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Thread: EA SPORTS College Football 25 - Abilities List & Player Archetype Database

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    Post EA SPORTS College Football 25 - Abilities List & Player Archetype Database

    MENTAL ABILITIES (13 Total)

    ICON ABILITIES TYPE BRONZE SILVER GOLD PLATINUM
    Best Friend Mental Slight composure gain for the QB when making a 1st down catch on 3rd or 4th down. Moderate composure gain for the QB when making a 1st down catch on 3rd or 4th down. Significant composure gain for the QB when making a 1st down catch on 3rd or 4th down. Ultimate composure gain for the QB when making a 1st down catch on 3rd or 4th down.
    Clearheaded Mental Slight protection from composure loss. Moderate protection from composure loss. Significant protection from composure loss. Ultimate protection from composure loss.
    Clutch Kicker Mental Slightly easier accuracy timing field goals with 2 or less minutes remaining. Moderately easier accuracy timing field goals with 2 or less minutes remaining. Significantly easier accuracy timing field goals with 2 or less minutes remaining. Ultimate accuracy timing and immune to icing on field goals with 2 or less minutes remaining.
    Defensive Rally Mental Sacks slightly increase Composure of other defensive linemen. Sacks moderately increase Composure of other defensive linemen. Sacks significantly increase Composure of other defensive linemen. Ultimate Composure gain for other defensive linemen on sacks.
    Fan Favorite Mental Slightly increased composure gains at home. Moderately increased composure gains at home. Significantly increased composure gains at home. Ultimate increase to composure gains at home.
    Field General Mental When on schedule, moderate ability to see post snap blitzers. When on schedule, moderate ability to see post snap blitzers who are close to the line of scrimmage. When on schedule, moderate ability to see pre snap blitzers and coverage shell. When on schedule, ultimate ability to see pre snap blitzers, coverage shell, and slight ability to see disguised coverages.
    Headstrong Mental Resists hot routes being incorrect and slight composure protection from stadium pulse. Resists hot routes being incorrect or failing and moderate composure protection from stadium pulse. Resists hot routes being incorrect or failing and significant composure protection from stadium pulse. Resists any pre-play adjustment failing and ultimate composure protection from stadium pulse.
    Legion Mental Slight composure gain for other defensive backs when intercepting or deflecting a pass. Moderate composure gain for other defensive backs when intercepting or deflecting a pass. Significant composure gain for other defensive backs when intercepting or deflecting a pass. Ultimate composure gain for other defensive backs when intercepting or deflecting a pass.
    Offensive Rally (aka OL Rally) Mental Slight composure gain for other offensive linemen when performing a pancake. Moderate composure gain for other offensive linemen when performing a pancake. Significant composure gain for other offensive linemen when performing a pancake. Ultimate composure gain for other offensive linemen when performing a pancake.
    Road Dog Mental Slightly increased composure gains on the road. Moderately increased composure gains on the road. Significantly increased composure gains on the road. Ultimate increase to composure gains on the road.
    Team Player Mental Slight protection from negative rating impacts for playing out of position. Moderate protection from negative rating impacts for playing out of position. Significant protection from negative rating impacts for playing out of position. Ultimate protection from negative rating impacts for playing out of position.
    The Natural Mental Slightly improved ability to resist weather impacts. Moderately improved ability to resist weather impacts. Significantly improved ability to resist weather impacts. Ultimate ability to resist weather impacts.
    Winning Time Mental Slightly increased composure with 2 minutes to go when the score difference is 3 or less. Moderately increased composure with 2 minutes to go when the score difference is 4 or less. Significantly increased composure with 2 minutes to go when the score difference is 7 or less. Ultimate composure with 2 minutes to go when the score difference is 10 or less.



    PHYSICAL ABILITIES (65 Total)

    ICON ABILITIES TYPE BRONZE SILVER GOLD PLATINUM
    360 Physical Slightly improved ability to fake out defenders with spin moves.
    (Requires 80 Spin Move)
    Moderately improved ability to fake out defenders with spin moves.
    (Requires 84 Spin Move)
    Significantly improved ability to fake out defenders with spin moves and increased responsiveness.
    (Requires 88 Spin Move)
    Ultimate spin moves for responsiveness and faking out defenders.
    50/50 Physical With positional advantage, slightly improved 1v1 jump balls 30+ yards downfield or in the end zone. With positional advantage, moderately improved 1v1 jump balls 30+ yards downfield or in the end zone.
    (Requires 91 Spectacular Catch)
    With positional advantage, slightly improved 1v1 jump balls 20+ yards downfield or in the end zone. With positional advantage, ultimate ability to win 1v1 jump balls 15+ yards downfield or in the end zone.
    Aftershock Physical Slightly increased wear and tear effects to opposing players on tackles. Moderately increased wear and tear effects to opposing players on tackles. Significantly increased wear and tear effects to opposing players on tackles. Ultimate wear and tear effects to opposing players on tackles.
    Arm Bar Physical Slightly improved ability to break tackles when using stiff arms. Moderately improved ability to break tackles when using stiff arms.
    (Requires 86 Stiff Arm)
    Significantly improved ability to break tackles when using stiff arms. Ultimate ability to break tackles when using stiff arms and quicker broken tackles.
    Balanced Physical Slightly improved ability to break strip attempts. Moderately improved ability to break hit stick and strip attempts. Significantly improved ability to break hit stick and strip attempts.
    (Requires 86 Strength)
    Ultimate ability to break hit stick and strip attempts.
    Ballhawk Physical Slightly improved ability to break after a pass has been released. Moderately improved ability to break after a pass has been released. Significantly improved ability to break after a pass has been released. Ultimate ability to break after a pass has been released.
    Blanket Coverage Physical Slightly improved cut reaction in man coverage. Moderately improved cut reaction in man coverage. Significantly improved cut reaction in man coverage. Ultimate cut reaction in man coverage.
    Blow Up Physical Slightly improved ability to beat impact block attempts. Moderately improved ability to beat impact block attempts. Significantly improved ability to beat impact block attempts. Ultimate ability to beat impact block attempts.
    Bouncer Physical Slightly fatigue opposing route runners when performing a chuck in zone coverage. Moderately fatigue opposing route runners when performing a chuck in zone coverage. Significantly fatigue opposing route runners when performing a chuck in zone coverage. Ultimate fatigue to opposing route runners when performing a chuck in zone coverage.
    Chip Shot Physical Slightly easier accuracy timing on short field goals. Moderately easier accuracy timing on short field goals. Significantly easier accuracy timing on short field goals. Ultimate accuracy timing on short field goals.
    Coffin Corner Physical Slightly easier accuracy timing when punting from midfield or closer. Moderately easier accuracy timing when punting from midfield or closer. Significantly easier accuracy timing when punting from midfield or closer. Ultimate accuracy timing when punting from midfield or closer.
    Cutter Physical Improved cut moves Slightly improved cut moves against man coverage (excluding double moves.) Decently improved cut moves against man coverage (excluding double moves.)
    (Requires 88 Medium Route)
    Significantly improved cut moves against man coverage (excluding double moves.) Ultimate cut moves against man coverage on (excluding double moves.)
    (Requires 93 Medium Route)
    Deep Range Physical Slightly easier accuracy timing on 50+ yard field goals. Moderately easier accuracy timing on 50+ yard field goals. Significantly easier accuracy timing on 50+ yard field goals. Ultimate accuracy timing on 50+ yard field goals.
    Dot! Physical Slight accuracy boost when throwing to open receivers with feet set and a clean pocket.
    (Requires 85 Deep Accuracy)
    Moderately accuracy boost when throwing to open receivers with feet set and a clean pocket.
    (Requires 88 Deep Accuracy)
    Significant accuracy boost when throwing to open receivers with feet set and a clean pocket. Ultimate accuracy when throwing to open receivers with feet set and a clean pocket.
    Double Dip Physical Improved double move routes Slightly improved cut moves against single man coverage when running double move routes. Moderately improved cut moves against single man coverage when running double move routes.
    (Requires 95 Change of Direction)
    (Requires 87 Deep Route [WR])
    Significantly improved cut moves against single man coverage when running double move routes.
    (Requires 91 Deep Route [WR])
    Ultimate ability to win double move routes against single man coverage.
    (Requires 95 Deep Route)
    Downhill Physical Slightly more broken tackles after reaching max speed. Moderately increased broken tackles after reaching max speed.
    (Silver requires 88 Break Tackle)
    Significantly more broken tackles when reaching 90% of max speed. Ultimate ability to break tackles after reaching 80% of max speed.
    Duress Physical Slightly increased pressure effects on the QB when unblocked and in front. Moderately increased pressure effects on the QB when unblocked and in front. Significantly increased pressure effects on the QB when unblocked and in front. Ultimate pressure effects on the QB when unblocked and in front.
    Extender Physical Improved break sack ability Slightly improved ability to break sacks vs. defensive backs.
    (Requires 83 Break Sack)
    Moderately improved ability to break sacks vs. defensive backs, slightly improved vs. all defenders.
    (Requires 86 Break Sack)
    Significantly improved ability to break sacks vs. all defenders.
    (Requires 89 Break Sack)
    Ultimate break sack ability.
    (Requires 93 Break Sack)
    Field Flip Physical Slightly better accuracy timing on punts from own 10 yard line or further. Moderately better accuracy timing on punts from own 10 yard line or further. Significantly better accuracy timing on punts from own 10 yard line or further. Ultimate accuracy timing on punts from own 10 yard line or further.
    Grip Breaker Physical Slightly increased lateral sheds on run plays. Moderately increased lateral sheds on run plays. Significantly increased lateral sheds on run plays. Ultimate ability to shed laterally on run and pass plays.
    Ground N Pound Physical Successful pancakes on run plays add slight fatigue to the engaged defender. Successful pancakes on run plays add moderate fatigue to the engaged defender. Successful pancakes run plays add significant fatigue to the engaged defender. Successful pancakes on run plays add ultimate fatigue to the engaged defender.
    Hammer Physical Slightly improved ability to land hit stick attempts (excluding weight mismatches.) Moderately improved ability to land hit stick attempts (excluding weight mismatches.) Significantly improved ability to land hit stick attempts. Ultimate hit stick ability, including performing them from a distance.
    Headfirst Physical Slight ability to break more tackles when using truck moves. Moderate ability to break more tackles when using truck moves. Significantly more broken tackles when using truck moves.
    (Requires 92 Trucking)
    Ultimate ability to break tackles when using truck moves and quicker broken tackles.
    House Call Physical Slightly improved ability to catch interception attempts. Moderately improved ability to catch interception attempts. Significantly improved ability to catch interception attempts. Ultimate ability to catch interception attempts and unlimited stamina on returns.
    Inside Disruptor Physical Slightly improved shedding against single blockers on inside runs. Moderately improved shedding against single blockers on inside runs. Significantly improved shedding against single blockers on inside runs. Ultimate shedding against inside runs including double teams.
    Inside Shield Physical Slightly improved double team blocks on inside runs when close to the line of scrimmage. Moderately improved double team blocks on inside runs when close to the line of scrimmage. Significantly improved blocking on inside runs when close to the line of scrimmage. Ultimate blocking on inside run plays when close to the line of scrimmage.
    Jammer Physical Slightly increased ability to press receivers at the line of scrimmage. Moderately increased ability to press receivers at the line of scrimmage. Significantly increased ability to press receivers at the line of scrimmage. Ultimate ability to press receivers at the line of scrimmage.
    Knockout Physical Slightly increased knockouts and less broken tackles on jumping catch attempts by the offense. Moderately increased knockouts and less broken tackles on jumping catch attempts by the offense. Significantly increased knockouts and less broken tackles on jumping catch attempts by the offense. Ultimate knockout ability and prevention of broken tackles on catch attempts by the offense.
    Layout Physical Improved dive catches Slightly improved ability to secure dive catches.
    (Requires 87 Spectacular Catch)
    Moderately improved ability to secure dive catches.
    (Requires 89 Spectacular Catch)
    Significantly increased ability to secure dive catches.
    (Requires 92 Spectacular Catch)
    Ultimate ability to secure dive catches.
    Magician Physical Improved pocket movement Slightly more agile in standard pocket movement.
    (Requires 85 Speed)
    Moderate agility boost when in standard pocket movement.
    (Requires 87 Speed)
    Significant agility boost when in standard pocket movement.
    (Requires 91 Speed)
    Ultimate agility to move around the pocket.
    Mega Leg Physical Slight chance to avoid the penalty for overkicking on all kicks. Moderate chance to avoid the penalty for overkicking on all kicks. Significant chance to avoid the penalty for overkicking on all kicks. Ultimate chance to avoid the penalty for overkicking on all kicks.
    Mobile Deadeye Physical Improved accuracy on the run When on the run outside the pocket, slight accuracy boost to WR's up to 15 yards downfield.
    (Requires 84 Throw On Run)
    When on the run outside the pocket, moderate accuracy boost to WR's up to 20 yards downfield.
    (Requires 88 Throw On Run)
    When on the run outside the pocket, moderate accuracy boost to WR's up to 30 yards downfield.
    (Requires 92 Throw on Run)
    When on the run outside the pocket, ultimate accuracy boost to any receiver.
    (Requires 96 Throw On Run)
    Mobile Resistance Physical Improved pressure resist on the run Slightly improved ability to resist pressure on the run.
    (Requires 84 Throw On Run)
    Moderately improved ability to resist pressure on the run.
    (Requires 88 Throw On Run)
    Significantly improved ability to resist pressure on the run.
    (Requires 92 Throw on Run)
    Ultimate ability to resist pressure on the run.
    Off Platform Physical Improved accuracy cross body or backfoot Slight accuracy boost when throwing across body or backfoot for receivers up to 15 yards downfield.
    (Requires 90 Throw Power)
    Moderate accuracy boost when throwing across body or backfoot for receivers up to 20 yards downfield.
    (Requires 92 Throw Power)
    Significant accuracy boost when throwing across body or backfoot for receivers up to 30 yards downfield.
    (Requires 94 Throw Power)
    Ultimate accuracy boost when throwing across body or backfoot for receivers up to 40 yards downfield.
    (Requires 96 Throw Power)
    Option Disruptor Physical Slightly improved shedding against single blockers on option runs. Moderately improved shedding against single blockers on option runs. Significantly improved shedding against single blockers on option runs. Ultimate shedding against option runs including double teams.
    Option King Physical Accuracy boost to quick pitches Slight accuracy increase on quick pitches.
    (Requires 82 Short Accuracy)
    Moderate accuracy increase on quick pitches, speed increase on strong pitches.
    (Requires 87 Short Accuracy)
    Significant accuracy/speed increase on pitches, and Wear and Tear protection on option plays.
    (Requires 91 Short Accuracy)
    Ultimate speed/accuracy increase on pitches, and Wear and Tear protection on option plays.
    (Requires 93 Short Accuracy)
    Option Shield Physical Slightly improved blocking on option plays when close to the line of scrimmage. Moderately improved blocking on option plays when close to the line of scrimmage. Significantly improved blocking on option plays when close to the line of scrimmage. Ultimate option blocking ability when close to the line of scrimmage.
    Outside Disruptor Physical Slightly improved shedding against single blockers on outside runs. Moderately improved shedding against single blockers on outside runs. Significantly improved shedding against single blockers on outside runs. Ultimate shedding against outside runs including double teams.
    Outside Shield Physical Slightly improved double team blocks on outside runs when close to the line of scrimmage. Moderately improved double team blocks on outside runs when close to the line of scrimmage. Significantly improved on outside runs when close to the line of scrimmage. Ultimate first level blocking on outside runs when close to the line of scrimmage.
    PA Shield Physical Slightly improved blocking on play action plays on 1st down or less than 3 yards to gain. Moderately improved blocking on play action plays on 1st down or less than 3 yards to gain. Significantly improved blocking on play action plays on 1st down or less than 3 yards to gain. Ultimate play action blocking on 1st down or less than 3 yards to gain.
    Pocket Disruptor Physical Slightly improved pass rush on 3rd/4th down and 8+. Moderately improved pass rush on 3rd/4th down and 8+. Significantly improved pass rush on any down and distance, especially 3rd/4th down and 8+. Ultimate pass rush on 3rd/4th down and 8+.
    Pocket Shield Physical Slightly improved double team pass blocking if distance to first down is 10 or less. Moderately improved pass blocking if distance to first down is 10 or less. Significantly improved pass blocking if distance to first down is 10 or less. Ultimate pass blocking if distance to first down is 10 or less.
    Press Pro Physical Improved beat press ability Slightly improved ability to beat press attempts from defenders. Moderately improved ability to beat press attempts from defenders.
    (Requires 84 Release)
    Significantly improved ability to beat press attempts from defenders.
    (Requires 88 Release)
    Ultimate ability to beat press attempts from defenders.
    Pull Down Physical Boosts ball security standing in pocket Slightly improved ball security when sacked while standing in the pocket.
    (Field Gen.: Requires 72 Carrying)
    (Impr.: Requires 60 Carrying)
    Moderately improved ball security when sacked while standing in the pocket.
    (Field Gen.: Requires 77 Carrying)
    (Impr.: Requires 65 Carrying)
    Significantly improved ball security when sacked while standing or throwing in the pocket.
    (Field Gen.: Requires 82 Carrying)
    (Impr.: Requires 70 Carrying)
    Ultimate ball security when sacked or throwing, including scrambling behind the LOS.
    (Field Gen.:
    (Impr.: Requires 77 Carrying)
    Quick Drop Physical Slightly improved movement on standard pass plays. Moderately improved movement on standard pass plays. Significantly improved movement on standard pass plays. Ultimate pass blocking movement on standard pass plays.
    Quick Jump Physical Slightly quicker jump off the snap when pass rushing. Moderately quicker jump off the snap when pass rushing. Significantly quicker jump off the snap when pass rushing. Ultimate jump off the snap when pass rushing.
    Quick Step Physical Slightly improved movement as a pull blocker. Moderately improved movement as a pull blocker. Significantly improved movement as a pull blocker. Ultimate movement as a pull blocker.
    Recoup Physical Improved fatigue recovery Slightly improved fatigue recovery when off the field.
    (Requires 92 Stamina)
    Moderately improved fatigue recovery when off the field.
    (Requires 94 Stamina)
    Significantly improved fatigue recovery off the field and stamina recovery during plays.
    (Requires 96 Stamina)
    Ultimate ability to resist fatigue accrual and recover stamina during plays.
    (Requires 98 Stamina)
    Resistance Physical Resist pressure from the pocket When standing in the pocket, slight protection from medium pressure. (Field Gen.: Requires 83 Under Pressure) Standing in the pocket, moderate protection from medium pressure, slight protection from heavy pressure. Standing in the pocket, significant protection from medium pressure, moderate protection from heavy pressure. When standing in the pocket, ultimate protection from pressure.
    Robber Physical Slightly improved movement in zone coverage. Moderately improved movement in zone coverage. Significantly improved movement in zone coverage. Ultimate movement in zone coverage.
    Safety Valve Physical Slightly improved ability to catch the ball when aligned in the backfield. (Excludes knockouts.) Moderately improved ability to catch the ball when aligned in the backfield. (Excludes knockouts.) Significantly improved ability to catch the ball when aligned in the backfield. (Excludes knockouts.) Ultimate ability to win vs. man coverage, and secure catches when aligned in the backfield.
    Screen Enforcer Physical Slightly improved blocking on screen plays. Moderately improved blocking on screen plays. Significantly improved blocking on screen plays. Ultimate blocking on screen plays including ability to pancake defenders.
    Second Level Physical Slightly improved blocking after getting to the 2nd level of the defense. Moderately improved blocking after getting to the 2nd level of the defense. Significantly improved blocking after getting to the 2nd level of the defense. Ultimate blocking after getting to the 2nd level of the defense.
    Shifty Physical Better at changing direction Slightly increased ability to maintain speed during cuts and turns when moving at high speeds.
    (Requires 93 Change of Direction)
    Moderately improved ability to maintain speed during cuts and turns when moving at high speeds.
    (Requires 95 Change of Direction)
    Significantly increased ability to maintain speed during cuts and turns when moving at high speeds.
    (Requires 96 Change of Direction)
    Ultimate ability to maintain speed during cuts and turns.
    Sidekick Physical Slightly improved cut blocks when in pass protection. Decently improved cut blocks when in pass protection. Significantly improved cut blocks when in pass protection. Ultimate ability to cut block when in pass protection.
    Side Step Physical Slightly improved ability to fake out defenders with juke moves. Moderately improved ability to fake out defenders with juke moves.
    (Requires 89 Juke Move)
    Decently improved ability to fake out defenders with juke moves. Ultimate juke moves for responsiveness and faking out defenders.
    Sleight of Hand Physical Boost for Play Action/Trick Plays Slightly increased ability to fake defenders using play action on 1st down or less than 3 to gain.
    (Field Gen.: Requires 83 Play Action)
    (Impr.: Requires 83 Play Action)
    Moderately increased ability to fake defenders using play action on 1st down or less than 3 to gain.
    (Field Gen.: Requires 86 Play Action)
    (Impr.: Requires 87 Play Action)
    Significantly increased ability to fake defenders using play action on 1st down or less than 3 to gain.
    (Field Gen.: Requires 90 Play Action)
    (Impr.: Requires 91 Play Action)
    Ultimate ability to fake defenders using play action on 1st down or less than 3 to gain.
    (Field Gen.: Requires 95 Play Action)
    (Impr.: Requires 96 Play Action)
    Step Up Physical Accuracy boost climbing a clean pocket Slightly improved accuracy when stepping up in the pocket and not under pressure.
    (Requires 83 Medium Accuracy)
    Moderately improved accuracy when stepping up in the pocket and not under pressure. Significantly improved accuracy when stepping up in the pocket and not under pressure. Ultimate accuracy when stepping up in the pocket and not under pressure.
    (Field Gen.: Requires 94 Medium Accuracy)
    Strong Grip Physical Slight boost to lateral shed prevention on run plays. Moderate boost to lateral shed prevention on run plays. Significant boost to lateral shed prevention on run and pass plays. Ultimate prevention of lateral sheds on run and pass plays.
    Sure Hands Physical Improved standard catches Slightly improved ability to avoid drops (excludes dive and jumping catches.)
    (Requires 86 Catch in Traffic [WR])
    Decently improved ability to avoid drops and knockouts (excludes dive and jumping catches.)
    (Requires 86 Catch in Traffic)
    (Requires 88 Catch in Traffic [WR])
    Significantly improved ability to avoid drops and knockouts (excludes dive and jumping catches.) Ultimate ability to avoid drops and knockouts (excludes dive and jumping catches.)
    Takedown Physical Slightly increased ability to prevent broken sack attempts. Moderately increased ability to prevent broken sack attempts. Significantly increased ability to prevent broken sack attempts and force sack fumbles. Ultimate ability to prevent broken sack attempts and force sack fumbles.
    Takeoff Physical Quicker release off line when not pressed Slightly quicker release off the line when not being pressed.
    (Requires 95 Acceleration)
    Moderately quicker release off the line when not being pressed. Significantly quicker release off the line when not being pressed.
    (Requires 98 Acceleration)
    Ultimate release off the line when not being pressed.
    (Requires 99 Acceleration)
    Wear Down Physical Successful pancake blocks on pass plays add slight fatigue to the engaged defender. Successful pancake blocks on pass plays add moderate fatigue to the engaged defender. Successful pancake blocks on pass plays add significant fatigue to the engaged defender. Successful pancake blocks on pass plays add ultimate fatigue to the engaged defender.
    Workhorse Physical Slight protection from Wear and Tear effects when colliding with other players. Moderate protection from Wear and Tear effects when colliding with other players. Significant protection from Wear and Tear effects when colliding with other players. Ultimate protection from Wear and Tear effects when colliding with other players.
    Wrap Up Physical Slight protection from broken tackles on standard tackles. Moderate protection from broken tackles and fakeouts on standard tackles. Significant protection from broken tackles and fakeouts on standard tackles. Ultimate protection from broken tackles and fakeouts on standard tackles.


    Abilities by Position & Tendency (Based on Generated Recruits)
    Pos. Tendency Physical (5 Max.) Mental (3 Max.) Skill Groups
    QB Field General Dot!
    Pull Down
    Sleight of Hand
    Step Up
    Clearheaded
    Fan Favorite
    Field General
    Headstrong
    Road Dog
    Team Player
    The Natural
    Winning Time
    Accuracy
    Power
    IQ
    Health
    Elusiveness
    Quickness
    Improviser Extender
    Mobile Deadeye
    Off Platform
    Pull Down
    Sleight of Hand
    Clearheaded
    Fan Favorite
    Field General
    Headstrong
    Road Dog
    Team Player
    The Natural
    Winning Time
    Elusiveness
    Accuracy
    Power
    IQ
    Health
    Quickness
    Scrambler Extender
    Magician
    Mobile Resistance
    Off Platform
    Option King
    Clearheaded
    Fan Favorite
    Field General
    Headstrong
    Road Dog
    Team Player
    The Natural
    Winning Time
    Power
    Elusiveness
    Accuracy
    IQ
    Health
    Quickness
    HB Elusive Back 360
    Recoup
    Shifty
    Side Step
    Clearheaded
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    Elusiveness
    Hands
    IQ
    Route Running
    Power
    Quickness
    Power Back Arm Bar
    Balanced
    Downhill
    Headfirst
    Workhorse
    Clearheaded
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    Power
    Hands
    IQ
    Elusiveness
    Route Running
    Quickness
    Receiving Back Recoup
    Safety Valve
    Sidekick
    Takeoff
    Clearheaded
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    Route Running
    Hands
    Elusiveness
    IQ
    Power
    Quickness
    FB Blocking Second Level
    Sidekick
    Strong Grip
    Clearheaded
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    Blocking
    Hands
    Route Running
    Power
    IQ
    Quickness
    Utility Recoup
    Screen Enforcer
    Safety Valve
    Sidekick
    Clearheaded
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    Route Running
    Power
    Blocking
    Hands
    IQ
    Quickness
    WR Deep Threat Double Dip
    Lay Out
    Recoup
    Shifty
    Takeoff
    Best Friend
    Clearheaded
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    Route Running
    Hands
    Elusiveness
    Power
    IQ
    Quickness
    Physical 50/50
    Balanced
    Press Pro
    Recoup
    Sure Hands
    Best Friend
    Clearheaded
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    Power
    Route Running
    Hands
    Elusiveness
    IQ
    Quickness
    Route Runner Cutter
    Double Dip
    Press Pro
    Recoup
    Sure Hands
    Best Friend
    Clearheaded
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    Elusiveness
    Route Running
    Hands
    IQ
    Power
    Quickness
    TE Blocking Outside Shield
    Pocket Shield
    Quick Drop
    Second Level
    Best Friend
    Clearheaded
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    Blocking
    Hands
    Route Running
    Power
    IQ
    Quickness
    Possession Balanced
    Outside Shield
    Sure Hands
    Wear Down
    Best Friend
    Clearheaded
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    Hands
    Route Running
    IQ
    Power
    Quickness
    Blocking
    Vertical Threat 50/50
    Cutter
    Recoup
    Best Friend
    Clearheaded
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    Route Running
    Hands
    IQ
    Power
    Blocking
    Quickness
    OT Agile Option Shield
    Outside Shield
    Quick Drop
    Clearheaded
    Fan Favorite
    OL Rally
    Road Dog
    Team Player
    The Natural
    Winning Time
    IQ
    Quickness
    Run Blocking
    Power
    Pass Blocking
    Footwork
    Pass Protector PA Shield
    Pocket Shield
    Wear Down
    Clearheaded
    Fan Favorite
    OL Rally
    Road Dog
    Team Player
    The Natural
    Winning Time
    Pass Blocking
    IQ
    Footwork
    Power
    Quickness
    Run Blocking
    Power Ground N Pound
    Inside Shield
    Option Shield
    Second Level
    Strong Grip
    Clearheaded
    Fan Favorite
    OL Rally
    Road Dog
    Team Player
    The Natural
    Winning Time
    Power
    Run Blocking
    Pass Blocking
    IQ
    Quickness
    Footwork
    OG Agile Option Shield
    Quick Drop
    Quick Step
    Screen Enforcer
    Second Level
    Clearheaded
    Fan Favorite
    OL Rally
    Road Dog
    Team Player
    The Natural
    Winning Time
    IQ
    Quickness
    Run Blocking
    Power
    Pass Blocking
    Footwork
    Pass Protector PA Shield
    Pocket Shield
    Quick Drop
    Weardown
    Clearheaded
    Fan Favorite
    OL Rally
    Road Dog
    Team Player
    The Natural
    Winning Time
    Pass Blocking
    IQ
    Footwork
    Power
    Quickness
    Run Blocking
    Power Ground N Pound
    Inside Shield
    Option Shield
    Second Level
    Strong Grip
    Clearheaded
    Fan Favorite
    OL Rally
    Road Dog
    Team Player
    The Natural
    Winning Time
    Power
    Run Blocking
    Pass Blocking
    IQ
    Quickness
    Footwork
    C Agile Option Shield
    Outside Shield
    Quick Drop
    Screen Enforcer
    Second Level
    Clearheaded
    Fan Favorite
    OL Rally
    Road Dog
    Team Player
    The Natural
    Winning Time
    IQ
    Quickness
    Run Blocking
    Power
    Pass Blocking
    Footwork
    Pass Protector PA Shield
    Pocket Shield
    Quick Drop
    Wear Down
    Clearheaded
    Fan Favorite
    OL Rally
    Road Dog
    Team Player
    The Natural
    Winning Time
    Pass Blocking
    IQ
    Footwork
    Power
    Quickness
    Run Blocking
    Power Ground N Pound
    Inside Shield
    Second Level
    Strong Grip
    Clearheaded
    Fan Favorite
    OL Rally
    Road Dog
    Team Player
    The Natural
    Winning Time
    Power
    Run Blocking
    Pass Blocking
    IQ
    Quickness
    Footwork
    DE Power Rusher Duress
    Grip Breaker
    Pocket Disruptor
    Recoup
    Take Down
    Clearheaded
    DL Rally
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    Power Moves
    Power
    Run Stopping
    IQ
    Finesse Moves
    Quickness
    Run Stopper Inside Disruptor
    Option Disruptor
    Outside Disruptor
    Recoup
    Clearheaded
    DL Rally
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    Run Stopping
    Power
    Power Moves
    IQ
    Finesse Moves
    Quickness
    Speed Rusher Duress
    Pocket Disruptor
    Quick Jump
    Recoup
    Take Down
    Clearheaded
    DL Rally
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    Finesse Moves
    Power Moves
    Power
    IQ
    Run Stopping
    Quickness
    DT Power Rusher Duress
    Grip Breaker
    Pocket Disruptor
    Recoup
    Take Down
    Clearheaded
    DL Rally
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    Power Moves
    Power
    IQ
    Finesse Moves
    Run Stopping
    Quickness
    Run Stopper Inside Disruptor
    Option Disruptor
    Outside Disruptor
    Recoup
    Clearheaded
    DL Rally
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    Finesse Moves
    Power Moves
    Power
    IQ
    Run Stopping
    Quickness
    Speed Rusher* Pocket Disruptor
    Recoup
    Take Down
    Clearheaded
    DL Rally
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    Finesse Moves
    Power Moves
    Power
    IQ
    Run Stopping
    Quickness
    OLB Pass Coverage Bouncer
    Hammer
    House Call
    Knockout
    Wrap Up
    Clearheaded
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    Pass Coverage
    IQ
    Power
    Pass Rush
    Run Stopping
    Quickness
    Power Rusher Duress
    Grip Breaker
    Pocket Disruptor
    Quick Jump
    Take Down
    Clearheaded
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    Pass Rush
    Power
    Run Stopping
    IQ
    Pass Coverage
    Quickness
    Run Stopper Blow Up
    Grip Breaker
    Inside Disruptor
    Outside Disruptor
    Wrap Up
    Clearheaded
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    Run Stopping
    Power
    IQ
    Pass Rush
    Pass Coverage
    Quickness
    MLB Field General Aftershock
    Grip Breaker
    Hammer
    Wrap Up
    Clearheaded
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    IQ
    Pass Rush
    Power
    Run Stopping
    Pass Coverage
    Quickness
    Pass Coverage Bouncer
    House Call
    Knockout
    Robber
    Wrap Up
    Clearheaded
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    Pass Coverage
    IQ
    Power
    Pass Rush
    Run Stopping
    Quickness
    Run Stopper Blow Up
    Grip Breaker
    Hammer
    Inside Disruptor
    Wrap Up
    Clearheaded
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    Run Stopping
    Power
    IQ
    Pass Rush
    Pass Coverage
    Quickness
    CB Man to Man Blanket Coverage
    House Call
    Jammer
    Clearheaded
    Fan Favorite
    Legion
    Road Dog
    Team Player
    The Natural
    Winning Time
    Man Coverage
    Hands
    Zone Coverage
    Power
    Run Stopping
    Quickness
    Slot Blanket Coverage
    House Call
    Jammer
    Quick Jump
    Wrap Up
    Clearheaded
    Fan Favorite
    Legion
    Road Dog
    Team Player
    The Natural
    Winning Time
    Man Coverage
    Hands
    Run Stopping
    Zone Coverage
    Power
    Quickness
    Zone Bouncer
    House Call
    Knockout
    Lay Out
    Clearheaded
    Fan Favorite
    Legion
    Road Dog
    Team Player
    The Natural
    Winning Time
    Zone Coverage
    Hands
    Man Coverage
    Power
    Run Stopping
    Quickness
    S Hybrid Ballhawk
    Hammer
    House Call
    Wrap Up
    Clearheaded
    Fan Favorite
    Legion
    Road Dog
    Team Player
    The Natural
    Winning Time
    IQ
    Pass Coverage
    Run Support
    Hands
    Power
    Quickness
    Run Support Aftershock
    Blow Up
    Hammer
    House Call
    Wrap Up
    Clearheaded
    Fan Favorite
    Legion
    Road Dog
    Team Player
    The Natural
    Winning Time
    Run Support
    IQ
    Power
    Pass Coverage
    Hands
    Quickness
    Zone Ballhawk
    House Call
    Knockout
    Layout
    Robber
    Clearheaded
    Fan Favorite
    Legion
    Road Dog
    Team Player
    The Natural
    Winning Time
    Zone Coverage
    Hands
    Run Support
    Power
    Man Coverage
    Quickness
    K Accurate Chip Shot
    Coffin Corner
    Deep Range
    Clearheaded
    Clutch Kicker
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    Kick Accuracy
    IQ
    Kick Power
    Quickness
    Throw Accuracy
    Throw Power
    Power Chip Shot
    Field Flip
    Mega Leg
    Clearheaded
    Clutch Kicker
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    Kick Power
    IQ
    Kick Accuracy
    Quickness
    Throw Power
    Throw Accuracy
    P Accurate Chip Shot
    Coffin Corner
    Deep Range
    Clearheaded
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    Kick Accuracy
    IQ
    Kick Power
    Quickness
    Throw Accuracy
    Throw Power
    Power Chip Shot
    Field Flip
    Mega Leg
    Clearheaded
    Fan Favorite
    Road Dog
    Team Player
    The Natural
    Winning Time
    Kick Power
    IQ
    Kick Accuracy
    Quickness
    Throw Power
    Throw Accuracy

    Skill Groups by Pos. & Archetype
    Pos. - Archetype Power Elusiveness Accuracy IQ Health Quickness
    QB - Field General Throw Power
    Strength
    Break Sack
    Agility
    Medium Throw Accuracy
    Deep Throw Accuracy
    Medium Throw Accuracy
    Throw Under Pressure
    Throw on the Run
    Awareness
    Play Action
    Carrying
    Injury
    Toughness
    Stamina
    Speed
    Acceleration
    QB - Improviser Throw Power
    Strength
    Jumping
    Break Sack
    Agility
    Change of Direction
    Juke Move
    Spin Move
    Medium Throw Accuracy
    Throw on the Run
    Deep Throw Accuracy
    Throw Under Pressure
    Short Throw Accuracy
    Awareness
    Play Action
    Carrying
    Injury
    Toughness
    Stamina
    Speed
    Acceleration
    Stamina
    QB - Scrambling Throw Power
    Trucking
    Strength
    Stiff Arm
    Jumping
    Agility
    Break Sack
    Change of Direction
    Juke Move
    Break Tackle
    Spin Move
    Deep Throw Accuracy
    Throw on the Run
    Short Throw Accuracy
    Medium Throw Accuracy
    Throw Under Pressure
    Awareness
    Play Action
    Carrying
    Ball Carrier Vision
    Injury
    Stamina
    Toughness
    Speed
    Acceleration
    Stamina
    Elusiveness Hands IQ Route Running Power Quickness
    HB - Elusive Back Agility
    Change of Direction
    Juke Move
    Spin Move
    Break Tackle
    Carrying
    Catching
    Catch in Traffic
    Awareness
    Ball Carrier Vision
    Pass Block
    Short Route Running
    Medium Route Running
    Deep Route Running
    Toughness
    Injury
    Strength
    Jumping
    Stiff Arm
    Trucking
    Speed
    Acceleration
    Stamina
    Kick Return
    HB - Power Back Agility
    Break Tackle
    Jumping
    Change of Direction
    Juke Move
    Spin Move
    Carrying
    Catching
    Ball Carrier Vision
    Awareness
    Pass Block
    Short Route Running
    Medium Route Running
    Trucking
    Strength
    Stiff Arm
    Toughness
    Jumping
    Injury
    Speed
    Acceleration
    Stamina
    Kick Return
    HB - Receiving Back Agility
    Change of Direction
    Juke Move
    Spin Move
    Break Tackle
    Carrying
    Catching
    Catch in Traffic
    Spectacular Catch
    Ball Carrier Vision
    Awareness
    Pass Block
    Short Route Running
    Medium Route Running
    Deep Route Running
    Strength
    Toughness
    Injury
    Trucking
    Jumping
    Stiff Arm
    Speed
    Acceleration
    Stamina
    Kick Return
    Blocking Hands Route Running Power IQ Quickness
    FB - Blocking Lead Block
    Run Block
    Pass Block
    Pass Block Power
    Run Block Power
    Pass Block Finesse
    Run Block Finesse
    Carrying
    Catching
    Catch in Traffic
    Short Route Running
    Medium Route Running
    Toughness
    Injury
    Strength
    Impact Blocking
    Stiff Arm
    Trucking
    Awareness
    Ball Carrier Vision
    Speed
    Acceleration
    Agility
    Stamina
    Change of Direction
    FB - Utility Pass Block
    Run Block
    Lead Block
    Carrying
    Catching
    Short Route Running
    Medium Route Running
    Toughness
    Strength
    Stiff Arm
    Trucking
    Impact Blocking
    Awareness
    Ball Carrier Vision
    Speed
    Acceleration
    Agility
    Stamina
    Change of Direction
    Route Running Hands Elusiveness Power IQ Quickness
    WR - Deep Threat Deep Route Running
    Release
    Medium Route Running
    Short Route Running
    Catching
    Spectacular Catch
    Catch in Traffic
    Carrying
    Agility
    Change of Direction
    Jumping
    Juke Move
    Spin Move
    Break Tackle
    Strength
    Toughness
    Injury
    Trucking
    Awareness
    Ball Carrier Vision
    Speed
    Acceleration
    Stamina
    Kick Return
    WR - Physical Release
    Medium Route Running
    Deep Route Running
    Short Route Running
    Catching
    Spectacular Catch
    Catch in Traffic
    Carrying
    Agility
    Change of Direction
    Jumping
    Juke Move
    Spin Move
    Break Tackle
    Toughness
    Stamina
    Injury
    Trucking
    Stiff Arm
    Run Block
    Awareness
    Ball Carrier Vision
    Speed
    Acceleration
    Stamina
    Kick Return
    WR - Route Runner Release
    Short Route Running
    Medium Route Running
    Deep Route Running
    Catching
    Catch in Traffic
    Carrying
    Spectacular Catch
    Agility
    Change of Direction
    Jumping
    Juke Move
    Spin Move
    Break Tackle
    Strength
    Injury
    Toughness
    Awareness
    Ball Carrier Vision
    Speed
    Acceleration
    Stamina
    Kick Return
    Blocking Hands Route Running Power IQ Quickness
    TE - Blocking Run Block
    Pass Block
    Run Block Finesse
    Run Block Power
    Pass Block Power
    Pass Block Finesse
    Catching
    Catch in Traffic
    Spectacular Catch
    Carrying
    Short Route Running
    Medium Route Running
    Deep Route Running
    Toughness
    Injury
    Strength
    Injury
    Trucking
    Stiff Arm
    Break Tackle
    Awareness
    Lead Block
    Speed
    Acceleration
    Change of Direction
    Agility
    Stamina
    TE - Possession Run Block
    Pass Block
    Run Block Power
    Run Block Finesse
    Pass Block Power
    Pass Block Finesse
    Catching
    Catch in Traffic
    Spectacular Catch
    Carrying
    Short Route Running
    Medium Route Running
    Deep Route Running
    Release
    Toughness
    Injury
    Strength
    Trucking
    Break Tackle
    Stiff Arm
    Impact Blocking
    Awareness
    Ball Carrier Vision
    Lead Block
    Speed
    Acceleration
    Change of Direction
    Agility
    Stamina
    TE - Vertical Threat Run Block
    Pass Block
    Catching
    Spectacular Catch
    Carrying
    Catch in Traffic
    Deep Route Running
    Medium Route Running
    Short Route Running
    Release
    Injury
    Toughness
    Strength
    Trucking
    Stiff Arm
    Break Tackle
    Impact Blocking
    Injury
    Awareness
    Ball Carrier Vision
    Lead Block
    Speed
    Acceleration
    Change of Direction
    Agility
    Stamina
    IQ Quickness Run Blocking Power Pass Blocking Footwork
    OT - Agile Awareness
    Lead Block
    Acceleration
    Speed
    Stamina
    Run Block
    Run Block Finesse
    Run Block Power
    Strength
    Impact Blocking
    Toughness
    Injury
    Pass Block
    Pass Block Finesse
    Pass Block Power
    Agility
    Stamina
    OT - Pass Protector Awareness
    Lead Block
    Acceleration
    Speed
    Run Block
    Run Block Finesse
    Run Block Power
    Strength
    Impact Blocking
    Toughness
    Injury
    Pass Block
    Pass Block Finesse
    Pass Block Power
    Agility
    Stamina
    OT - Power Awareness
    Lead Block
    Acceleration
    Stamina
    Run Block
    Run Block Power
    Run Block Finesse
    Strength
    Impact Blocking
    Toughness
    Injury
    Pass Block Power
    Pass Block
    Pass Block Power
    Agility
    IQ Quickness Run Blocking Power Pass Blocking Footwork
    OG - Agile Awareness
    Lead Block
    Acceleration
    Speed
    Stamina
    Run Block
    Run Block Finesse
    Run Block Power
    Strength
    Impact Blocking
    Toughness
    Injury
    Pass Block
    Pass Block Finesse
    Pass Block Power
    Agility
    Stamina
    OG - Pass Protector Awareness
    Lead Block
    Acceleration
    Speed
    Run Block
    Run Block Finesse
    Run Block Power
    Strength
    Impact Blocking
    Toughness
    Injury
    Pass Block
    Pass Block Finesse
    Pass Block Power
    Agility
    Stamina
    OG - Power Awareness
    Lead Block
    Acceleration
    Stamina
    Run Block
    Run Block Power
    Run Block Finesse
    Strength
    Impact Blocking
    Toughness
    Injury
    Pass Block Power
    Pass Block
    Pass Block Power
    Agility
    IQ Quickness Run Blocking Power Pass Blocking Footwork
    C - Agile Awareness
    Lead Block
    Acceleration
    Speed
    Stamina
    Run Block
    Run Block Finesse
    Run Block Power
    Strength
    Impact Blocking
    Toughness
    Injury
    Pass Block
    Pass Block Finesse
    Pass Block Power
    Agility
    Stamina
    C - Pass Protector Awareness
    Lead Block
    Acceleration
    Speed
    Run Block
    Run Block Finesse
    Run Block Power
    Strength
    Impact Blocking
    Toughness
    Injury
    Pass Block
    Pass Block Finesse
    Pass Block Power
    Agility
    Stamina
    C - Power Awareness
    Lead Block
    Acceleration
    Stamina
    Run Block
    Run Block Power
    Run Block Finesse
    Strength
    Impact Blocking
    Toughness
    Injury
    Pass Block Power
    Pass Block
    Pass Block Power
    Agility
    Power Moves Power Run Stopping IQ Finesse Moves Quickness
    DE - Power Rusher Power Moves Strength
    Hit Power
    Injury
    Block Shedding
    Tackle
    Pursuit
    Agility
    Awareness
    Play Recognition
    Finesse Moves Acceleration
    Speed
    Stamina
    DE - Run Stopper Power Moves Strength
    Hit Power
    Injury
    Block Shedding
    Tackle
    Pursuit
    Agility
    Awareness
    Play Recognition
    Finesse Moves Acceleration
    Stamina
    Speed
    DE - Speed Rusher Power Moves Strength
    Hit Power
    Injury
    Block Shedding
    Tackle
    Pursuit
    Agility
    Awareness
    Play Recognition
    Finesse Moves Acceleration
    Speed
    Stamina
    Power Moves Power IQ Finesse Moves Run Stopping Quickness
    DT - Power Rusher Power Moves Strength
    Hit Power
    Injury
    Awareness
    Play Recognition
    Finesse Moves Block Shedding
    Tackle
    Pursuit
    Agility
    Acceleration
    Stamina
    Speed
    DT - Run Stopper Power Moves Strength
    Toughness
    Injury
    Hit Power
    Awareness
    Play Recognition
    Finesse Moves Block Shedding
    Tackle
    Pursuit
    Agility
    Acceleration
    Stamina
    Speed
    DT - Speed Rusher* Power Moves Strength
    Toughness
    Injury
    Hit Power
    Awareness
    Play Recognition
    Finesse Moves Block Shedding
    Tackle
    Pursuit
    Agility
    Acceleration
    Stamina
    Speed
    Pass Coverage IQ Power Pass Rush Run Stopping Quickness
    OLB - Pass Coverage Zone Coverage
    Jumping
    Man Coverage
    Catching
    Press
    Spectacular Catch
    Awareness
    Play Recognition
    Hit Power
    Jumping
    Injury
    Strength
    Finesse Moves
    Power Moves
    Tackle
    Pursuit
    Block Shedding
    Speed
    Acceleration
    Agility
    Change of Direction
    Stamina
    OLB - Power Rusher Zone Coverage
    Press
    Man Coverage
    Awareness
    Play Recognition
    Strength
    Hit Power
    Jumping
    Injury
    Power Moves
    Finesse Moves
    Tackle
    Pursuit
    Block Shedding
    Acceleration
    Speed
    Stamina
    OLB - Run Stopper Zone Coverage
    Man Coverage
    Press
    Awareness
    Play Recognition
    Strength
    Hit Power
    Jumping
    Injury
    Power Moves
    Finesse Moves
    Tackle
    Pursuit
    Block Shedding
    Acceleration
    Speed
    Stamina
    Agility
    Change of Direction
    IQ Pass Rush Power Run Stopping Pass Coverage Quickness
    MLB - Field General Awareness
    Play Recognition
    Finesse Moves
    Power Moves
    Strength
    Hit Power
    Jumping
    Injury
    Tackle
    Pursuit
    Block Shedding
    Zone Coverage
    Man Coverage
    Speed
    Acceleration
    Change of Direction
    Agility
    Stamina
    MLB - Pass Coverage Awareness
    Play Recognition
    Finesse Moves
    Power Moves
    Strength
    Hit Power
    Jumping
    Injury
    Tackle
    Pursuit
    Block Shedding
    Zone Coverage
    Man Coverage
    Catching
    Speed
    Acceleration
    Change of Direction
    Agility
    Stamina
    MLB - Run Stopper Awareness
    Play Recognition
    Finesse Moves
    Power Moves
    Strength
    Hit Power
    Jumping
    Injury
    Tackle
    Pursuit
    Block Shedding
    Zone Coverage
    Man Coverage
    Acceleration
    Speed
    Change of Direction
    Agility
    Stamina
    Man Coverage Hands Zone Coverage Power Run Stopping Quickness
    CB - Man to Man Man Coverage
    Press
    Awareness
    Change of Direction
    Catching
    Catch in Traffic
    Spectacular Catch
    Carrying
    Zone Coverage
    Play Recognition
    Hit Power
    Strength
    Jumping
    Tackle
    Pursuit
    Speed
    Acceleration
    Agility
    Stamina
    CB - Slot Man Coverage
    Press
    Change of Direction
    Catching
    Catch in Traffic
    Spectacular Catch
    Carrying
    Zone Coverage
    Play Recognition
    Awareness
    Hit Power
    Strength
    Jumping
    Tackle
    Pursuit
    Speed
    Acceleration
    Agility
    Stamina
    CB - Zone Man Coverage
    Press
    Change of Direction
    Catching
    Catch in Traffic
    Spectacular Catch
    Carrying
    Zone Coverage
    Play Recognition
    Awareness
    Jumping
    Strength
    Hit Power
    Injury
    Pursuit
    Tackle
    Speed
    Acceleration
    Agility
    Stamina
    IQ Pass Coverage Run Support Hands Power Quickness Zone Coverage Man Coverage
    S - Hybrid Awareness
    Play Recognition
    Zone Coverage
    Man Coverage
    Jumping
    Press
    Pursuit
    Tackle
    Catching
    Carrying
    Spectacular Catch
    Strength
    Injury
    Hit Power
    Speed
    Acceleration
    Change of Direction
    Agility
    Stamina
    S - Run Support Awareness
    Play Recognition
    Zone Coverage
    Man Coverage
    Press
    Jumping
    Pursuit
    Tackle
    Block Shedding
    Catching
    Catch in Traffic
    Spectacular Catch
    Carrying
    Strength
    Hit Power
    Speed
    Acceleration
    Stamina
    S - Zone Pursuit
    Tackle
    Catching
    Carrying
    Catch in Traffic
    Spectacular Catch
    Hit Power
    Strength
    Jumping
    Speed
    Acceleration
    Agility
    Stamina
    Zone Coverage
    Awareness
    Play Recognition
    Man Coverage
    Press
    Change of Direction
    Kick Accuracy IQ Kick Power Quickness Throw Accuracy Throw Power
    K - Accurate Kick Accuracy Awareness
    Carrying
    Kick Power Speed
    Acceleration
    Stamina
    Short Throw Accuracy
    Deep Throw Accuracy
    Medium Throw Accuracy
    Throw on the Run
    Throw Power
    K - Power Kick Accuracy Awareness Kick Power Speed
    Acceleration
    Stamina
    Short Throw Accuracy
    Deep Throw Accuracy
    Medium Throw Accuracy
    Throw on the Run
    Throw Power
    Kick Accuracy IQ Kick Power Quickness Throw Accuracy Throw Power
    P - Accurate Kick Accuracy Awareness
    Carrying
    Kick Power Speed
    Acceleration
    Stamina
    Short Throw Accuracy
    Deep Throw Accuracy
    Medium Throw Accuracy
    Throw on the Run
    Throw Power
    P - Power Kick Accuracy Awareness Kick Power Speed
    Acceleration
    Stamina
    Short Throw Accuracy
    Deep Throw Accuracy
    Medium Throw Accuracy
    Throw on the Run
    Throw Power




    Spoiler: show
    Missing/Removed/Renamed Abilities? (EX: Shown in trailer, but not listed in-game.)
    Adrenaline
    Backspin
    Captain
    Checkdown
    Dropback Disruptor
    Dropback Shield
    Intimidator
    Jackpot
    On Time
    Pass Pro
    Redirect
    Rhythm


    Abilities by Position & Tendency (Based on launch roster assignments OR Generated Recruits)
    Pos. Tendency Physical (5 Max.) Mental (3 Max.) Physical (Generated Recruits) Mental (Generated Recruits)
    QB Field General Dot!
    Pull Down
    Resistance
    Sleight of Hand
    Step Up
    Clearheaded
    Fan Favorite
    Field General
    Headstrong
    Road Dog
    Winning Time
    Improviser Extender
    Mobile Deadeye
    Off Platform
    Pull Down
    Sleight of Hand
    Clearheaded
    Fan Favorite
    Field General
    Headstrong
    Road Dog
    Winning Time
    Scrambler Extender
    Magician
    Mobile Resistance
    Off Platform
    Option King
    Extender
    Off Platform
    Field General
    Team Player
    Winning Time
    HB Elusive Back 360
    Arm Bar
    Balanced
    Downhill
    Recoup
    Safety Valve
    Shifty
    Side Step
    Takeoff
    Workhouse
    Best Friend
    Clearheaded
    Fan Favorite
    Headstrong
    Road Dog
    Team Player
    The Natural
    Winning Time
    Power Back Arm Bar
    Balanced
    Downhill
    Headfirst
    Safety Valve
    Side Step
    Sidekick
    Workhouse
    Clearheaded
    Fan Favorite
    Road Dog
    The Natural
    Winning Time
    Receiving Back Downhill
    Headfirst
    Safety Valve
    Side Step
    Sidekick
    Takeoff
    Best Friend
    FB Blocking
    Utility Safety Valve
    WR Deep Threat 50/50
    Ballhawk
    Cutter
    Double Dip
    Layout
    Recoup
    Shifty
    Sure Hands
    Takeoff
    Best Friend
    Fan Favorite
    Road Dog
    Team Player
    Winning Time
    Physical 50/50
    Lay Out
    Press Pro
    Sure Hands
    Fan Favorite
    Headstrong
    Route Runner Cutter
    Double Dip
    Press Pro
    Recoup
    Shifty
    Sure Hands
    Best Friend
    Clearheaded
    Fan Favorite
    Headstrong
    Road Dog
    Team Player
    The Natural
    Winning Time
    TE Blocking Outside Shield
    Pocket Shield
    Quick Drop
    Second Level
    Possession Balanced
    Cutter
    Outside Shield
    Quick Drop
    Sure Hands
    Vertical Threat 50/50
    Balanced
    Cutter
    Press Pro
    Recoup
    Sure Hands
    Best Friend
    Headstrong
    Team Player
    The Natural
    OT Agile Ground N Pound
    Option Shield
    Outside Shield
    Quick Drop
    Quick Step (1)
    Second Level
    Screen Enforcer
    Headstrong
    Road Dog
    Winning Time
    (Only Ole Miss RT #78 Jeremy James)
    Pass Protector PA Shield
    Pocket Shield
    Quick Drop
    Second Level
    Strong Grip
    Wear Down
    Clearheaded
    Fan Favorite
    Headstrong
    Offensive Rally
    Road Dog
    Winning Time
    Clearheaded
    Fan Favorite
    OL Rally
    Power Ground N Pound
    Inside Shield
    Option Shield
    Pocket Shield
    Quick Drop
    Screen Enforcer
    Second Level
    Strong Grip
    Clearheaded
    Headstrong
    Offensive Rally
    Road Dog
    Team Player
    Winning Time
    Winning Time
    OG Agile Clearheaded
    Fan Favorite
    Winning Time
    The Natural
    Pass Protector Headstrong
    Road Dog
    Winning Time
    PA Shield
    Pocket Shield
    Clearheaded
    Fan Favorite
    Power Fan Favorite
    Headstrong
    Offensive Rally
    Fan Favorite
    Road Dog
    C Agile
    Pass Protector
    Power
    DE Power Rusher
    Run Stopper
    Speed Rusher Fan Favorite
    Road Dog
    Winning Time
    DT Power Rusher Duress
    Recoup
    Takedown
    Clearheaded
    Road Dog
    Team Player
    Run Stopper
    OLB Pass Coverage
    Power Rusher Quick Jump Team Player
    Winning Time
    Run Stopper
    MLB Field General
    Pass Coverage
    Run Stopper Road Dog
    Team Player
    The Natural
    CB Man to Man Ballhawk
    Blanket Coverage
    House Call
    Jammer
    Knockout
    Lay Out
    Quick Jump
    Fan Favorite
    Legion
    Team Player
    Winning Time
    Slot Ballhawk
    Blanket Coverage
    House Call
    Jammer
    Knockout
    Quick Jump
    Wrap Up
    Legion
    Zone Ballhawk
    Bouncer
    House Call
    Knockout
    Lay Out
    Robber
    Clearheaded
    Legion
    Road Dog
    Team Player
    Winning Time
    Legion
    Team Player
    S Hybrid Ballhawk
    Blanket Coverage
    Hammer
    House Call
    Lay Out
    Quick Jump
    Robber
    Wrap Up
    Run Support Aftershock
    Ballhawk
    Blow Up
    Hammer
    House Call
    Knockout
    Lay Out
    Wrap Up
    Clearheaded
    Fan Favorite
    Legion
    Road Dog
    Winning Time
    Legion
    Road Dog
    Zone Ballhawk
    Blow Up
    House Call
    Knockout
    Lay Out
    Robber
    Fan Favorite
    Legion
    Road Dog
    Team Player
    Clearheaded
    K Accurate Chip Shot
    Deep Range
    Mega Leg
    Clutch Kicker
    Power Chip Shot
    Deep Range
    Mega Leg
    Clutch Kicker
    P Accurate Coffin Corner
    Field Flip
    Mega Leg
    Power Coffin Corner
    Field Flip
    Mega Leg
    Last edited by cdj; 08-26-2024 at 03:23 PM.

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