was about Stanford v. Colorado. Could get annoying fast though.
Ahh, starting to see the mid-drive updates now...at least one was about Stanford v. Colorado. Could get annoying fast though.
Are the scores the same every game? I would think they would be because it wouldn't be re-simming those every time.
I'm definitely skipping through the studio updates already.
Side note: CPU ran a successful onside kick against me, bounced right off my TE's hands forward and they dove on it to recover. Can't remember the last time i saw that happen
If you have a good returner (or a guy with speed) he'll definitely have the potential to break a game open or at least be effective. In my Oregon-USC game, it looks like "DeAnthony Thomas" is gonna finish with 4 punt returns for 70 yards. Almost took my first one to the house, but couldn't shake the last guy.
So for those who have gotten to play the demo, how are you liking the feel of the gameplay?
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The dude abides.
I never really played '12 on Varsity so I don't have a strong frame of reference as to how different things are but I felt that the CPU was more dangerous. Their running game was good and I thought that the WRs made plays on the ball that I just can't recall seeing in '12. Also thought the CPU OL pass protected well.
Passing the football does feel different because of the trajectories. I was able to perfectly place a ball on a seam route over the DB basically dropping it in the bucket. It also looks like defenders will not make a play on the ball if they can't see it. I had a CB get hit in the butt with the ball because he was face guarding the WR. Seems that in '12 the CB would've magically flipped around and made the int.
On the downside, I still saw the OL miss some blocks on pulling plays and I think that I've discovered a bug. While in Nickle and Dime, when you choose "4 DEs" in the sub packages it puts 11 offensive players on the field (or at least it did for me in LSU vs. Bama). The player numbers on the play call screen will be normal but when you return to the field it's all offensive players on defense. I'm hoping this is just a demo bug and doesn't make it to retail.
We have the @EASPORTS @ncaafootball13 Team Ratings over at @TraditionSports. Check them out here: http://traditionsportsonline.com/ea-...tings-revealed #E3 #NCAA13
Let's put ratings discussion here (where I posted it 15 minutes ago)
http://www.thegamingtailgate.com/for...AA-Football-13
Realize a ton of you are stuck at work or have a PS3 so I captured some media to tide you over. This is done with my phone (HTC EVO 4G LTE) and it captured 1080p video so remember to check the youtube setting:
http://www.youtube.com/embed/5luK8VcjCRs
http://www.youtube.com/embed/uw_hA0Qapwk
http://www.youtube.com/embed/cnKYOjyIiow
http://www.youtube.com/embed/q6heEmzUDmk
http://www.youtube.com/embed/E5LW_U_99PU
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It's definitely smoother. You can tell they've definitely added more animations, especially catching.
As far as the running game, I didn't see any of the DLineman magically shedding their blocks to stop you, as if they knew the play exactly. I know it's on Varsity though, so I'd have to wait until I can up the difficulty to see about that. Also, the option attack may be legit. I tore up USC's defense with Oregon's option attack. RB #24 ended up as player of the game with 14 carries for maybe 110+ yards and 2 TDs, but the QB had to have at least 50 with a TD as well. The DLineman don't cover both the QB or the RB, they seem to commit to one or the other.
As far as the passing game, it's a LOT better this year. I had a hitch route wide open, but I decided to lead the WR into an open space towards the sideline. The WR ended up catching the pass in stride and turning up field for additional yards that I wouldn't have gotten just throwing the simple throw. It feels good to be able to place balls where you want them, but hopefully inaccurate QBs don't have the same luxury (I did this with LSU's QB). I was also able to thread a pass right over a safety's head for a TD without him unrealistically jumping in another game. Also, it does look like the psychic db and superlinebackers are gone. Dbs play balls as they're supposed to, with appropriate animations. My only worry is that with the ability to lead passes where you want them, you will be able to absolutely shred a defense. I guess we'll have to wait to up the difficulty and try out less accurate QBs before making that judgment.
As far as special teams, like I said above, the punt return game is much better. You can realistically break a game wide open if the blocks set up and you have a dangerous returner. It looks like they changed the blocker's assignments for punt return plays too, I know for a fact that PR Middle looks different. I know this is all on Varsity but everything gameplay wise is looking good so far.
One of the best things I have noticed in the demo so far is that receivers are actually going up and fighting for the ball! Passing this year is so much more realistic, having a ton of fun with demo. Also, the running seems a little tighter and the tackling system seems improved. I definitely underestimated this game.
I saw someone post that the deep ball isn't as wide open as it was in 12'. Anyone else seeing this? Hoping that the four vertical play will not be as efficient as it was last year against the CPU.
Also, haven't seen any tackle animations from last year except maybe 2 or 3. This is excellent.
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