Page 1 of 20 12311 ... LastLast
Results 1 to 20 of 391

Thread: steelerfan's Slider Work and Stats Thread (NCAA 12)

  • Share
    • Facebook
  • Thread Tools
  • Display
  1. #1
    Hall of Fame steelerfan's Avatar
    Join Date
    May 2010
    Location
    Houston
    Posts
    15,391

    steelerfan's Slider Work and Stats Thread (NCAA 12)

    I will update this post with changes that I make throughout the year.

    Settings - House Rules (Game Difficulty & Penalties)
    Gameplay Options
    Skill All-American
    Injuries On
    Fatigue On
    Quarter Length 9 Minutes
    Play Clock On
    Coaching Tips Off
    Game Speed Slow
    Player Min Speed Threshold 30
    Home Field Advantage Effects On
    Ice the Kicker On
    Game Rules
    Offsides 57
    False Start 80**
    Holding 54
    Facemask 59**
    Offensive Pass Interference 100
    Defensive Pass Interference 100
    KR/PR Interference 100**
    Clipping 52
    Intentional Grounding 100**
    Roughing the Passer 54
    Roughing the Kicker 100**
    Custom AI
    USER
    QB Accuracy 35
    Pass Blocking 50
    WR Catching 60*
    RB Ability 45**
    Run Blocking 40**
    Pass Coverage 30
    Pass Rush 0**
    Interceptions 20**
    Rush Defense 10
    Tackling 50
    FG Power 40
    FG Accuracy 45
    Punt Power 45
    Punt Accuracy 30
    Kickoff Power 50
    CPU
    QB Accuracy 50
    Pass Blocking 60**
    WR Catching 60
    RB Ability 65
    Run Blocking 50
    Pass Coverage 40*
    Pass Rush 50
    Interceptions 25**
    Rush Defense 100***
    Tackling 50
    FG Power 45
    FG Accuracy 40
    Punt Power 55
    Punt Accuracy 75
    Kickoff Power 50

    Settings - Strategy (Set Audibles & Auto-Subs)


    Auto-Subs
    OFFENSE
    QB Sub Out 40
    QB Sub In 45**
    RB Sub Out 80
    RB Sub In 85
    WR Sub Out 80
    WR Sub In 85
    FB/TE Sub Out 80
    FB/TE Sub In 85
    OL Sub Out 40
    OL Sub In 45**
    DEFENSE
    DT Sub Out 80
    DT Sub In 85
    DE Sub Out 80
    DE Sub In 85
    LB Sub Out 50**
    LB Sub In 55**
    CB Sub Out 50**
    CB Sub In 55**
    S Sub Out 50**
    S Sub In 55**

    Settings - System Settings - Volume Control

    Master 100
    Commentators 70
    Stadium PA 100
    Crowd 90
    On the Field 90
    Menu Music 75
    Menu Sound FX 75
    Custom Stadium Sounds 12
    Road to Glory Commentary Off

    *changes made 7/13/11
    **changes made 7/27/11
    ***change made 7/29/11
    Last edited by gschwendt; 08-20-2011 at 03:24 PM.

  2. #2
    Varsity Dr Death's Avatar
    Join Date
    Jul 2010
    Location
    In The Pocket
    Posts
    541
    I like that you're playing 9 minute quarters as I play 10 minutes... but are you planning on doing any Heisman or will these all be AA?

  3. #3
    Hall of Fame steelerfan's Avatar
    Join Date
    May 2010
    Location
    Houston
    Posts
    15,391
    Here's a look at my numbers from my most recent game. I was Kansas and I won, at home, over K-State, 31-30. Interestingly, the score was 27-24 at the half in favor of the Wildcats. The 2nd half was a bit of a defensive struggle.

    As an aside, the most recent game before this one was a 17-10 win by me as NC State over Clemson. In that game, neither team gained 300 yards and there were 19 punts.

    (Sorry for the lack of tables, I'm doing this from my phone)

    Stat: KSU / KU

    1st downs: 18 / 22
    Total Offense: 409 / 432
    Rushes-yds-TD: 30-137-2 / 30-126-1
    Comp-Att-TD: 17-27-1 / 27-41-3
    Passing Yards: 272 / 306
    3rd Downs: 3-9 (33%) / 10-14 (71%)
    4th Downs: 2-2 / 0-0
    Red Zone-TD-FG: 2-1-1 / 6-4-1
    Turnovers: 1 / 1
    Fumbles Lost: 0 / 1
    Intercepted: 1 / 0
    PR Yards: 16 / 10
    KR Yards: 148 / 159
    Total Yards: 573 / 601
    Punts-Average: 3-44.0 / 3-42.3
    Penalties: 2-20 / 4-46
    TOP: 19:40 / 21:03 (???)

    I registered 3 sacks, the CPU got 2.

    As you can see, the TOP doesn't add up.

    Remember, it's just one game. I'll post more as they get played.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk

  4. #4
    Hall of Fame steelerfan's Avatar
    Join Date
    May 2010
    Location
    Houston
    Posts
    15,391
    Quote Originally Posted by Dr Death View Post
    I like that you're playing 9 minute quarters as I play 10 minutes... but are you planning on doing any Heisman or will these all be AA?
    For now, AA only.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk

  5. #5
    Hall of Fame steelerfan's Avatar
    Join Date
    May 2010
    Location
    Houston
    Posts
    15,391
    Got another game in. This time, I lost as Ohio, playing at Indiana, 23-17. I had the ball at the IU 16 with under a minute to go and was stopped on downs.

    Stat: Ohio / IU

    First Downs: 14 / 17
    Total Offense: 380 / 356
    Rushes-yds-TD: 27-42-0 / 29-52-1
    Comp-Att-TD: 22-52-2 / 24-41-0
    Passing Yards: 338 / 304
    3rd Downs: 5-20 (25%) / 1-13 (7%)
    4th Downs: 3-5 / 0-2
    RZ-TD-FG: 3-1-1 / 3-1-2
    Turnovers: 2 / 0
    Intercepted: 2 / 0
    PR Yards: 31 / 65
    KR Yards: 78 / 49
    Total Yards: 489 / 470
    Punts-Avg: 7-45.9 / 6-45.2
    Penalties-Yds: 5-45 / 7-47
    TOP: 21:26 / 14:34

    I had 4 sacks and was sacked once.

    Disclaimer: I'm not very efficient with the Pistol, lol.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk

  6. #6
    Varsity Cipher 8's Avatar
    Join Date
    Jul 2010
    Location
    WI/MN border
    Posts
    412
    I plan to use Sliders for the first time this year and I've heard yours are very good. In past games I've ran sliderless A.A. 8 Minute QTRs, normal game speed so bumping it up one minute won't be problem at all, I'm glad it's on A.A. and I'll just have to get use to slow game speed. Thanks Steelerfan.
    Last edited by Cipher 8; 07-06-2011 at 04:23 AM.

  7. #7
    Hall of Fame steelerfan's Avatar
    Join Date
    May 2010
    Location
    Houston
    Posts
    15,391
    Quote Originally Posted by Cipher 8 View Post
    I plan to use Sliders for the first time this year and I've heard yours are very good. In past games I've ran sliderless A.A. 8 Minute QTRs, normal game speed so bumping it up one minute won't be problem at all, I'm glad it's on A.A. and I'll just have to get use to slow game speed. Thanks Steelerfan.
    I doubt that changing the Game Speed to Normal and/or using 8-minute quarters would be a huge difference maker. You'd probably lose about 12-15 snaps per game.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk

  8. #8
    Heisman psusnoop's Avatar
    Join Date
    Jun 2010
    Location
    State College, PA
    Posts
    9,960
    Good stuff, that Indiana game is very intriguing to me. nice to see the CPU shut down your Pistol offense.

    19 punts WOW in that KSU game. Your kickers had to be getting tired, they're not used to that much action in the NCAA series I like it.

    I have always wanted the CPU to be a tougher challenge without making it feel like the CPU is cheating or abusing certain things. Nice to see the CPU completing 62% of their passes.

  9. #9
    Heisman Rudy's Avatar
    Join Date
    May 2010
    Location
    Kingsville, ON
    Posts
    7,304
    I'll be keeping track of this. I particularly want to note the differences between your NCAA 11 and 12 slider sets.

    As for game speed Cipher, just use your personal preference as the sliders really won't make a difference in terms of the speed of the game.

  10. #10
    Hall of Fame steelerfan's Avatar
    Join Date
    May 2010
    Location
    Houston
    Posts
    15,391
    Quote Originally Posted by Rudy View Post
    I'll be keeping track of this. I particularly want to note the differences between your NCAA 11 and 12 slider sets.

    As for game speed Cipher, just use your personal preference as the sliders really won't make a difference in terms of the speed of the game.
    When I settle on sliders, I can post the +/- from 11 as well.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk

  11. #11
    Quote Originally Posted by steelerfan View Post
    I doubt that changing the Game Speed to Normal and/or using 8-minute quarters would be a huge difference maker. You'd probably lose about 12-15 snaps per game.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk
    Question: I've never set Game Speed to Slow. What exactly is "slowed," the speed of the players moving around on the field, how fast time clicks off the game clock, or both?

  12. #12
    Heisman Rudy's Avatar
    Join Date
    May 2010
    Location
    Kingsville, ON
    Posts
    7,304
    The speed of the players is slower giving you more time to make decisions and things look a littlesmoother IMO. Of course you lose that open field speed feeling of fast players.

  13. #13
    Administrator JBHuskers's Avatar
    Join Date
    May 2010
    Location
    Lincoln, NE
    Posts
    35,251
    Good work

  14. #14
    Hall of Fame steelerfan's Avatar
    Join Date
    May 2010
    Location
    Houston
    Posts
    15,391
    Notre Dame (me) 27 at Miami 46

    Stat: ND / Mia

    First Downs: 21 / 13
    Total Offense: 439 / 447
    Rush-yds-TD: 30-102-1 / 33-230-4
    Comp-Att-TD: 22-49-2 / 14-27-2
    Passing Yards: 337 / 217
    3rd Downs: 7-16 (43%) / 5-12 (41%)
    4th Downs: 1-2 / 1-1
    2-pt: 0-0 / 0-1
    RZ-TD-FG: 6-2-2 / 2-1-1
    Turnovers: 3 / 3
    Fumbles Lost: 1 / 0
    Intercepted: 2 / 3
    PR Yards: 25 / 6
    KR Yards: 116 / 140
    Total Yards: 580 / 593
    Punts-Avg.: 2-31.5 / 5-49.4
    Penalties-Yds: 4-40 / 4-35
    TOP: 19:37 / 16:23
    Sacks (def): 7 / 4

    Notes: Miami QB #12 had 14 carries for 80 yards and a TD. The TD came on a 65-yard scramble... Miami HB #6: 17-138-3 (68 long), 3 rec.-79-1 (75 long)... ND QB # 10 was 19-39-294-1-1 before leaving with an injury (ND trailed 32-27 and was driving at the time)...ND HB #20 17-65-1...ND WR #3 4-112-2 (72 long)...ND MLB #5 2 INTs.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk

  15. #15
    Varsity Dr Death's Avatar
    Join Date
    Jul 2010
    Location
    In The Pocket
    Posts
    541
    Quote Originally Posted by steelerfan View Post
    When I settle on sliders, I can post the +/- from 11 as well.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk
    Steelerfan, I really appreciate you doing this, because it means that we may have some great sliders by the time we get the game. I am intrigued by your AA sliders since I always play on Heisman. If I could get a good, realistic game on AA then I am all for it.

    One question... even though the TOP didn't quite match up to 36 minutes total in the first game, are you snapping the ball w/ :15 left on the play clock or is it just that your sliders are making the CPU more competitive, thus they have more TOP?

    The reason I ask is this; as you may know, I throw just about every down in one of the 5-Wide sets. I use a short passing game to make up for the run game. And... I control the clock, snapping the ball w/ :02 or :01 left on the play clock. In '11, I usually won the TOP 31-9 or 30-10... so I am desperately looking for something to help even that stuff out.

    And to add to that... I assume you are playing the game as if you're the HC... ie; controlling both O and D. Will you try your sliders out as just an OC and then as a DC, to see what, if any, changes this creates? Since most of us are going to begin as a coordinator, I think many people may wonder about this.

  16. #16
    Hall of Fame steelerfan's Avatar
    Join Date
    May 2010
    Location
    Houston
    Posts
    15,391
    Thank you, Dr.

    Good questions. First, I snap the ball when I am ready to do so. The only time I burn up the clock intentionally is when I am using Chew Clock.

    For the record, my rule of thumb is to not use Chew Clock until there is 1/8 of the game (1/2 a quarter), or less, remaining. So, in 9-minute quarters, I don't use it till there is 4:30 or less remaining. I feel like I'm cheating the CPU if I do it before then.

    Yes, these games are as a head coach. I have started a test Dynasty as a DC and using 9 minutes seems to produce too many snaps. I'm going to get feedback from other OD members, but right now I'm thinking of going with 7-minutes when we're all coordinators, 8 if we're split, and 9 when we're all head coaches.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk

  17. #17
    Quote Originally Posted by Dr Death View Post
    are you snapping the ball w/ :15 left on the play clock or is it just that your sliders are making the CPU more competitive, thus they have more TOP?
    ND ran 81 plays (30 runs, 49 passes, 2 punts) and had 1177 seconds TOP, meaning only 14.5 seconds of game clock was eaten up for every play. Considering that some of that time will be taken up by actually running the plays, I'd say he was doing a fair amount of no huddling and/or was frequently snapping the ball with 25 or more seconds on the play clock. I use this method when scouting a user opponent in an OD who I've never played before, to guage how fast their offense moves.

    EDIT, just saw Steeler's post put up at the same time. Did you no huddle or were you just calling plays and snapping fairly with a conventional huddle?

  18. #18
    Heisman Rudy's Avatar
    Join Date
    May 2010
    Location
    Kingsville, ON
    Posts
    7,304
    I personally like 7 minute quarters just because it's the only way for me to finish a game within an hour, stats be damned. As soon as I go 8+ minutes games start taking too long for my liking. I use time management like Steelerfan. I won't milk the clock until there is 3:00 left (just under half the 4th quarter). For me that reason is the biggest reason to have accelerated clock. I don't want to use house rules regarding the clock although it's not a big deal.

    Now that I think of it, could accelerated clock be what is part of a day one patch?

  19. #19
    Hall of Fame steelerfan's Avatar
    Join Date
    May 2010
    Location
    Houston
    Posts
    15,391
    I no-huddled on about 4 drives or so. I don't usually no-huddle much, but the team, offense, and score dictated that I should sometimes.

    Keep in mind that I had 27 incomplete passes and 3 turnovers. Those were the biggest factors in the amount of time used. I'd say, more times than not, I snap the ball at somewhere between :12 and :15.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk

  20. #20
    Freshman Roy38's Avatar
    Join Date
    Jul 2010
    Location
    Enid, Oklahoma
    Posts
    175
    Question:

    One thing I disliked about NCAA '11 was the fact you could get a good set of sliders, but they were only for Human vs. CPU games. Then, when you played against a Human in an OD, the sliders defaulted to 50 and I believe the game speed reverted back to "Normal" (where mine was set at "Slow"). You can see the many problems this presents. Now, if the game plays pretty well out of the box, it won't be much of an issue, but I hated how much the game changed in Human vs. Human games. Will sliders and game speed stay intact?

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •