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Thread: NCAA Football 11 Demo Available Now! Share Your Impressions

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  1. #241
    Played again as Florida vs Florida State. 82-0 on 2 minute quarters. I recovered about 6 onside kicks.

    QB finished with somewhere north of 800 yards passing and 11 TDs. Could have been more, but by midway in the third quarter all my WR's were tired and the game subbed in CBs, who dropped some easy passes.

  2. #242
    Also, LOL at the CPU coming with a corner blitz with 2 seconds to go in the half after I've already thrown 4 TDs, all on the same play (which involves me throwing bombs to the WR that this blitzing CB was covering). Just pathetic.

  3. #243
    Quote Originally Posted by JeffHCross View Post
    As IOU said, he and rhombic spend a lot of time playing Online. More often than not Random Online, I believe. So problems like Four Verticals being ridiculously easy are going to plague them.
    OMA, danger close+noob tube was a problem on COD, either you accept it and still play or move with your life.

    Rhombic are you proving a point or bragging..

  4. #244
    Heisman I OU a Beatn's Avatar
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    Quote Originally Posted by oweb26 View Post
    You could have run verticals alot on last years game IIRC, I honestly cant remember a year that the post route wasn't deadly, these are old problems that apparently will not get fixed, so why fuss every year? .....I'm just sayin.

    Another thing is, if you know you can exploit one play why run it over and over again? I know this new COD generation will do it ( inside joke to IOU) , but just don't run the damn play. I really feel as though its more shitty(predictable) play calling by the computer more than anything else, probably with a slight condition of fucked up programming.
    Honestly, I can't even remember all the issues last year. I know the pass rush sucked. I know run commit was way overpowered. I know zone defenses were broken(which is why I'm not surprised they're still broken), etc..I stopped playing the game after a month because I got tired of the problems. In theory, if I was playing the CPU, I could avoid all the issues with the AI. However, I don't. Almost all my games are played online against random people who will more than happily abuse every issue the game has, which is why it's so imperative for them to fix as much of it as possible to make the experience more enjoyable online. If the defense plays in the final version like it does in the demo, online scores are going to be in the 50s every game.

    Yes, I blame Call of Duty.

    Quote Originally Posted by JeffHCross View Post
    As IOU said, he and rhombic spend a lot of time playing Online. More often than not Random Online, I believe. So problems like Four Verticals being ridiculously easy are going to plague them.
    I'd say 99% of my games are against random people. I think the only person I played last year that I knew was rhombic.

    Perhaps that's me setting myself up for failure, but I don't think I'm asking for much. Back during the PS2 days(yes, I know, but it ties into my point), there were issues with the game. However, they weren't game breaking for the most part. Offense and defense were balanced and the best player usually won. That hasn't been the case with this current generation. '08 had frame rate issues, way to effective defense, and enormous lag online. '09 had the pass rush issues and problems with zone coverage. '10 had the pass rush issues and problems with zone coverage. '11 looks to be much the same only worse. Like I said earlier, a lot of this probably can be fixed to make for an enjoyable experience playing against the CPU. Playing against someone online, someone random no less, and they're going to do everything in their power to win meaning every little thing they can to break the AI, which is frustrating when they're successful only because of badly programmed AI.

    I really, really, really hope the issues I talked about are fixed in the final game, and if not, at least fixed with a patch. If not, it looks to be another disappointing month before I get tired of the BS and begin an 11 month wait until NCAA Football '12.

  5. #245
    Resident Lawyer of TGT CLW's Avatar
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    Quote Originally Posted by rhombic21 View Post
    Played again as Florida vs Florida State. 82-0 on 2 minute quarters. I recovered about 6 onside kicks.

    QB finished with somewhere north of 800 yards passing and 11 TDs. Could have been more, but by midway in the third quarter all my WR's were tired and the game subbed in CBs, who dropped some easy passes.
    WOW and I thought I was tearing up the CPU secondary running the Mizzou no huddle quad sets.

  6. #246
    so the demo of a football game has some sizable defensive flaws...Stated and Noted.

    I am interested to see what fixes they implemented and slider affects before I cast the game as worthless.

  7. #247
    Heisman morsdraconis's Avatar
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    NM.
    Last edited by morsdraconis; 06-16-2010 at 09:35 PM.

  8. #248
    Quote Originally Posted by IOUaBeatn View Post
    Honestly, I can't even remember all the issues last year. I know the pass rush sucked. I know run commit was way overpowered. I know zone defenses were broken(which is why I'm not surprised they're still broken), etc..I stopped playing the game after a month because I got tired of the problems. In theory, if I was playing the CPU, I could avoid all the issues with the AI. However, I don't. Almost all my games are played online against random people who will more than happily abuse every issue the game has, which is why it's so imperative for them to fix as much of it as possible to make the experience more enjoyable online. If the defense plays in the final version like it does in the demo, online scores are going to be in the 50s every game.

    Yes, I blame Call of Duty.



    I'd say 99% of my games are against random people. I think the only person I played last year that I knew was rhombic.

    Perhaps that's me setting myself up for failure, but I don't think I'm asking for much. Back during the PS2 days(yes, I know, but it ties into my point), there were issues with the game. However, they weren't game breaking for the most part. Offense and defense were balanced and the best player usually won. That hasn't been the case with this current generation. '08 had frame rate issues, way to effective defense, and enormous lag online. '09 had the pass rush issues and problems with zone coverage. '10 had the pass rush issues and problems with zone coverage. '11 looks to be much the same only worse. Like I said earlier, a lot of this probably can be fixed to make for an enjoyable experience playing against the CPU. Playing against someone online, someone random no less, and they're going to do everything in their power to win meaning every little thing they can to break the AI, which is frustrating when they're successful only because of badly programmed AI.

    I really, really, really hope the issues I talked about are fixed in the final game, and if not, at least fixed with a patch. If not, it looks to be another disappointing month before I get tired of the BS and begin an 11 month wait until NCAA Football '12.
    See this was a nice constructive post and on that note I have nothing left to say.....lol.... But I will say that not having football seems alot easier now due to the shit ton of games that come out between Sept-xmas.

    Sidebar: Man its hard to type holding a sleeping baby every time I try and lay her down she wakes up in 10 min, momma need to come back home.

  9. #249
    Administrator cdj's Avatar
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    Quote Originally Posted by rhombic21 View Post
    Played again as Florida vs Florida State. 82-0 on 2 minute quarters. I recovered about 6 onside kicks.
    What's the trick to the onside kicks? I only tried one or two (didn't recover any), but it seemed like I was close...figured there was probably a way to recover them.

  10. #250
    I go a little bit right and up from center (about 3/4 of the way up and maybe a few clicks left), and then power it to the line on the power meter (which I believe represents 80 or 90% power). I bunch of times it would hit off a receiving team player and then my team would recover.

  11. #251
    Booster JeffHCross's Avatar
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    IOU: Find a good OD and half of those issues will become non-issues, but you'll still get to compete with humans. Not "the answer", but worth considering.
    Twitter: @3YardsandACloud

  12. #252
    All-American Deuce's Avatar
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    Did I dream this or is there a blog coming out explaining the differences between the demo and final build?

  13. #253
    Looking at some of the videos that Pastapadre has posted and the underneath zones are still messed up.

  14. #254
    Hall of Fame steelerfan's Avatar
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    This thread is giving me a headache.

  15. #255
    All-American Deuce's Avatar
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    Quote Originally Posted by rhombic21 View Post
    Looking at some of the videos that Pastapadre has posted and the underneath zones are still messed up.
    Do you have a link? The only one I could find is the Wash game and there was only 2 plays...I guess I'm missing the other videos?

  16. #256
    The Wash video and also there's a Rutgers-Miami Video.

    http://www.youtube.com/watch?v=_QyWd...layer_embedded

  17. #257
    Booster JeffHCross's Avatar
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    Quote Originally Posted by Deuce View Post
    Did I dream this or is there a blog coming out explaining the differences between the demo and final build?
    NHL did this last year, so there's hope. But I don't recall seeing any promise of one.
    Twitter: @3YardsandACloud

  18. #258
    Heisman morsdraconis's Avatar
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    I don't know if it's just the play I was choosing in the 4-4 defense, but I found changing the CBs to conservatively go for the INT and changing the contain setting to conservative helps IMMENSELY with zone coverage. I don't do any of that retarded pass/run commit stuff and I was able to play pretty damn good defense for the first 25 yards or so.

    I still contend that Heisman is the difficulty to play on and that just because online play is on All-American doesn't mean that playing against a user doesn't VASTLY changes how the defense is going to react. Sure, you can't go flying all over the place, but playing against a user is going to stop most of those bullshit user catches that people love to do and that'll stop 95% of the over the top crap cause not touching the WR while the ball is in the air, the CPU does a good job against the deep ball once you torch them once or twice (just like in real life).

  19. #259
    Administrator cdj's Avatar
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    Quote Originally Posted by Deuce View Post
    Did I dream this or is there a blog coming out explaining the differences between the demo and final build?
    I'm drawing a blank where it was stated, but I'm pretty sure there will be something (blog, list) discussing the changes between the two.

  20. #260
    Booster JeffHCross's Avatar
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    Played Ohio State / Miami on Heisman difficulty, and tried to recreate the "easy" throws rhombic's seeing. To say I was unsuccessful would be quite the understatement. Heisman is definitely the level to be at this year.
    Twitter: @3YardsandACloud

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