MENTAL ABILITIES (13 Total)
ICON ABILITIES TYPE BRONZE SILVER GOLD PLATINUM Best Friend Mental Slight composure gain for the QB when making a 1st down catch on 3rd or 4th down. Moderate composure gain for the QB when making a 1st down catch on 3rd or 4th down. Significant composure gain for the QB when making a 1st down catch on 3rd or 4th down. Ultimate composure gain for the QB when making a 1st down catch on 3rd or 4th down. Clearheaded Mental Slight protection from composure loss. Moderate protection from composure loss. Significant protection from composure loss. Ultimate protection from composure loss. Clutch Kicker Mental Slightly easier accuracy timing field goals with 2 or less minutes remaining. Moderately easier accuracy timing field goals with 2 or less minutes remaining. Significantly easier accuracy timing field goals with 2 or less minutes remaining. Ultimate accuracy timing and immune to icing on field goals with 2 or less minutes remaining. Defensive Rally Mental Sacks slightly increase Composure of other defensive linemen. Sacks moderately increase Composure of other defensive linemen. Sacks significantly increase Composure of other defensive linemen. Ultimate Composure gain for other defensive linemen on sacks. Fan Favorite Mental Slightly increased composure gains at home. Moderately increased composure gains at home. Significantly increased composure gains at home. Ultimate increase to composure gains at home. Field General Mental When on schedule, moderate ability to see post snap blitzers. When on schedule, moderate ability to see post snap blitzers who are close to the line of scrimmage. When on schedule, moderate ability to see pre snap blitzers and coverage shell. When on schedule, ultimate ability to see pre snap blitzers, coverage shell, and slight ability to see disguised coverages. Headstrong Mental Resists hot routes being incorrect and slight composure protection from stadium pulse. Resists hot routes being incorrect or failing and moderate composure protection from stadium pulse. Resists hot routes being incorrect or failing and significant composure protection from stadium pulse. Resists any pre-play adjustment failing and ultimate composure protection from stadium pulse. Legion Mental Slight composure gain for other defensive backs when intercepting or deflecting a pass. Moderate composure gain for other defensive backs when intercepting or deflecting a pass. Significant composure gain for other defensive backs when intercepting or deflecting a pass. Ultimate composure gain for other defensive backs when intercepting or deflecting a pass. Offensive Rally (aka OL Rally) Mental Slight composure gain for other offensive linemen when performing a pancake. Moderate composure gain for other offensive linemen when performing a pancake. Significant composure gain for other offensive linemen when performing a pancake. Ultimate composure gain for other offensive linemen when performing a pancake. Road Dog Mental Slightly increased composure gains on the road. Moderately increased composure gains on the road. Significantly increased composure gains on the road. Ultimate increase to composure gains on the road. Team Player Mental Slight protection from negative rating impacts for playing out of position. Moderate protection from negative rating impacts for playing out of position. Significant protection from negative rating impacts for playing out of position. Ultimate protection from negative rating impacts for playing out of position. The Natural Mental Slightly improved ability to resist weather impacts. Moderately improved ability to resist weather impacts. Significantly improved ability to resist weather impacts. Ultimate ability to resist weather impacts. Winning Time Mental Slightly increased composure with 2 minutes to go when the score difference is 3 or less. Moderately increased composure with 2 minutes to go when the score difference is 4 or less. Significantly increased composure with 2 minutes to go when the score difference is 7 or less. Ultimate composure with 2 minutes to go when the score difference is 10 or less.
PHYSICAL ABILITIES (65 Total)
ICON ABILITIES TYPE BRONZE SILVER GOLD PLATINUM 360 Physical Slightly improved ability to fake out defenders with spin moves.
(Requires 80 Spin Move)Moderately improved ability to fake out defenders with spin moves.
(Requires 84 Spin Move)Significantly improved ability to fake out defenders with spin moves and increased responsiveness.
(Requires 88 Spin Move)Ultimate spin moves for responsiveness and faking out defenders. 50/50 Physical With positional advantage, slightly improved 1v1 jump balls 30+ yards downfield or in the end zone. With positional advantage, moderately improved 1v1 jump balls 30+ yards downfield or in the end zone.
(Requires 91 Spectacular Catch)With positional advantage, slightly improved 1v1 jump balls 20+ yards downfield or in the end zone. With positional advantage, ultimate ability to win 1v1 jump balls 15+ yards downfield or in the end zone. Aftershock Physical Slightly increased wear and tear effects to opposing players on tackles. Moderately increased wear and tear effects to opposing players on tackles. Significantly increased wear and tear effects to opposing players on tackles. Ultimate wear and tear effects to opposing players on tackles. Arm Bar Physical Slightly improved ability to break tackles when using stiff arms. Moderately improved ability to break tackles when using stiff arms.
(Requires 86 Stiff Arm)Significantly improved ability to break tackles when using stiff arms. Ultimate ability to break tackles when using stiff arms and quicker broken tackles. Balanced Physical Slightly improved ability to break strip attempts. Moderately improved ability to break hit stick and strip attempts. Significantly improved ability to break hit stick and strip attempts.
(Requires 86 Strength)Ultimate ability to break hit stick and strip attempts. Ballhawk Physical Slightly improved ability to break after a pass has been released. Moderately improved ability to break after a pass has been released. Significantly improved ability to break after a pass has been released. Ultimate ability to break after a pass has been released. Blanket Coverage Physical Slightly improved cut reaction in man coverage. Moderately improved cut reaction in man coverage. Significantly improved cut reaction in man coverage. Ultimate cut reaction in man coverage. Blow Up Physical Slightly improved ability to beat impact block attempts. Moderately improved ability to beat impact block attempts. Significantly improved ability to beat impact block attempts. Ultimate ability to beat impact block attempts. Bouncer Physical Slightly fatigue opposing route runners when performing a chuck in zone coverage. Moderately fatigue opposing route runners when performing a chuck in zone coverage. Significantly fatigue opposing route runners when performing a chuck in zone coverage. Ultimate fatigue to opposing route runners when performing a chuck in zone coverage. Chip Shot Physical Slightly easier accuracy timing on short field goals. Moderately easier accuracy timing on short field goals. Significantly easier accuracy timing on short field goals. Ultimate accuracy timing on short field goals. Coffin Corner Physical Slightly easier accuracy timing when punting from midfield or closer. Moderately easier accuracy timing when punting from midfield or closer. Significantly easier accuracy timing when punting from midfield or closer. Ultimate accuracy timing when punting from midfield or closer. Cutter Physical Improved cut moves Slightly improved cut moves against man coverage (excluding double moves.) Decently improved cut moves against man coverage (excluding double moves.)
(Requires 88 Medium Route)Significantly improved cut moves against man coverage (excluding double moves.) Ultimate cut moves against man coverage on (excluding double moves.)
(Requires 93 Medium Route)Deep Range Physical Slightly easier accuracy timing on 50+ yard field goals. Moderately easier accuracy timing on 50+ yard field goals. Significantly easier accuracy timing on 50+ yard field goals. Ultimate accuracy timing on 50+ yard field goals. Dot! Physical Slight accuracy boost when throwing to open receivers with feet set and a clean pocket.
(Requires 85 Deep Accuracy)Moderately accuracy boost when throwing to open receivers with feet set and a clean pocket.
(Requires 88 Deep Accuracy)Significant accuracy boost when throwing to open receivers with feet set and a clean pocket. Ultimate accuracy when throwing to open receivers with feet set and a clean pocket. Double Dip Physical Improved double move routes Slightly improved cut moves against single man coverage when running double move routes. Moderately improved cut moves against single man coverage when running double move routes.
(Requires 95 Change of Direction)
(Requires 87 Deep Route [WR])Significantly improved cut moves against single man coverage when running double move routes.
(Requires 91 Deep Route [WR])Ultimate ability to win double move routes against single man coverage.
(Requires 95 Deep Route)Downhill Physical Slightly more broken tackles after reaching max speed. Moderately increased broken tackles after reaching max speed.
(Silver requires 88 Break Tackle)Significantly more broken tackles when reaching 90% of max speed. Ultimate ability to break tackles after reaching 80% of max speed. Duress Physical Slightly increased pressure effects on the QB when unblocked and in front. Moderately increased pressure effects on the QB when unblocked and in front. Significantly increased pressure effects on the QB when unblocked and in front. Ultimate pressure effects on the QB when unblocked and in front. Extender Physical Improved break sack ability Slightly improved ability to break sacks vs. defensive backs.
(Requires 83 Break Sack)Moderately improved ability to break sacks vs. defensive backs, slightly improved vs. all defenders.
(Requires 86 Break Sack)Significantly improved ability to break sacks vs. all defenders.
(Requires 89 Break Sack)Ultimate break sack ability.
(Requires 93 Break Sack)Field Flip Physical Slightly better accuracy timing on punts from own 10 yard line or further. Moderately better accuracy timing on punts from own 10 yard line or further. Significantly better accuracy timing on punts from own 10 yard line or further. Ultimate accuracy timing on punts from own 10 yard line or further. Grip Breaker Physical Slightly increased lateral sheds on run plays. Moderately increased lateral sheds on run plays. Significantly increased lateral sheds on run plays. Ultimate ability to shed laterally on run and pass plays. Ground N Pound Physical Successful pancakes on run plays add slight fatigue to the engaged defender. Successful pancakes on run plays add moderate fatigue to the engaged defender. Successful pancakes run plays add significant fatigue to the engaged defender. Successful pancakes on run plays add ultimate fatigue to the engaged defender. Hammer Physical Slightly improved ability to land hit stick attempts (excluding weight mismatches.) Moderately improved ability to land hit stick attempts (excluding weight mismatches.) Significantly improved ability to land hit stick attempts. Ultimate hit stick ability, including performing them from a distance. Headfirst Physical Slight ability to break more tackles when using truck moves. Moderate ability to break more tackles when using truck moves. Significantly more broken tackles when using truck moves.
(Requires 92 Trucking)Ultimate ability to break tackles when using truck moves and quicker broken tackles. House Call Physical Slightly improved ability to catch interception attempts. Moderately improved ability to catch interception attempts. Significantly improved ability to catch interception attempts. Ultimate ability to catch interception attempts and unlimited stamina on returns. Inside Disruptor Physical Slightly improved shedding against single blockers on inside runs. Moderately improved shedding against single blockers on inside runs. Significantly improved shedding against single blockers on inside runs. Ultimate shedding against inside runs including double teams. Inside Shield Physical Slightly improved double team blocks on inside runs when close to the line of scrimmage. Moderately improved double team blocks on inside runs when close to the line of scrimmage. Significantly improved blocking on inside runs when close to the line of scrimmage. Ultimate blocking on inside run plays when close to the line of scrimmage. Jammer Physical Slightly increased ability to press receivers at the line of scrimmage. Moderately increased ability to press receivers at the line of scrimmage. Significantly increased ability to press receivers at the line of scrimmage. Ultimate ability to press receivers at the line of scrimmage. Knockout Physical Slightly increased knockouts and less broken tackles on jumping catch attempts by the offense. Moderately increased knockouts and less broken tackles on jumping catch attempts by the offense. Significantly increased knockouts and less broken tackles on jumping catch attempts by the offense. Ultimate knockout ability and prevention of broken tackles on catch attempts by the offense. Layout Physical Improved dive catches Slightly improved ability to secure dive catches.
(Requires 87 Spectacular Catch)Moderately improved ability to secure dive catches.
(Requires 89 Spectacular Catch)Significantly increased ability to secure dive catches.
(Requires 92 Spectacular Catch)Ultimate ability to secure dive catches. Magician Physical Improved pocket movement Slightly more agile in standard pocket movement.
(Requires 85 Speed)Moderate agility boost when in standard pocket movement.
(Requires 87 Speed)Significant agility boost when in standard pocket movement.
(Requires 91 Speed)Ultimate agility to move around the pocket. Mega Leg Physical Slight chance to avoid the penalty for overkicking on all kicks. Moderate chance to avoid the penalty for overkicking on all kicks. Significant chance to avoid the penalty for overkicking on all kicks. Ultimate chance to avoid the penalty for overkicking on all kicks. Mobile Deadeye Physical Improved accuracy on the run When on the run outside the pocket, slight accuracy boost to WR's up to 15 yards downfield.
(Requires 84 Throw On Run)When on the run outside the pocket, moderate accuracy boost to WR's up to 20 yards downfield.
(Requires 88 Throw On Run)When on the run outside the pocket, moderate accuracy boost to WR's up to 30 yards downfield.
(Requires 92 Throw on Run)When on the run outside the pocket, ultimate accuracy boost to any receiver.
(Requires 96 Throw On Run)Mobile Resistance Physical Improved pressure resist on the run Slightly improved ability to resist pressure on the run.
(Requires 84 Throw On Run)Moderately improved ability to resist pressure on the run.
(Requires 88 Throw On Run)Significantly improved ability to resist pressure on the run.
(Requires 92 Throw on Run)Ultimate ability to resist pressure on the run. Off Platform Physical Improved accuracy cross body or backfoot Slight accuracy boost when throwing across body or backfoot for receivers up to 15 yards downfield.
(Requires 90 Throw Power)Moderate accuracy boost when throwing across body or backfoot for receivers up to 20 yards downfield.
(Requires 92 Throw Power)Significant accuracy boost when throwing across body or backfoot for receivers up to 30 yards downfield.
(Requires 94 Throw Power)Ultimate accuracy boost when throwing across body or backfoot for receivers up to 40 yards downfield.
(Requires 96 Throw Power)Option Disruptor Physical Slightly improved shedding against single blockers on option runs. Moderately improved shedding against single blockers on option runs. Significantly improved shedding against single blockers on option runs. Ultimate shedding against option runs including double teams. Option King Physical Accuracy boost to quick pitches Slight accuracy increase on quick pitches.
(Requires 82 Short Accuracy)Moderate accuracy increase on quick pitches, speed increase on strong pitches.
(Requires 87 Short Accuracy)Significant accuracy/speed increase on pitches, and Wear and Tear protection on option plays.
(Requires 91 Short Accuracy)Ultimate speed/accuracy increase on pitches, and Wear and Tear protection on option plays.
(Requires 93 Short Accuracy)Option Shield Physical Slightly improved blocking on option plays when close to the line of scrimmage. Moderately improved blocking on option plays when close to the line of scrimmage. Significantly improved blocking on option plays when close to the line of scrimmage. Ultimate option blocking ability when close to the line of scrimmage. Outside Disruptor Physical Slightly improved shedding against single blockers on outside runs. Moderately improved shedding against single blockers on outside runs. Significantly improved shedding against single blockers on outside runs. Ultimate shedding against outside runs including double teams. Outside Shield Physical Slightly improved double team blocks on outside runs when close to the line of scrimmage. Moderately improved double team blocks on outside runs when close to the line of scrimmage. Significantly improved on outside runs when close to the line of scrimmage. Ultimate first level blocking on outside runs when close to the line of scrimmage. PA Shield Physical Slightly improved blocking on play action plays on 1st down or less than 3 yards to gain. Moderately improved blocking on play action plays on 1st down or less than 3 yards to gain. Significantly improved blocking on play action plays on 1st down or less than 3 yards to gain. Ultimate play action blocking on 1st down or less than 3 yards to gain. Pocket Disruptor Physical Slightly improved pass rush on 3rd/4th down and 8+. Moderately improved pass rush on 3rd/4th down and 8+. Significantly improved pass rush on any down and distance, especially 3rd/4th down and 8+. Ultimate pass rush on 3rd/4th down and 8+. Pocket Shield Physical Slightly improved double team pass blocking if distance to first down is 10 or less. Moderately improved pass blocking if distance to first down is 10 or less. Significantly improved pass blocking if distance to first down is 10 or less. Ultimate pass blocking if distance to first down is 10 or less. Press Pro Physical Improved beat press ability Slightly improved ability to beat press attempts from defenders. Moderately improved ability to beat press attempts from defenders.
(Requires 84 Release)Significantly improved ability to beat press attempts from defenders.
(Requires 88 Release)Ultimate ability to beat press attempts from defenders. Pull Down Physical Boosts ball security standing in pocket Slightly improved ball security when sacked while standing in the pocket.
(Field Gen.: Requires 72 Carrying)
(Impr.: Requires 60 Carrying)Moderately improved ball security when sacked while standing in the pocket.
(Field Gen.: Requires 77 Carrying)
(Impr.: Requires 65 Carrying)Significantly improved ball security when sacked while standing or throwing in the pocket.
(Field Gen.: Requires 82 Carrying)
(Impr.: Requires 70 Carrying)Ultimate ball security when sacked or throwing, including scrambling behind the LOS.
(Field Gen.:
(Impr.: Requires 77 Carrying)Quick Drop Physical Slightly improved movement on standard pass plays. Moderately improved movement on standard pass plays. Significantly improved movement on standard pass plays. Ultimate pass blocking movement on standard pass plays. Quick Jump Physical Slightly quicker jump off the snap when pass rushing. Moderately quicker jump off the snap when pass rushing. Significantly quicker jump off the snap when pass rushing. Ultimate jump off the snap when pass rushing. Quick Step Physical Slightly improved movement as a pull blocker. Moderately improved movement as a pull blocker. Significantly improved movement as a pull blocker. Ultimate movement as a pull blocker. Recoup Physical Improved fatigue recovery Slightly improved fatigue recovery when off the field.
(Requires 92 Stamina)Moderately improved fatigue recovery when off the field.
(Requires 94 Stamina)Significantly improved fatigue recovery off the field and stamina recovery during plays.
(Requires 96 Stamina)Ultimate ability to resist fatigue accrual and recover stamina during plays.
(Requires 98 Stamina)Resistance Physical Resist pressure from the pocket When standing in the pocket, slight protection from medium pressure. (Field Gen.: Requires 83 Under Pressure) Standing in the pocket, moderate protection from medium pressure, slight protection from heavy pressure. Standing in the pocket, significant protection from medium pressure, moderate protection from heavy pressure. When standing in the pocket, ultimate protection from pressure. Robber Physical Slightly improved movement in zone coverage. Moderately improved movement in zone coverage. Significantly improved movement in zone coverage. Ultimate movement in zone coverage. Safety Valve Physical Slightly improved ability to catch the ball when aligned in the backfield. (Excludes knockouts.) Moderately improved ability to catch the ball when aligned in the backfield. (Excludes knockouts.) Significantly improved ability to catch the ball when aligned in the backfield. (Excludes knockouts.) Ultimate ability to win vs. man coverage, and secure catches when aligned in the backfield. Screen Enforcer Physical Slightly improved blocking on screen plays. Moderately improved blocking on screen plays. Significantly improved blocking on screen plays. Ultimate blocking on screen plays including ability to pancake defenders. Second Level Physical Slightly improved blocking after getting to the 2nd level of the defense. Moderately improved blocking after getting to the 2nd level of the defense. Significantly improved blocking after getting to the 2nd level of the defense. Ultimate blocking after getting to the 2nd level of the defense. Shifty Physical Better at changing direction Slightly increased ability to maintain speed during cuts and turns when moving at high speeds.
(Requires 93 Change of Direction)Moderately improved ability to maintain speed during cuts and turns when moving at high speeds.
(Requires 95 Change of Direction)Significantly increased ability to maintain speed during cuts and turns when moving at high speeds.
(Requires 96 Change of Direction)Ultimate ability to maintain speed during cuts and turns. Sidekick Physical Slightly improved cut blocks when in pass protection. Decently improved cut blocks when in pass protection. Significantly improved cut blocks when in pass protection. Ultimate ability to cut block when in pass protection. Side Step Physical Slightly improved ability to fake out defenders with juke moves. Moderately improved ability to fake out defenders with juke moves.
(Requires 89 Juke Move)Decently improved ability to fake out defenders with juke moves. Ultimate juke moves for responsiveness and faking out defenders. Sleight of Hand Physical Boost for Play Action/Trick Plays Slightly increased ability to fake defenders using play action on 1st down or less than 3 to gain.
(Field Gen.: Requires 83 Play Action)
(Impr.: Requires 83 Play Action)Moderately increased ability to fake defenders using play action on 1st down or less than 3 to gain.
(Field Gen.: Requires 86 Play Action)
(Impr.: Requires 87 Play Action)Significantly increased ability to fake defenders using play action on 1st down or less than 3 to gain.
(Field Gen.: Requires 90 Play Action)
(Impr.: Requires 91 Play Action)Ultimate ability to fake defenders using play action on 1st down or less than 3 to gain.
(Field Gen.: Requires 95 Play Action)
(Impr.: Requires 96 Play Action)Step Up Physical Accuracy boost climbing a clean pocket Slightly improved accuracy when stepping up in the pocket and not under pressure.
(Requires 83 Medium Accuracy)Moderately improved accuracy when stepping up in the pocket and not under pressure. Significantly improved accuracy when stepping up in the pocket and not under pressure. Ultimate accuracy when stepping up in the pocket and not under pressure.
(Field Gen.: Requires 94 Medium Accuracy)Strong Grip Physical Slight boost to lateral shed prevention on run plays. Moderate boost to lateral shed prevention on run plays. Significant boost to lateral shed prevention on run and pass plays. Ultimate prevention of lateral sheds on run and pass plays. Sure Hands Physical Improved standard catches Slightly improved ability to avoid drops (excludes dive and jumping catches.)
(Requires 86 Catch in Traffic [WR])Decently improved ability to avoid drops and knockouts (excludes dive and jumping catches.)
(Requires 86 Catch in Traffic)
(Requires 88 Catch in Traffic [WR])Significantly improved ability to avoid drops and knockouts (excludes dive and jumping catches.) Ultimate ability to avoid drops and knockouts (excludes dive and jumping catches.) Takedown Physical Slightly increased ability to prevent broken sack attempts. Moderately increased ability to prevent broken sack attempts. Significantly increased ability to prevent broken sack attempts and force sack fumbles. Ultimate ability to prevent broken sack attempts and force sack fumbles. Takeoff Physical Quicker release off line when not pressed Slightly quicker release off the line when not being pressed.
(Requires 95 Acceleration)Moderately quicker release off the line when not being pressed. Significantly quicker release off the line when not being pressed.
(Requires 98 Acceleration)Ultimate release off the line when not being pressed.
(Requires 99 Acceleration)Wear Down Physical Successful pancake blocks on pass plays add slight fatigue to the engaged defender. Successful pancake blocks on pass plays add moderate fatigue to the engaged defender. Successful pancake blocks on pass plays add significant fatigue to the engaged defender. Successful pancake blocks on pass plays add ultimate fatigue to the engaged defender. Workhorse Physical Slight protection from Wear and Tear effects when colliding with other players. Moderate protection from Wear and Tear effects when colliding with other players. Significant protection from Wear and Tear effects when colliding with other players. Ultimate protection from Wear and Tear effects when colliding with other players. Wrap Up Physical Slight protection from broken tackles on standard tackles. Moderate protection from broken tackles and fakeouts on standard tackles. Significant protection from broken tackles and fakeouts on standard tackles. Ultimate protection from broken tackles and fakeouts on standard tackles.
Abilities by Position & Tendency (Based on Generated Recruits)
Pos. Tendency Physical (5 Max.) Mental (3 Max.) Skill Groups QB Field General Dot!
Pull Down
Sleight of Hand
Step UpClearheaded
Fan Favorite
Field General
Headstrong
Road Dog
Team Player
The Natural
Winning TimeAccuracy
Power
IQ
Health
Elusiveness
QuicknessImproviser Extender
Mobile Deadeye
Off Platform
Pull Down
Sleight of HandClearheaded
Fan Favorite
Field General
Headstrong
Road Dog
Team Player
The Natural
Winning TimeElusiveness
Accuracy
Power
IQ
Health
QuicknessScrambler Extender
Magician
Mobile Resistance
Off Platform
Option KingClearheaded
Fan Favorite
Field General
Headstrong
Road Dog
Team Player
The Natural
Winning TimePower
Elusiveness
Accuracy
IQ
Health
QuicknessHB Elusive Back 360
Recoup
Shifty
Side StepClearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimeElusiveness
Hands
IQ
Route Running
Power
QuicknessPower Back Arm Bar
Balanced
Downhill
Headfirst
WorkhorseClearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimePower
Hands
IQ
Elusiveness
Route Running
QuicknessReceiving Back Recoup
Safety Valve
Sidekick
TakeoffClearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimeRoute Running
Hands
Elusiveness
IQ
Power
QuicknessFB Blocking Second Level
Sidekick
Strong GripClearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimeBlocking
Hands
Route Running
Power
IQ
QuicknessUtility Recoup
Screen Enforcer
Safety Valve
SidekickClearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimeRoute Running
Power
Blocking
Hands
IQ
QuicknessWR Deep Threat Double Dip
Lay Out
Recoup
Shifty
TakeoffBest Friend
Clearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimeRoute Running
Hands
Elusiveness
Power
IQ
QuicknessPhysical 50/50
Balanced
Press Pro
Recoup
Sure HandsBest Friend
Clearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimePower
Route Running
Hands
Elusiveness
IQ
QuicknessRoute Runner Cutter
Double Dip
Press Pro
Recoup
Sure HandsBest Friend
Clearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimeElusiveness
Route Running
Hands
IQ
Power
QuicknessTE Blocking Outside Shield
Pocket Shield
Quick Drop
Second LevelBest Friend
Clearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimeBlocking
Hands
Route Running
Power
IQ
QuicknessPossession Balanced
Outside Shield
Sure Hands
Wear DownBest Friend
Clearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimeHands
Route Running
IQ
Power
Quickness
BlockingVertical Threat 50/50
Cutter
RecoupBest Friend
Clearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimeRoute Running
Hands
IQ
Power
Blocking
QuicknessOT Agile Option Shield
Outside Shield
Quick DropClearheaded
Fan Favorite
OL Rally
Road Dog
Team Player
The Natural
Winning TimeIQ
Quickness
Run Blocking
Power
Pass Blocking
FootworkPass Protector PA Shield
Pocket Shield
Wear DownClearheaded
Fan Favorite
OL Rally
Road Dog
Team Player
The Natural
Winning TimePass Blocking
IQ
Footwork
Power
Quickness
Run BlockingPower Ground N Pound
Inside Shield
Option Shield
Second Level
Strong GripClearheaded
Fan Favorite
OL Rally
Road Dog
Team Player
The Natural
Winning TimePower
Run Blocking
Pass Blocking
IQ
Quickness
FootworkOG Agile Option Shield
Quick Drop
Quick Step
Screen Enforcer
Second LevelClearheaded
Fan Favorite
OL Rally
Road Dog
Team Player
The Natural
Winning TimeIQ
Quickness
Run Blocking
Power
Pass Blocking
FootworkPass Protector PA Shield
Pocket Shield
Quick Drop
WeardownClearheaded
Fan Favorite
OL Rally
Road Dog
Team Player
The Natural
Winning TimePass Blocking
IQ
Footwork
Power
Quickness
Run BlockingPower Ground N Pound
Inside Shield
Option Shield
Second Level
Strong GripClearheaded
Fan Favorite
OL Rally
Road Dog
Team Player
The Natural
Winning TimePower
Run Blocking
Pass Blocking
IQ
Quickness
FootworkC Agile Option Shield
Outside Shield
Quick Drop
Screen Enforcer
Second LevelClearheaded
Fan Favorite
OL Rally
Road Dog
Team Player
The Natural
Winning TimeIQ
Quickness
Run Blocking
Power
Pass Blocking
FootworkPass Protector PA Shield
Pocket Shield
Quick Drop
Wear DownClearheaded
Fan Favorite
OL Rally
Road Dog
Team Player
The Natural
Winning TimePass Blocking
IQ
Footwork
Power
Quickness
Run BlockingPower Ground N Pound
Inside Shield
Second Level
Strong GripClearheaded
Fan Favorite
OL Rally
Road Dog
Team Player
The Natural
Winning TimePower
Run Blocking
Pass Blocking
IQ
Quickness
FootworkDE Power Rusher Duress
Grip Breaker
Pocket Disruptor
Recoup
Take DownClearheaded
DL Rally
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimePower Moves
Power
Run Stopping
IQ
Finesse Moves
QuicknessRun Stopper Inside Disruptor
Option Disruptor
Outside Disruptor
RecoupClearheaded
DL Rally
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimeRun Stopping
Power
Power Moves
IQ
Finesse Moves
QuicknessSpeed Rusher Duress
Pocket Disruptor
Quick Jump
Recoup
Take DownClearheaded
DL Rally
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimeFinesse Moves
Power Moves
Power
IQ
Run Stopping
QuicknessDT Power Rusher Duress
Grip Breaker
Pocket Disruptor
Recoup
Take DownClearheaded
DL Rally
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimePower Moves
Power
IQ
Finesse Moves
Run Stopping
QuicknessRun Stopper Inside Disruptor
Option Disruptor
Outside Disruptor
RecoupClearheaded
DL Rally
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimeFinesse Moves
Power Moves
Power
IQ
Run Stopping
QuicknessSpeed Rusher* Pocket Disruptor
Recoup
Take DownClearheaded
DL Rally
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimeFinesse Moves
Power Moves
Power
IQ
Run Stopping
QuicknessOLB Pass Coverage Bouncer
Hammer
House Call
Knockout
Wrap UpClearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimePass Coverage
IQ
Power
Pass Rush
Run Stopping
QuicknessPower Rusher Duress
Grip Breaker
Pocket Disruptor
Quick Jump
Take DownClearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimePass Rush
Power
Run Stopping
IQ
Pass Coverage
QuicknessRun Stopper Blow Up
Grip Breaker
Inside Disruptor
Outside Disruptor
Wrap UpClearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimeRun Stopping
Power
IQ
Pass Rush
Pass Coverage
QuicknessMLB Field General Aftershock
Grip Breaker
Hammer
Wrap UpClearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimeIQ
Pass Rush
Power
Run Stopping
Pass Coverage
QuicknessPass Coverage Bouncer
House Call
Knockout
Robber
Wrap UpClearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimePass Coverage
IQ
Power
Pass Rush
Run Stopping
QuicknessRun Stopper Blow Up
Grip Breaker
Hammer
Inside Disruptor
Wrap UpClearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimeRun Stopping
Power
IQ
Pass Rush
Pass Coverage
QuicknessCB Man to Man Blanket Coverage
House Call
JammerClearheaded
Fan Favorite
Legion
Road Dog
Team Player
The Natural
Winning TimeMan Coverage
Hands
Zone Coverage
Power
Run Stopping
QuicknessSlot Blanket Coverage
House Call
Jammer
Quick Jump
Wrap UpClearheaded
Fan Favorite
Legion
Road Dog
Team Player
The Natural
Winning TimeMan Coverage
Hands
Run Stopping
Zone Coverage
Power
QuicknessZone Bouncer
House Call
Knockout
Lay OutClearheaded
Fan Favorite
Legion
Road Dog
Team Player
The Natural
Winning TimeZone Coverage
Hands
Man Coverage
Power
Run Stopping
QuicknessS Hybrid Ballhawk
Hammer
House Call
Wrap UpClearheaded
Fan Favorite
Legion
Road Dog
Team Player
The Natural
Winning TimeIQ
Pass Coverage
Run Support
Hands
Power
QuicknessRun Support Aftershock
Blow Up
Hammer
House Call
Wrap UpClearheaded
Fan Favorite
Legion
Road Dog
Team Player
The Natural
Winning TimeRun Support
IQ
Power
Pass Coverage
Hands
QuicknessZone Ballhawk
House Call
Knockout
Layout
RobberClearheaded
Fan Favorite
Legion
Road Dog
Team Player
The Natural
Winning TimeZone Coverage
Hands
Run Support
Power
Man Coverage
QuicknessK Accurate Chip Shot
Coffin Corner
Deep RangeClearheaded
Clutch Kicker
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimeKick Accuracy
IQ
Kick Power
Quickness
Throw Accuracy
Throw PowerPower Chip Shot
Field Flip
Mega LegClearheaded
Clutch Kicker
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimeKick Power
IQ
Kick Accuracy
Quickness
Throw Power
Throw AccuracyP Accurate Chip Shot
Coffin Corner
Deep RangeClearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimeKick Accuracy
IQ
Kick Power
Quickness
Throw Accuracy
Throw PowerPower Chip Shot
Field Flip
Mega LegClearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning TimeKick Power
IQ
Kick Accuracy
Quickness
Throw Power
Throw Accuracy
Skill Groups by Pos. & Archetype
Pos. - Archetype Power Elusiveness Accuracy IQ Health Quickness QB - Field General Throw Power
StrengthBreak Sack
AgilityMedium Throw Accuracy
Deep Throw Accuracy
Medium Throw Accuracy
Throw Under Pressure
Throw on the RunAwareness
Play Action
CarryingInjury
Toughness
StaminaSpeed
AccelerationQB - Improviser Throw Power
Strength
JumpingBreak Sack
Agility
Change of Direction
Juke Move
Spin MoveMedium Throw Accuracy
Throw on the Run
Deep Throw Accuracy
Throw Under Pressure
Short Throw AccuracyAwareness
Play Action
CarryingInjury
Toughness
StaminaSpeed
Acceleration
StaminaQB - Scrambling Throw Power
Trucking
Strength
Stiff Arm
JumpingAgility
Break Sack
Change of Direction
Juke Move
Break Tackle
Spin MoveDeep Throw Accuracy
Throw on the Run
Short Throw Accuracy
Medium Throw Accuracy
Throw Under PressureAwareness
Play Action
Carrying
Ball Carrier VisionInjury
Stamina
ToughnessSpeed
Acceleration
StaminaElusiveness Hands IQ Route Running Power Quickness HB - Elusive Back Agility
Change of Direction
Juke Move
Spin Move
Break TackleCarrying
Catching
Catch in TrafficAwareness
Ball Carrier Vision
Pass BlockShort Route Running
Medium Route Running
Deep Route RunningToughness
Injury
Strength
Jumping
Stiff Arm
TruckingSpeed
Acceleration
Stamina
Kick ReturnHB - Power Back Agility
Break Tackle
Jumping
Change of Direction
Juke Move
Spin MoveCarrying
CatchingBall Carrier Vision
Awareness
Pass BlockShort Route Running
Medium Route RunningTrucking
Strength
Stiff Arm
Toughness
Jumping
InjurySpeed
Acceleration
Stamina
Kick ReturnHB - Receiving Back Agility
Change of Direction
Juke Move
Spin Move
Break TackleCarrying
Catching
Catch in Traffic
Spectacular CatchBall Carrier Vision
Awareness
Pass BlockShort Route Running
Medium Route Running
Deep Route RunningStrength
Toughness
Injury
Trucking
Jumping
Stiff ArmSpeed
Acceleration
Stamina
Kick ReturnBlocking Hands Route Running Power IQ Quickness FB - Blocking Lead Block
Run Block
Pass Block
Pass Block Power
Run Block Power
Pass Block Finesse
Run Block FinesseCarrying
Catching
Catch in TrafficShort Route Running
Medium Route RunningToughness
Injury
Strength
Impact Blocking
Stiff Arm
TruckingAwareness
Ball Carrier VisionSpeed
Acceleration
Agility
Stamina
Change of DirectionFB - Utility Pass Block
Run Block
Lead BlockCarrying
CatchingShort Route Running
Medium Route RunningToughness
Strength
Stiff Arm
Trucking
Impact BlockingAwareness
Ball Carrier VisionSpeed
Acceleration
Agility
Stamina
Change of DirectionRoute Running Hands Elusiveness Power IQ Quickness WR - Deep Threat Deep Route Running
Release
Medium Route Running
Short Route RunningCatching
Spectacular Catch
Catch in Traffic
CarryingAgility
Change of Direction
Jumping
Juke Move
Spin Move
Break TackleStrength
Toughness
Injury
TruckingAwareness
Ball Carrier VisionSpeed
Acceleration
Stamina
Kick ReturnWR - Physical Release
Medium Route Running
Deep Route Running
Short Route RunningCatching
Spectacular Catch
Catch in Traffic
CarryingAgility
Change of Direction
Jumping
Juke Move
Spin Move
Break TackleToughness
Stamina
Injury
Trucking
Stiff Arm
Run BlockAwareness
Ball Carrier VisionSpeed
Acceleration
Stamina
Kick ReturnWR - Route Runner Release
Short Route Running
Medium Route Running
Deep Route RunningCatching
Catch in Traffic
Carrying
Spectacular CatchAgility
Change of Direction
Jumping
Juke Move
Spin Move
Break TackleStrength
Injury
ToughnessAwareness
Ball Carrier VisionSpeed
Acceleration
Stamina
Kick ReturnBlocking Hands Route Running Power IQ Quickness TE - Blocking Run Block
Pass Block
Run Block Finesse
Run Block Power
Pass Block Power
Pass Block FinesseCatching
Catch in Traffic
Spectacular Catch
CarryingShort Route Running
Medium Route Running
Deep Route RunningToughness
Injury
Strength
Injury
Trucking
Stiff Arm
Break TackleAwareness
Lead BlockSpeed
Acceleration
Change of Direction
Agility
StaminaTE - Possession Run Block
Pass Block
Run Block Power
Run Block Finesse
Pass Block Power
Pass Block FinesseCatching
Catch in Traffic
Spectacular Catch
CarryingShort Route Running
Medium Route Running
Deep Route Running
ReleaseToughness
Injury
Strength
Trucking
Break Tackle
Stiff Arm
Impact BlockingAwareness
Ball Carrier Vision
Lead BlockSpeed
Acceleration
Change of Direction
Agility
StaminaTE - Vertical Threat Run Block
Pass BlockCatching
Spectacular Catch
Carrying
Catch in TrafficDeep Route Running
Medium Route Running
Short Route Running
ReleaseInjury
Toughness
Strength
Trucking
Stiff Arm
Break Tackle
Impact Blocking
InjuryAwareness
Ball Carrier Vision
Lead BlockSpeed
Acceleration
Change of Direction
Agility
StaminaIQ Quickness Run Blocking Power Pass Blocking Footwork OT - Agile Awareness
Lead BlockAcceleration
Speed
StaminaRun Block
Run Block Finesse
Run Block PowerStrength
Impact Blocking
Toughness
InjuryPass Block
Pass Block Finesse
Pass Block PowerAgility
StaminaOT - Pass Protector Awareness
Lead BlockAcceleration
SpeedRun Block
Run Block Finesse
Run Block PowerStrength
Impact Blocking
Toughness
InjuryPass Block
Pass Block Finesse
Pass Block PowerAgility
StaminaOT - Power Awareness
Lead BlockAcceleration
StaminaRun Block
Run Block Power
Run Block FinesseStrength
Impact Blocking
Toughness
InjuryPass Block Power
Pass Block
Pass Block PowerAgility IQ Quickness Run Blocking Power Pass Blocking Footwork OG - Agile Awareness
Lead BlockAcceleration
Speed
StaminaRun Block
Run Block Finesse
Run Block PowerStrength
Impact Blocking
Toughness
InjuryPass Block
Pass Block Finesse
Pass Block PowerAgility
StaminaOG - Pass Protector Awareness
Lead BlockAcceleration
SpeedRun Block
Run Block Finesse
Run Block PowerStrength
Impact Blocking
Toughness
InjuryPass Block
Pass Block Finesse
Pass Block PowerAgility
StaminaOG - Power Awareness
Lead BlockAcceleration
StaminaRun Block
Run Block Power
Run Block FinesseStrength
Impact Blocking
Toughness
InjuryPass Block Power
Pass Block
Pass Block PowerAgility IQ Quickness Run Blocking Power Pass Blocking Footwork C - Agile Awareness
Lead BlockAcceleration
Speed
StaminaRun Block
Run Block Finesse
Run Block PowerStrength
Impact Blocking
Toughness
InjuryPass Block
Pass Block Finesse
Pass Block PowerAgility
StaminaC - Pass Protector Awareness
Lead BlockAcceleration
SpeedRun Block
Run Block Finesse
Run Block PowerStrength
Impact Blocking
Toughness
InjuryPass Block
Pass Block Finesse
Pass Block PowerAgility
StaminaC - Power Awareness
Lead BlockAcceleration
StaminaRun Block
Run Block Power
Run Block FinesseStrength
Impact Blocking
Toughness
InjuryPass Block Power
Pass Block
Pass Block PowerAgility Power Moves Power Run Stopping IQ Finesse Moves Quickness DE - Power Rusher Power Moves Strength
Hit Power
InjuryBlock Shedding
Tackle
Pursuit
AgilityAwareness
Play RecognitionFinesse Moves Acceleration
Speed
StaminaDE - Run Stopper Power Moves Strength
Hit Power
InjuryBlock Shedding
Tackle
Pursuit
AgilityAwareness
Play RecognitionFinesse Moves Acceleration
Stamina
SpeedDE - Speed Rusher Power Moves Strength
Hit Power
InjuryBlock Shedding
Tackle
Pursuit
AgilityAwareness
Play RecognitionFinesse Moves Acceleration
Speed
StaminaPower Moves Power IQ Finesse Moves Run Stopping Quickness DT - Power Rusher Power Moves Strength
Hit Power
InjuryAwareness
Play RecognitionFinesse Moves Block Shedding
Tackle
Pursuit
AgilityAcceleration
Stamina
SpeedDT - Run Stopper Power Moves Strength
Toughness
Injury
Hit PowerAwareness
Play RecognitionFinesse Moves Block Shedding
Tackle
Pursuit
AgilityAcceleration
Stamina
SpeedDT - Speed Rusher* Power Moves Strength
Toughness
Injury
Hit PowerAwareness
Play RecognitionFinesse Moves Block Shedding
Tackle
Pursuit
AgilityAcceleration
Stamina
SpeedPass Coverage IQ Power Pass Rush Run Stopping Quickness OLB - Pass Coverage Zone Coverage
Jumping
Man Coverage
Catching
Press
Spectacular CatchAwareness
Play RecognitionHit Power
Jumping
Injury
StrengthFinesse Moves
Power MovesTackle
Pursuit
Block SheddingSpeed
Acceleration
Agility
Change of Direction
StaminaOLB - Power Rusher Zone Coverage
Press
Man CoverageAwareness
Play RecognitionStrength
Hit Power
Jumping
InjuryPower Moves
Finesse MovesTackle
Pursuit
Block SheddingAcceleration
Speed
StaminaOLB - Run Stopper Zone Coverage
Man Coverage
PressAwareness
Play RecognitionStrength
Hit Power
Jumping
InjuryPower Moves
Finesse MovesTackle
Pursuit
Block SheddingAcceleration
Speed
Stamina
Agility
Change of DirectionIQ Pass Rush Power Run Stopping Pass Coverage Quickness MLB - Field General Awareness
Play RecognitionFinesse Moves
Power MovesStrength
Hit Power
Jumping
InjuryTackle
Pursuit
Block SheddingZone Coverage
Man CoverageSpeed
Acceleration
Change of Direction
Agility
StaminaMLB - Pass Coverage Awareness
Play RecognitionFinesse Moves
Power MovesStrength
Hit Power
Jumping
InjuryTackle
Pursuit
Block SheddingZone Coverage
Man Coverage
CatchingSpeed
Acceleration
Change of Direction
Agility
StaminaMLB - Run Stopper Awareness
Play RecognitionFinesse Moves
Power MovesStrength
Hit Power
Jumping
InjuryTackle
Pursuit
Block SheddingZone Coverage
Man CoverageAcceleration
Speed
Change of Direction
Agility
StaminaMan Coverage Hands Zone Coverage Power Run Stopping Quickness CB - Man to Man Man Coverage
Press
Awareness
Change of DirectionCatching
Catch in Traffic
Spectacular Catch
CarryingZone Coverage
Play RecognitionHit Power
Strength
JumpingTackle
PursuitSpeed
Acceleration
Agility
StaminaCB - Slot Man Coverage
Press
Change of DirectionCatching
Catch in Traffic
Spectacular Catch
CarryingZone Coverage
Play Recognition
AwarenessHit Power
Strength
JumpingTackle
PursuitSpeed
Acceleration
Agility
StaminaCB - Zone Man Coverage
Press
Change of DirectionCatching
Catch in Traffic
Spectacular Catch
CarryingZone Coverage
Play Recognition
AwarenessJumping
Strength
Hit Power
InjuryPursuit
TackleSpeed
Acceleration
Agility
StaminaIQ Pass Coverage Run Support Hands Power Quickness Zone Coverage Man Coverage S - Hybrid Awareness
Play RecognitionZone Coverage
Man Coverage
Jumping
PressPursuit
TackleCatching
Carrying
Spectacular CatchStrength
Injury
Hit PowerSpeed
Acceleration
Change of Direction
Agility
StaminaS - Run Support Awareness
Play RecognitionZone Coverage
Man Coverage
Press
JumpingPursuit
Tackle
Block SheddingCatching
Catch in Traffic
Spectacular Catch
CarryingStrength
Hit PowerSpeed
Acceleration
StaminaS - Zone Pursuit
TackleCatching
Carrying
Catch in Traffic
Spectacular CatchHit Power
Strength
JumpingSpeed
Acceleration
Agility
StaminaZone Coverage
Awareness
Play RecognitionMan Coverage
Press
Change of DirectionKick Accuracy IQ Kick Power Quickness Throw Accuracy Throw Power K - Accurate Kick Accuracy Awareness
CarryingKick Power Speed
Acceleration
StaminaShort Throw Accuracy
Deep Throw Accuracy
Medium Throw Accuracy
Throw on the RunThrow Power K - Power Kick Accuracy Awareness Kick Power Speed
Acceleration
StaminaShort Throw Accuracy
Deep Throw Accuracy
Medium Throw Accuracy
Throw on the RunThrow Power Kick Accuracy IQ Kick Power Quickness Throw Accuracy Throw Power P - Accurate Kick Accuracy Awareness
CarryingKick Power Speed
Acceleration
StaminaShort Throw Accuracy
Deep Throw Accuracy
Medium Throw Accuracy
Throw on the RunThrow Power P - Power Kick Accuracy Awareness Kick Power Speed
Acceleration
StaminaShort Throw Accuracy
Deep Throw Accuracy
Medium Throw Accuracy
Throw on the RunThrow Power
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