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Thread: The Tailgate Smorgasbord - July 22

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  1. #1
    Administrator cdj's Avatar
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    The Tailgate Smorgasbord - July 22


    Like a buffet, The Tailgate Smorgasbord will bring you odds and ends giving you a little bit of everything.

    - Per Operation Sports, the NCAA Football 12 dev team is hard at work on a second game patch which will address (among other issues) the Start screen crash and a glitch related to player tendencies changing upon roster editing.

    - Madden Bible.com's Mad-Den TV breaks down Quarters Defense and the Flexbone Normal Quick Option in NCAA Football 12.

    - How would you rank the Top Five NCAA Football games of all-time? SportsGamerShow weighs in with their picks.

    - Courtesy gschwendt, here is an easy way to invite your friends to a game of NCAA Football 12 while in-game, which is particularly helpful for PS3 gamers.

    - Make sure to share your game feedback and wish list items for NCAA Football 13 in our Wish List and Feedback Forum.

    - Listen to The Game Changers Round Table every Tuesday night at 9 PM ET.

    - NBA 2K12 will feature three different covers of Larry Bird, Magic Johnson, and Michael Jordan.

    - We are currently in week 9 of 12 in the first season of the Tailgate Golf Association within Tiger Woods PGA TOUR 12. In a little over a month, we will start season two; however, you do not have to wait til we start season two to get in the action. Head over to this thread to sign up for season two, and let us know if you'd like to get started right away with the tail-end of season one. Click here to head over to the signup thread.- [PRBREAK][/PRBREAK]

    ***

    You can view the page at http://www.thegamingtailgate.com/for...asbord-July-22

  2. #2
    So they still aren't going to address the unbelievably great zone defenses no matter the team?

  3. #3
    Administrator cdj's Avatar
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    Quote Originally Posted by BdyDrpdKotaEC View Post
    So they still aren't going to address the unbelievably great zone defenses no matter the team?
    We don't know that either way. Those are the only two issues there has been any sort of confirmation for. I think it's safe to assume there will be gameplay changes, but they could also come via a Live Tuning Package.

  4. #4
    yeah, zones just need to be tuned a bit. no sarcasm.

  5. #5
    Heisman I OU a Beatn's Avatar
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    Don't agree. They need to raise the trajectory of the ball and then that will simultaneously fix like 5 issues.

  6. #6
    Quote Originally Posted by I OU a Beatn View Post
    Don't agree. They need to raise the trajectory of the ball and then that will simultaneously fix like 5 issues.
    Agreed, but you have to admit that players dropping back in zone always know where your going to place the ball and begin moving into position within a slip second of it being thrown.

    I've gone so far as to adjust the AI's pass coverage to 0 and it's still almost impossible to complete a pass when they are in zone. Middle linebackers drop back and bat everything down over the middle, SS and FS just drift off to the one person your intending to throw to even if there is 5 WRs on routes. They should not know exactly when you've thrown the ball and be able to react that fast.

    This should only happen with certain players on certain teams, all teams don't have outstanding CB, FS, and SS. So all of them should not play like they are Overall 100 players.

  7. #7
    Administrator gschwendt's Avatar
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    Quote Originally Posted by BdyDrpdKotaEC View Post
    Agreed, but you have to admit that players dropping back in zone always know where your going to place the ball and begin moving into position within a slip second of it being thrown.
    Right now how it works is that they react as soon as you press the button... so if you lob it, they have an extra half second to react. I think it would work much better if they reacted at the release of the button instead. I'd at least be curious to see the difference.

  8. #8
    Heisman I OU a Beatn's Avatar
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    Honestly, if they changed that, I'm pretty sure defense would be entirely broken again. I mean, the entire reason why defense is good right now is because of how quickly the defenders react along with the improved AI. If you slow down the reaction time, it's going to be '11 all over again with no pass defense. Like I said, I'm almost positive that if EA raised the ball trajectory, this particular issue would end up getting better, too.

  9. #9
    Heisman morsdraconis's Avatar
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    Quote Originally Posted by gschwendt View Post
    Right now how it works is that they react as soon as you press the button... so if you lob it, they have an extra half second to react. I think it would work much better if they reacted at the release of the button instead. I'd at least be curious to see the difference.


    It's the reaction time of the defenders and not the trajectory of the ball. The trajectory is just fine. A bullet pass is not going to have loft on it, that's why it's called a bullet pass.

  10. #10
    Administrator gschwendt's Avatar
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    Quote Originally Posted by morsdraconis View Post


    It's the reaction time of the defenders and not the trajectory of the ball. The trajectory is just fine. A bullet pass is not going to have loft on it, that's why it's called a bullet pass.
    I actually disagree... the trajectory should be adjusted somewhat IMO.

  11. #11
    Heisman morsdraconis's Avatar
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    (shrugs)

    I've had no issues with the trajectory at all. I've been able to lay a pass in there correctly and I've been unable to because the defender is closer than they look. Personally, I think it's perfectly fine and people are truthfully over-analyzing something that is a non-issue.

  12. #12
    Heisman I OU a Beatn's Avatar
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    You're using sliders in which the AI is dumbed down. You're not floating it over their heads, they're just choosing to ignore it. Throw a couple post routes in zone coverage on default sliders and I'd be willing to bet you'll have a different result.

  13. #13
    Hall of Fame steelerfan's Avatar
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    35 Accuracy combined with 40 Coverage isn't really "dumbed down", but ok.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk

  14. #14
    Heisman I OU a Beatn's Avatar
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    What do you mean? Looking at your sliders, Pass Coverage is at 40, so it's dumbed down there. Pass coverage being at 40 is exactly why people who use your sliders don't see the issue I'm talking about, which is fine. Congrats to you for finding a solution. But when it comes to online play, I don't want my defenders to be dumb. I want the ball to be thrown higher like it should on intermediate passes.

  15. #15
    Hall of Fame steelerfan's Avatar
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    I've played at 50 and still don't think trajectory is a problem.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk

  16. #16
    Heisman I OU a Beatn's Avatar
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    Maybe you need glasses?

  17. #17
    Im going to have to agree with the trajectory factoring in to be a problem. Last night I threw a comeback route from the right hash to the reciever that was on the left side of the field and a cornerback playing a zone maybe 3-5 yards off the LOS swatted it down. In the game the trajectory of the pass was flat but in real life there would be an arc to the ball. Maybe there just needs to be an in-between option between the lob and bullet pass?

  18. #18
    Can they please tune punts always bouncing into the end zone? Its frustrating that as good as the CPU D is that there is no ability to pin them deep. I would say out of 100 punts i have downed 2. Thats horrible and isnt even close to a real game. Please fix this.

    I really dont want to get into the CPU ninja awareness on passes...but i notice that the way the CPU plays D you have to have fast WRs to be able to beat the Pass rush and have enough time for your WR to run out of the zone.

  19. #19
    Heisman jaymo76's Avatar
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    Quote Originally Posted by kindella2 View Post
    Can they please tune punts always bouncing into the end zone? Its frustrating that as good as the CPU D is that there is no ability to pin them deep. I would say out of 100 punts i have downed 2. Thats horrible and isnt even close to a real game. Please fix this.

    I really dont want to get into the CPU ninja awareness on passes...but i notice that the way the CPU plays D you have to have fast WRs to be able to beat the Pass rush and have enough time for your WR to run out of the zone.
    I tend to agree with the punting commentary. It seems nearly impossible to "coffin corner" a team as the ball does seem to go through the enzone 9.9 times out of 10.

  20. #20
    Recruit ussr8219's Avatar
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    they need to fix the Entire series. every thing, from the helmets an d face masks to the AI. EA has just gotten mediocre. until we dont buy the games anymore, or until there is some competition they ll just tweak it every year. im sick of this. i want a game i cant put down. not ncaa 11 1/2. please can someone tell me how i can contact them and give them apiece of my mind. sorry just needed to VENT.

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