Post your NCAA Football 14 impressions, thoughts, and general happenings here!
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Post your NCAA Football 14 impressions, thoughts, and general happenings here!
I posted this in the Retail Release thread, but I'll go ahead and post it here too.
I don't know about the other penalties (other than facemask at 57 is drawing a lot of love from the refs), but KR/PR Interference penalties set to 100 definitely works. :D
I'm playing a test dynasty game as Utah State at Utah, and earlier I punted the ball and the Utah punt returner called fair catch. That didn't matter to one of my players as the returner caught the ball, only to be instantly leveled by my player, called for PR interference. :D I would probably be pissed, but my guy absolutely leveled the shit out of him, causing me to jump to my feet and let out a loud "HELL YEAH!" in celebration of the hit. It was a true slobber-knocker hit by my player.
Can't import my teambuilder team right now which is stinks to high heavens
NEver mind I am a dumas I figured it out
If the Tiburon team can fix the gray facemasks and tighten up zone play I will be extremely happy with this game. However, I suspect that by tomorrow night people on the forums will be going insane...
So a couple of my observations.
- Sound is still crappy. No dynamic crowd cheering. I was down by 3 in the 4th as time was running out i got a pick and was able to kick a field goal to tie and go to overtime in a neutral site game. crowd should of erupted!
- Custom sounds have a delay when they come in and it is kinda distracting.
- Wish you could make your own custom into video music..
- The shorter intros suck in my opinion. they are always tailored to the home team and should be more neutral.
- I am still loving the gameplay tho.
-the new recruiting is pretty hard. I dont know if it is because i started with GA State or what but I barley get peoples scraps.
Wow! Recruiting is tough. I thought all the people saying it was tough were not very good at the game. Turns out I need a new strategy. I am just getting lit up.
I have yet to experience recruiting. I'm gonna be delving into that in my test Utah State dynasty over the next day or two, see what's what. Definitely sounds like it's gonna be rough going.
I'm not sure why but in three dynasty games I have had ZERO studio updates. Is it because I am only an OC???
Also seems to be a lot of stupid small fixes that should have been taken care of. They still have the "view promises" slide under team management but you can not make promises to anyone...
Yeah RAM has even lost me with that one
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This is the best 2-3 weeks on the boards..its going to play out something like this....
Week 1....the I love this game guys
Week 1.5..... the I hate this game guys and here is why
Week 2....mors ( or is is smooth?) is going to explode on someone and pretty much not stop short of calling them a complete idiot which will bump up traffic in said thread for about four days.
Week 3......the slider guys will come up with a decent set and the rosters will be out so the world will level back off again and my entertain will have diminished by then, so I have to wait another year to get my giggles.
? from the Early Release -- I couldn't find the ability to turn OFF the CPU filling up my board with recruits I had no interest in. Is there a way to turn that off still? If so, where is it?
Once you are in the recruiting part, its the recruiting strategy or something like that ( I am not in front of the game) top row( really the second row) about three icons over.
They will still add the fodder to your board during the offseason for national signing day which still sucks, just alot of people to cut.
There are two places to change your recruiting strategy. One is under recruiting the other is under team strategy, i believe.
My intros kept featuring players that were sitting out the year due to transfers...also for one of info tabs while loading I think it would be better if they had the impact players instead of top 3 player, 2 of my top 3 were qbs every week and one was sitting out the year
I am debating buying for PS3 or 360. Can someone let me know if the grass graphics in PS3 is still blurry and less detailed in comparison to 360? Last year it was.
Do we have a bugs thread yet? I was playing Ultimate Team. I was winning 7-3 in the third in the first game against Ark St. I kicked off to start the 3rd and within the first few plays, the CPU was calling it's TOs like it was really within last 2 min of the 4th.
Yeah, that sort of sucks they did it that way. Now I'm very happy that I'm playing a head coach this year, since I'll still get to see the studio updates, but to move them after the PAT, when people playing as coordinators will never get to see them, is sort of stupid. You're making studio update unviewable to thousands of people.
:D Only one or two people, maybe. They'd have to say something very. :fp: :bang: inducing for that to happen. Sadly, there are some here who will post something exactly like that.
Yeah, I have to be honest, I'm just not a fan of the new intros. I HATE that they sit there showing "plays" from the freaking game I'm about to play in the intro. Either show some "highlights" from my previous games in the season, or show some "highlights" from the last time I play this time, even if the game just has to make it up, I don't care. But to be sitting there in the pregame, watching supposed plays from the game I'm about to kickoff be shown in the intro, is just stupid.
I was looking forward to the new intros, because I was one of those people who would just immediately skip the intro every game. I played 6 years as Tulsa's OC last season. When you've been playing 6 years as the same team, the same intro is going to get old and you're going to just skip right past it and get to the coin toss. But these new intros, while a change, are a poorer change.
Not at all a fan of them.
after a touchdown against cpu the game just stalls and doesn't transition to the next thing.
when you go to instant replay and hold R2 to slowly go through a replay its jutty and choppy
So far my one big complaint about this game is the sound. Between plays there is absolutely no sound and overall the crowd noise is just atrocious. Other than that I am really loving this game.
online h2h ncaaUT game-when someone calls hurry up the game still takes forever for the defensive plays to come up
Yep. First game of the season, they could show some warm-ups, the players coming out, etc, similar to last year, just not as long. Then from week 2 on, you bring in highlights from the game(s) played in the weeks before. Show a couple highlights from the home team's previous games, show a couple highlights from the away team's previous games, and you're golden. You'll still get to see the star players in action in highlights, and it'll be true highlights, not some made up crap from a game you haven't even played yet.
I hope they are able to fix the delay in triggering custom stadium sounds. Prior to it starting for whatever event it was set for, it stutters and then it plays a second or two later.
Mode without computer generated names. Exhibition mode I can not In season mode.
online the kicking meter sucks..the power starts sinking instead of staying at full after you've flicked the stick upward and the ball just dies
I've really really enjoyed this game. The presentation is much better than last year's game. Especially in conference games the presentation is great. The only thing that could make it better next year is making Brad & Kirk's commentating more smooth and continuous. It's a little too choppy but overall with all of the additions it's great. I don't know why ppl are disliking the intros?? I enjoy them a lot. It adds something new that makes the game feel more like an actual broadcast. The gameplay is smooth and extremely enjoyable. For example my LBs feel like LBs. I can tell the difference between seperate positions on my defense. I haven't experienced this in past games. Many times I've jumped out of my seat after my LB has leveled my opponent. While DBs are not leveling my opponent unless their facing small RBs or WRs. I've bumped my penalty sliders up to 54 just to make them happen a little more often. The blocking is muuuuuuucccchhhhh better than in last year's game I love running the ball now. This is my favorite NCAA Football game yet. As in every game their is issues and improvements to be made. But this game is fun and is consistently fun. I give EA a big thumbs up!
Go to your recruiting menu and go over to Recruiting strategy. Their you can turn off CPU recruiting assistance. That will keep the CPU from adding unwanted recruits to your recruiting board.
Overall, yes, it is a nice breath of fresh air to the game intros and it's better than seeing the same team run out of the tunnel cutscene 12 times a season. The only thing I hate are the "highlights" shown during the intro. Highlights of a game I have yet to even play! There is just something about it that bugs me and annoys me, seeing my players celebrating a sack or seeing the opposing RB run in for a touchdown in "highlights" during the pregame of the actual game.
If they would draw the highlights from other sources, other games (past games, past seasons, etc), I'd be 100% happy and content with the new intros. It's just the highlights of the two teams, in a game that I have yet to even kickoff, that bugs me every time I start a new game.
They really need to tone down some of these win expectations.
Navy has an expectation of 10 wins by their head coach. Yeah... Navy has won 10 games in a season exactly twice since 1980, 2004 (10-2) and 2009 (10-4). Even 9 wins or better (the most recent 9 wins season coming back in 2010), they've only achieved 5 times since 1980.
They've got the target wins for Navy set way too high. A contract target goal of 8 wins per year is more in line with Navy produces as opposed to 10. You're almost guaranteed to get fired if you become HC at Navy just because 10 wins a year is gonna be damn difficult.
Makes me wonder what other targets they've set for some teams that are going to be almost impossible to meet.
Week six of recruiting and I am being destroyed. I have two players that I am good with and 11 players that have now locked me out. I used break lock on one of them but I'm still behind. Originally my goal was to keep Florida as a pipeline. Now my goal is to just get a couple of players. Recruiting is streamlined and 1000x better than anything this current gen IMO.
My recommendation for coach skills is to set it on slow (if you are planning 10+ seasons). I am using NORMAL and after five games I am now up to LEVEL 5 as an OC. It will take awhile to get to the next unlock but the xp adds up so quickly during games. Each game you will most likely get 200 xp as a minimum. Then, upsets, comeback wins, etc. all give huge boosts. Personally I think there needs to be a balance. Maybe we should lose xp for poor performances???
Yeah, they might need to tone down recruiting difficulty a bit. I was getting bitchslapped by the CPU in recruiting while simming through a dynasty season last night. Even pumping the maximum points I was allowed into a player, I was still constantly losing ground to other teams. And this was for players rated in the low to mid 60s! The only players I was able to build a safe and guaranteed lead on were players rated between 55 to 62 OVR.
It really sucks they took the recruiting difficulty option out of the game this year, because that is badly needed.
Although I have yet to try recruiting, I believe you can upgrade your coaches recruiting abilities (RPG like) to allow for greater recruit success.
Pretty much your only real option for "decent" success recruiting for the first couple years is to go after no more than 10-12 players at a time. Being able to max out 10 players at 500pts a week helps out a lot.