Quote Originally Posted by rhombic21 View Post
I'm sorry, but you're wrong. Even with a 4 man rush, the QB should rarely have more than 5 seconds to pass the ball. And some of these teams have pretty good defensive lines. The issue isn't just sacks and pressures. The issue is that a lot of times you get all or nothing. You either get instant pressure or the QB has 7+ seconds to sit in the pocket and scan the field.

I'm not complaining about coverage for the player that I'm controlling. I'm complaining about the CPU covering the areas that it's supposed to. Putting those 11 guys in position only matters if they carry out the assignments that I give them.
Completely agreed. I almost feel like going to youtube and showing videos of a 4 man rush getting after the quarterback within 3-4 seconds on a regular basis just to show what you me and everyone else is talking about.

I fooled around last night and committing to pass + d-line agressive settings do help you get a much more realistic pass rush. However, the flip side once again is I did not see ONE offsides call after I chose to go agressive with my d-line. Again, everyone is just going to automatically set their d-line to agressive to get the "jumped snap" with no possible negative ramifications for making that decision.

I also messed around with Mizzou last night. I played on Heisman and went no huddle staying in the shotgun quad sets and WOW there are at least 5 plays that literally cannot be stopped. Simply hike the ball make the correct read and it will either be a completion or a dropped pass. The CPU tried zone, man, blitz everything and they were TOAST every play. I ended up putting up 31 points in the game scoring on every possession.

The more I play this game the more I FEAR that there simply is going to be ZERO defense in this game (except for finding and manipulating AI glitches).