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Thread: steelerfan's NCAA Football 13 Sliders

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  1. #1
    Hall of Fame steelerfan's Avatar
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    steelerfan's NCAA Football 13 Sliders

    I will update this post with changes that I make throughout the year.

    Settings - House Rules (Game Difficulty & Penalties)
    Gameplay Options
    Skill Heisman
    Injuries On
    Fatigue On
    Quarter Length 9 Minutes
    Play Clock On
    Coaching Tips Off
    Game Speed Normal
    Player Min Speed Threshold 20
    Home Field Advantage Effects On
    Ice the Kicker On
    Game Rules
    Offsides 70
    False Start 80
    Holding 54
    Facemask 57
    Offensive Pass Interference 100
    Defensive Pass Interference 100
    KR/PR Interference 100
    Clipping 52
    Intentional Grounding 100
    Roughing the Passer 54
    Roughing the Kicker 100
    Custom AI
    USER
    QB Accuracy 5
    Pass Blocking 50
    WR Catching 50
    RB Ability 50
    Run Blocking 50
    Pass Coverage 50
    Pass Rush 20
    Interceptions 30
    Rush Defense 40
    Tackling 50
    FG Power 40
    FG Accuracy 45
    Punt Power 45
    Punt Accuracy 50
    Kickoff Power 50
    CPU
    QB Accuracy 20
    Pass Blocking 50
    WR Catching 50
    RB Ability 50
    Run Blocking 50
    Pass Coverage 65
    Pass Rush 40
    Interceptions 25
    Rush Defense 85
    Tackling 50
    FG Power 45
    FG Accuracy 40
    Punt Power 55
    Punt Accuracy 75
    Kickoff Power 50

    Settings - Strategy (Set Audibles & Auto-Subs)


    Auto-Subs
    OFFENSE
    QB Sub Out 40
    QB Sub In 45
    RB Sub Out 80
    RB Sub In 85
    WR Sub Out 80
    WR Sub In 85
    FB/TE Sub Out 80
    FB/TE Sub In 85
    OL Sub Out 40
    OL Sub In 45
    DEFENSE
    DT Sub Out 80
    DT Sub In 85
    DE Sub Out 80
    DE Sub In 85
    LB Sub Out 50
    LB Sub In 55
    CB Sub Out 50
    CB Sub In 55
    S Sub Out 50
    S Sub In 55
    Last edited by steelerfan; 08-05-2012 at 12:47 PM.

  2. #2
    Hall of Fame steelerfan's Avatar
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    I've made a couple changes since my last game so I haven't even played with these yet.

    Keep in mind that, as of now, these are still a WIP. Last year I had an early copy of the game and I had a couple of weeks to work on these before the game launched. This year I didn't have an early copy so it's going to take some time to iron these out, particularly since I jumped to Heisman.

    For the guys that I already gave sliders to, these are slightly different than what you have.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

  3. #3
    Hall of Fame steelerfan's Avatar
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    I started a Dynasty to give me something to do while I work on these sliders. I'm using Houston and I won my opener over Texas State, 41-12.

    Here's a look at the numbers:

    Stat: TSU/UH
    First Downs: 20/26
    Total Offense: 350/453
    Rush-Yds-TD: 49-234-2/20-111-0
    Comp-Att-TD: 12-21-0/36-47-5
    Passing: 116/342
    3rd Downs: 7-14/6-11
    4th Downs: 0-1/0-0
    2-pt: 0-0
    RZ-TD-FG: 4-2-0/7-4-2
    Turnovers: 2/3
    Fumbles Lost: 1/0
    Intercepted: 1/3
    Penalties: 7-56/4-40
    TOP: 17:03/18:57
    Sacked: 7/2

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  4. #4
    Resident Lawyer of TGT CLW's Avatar
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    These are better and I think are REALLY close. I'm a little concerned about the CPU Pass Protection though.

    Just ran a rematch to see how the sliders did. The game had a similar result (as it should IMHO) but the game felt MUCH better and I didn't rely on the HUGE play to get the W.

    I believe you CAN run the ball now if you have a superior O-line if you are just patient and wait for the blocks to develop as I saw much fewer missed assignments and some actual pancakes (i was seeing very few pancakes before the bump up in blocking).


  5. #5
    Heisman souljahbill's Avatar
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    Wow! 10 sacks?

  6. #6
    Resident Lawyer of TGT CLW's Avatar
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    Quote Originally Posted by souljahbill View Post
    Wow! 10 sacks?
    Yeah 4-5 of them where of the slip screen variety where I snuffed it out and the CPU/QB just drops back forever until he is eventually caught. I'm going to run a game real quick where I do not blitz the entire game and the teams are roughly even to see what the #s look like.

  7. #7
    Hall of Fame steelerfan's Avatar
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    Yeah. I played another game last night and I had 11 sacks (18 in 2 games). The cpu also went 27-30 passing against me. Has anyone felt that the cpu passing is too strong? That's the first game I thought that about, just wanted to get some other opinions.

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  8. #8
    Hall of Fame steelerfan's Avatar
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    Game 2 of my Dynasty. Louisiana Tech 44, Houston 27.

    Stat: LTU/UH

    First Downs: 16/13
    Total Offense: 420/301
    Rush-Yds-TD: 34-7-1/19-38-0
    Comp-Att-TD: 27-30-4/26-43-3
    Passing Yds: 413/263
    3rd Downs: 2-11/4-14
    4th Downs: 0-1/0-1
    2pt: 0-0/0-0
    RZ-TD-FG: 5-2-3/3-2-1
    TO: 0/1
    Fumbles Lost: 0/0
    Intercepted: 0/1
    Penalties: 3-20/6-76
    TOP: 17:07/18:53
    Sacked: 11/4

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  9. #9
    Hall of Fame steelerfan's Avatar
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    I made 3 changes. User Pass Rush lowered to 25. User Run Defense raised to 25. CPU Pass Accuracy lowered to 30.

    Thanks for the input CLW.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

  10. #10
    Varsity beartide06's Avatar
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    I'll give these a go when I get home steelerfan. Does the speed threshold feel pretty good to you?

  11. #11
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by beartide06 View Post
    I'll give these a go when I get home steelerfan. Does the speed threshold feel pretty good to you?
    That's something that I'd like some more opinion on. Last year I played with it at 30 and it seemed okay. I'm not seeing too many guys being run down from behind, but input is key here.

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  12. #12
    Hall of Fame steelerfan's Avatar
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    I lost at UCLA, 34-28. I'm considering lowering CPU Pass Accuracy some more and/or raising User Pass Coverage. I'm also still considering some changes to decrease the number of sacks.

    The numbers:

    Stat: UH/UCLA

    First Downs: 31/14
    Total Offense: 565/408
    R-Y-T: 23-54-0/42-186-2
    C-A-T: 40-68-4/14-17-2
    Passing Yards: 511/222
    3rd Downs: 10-17/7-14
    4th Downs: 0-1/0-0
    2pt: 0-0/0-0
    R-T-F: 4-1-0/4-2-2
    TO: 3/0
    FL: 1/0
    Int: 2/0
    Penalties: 3-26/4-21
    TOP: 19:44/16:16
    Sacked: 5/4

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  13. #13
    Varsity Marlowe's Avatar
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    Quote Originally Posted by steelerfan View Post
    I made 3 changes. User Pass Rush lowered to 25. User Run Defense raised to 25. CPU Pass Accuracy lowered to 30.

    Thanks for the input CLW.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk 2
    These were before you made these changes:

    http://www.thegamingtailgate.com/for...l=1#post152402

    RnS Offense so they might be skewed.

  14. #14
    Resident Lawyer of TGT CLW's Avatar
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    I'd drop User and HUM Pass accuracy down 2 notches at least (I'm personally thinking 5/15 is probably pretty close). I just finished a game (me) @ :La_Tech: (CPU) and I think there was nearly 800 yards passing in the game. Might also want to bump of the pass coverage a notch each.

    EDIT: I'd also bump up CPU Rush D to 95

    Also I'm thinking maybe both HUM and CPU tackling needs to be lowered a bit b/c I'm not seeing many missed tackles (other than me overpursuing the guy but when I hit him the guy goes down)
    Last edited by CLW; 07-15-2012 at 04:40 PM.

  15. #15
    Hall of Fame steelerfan's Avatar
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    I made a few changes. User QBA lowered to 15, WRC to 55, Pass Rush to 20. User Pass Coverage raised to 70, INT to 30.

    CPU QBA lowered to 15, WRC to 55, Run Blocking to 50, and Pass Rush to 45.

    I'm going to give these a couple games before I make any other changes.

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    Last edited by steelerfan; 07-15-2012 at 06:02 PM.

  16. #16
    Resident Lawyer of TGT CLW's Avatar
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    Quote Originally Posted by steelerfan View Post
    I made a few changes. User QBA lowered to 15, WRC to 55, Pass Rush to 20. User Pass Coverage raised to 70, INT to 30.

    CPU QBA lowered to 15, WRC to 55, Run Blocking to 50, and Pass Rush to 45.

    I'm going to give these a couple games before I make any other changes.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk 2
    Hey man I've done some work on your sliders and think I'm pretty close. Several "tweaks" here and there. Want me to just post them or PM them to you?

  17. #17
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by CLW View Post
    Hey man I've done some work on your sliders and think I'm pretty close. Several "tweaks" here and there. Want me to just post them or PM them to you?
    How many games have you played with them?

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  18. #18
    Heisman souljahbill's Avatar
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    Are these still AA or are these Heisman sliders now?

  19. #19
    Resident Lawyer of TGT CLW's Avatar
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    Quote Originally Posted by steelerfan View Post
    How many games have you played with them?

    Sent from my SAMSUNG-SGH-I997 using Tapatalk 2
    4 now. The only "issue" is the stupid CPU QB with its screens and then scrambling around right into sacks which is causing higher than should be sack totals but I don't think there is anyway to fix that.

    My only question is how many plays from scrimmage should we be getting approx? Feels like I'm getting a few too many with 9 min qtrs and thinking about going down to 8 which "should" give me games where the winning score will probably be in the high 20s low 30s when the teams are evenly matched.

  20. #20
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by souljahbill View Post
    Are these still AA or are these Heisman sliders now?
    I'm trying Heisman right now.

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