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Thread: Madden NFL 12 Impressions - Retail

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  1. #261
    Heisman Rudy's Avatar
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    I do think QBs are too inaccurate down the field near the sidelines. The game makes it a ton easier to hit deeper passes down the middle as QBs are more accurate and safeties seem hell bent on cheating to the outside and leaving the slot WR open far more open.

  2. #262
    Quote Originally Posted by Rudy View Post
    I do think QBs are too inaccurate down the field near the sidelines. The game makes it a ton easier to hit deeper passes down the middle as QBs are more accurate and safeties seem hell bent on cheating to the outside and leaving the slot WR open far more open.
    Agree
    Safeties mostly play the sideline. And the fact that most of the sideline passes go out of bounds 70+% of the time.It really opens up deep middle pass game.

  3. #263
    Heisman Rudy's Avatar
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    I actually blocked a FG (not myself but a cpu teammate). I can't remember seeing this before. I was tied 10-10 with the Redskins and with no time left on the clock my team blocked this 49 yard attempt and I went on to win the game 13-10 in OT! Sweet!



    On another note, I just love the running game in Madden. It's a blast. Every time I see a player in real life (college or NFL) that jukes or makes a defender miss in the open field it ticks me off about NCAA Football since it was so ridiculously hard. Between the neutered RB moves in NCAA 12 and the lack of player momentum where defenders can mirror every move, NCAA 12 just sucked the fun out of the running game for me. I know others feel differently but that really hurt the fun factor. Madden feels just right.

  4. #264
    Can you turn off Cap Penalties or Clear them like previous versions?

    I love the post Super Bowl win presentation...thats how it should be.

  5. #265
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by Rudy View Post
    I do think QBs are too inaccurate down the field near the sidelines. The game makes it a ton easier to hit deeper passes down the middle as QBs are more accurate and safeties seem hell bent on cheating to the outside and leaving the slot WR open far more open.
    too inacurate? it has to be an AI flaw- period.... I mean, even when uncovered and wide open, the receivers dont rect to ball at all...theres something wrong with the AI and those routes...?

  6. #266
    Heisman skipwondah33's Avatar
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    Quote Originally Posted by Rudy View Post
    On another note, I just love the running game in Madden. It's a blast. Every time I see a player in real life (college or NFL) that jukes or makes a defender miss in the open field it ticks me off about NCAA Football since it was so ridiculously hard. Between the neutered RB moves in NCAA 12 and the lack of player momentum where defenders can mirror every move, NCAA 12 just sucked the fun out of the running game for me. I know others feel differently but that really hurt the fun factor. Madden feels just right.
    I 2nd this post!

  7. #267
    Heisman ryby6969's Avatar
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    I am actually finding it hard to play NCAA after my time with Madden. It is a shame considering I prefer college to the NFL.

  8. #268
    Heisman Rudy's Avatar
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    Brandon Marshall is a beast after the catch. While my other WRs go down without a fight, he's always fighting and breaking tackles.


  9. #269
    Heisman Rudy's Avatar
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    Patch details to be released on Friday.

  10. #270
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by Rudy View Post
    Patch details to be released on Friday.
    uh oh LOL

  11. #271
    Heisman I OU a Beatn's Avatar
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    Good. I'd like to be able to get rid of it once I know they aren't going to fix zone defense, fix the shake blitz, fix the inability to press a TE, and the other billion issues that exist with online play. I'll be utterly shocked if they "fix" one thing that is actually worthwhile.

  12. #272
    Heisman Rudy's Avatar
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    I'd like them to make sliders more powerful but I doubt they touch that. Special teams are also way too easy for the user and yet you can't do anything since the sliders are global. I missed one FG in 16 games.

  13. #273
    Heisman Rudy's Avatar
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    Did my first draft. It makes me feel as though all the scouting I did was completely useless, especially the early scouting during the year. You don't get much info at all and it just ends up a giant crapshoot. Disappointed in that. You don't get even basic combine numbers like 40 times.

    Where the heck do I change my playbook? I can do it before a game by hitting square for settings but I can't find it in the coach options. The menus in franchise suck compared to the menu system in dynasty mode for NCAA.

  14. #274
    Heisman jaymo76's Avatar
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    Quote Originally Posted by Rudy View Post
    Did my first draft. It makes me feel as though all the scouting I did was completely useless, especially the early scouting during the year. You don't get much info at all and it just ends up a giant crapshoot. Disappointed in that. You don't get even basic combine numbers like 40 times.

    Where the heck do I change my playbook? I can do it before a game by hitting square for settings but I can't find it in the coach options. The menus in franchise suck compared to the menu system in dynasty mode for NCAA.
    Exactly. Scouting serves no purpose and the draft is now worse than LAST year as you have zero info to even wager a guess.

  15. #275
    Quote Originally Posted by jaymo76 View Post
    Exactly. Scouting serves no purpose and the draft is now worse than LAST year as you have zero info to even wager a guess.
    Draft this year is hopefully picking the right players, rather than scouting the right player. There is no way to figure out which positions are for what scheme. There isnt really a way to find out what OLBs and DL are 4-3 or 3-4. I wish they had a Pass Rush and Rush Stop ratings.
    They need to add a Mock Draft, Scheme, Stock Risers and Fallers, Player Descriptions, and Traits. This is the things that most of scouts in IRL know already. Scouts know what scheme players will fit in, players tendencies, and what type of play style a player is. I would like to see either Kiper, McShay, or Mayock do a player description with strengths and weakness.

  16. #276
    Heisman jaymo76's Avatar
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    Yeah Illwill,

    I would love to see a mock draft and player descriptors re: positional play. I would also like to have a draft assistant recommend 2-3 players in the later rounds when all you do is guess.

  17. #277
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    Just picked this game up a few days ago after a very long absence from Madden. I think the last version I played had Mike Vick on the cover. Presention has definitely improved from that version lol! I am lost on the controller scheme. I thought it would be more like NCAA 12. >( That's probably about the only thing I don't like about the game so far.

  18. #278
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    Any one up for an online match up?sim only tho.I'm on psn @ stovy50

  19. #279
    Heisman Rudy's Avatar
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    There is a long post on how to scout right. It seems retarded that EA did it this way but you only scout certain positions at certain times to max out your usefulness: http://www.operationsports.com/forum...-scouting.html

    I'll just post the recap but read more at OS if you want all the details. This list is based on what info gets revealed early on and that info is useless for certain positions.

    Only Scout in Regular Season: OL
    Scout w/Further Scouting Needed: HB, DB
    Do Not Scout: QB, FB, WR, TE, DE, DT, LB, K, P

    Only Scout in Combine/Finish Scouting: HB, WR, LB
    If Needed/To Gather Information: QB, TE, DE, DT, DB
    Do Not Scout: FB, OL, K, P

    Only Scout in Pro Days/Finish Scouting: QB, FB, TE, DE, DT, LB, DB
    Do Not Scout: HB, WR, OL, K, P

    Scouting Needed to Receive Accurate Ratings Individual Workouts: HB, WR, LB, DB
    Do Not Scout: QB, FB, TE, OL, DE, DT
    If You Absolutely Need One: K, P

  20. #280
    I have a decent scouting cheat sheet, but at this time it doesn't apply to imported drafts. I haven't done enough work to see if there is any pattern to certain attributes showing up during in-season scouting for good imported rookies like there is with madden generated draft rookies.

    edit*** Imported draft data based on round by round draft projections: 1st rd talent (78-84 OVR) 2nd (76-78 OVR) 3rd (73-75 OVR) 4th (70-72 OVR) 5th (68-70 OVR) 6th (66-68 OVR) 7th (64-66 OVR) NA/0 (62-64 OVR)

    On a sidenote regarding the drafts: I just laugh at a couple of things like the idiotic draft grade logic where I routinely get D+ grades even when I pull in 5 guys rated 75 or higher. The other is the trade logic when I see the CPU teams successfully trade with each other in the first round and I offer same thing only to get denied everytime. CPU team A will offer current 1st rd pick say #7 overall along with their 3rd rd pick that year to CPU team B to move up 3 spots in 1st rd to #4 overall and the trade goes through. First time I see that I turn around and offer my #24 pick n 3rd rd pick that year to the team with the #21 overall pick only to get denied. In fact a few minutes later I see the CPU team at #26 trade with the #21 team for their 1st and 3rd. I LOL hard at the simply retarded trade logic.
    Last edited by WolverineJay; 10-19-2011 at 04:48 PM. Reason: updated my draft info

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