NCAA Football 13 - Pre-release Q&A Thread
The Gaming Tailgate will be receiving early copies of NCAA Football 13 and we want to know what questions you have in regards to the game. While we will be under an embargo until Friday, July 6 at 6 PM ET, TGT wants you to ask questions and make media requests in advance so that answers and requests can be posted once the embargo is lifted.
This thread is for any questions regarding the game. No media requests in this thread.
Any improvment in the CPU option?
From what I understand the option as run by the CPU:D is still (in the demo) not very effective. Is there any hint that the CPU option game will be improved in the retail version? I am hoping for the best since an effective CPU option would be a major upgrade to the game !
Changes from NCAA 2012 to 13
Two questions about changes from 12 to 13 (I've only ever played on 360, so this may not be the case with PS3):
In 12, when you manually control one of the D-line, let's say a tackle, and move him outside of one of the D-ends, at the snap, he'll try to run his inside route for the first two steps or so, regardless of which direction you're trying to move him. I'm not talking about jumping the snap or anything like that, it's just annoying that if I grab a D-end and move him to the other side of the line, he does his own thing for the first second or so of the play. I don't remember this happening in 2011, but I could be wrong. I think this also happens to an extent with line backers if they're set to blitz, but I'll have to give it a try when I get home. Does anyone know if this has been changed/fixed in 2013?
Second question:
When you switch players on defense during a play, does 2013 switch you to the closest player to the ball or the person in the best position to make a play?
Any insight on these questions would be great. Thanks