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  1. #1
    All-American fsuprime's Avatar
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    Recruiting Info

    just found this tidbit about how recruits are treated by the game once they are on our rosters, i.e. how they progress on avg. pretty cool stuff

    So last night I did some recruiting research to see both the caliber of player available, and also what players are likely to be toward the end of their playing career.

    I took 134 players from Pac-10 teams and followed them from their freshman season until they graduated four or five years later (keep in mind I'm only including players who played out their eligibility - i removed about 10 players who either transfered, were cut or went pro).

    There were some interesting findings ...

    - Players this year don't have the same kind of rapid progression as in years past. The most any player jumped from one season to the next was 6 points.

    - The better a player is coming in doesn't mean he'll progress faster. While most of the top per-season progressers were highly rated recruits who were high-70s freshman, some low 60s snuck into the mix as well. There are also some guys who were rated in the high 70s who barely progressed at all. So a players rating coming in doesn't necessarily reflect the pace he'll progress.

    - Redshirting a player really just gives him an extra year of average progression. Players who redshirt don't progress at a fast or slower pace later.

    - Year to year progression is pretty steady. The average player progress 2.73 points a year. In Year 2 its 2.60, Year 3 2.83, Year 4 2.76, Year 5 2.61.

    - The high yearly average progression was 5.33 a season (for a non-kicker type). The low, 1.

    - You can use this to try and figure out what a player might look like, best, average and worse case scenario once you get them and also determine a redshirt or not.

    - The number of points a player progresses in Year 2 is a pretty good indication of his total progression. 78 of the 134 players had an average yearly progression with +- 0.50 of their first season progression. So if a guy progressed 4 points in year two, he is very likely to progress between 4.5 and 3.5 points a season for his career.

    - Only 12 of the 134 swayed more than 1 point per year away from what they did their first year progressing.

    - So as a result after one season you can get a pretty good picture of what a given player is going to look like down the road. If he had a 1 point increase you might not want to hold onto him hoping he'll be awesome as a senior. However if you have a 65 overall player that jumps 4 points, he might be a solid backup/roll player a few years down the road.

    - The average player recruited sees and increase of 10 points overall from freshman year to graduation. The high was 18 points, the low 3. Just to prove the high caliber busts, the 3 point increase was an Oregon TE that was a 78 overall freshman and graduated an 81 overall.

    - Might not be a big enough sample size, but playing time might not be a huge aspect of this. USC had two good progressing recruit QBs who both finished over 90 overall despite only one of them getting playing time.

    Quick example ...

    HB Richardson recruited by USC. He came in as a freshman as a 76 overall.

    Using the info above we can tell he's likely to become an 85 overall by the time he graduates (3 years of progression at 2.73 points a year). Best case he's a 92 overall (3 years at 5.33). And if he's a flop, 79 overall (3 years at 1 overall).

    We can also use the info to make decisions about redshirting him. Add another year to all of that and we've got likely got an 87 overall, a 94 overall or an 80 overall.

    After season one we see he progresses 4 points overall to 80. From that we can be pretty certain he'll be an 84 overall junior and an 88 overall senior with a potential to go up or down 1. (He actually jumps 6 going into his junior year and ends up a 90).

    Here's the background info in Excel and PDF format ...

    http://www.blygilmore.com/Recruiting.xls
    http://www.blygilmore.com/Recruiting.pdf
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    link for thread is http://www.traditionfootball.com/for...861#post237861

  2. #2
    Booster JeffHCross's Avatar
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    Wow. Down from an average of ~4 to 2.73. Thanks FSU, that'll give me a couple things to look at with my team ... don't think it'll effect 'em much, but great info.
    Twitter: @3YardsandACloud

  3. #3
    All-American fsuprime's Avatar
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    true, yea i was shocked at how little improvement i saw just in my 1 year of dynasty i simulated, but really im more interested in this just for recruiting...with this and that other 'study' i linked in the main thread showing that there just were not many ELITE teams at all in years 6 and 7 of an dynasty i think the days of all of us have 17 90ovr + seniors and juniors will be long gone after the base rosters have been removed and filled with recruited players.
    Last edited by fsuprime; 07-15-2010 at 10:15 AM.

  4. #4
    Heisman AustinWolv's Avatar
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    Great info!

    It would be interesting to see how those progression numbers related to the recruit's potential rating when being recruited.

  5. #5
    All-American Papa LoneStar's Avatar
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    I really like the sound of this. We know that some years are labeled as "down" when comparing them to other seasons in a decade. Also, you will definitely have to take that 3* instead of that 4* if he fits what you are trying to do offensively and defensively. Should be a GREAT year!

  6. #6
    All-American fsuprime's Avatar
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    the best part of this is i really dont think we will have to put in rules about players leaving and/or limiting recruiting 5*s or whatever (not that we were 100% going to do this) but i dont see any reason to even bother, the only thing we need to figure out is Varisty or AA for recruiting difficulty, im leaning towards AA but its up to the group (and i think we could change this at any time to if we find it to easy or to hard)

  7. #7
    Administrator gschwendt's Avatar
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    I think with this group of teams, we'd be better served using AA but just one man's opinion in limited testing.

  8. #8
    All-American Escobar's Avatar
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    Yea, I'd say AA. It seems more realistic

  9. #9
    Heisman psusnoop's Avatar
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    I agree with AA. I know my friends around home here that I play in one with them (bunch of cheeseballs, but a blast to play with) want everything on heisman. I'll keep you guys posted as to how that goes. We are all C+ and B- teams.

  10. #10
    Heisman Rudy's Avatar
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    That was really interesting. So if I see little improvement the first year I'm dumping his ass on the depth chart.

  11. #11
    All-American Papa LoneStar's Avatar
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    I did a practice run through recruiting for a whole season....putting Texas, Texas Tech, Oklahoma State, and Oklahoma in the Pac-10 in place of Washington, Washington State, Arizona, and Arizona State. Simming....we (Texas) went 7-6....losing to Nevada in the Sun Bowl....sad. I learned to lean on your pipelines....definitely plan on working on a Texas/California/Florida pipeline....at least 2 of the 3. I got my butt kicked by LSU for at least 4 recruits during the season....2 in the state of Texas. Here's my #1 class (got a "best class ever" trophy from PSN....lol)
    **************

    5* DT Brian Casey
    6'1" 280
    Brookfield, IL
    #1 overall, #1 DT
    82 overall DT
    85 strength, 89 power moves, 86 block shedding, 84 pursuit, 81 acceleration
    Other Offers: Notre Dame, Ohio State, Florida
    *************
    5* DE Jason Smith
    6'3" 243
    Crystal, MN
    #3 overall, #1 DE
    82 overall DE
    85 speed
    84 acceleration
    83 strength
    85 block shedding
    84 power moves
    Other Offers: n/a
    *************
    5* QB Jeremy Muse
    6'7" 237
    Lake Serene, WA
    #4 overall, #1 QB
    81 overall QB
    91 throwing power
    84 throwing accuracy
    66 awareness
    79 carrying
    Other Offers: Alabama, Michigan, Ohio State
    *************
    5* CB Robert Jackson
    5'10" 175
    Opelika, AL
    #9 overall, #2 CB
    78 overall CB
    92 speed
    92 acceleration
    92 zone coverage
    89 play recognition
    86 jumping
    Other Offers: Auburn, Western Kenntucky
    *************
    5* T Charlie Culver
    6'7" 309
    Groves, TX
    #12 overall, #1 T
    79 overall T
    86 strength
    91 acceleration
    67 speed
    76 pass block
    73 run block
    Other Offers: n/a
    *************
    5* T Eric Harris
    6'5" 276
    Peterborough, CN
    #16 overall, #2 T
    80 overall T
    85 strength
    92 acceleration
    61 awareness
    78 pass block
    77 run block
    Other Offers: Penn State, Oklahoma
    *************
    5* G James Craig
    6'2" 308
    Nacogdoches, TX
    #17 overall, #2 G
    82 overall G
    78 strength
    95 acceleration
    87 run block
    77 pass block
    Other Offers: LSU, Florida, Ohio State, Oklahoma
    *************
    5* RB Tim Hutchinson
    6'3" 205
    South Houston, TX
    #19 overall, #1 RB
    81 overall RB
    88 speed
    85 elusiveness
    86 juke move
    82 break tackle
    82 acceleration
    Other Offers: Florida, LSU
    *************
    4* DE Gary Thomas
    6'4" 241
    DeSoto, TX
    #33 overall, #5 DE
    80 overall DE
    82 strength
    77 speed
    92 block shedding
    86 pursuit
    76 acceleration
    Other Offers: N/A
    *************
    4* T Tony Kelly
    6'5" 281
    Evergreen Park, IL
    #55 overall, #4 T
    79 overall T
    85 strength
    95 acceleration
    71 speed
    78 run block
    71 pass block
    Other Offers: n/a
    *************
    4* MLB Lamar Huff
    5'11" 225
    Altoona, PA
    #62 overall, #3 MLB
    76 overall
    83 speed
    88 acceleration
    76 agility
    85 pursuit
    84 hit power
    Other Offers: Auburn, Penn State, Kent State, Akron
    *************
    4* FS Steve Davis
    6'5" 205
    Rowlett, TX
    81 overall FS
    97 speed
    93 acceleration
    85 tackle
    90 stamina
    82 agility
    #69 overall, #1 FS
    Other Offers: Oklahoma, LSU, Penn State
    *************
    4* MLB Andy Nichols
    6'2" 234
    Vero Beach, FL
    #76 overall, #5 MLB
    79 overall MLB
    85 speed
    89 acceleration
    85 pursuit
    85 hit power
    80 block shedding
    Other Offers: Miami, Florida, Florida State
    *************
    4* OLB Terrance Bonds
    6'4" 222
    Mount Pleasant, TX
    #77 overall, #8 OLB
    78 overall OLB
    83 speed
    98 acceleration
    88 block shedding
    84 pursuit
    79 play recognition
    Other Offers: Georgia, Florida State
    *************
    4* SS Ryan Gibbs
    6'6" 198
    Haltom City, TX
    #104 overall, #10 SS
    79 overall OLB
    77 speed
    87 acceleration
    88 zone coverage
    89 hit power
    88 pursuit
    Other Offers: Miami, Auburn, Georgia, Nebraska
    *************
    4* T Josh Gonzalez
    6'6" 299
    Odessa, TX
    #167 overall, #12 T
    66 overall T
    90 acceleration
    72 strength
    69 awareness
    71 pass block
    69 run block
    Other Offers: Texas Tech
    *************
    4* G Andy Britton
    6'4" 306
    Steubenville, OH
    #219 overall, #15 G
    67 overall G
    93 acceleration
    70 strength
    73 awareness
    72 run block
    70 pass block
    Other Offers: LSU
    *************
    4* FS Stephon Brant
    6'1" 188
    La Porte, TX
    #221 overall, #12 FS
    75 overall SS
    88 speed
    93 acceleration
    93 tackle
    83 hit power
    74 zone coverage
    Other Offers: Oklahoma, Alabama, LSU
    *************
    4* OLB LaMont McDonald
    6'1" 198
    Henderson, TX
    #278 overall, #23 OLB
    76 overall OLB
    77 speed
    88 acceleration
    82 tackle
    79 pursuit
    85 strength
    Other Offers: Oklahoma, Auburn
    *************
    I had the #1 class with eight 5* and eleven 4*....OU was #2 with 3-8-7....USC at #3 with 1-12-7....followed by Ohio State and TCU (0-8-12-5)....very impressive for them to get a top 5 class without a 5*....maybe we should move them to a big conference, because I smell a North Texas brewing....LOL.
    *************
    I only targeted 3 prospects in the offseason....DE Smith who committed on the spot....and MLB Huff and G Britton....it was very nice to see both wait until week 4 for a visit....hopefully we see that a lot to have those signing day decisions more often.
    *************
    One thing I liked was that safety recruits were the same rating at both spots....just dropped somewhere between 8-15 of awareness....which didn't make a huge difference as they were in the 50s for awareness.
    *************
    For you guys who know how I love to play defense....you know those safeties and middle linebackers are my FAVORITE recruits....especially Steve Thomas....my GOODNESS!!!!
    *************
    I CAN'T wait for this to start! I'm very excited....especially if I can snag a 1st season class ANYwhere close to this one....lol.

  12. #12
    Looks like a good class.

  13. #13
    All-American fsuprime's Avatar
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    yep, should be batted down some with 12 users going at it, and i think TCU might be in for a surprise as well with how many ppl will be all up in TX for pipelines

  14. #14
    Booster JeffHCross's Avatar
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    Papa, was that All-American or Varsity?
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  15. #15
    All-American Papa LoneStar's Avatar
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    All-American....I assumed that is what we'll be recruiting on so I wanted to give it a swing....man....I hope I find a FS like that this season.

  16. #16
    Heisman skipwondah33's Avatar
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    Quote Originally Posted by fsuprime View Post
    the best part of this is i really dont think we will have to put in rules about players leaving and/or limiting recruiting 5*s or whatever (not that we were 100% going to do this) but i dont see any reason to even bother, the only thing we need to figure out is Varisty or AA for recruiting difficulty, im leaning towards AA but its up to the group (and i think we could change this at any time to if we find it to easy or to hard)
    I was getting ready to ask if there was a rule in place about the # of 5*'s you could get. At some point it would be possible that we'd just be added people to add them then possibly cutting people unneccessarily. Would that hurt the level of CPU competition?

  17. #17
    Booster JeffHCross's Avatar
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    Quote Originally Posted by skipwondah33 View Post
    I was getting ready to ask if there was a rule in place about the # of 5*'s you could get. At some point it would be possible that we'd just be added people to add them then possibly cutting people unneccessarily. Would that hurt the level of CPU competition?
    We discussed this last year, and it is certainly possible. However, with how spread out our teams are (nationwide) and with the increased difficulty of the CPU, I don't think it will be a long term problem. You have the entire SEC, California, and the majority of Texas not represented in our dynasty. The CPU should be able to grab plenty of 5*s between those teams, and we'll be running with the majority of other teams that would be picking up 5*s.

    We can (and should) revisit this after a season or two, but initially I don't think we're going to have much problem, especially after seeing the recruiting results of some others on this forum.
    Twitter: @3YardsandACloud

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