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So, since "Play Now" has intros, that means y'all can really talk about intros, right? So.....
1) How long were they, in general?
2) Let's say I actually was a VA Tech and wanted to do the Enter the Sandman thing. Was their intro long enough to just put the song on and hit go or would I have to so some editing to make it work?
3) The most important question. Did anyone happen to think of me and say, "let me check out Southern Miss" to see what our intro was and if our mascot got into the game? :D
In general, they varied :P. It really depends on what school you're playing as and how much of their "tradition" that the developers have gotten into the game for this year. I played games as some of the lower-tier schools and they had generic entrances that were a little bit longer than last year's generics. I also played as a team like Auburn who had about 6-7 "separate" cut-scenes in their entrance before the team even got on the field. When you get the game, it'll be well worth your time to play as many games with as many different schools as you can just to see the new "traditions" incorporated this year.
I think there was some talk here at The Gaming Tailgate that we might build up a database post-release of NCAA Football 12 to figure out which schools have specific "tradition" entrances and which are generic, and then start working with the community to figure out more "traditions" so that we can help the developers eventually have something specific for all 120+ schools.
Didn't play as Virginia Tech personally; we also weren't playing on consoles that had sound files for us to use with the Custom Sounds system, so it's not something we would have been able to test.Quote:
2) Let's say I actually was a VA Tech and wanted to do the Enter the Sandman thing. Was their intro long enough to just put the song on and hit go or would I have to so some editing to make it work?
I will say that part of it will be a personal preference of what you want from the game in terms of how long the song will play. Depending on the sequence of Virginia Tech's entrance cut-scenes and how much of "Enter Sandman" you use, it might potentially overlap with the parts of the entrance where commentary is played.
This will really be something that you'll have to test when the game comes out, as we probably won't be able to see it in action until then.
Personally, I did not; sorry! Not sure if any of the other guys might have.Quote:
3) The most important question. Did anyone happen to think of me and say, "let me check out Southern Miss" to see what our intro was and if our mascot got into the game? :D
Did any of you guys play with any lower tier schools? If you did could you tell us about their entrances? Like c-USA schools or Mac schools. How much attention did the smaller schools get? I always start my dynasty with smaller schools then move up.
OK Steelerfan, you played with PSU what was the entrance like for PSU? Was it just running out of the tunnel or were there band and cheerleaders leading them out?
I really like the idea of more injuries to the OLine/Dline, lets hope it is a good balance.
Nice that there will be Custom Books in the game, as this will surely add a lot of depth to Dynasties as a whole.
1) They all seemed longer... as Paakaa mentioned, the generic ones are a little bit longer whereas the more authentic ones are quite a bit longer.
2) Actually cdj & I tested this in March on the PS3 since we each had an external drive with sound files. I think you could probably just start it and it would play fine, however, to get the true impact of the team running out right as the song intro amps up, you would probably have to do some editing. If you watch our most recent podcast video, I created a mock-up using NCAA11's intro and overlayed the music to it. I had to do a fair amount of trial & error to get it to work just right.
Along those lines tough, I will say that the anticipation song to the actual run-out, they seem to fade fairly well in between them. As well, it truly did make a significant impact... going from X-ing through it every time to stopping to enjoy it.
3) Sorry... I did not.
I played several games with Arkansas State but they didn't have our specific entrance but that's just because we don't have our mascot in the game and our entrance is actually the mascot driving himself out on a motorcycle, similar to the Demon Deacon (which is in the game).
Here's another note about the Community Event experiences, particularly here at TGT: if one of us can't answer a question, there's a chance that somebody else who frequents the forum will be able to. There were certain things that we all "tested" at these events, but there was also time for people to explore things based on their own curiosity. I had no idea that gschwendt and cdj tested the intro music, for example haha.
can you tell me if defensive matchups are in (like setting your #1 corner to always line up against his #1 wr, #3 corner on #4 receiver, etc)?
also, are dreads the only kind of hair style? are there different lengths as well? (sorry if that was already asked)
I didn't see that option. However in January we did express that we REALLY want to get that in the game and while they said they didn't think they'd be able to get it in this year, it's something they can look to in the future. That said though, they did say in the short term they could provide us with a defensive package sub that put your #1 CB in the slot so if a guy is keeping his best WR in the slot the whole game, you can always use that. I didn't check to see if it made it in though.
Long dreads are the only hair styles I saw.Quote:
also, are dreads the only kind of hair style? are there different lengths as well? (sorry if that was already asked)
So this means that they updated the stadium walls? Also, did they update our/Oregon's turf (making it more vivid instead of the faded turf from NCAA 11)?Quote:
Originally Posted by ;
Alright, here's one for you guys:
Does the CPU still call plays based on what play you choose (aka psychic playcalling where they know what play you choose)? For example, you come out in 4 WR Shotgun Speed Option and the CPU comes out in a 3-4 defense even though you've been doing nothing but throwing the ball out of that formation for a good 5-7 plays.
I have a question about the new Zone defense... say you have a WR run a 5 yard hitch and there's a defender covering him in the zone... does the WR then move left or right and try to find an open space or does he just stand there? Thanks for any input.
...by the way we can say that Custom Playbooks are in now, but we can't talk about the specifics just yet :D but at least we can acknowledge the obvious :D
Thanks JB for the response!
lol I thought that would be apart of the obvious :D
Two additional Q's that you guys may be able to answer...
1. During entrances do you see the visiting team enter the field first ala last gen? I hate only seeing one team enter when I am the visiting team and don't get to see my own guys walk onto the opposition field.
and...
2. Do any of the players have their helmets off or are the dreads simply "tacked" onto the helmets? I remember Adam saying last year that NCAA players had no actual heads to attach dreads.
Oops one more Q. I forgot to ask:
I have seen a shot where the ASU player looks to be warming up before the game. Have players warming up on the field been returned to the pre-game???
1. Yep... the visiting team does in fact walk out into the stadium. It's a small but nice touch.
2. No helmets off... best I can tell the dreads are simply "tacked" on as you mentioned.
Yep... there are a fair amount of new cutscenes pre-game and the stretching/warm-up is part of that. A nice little touch.
I was hoping to see more flexibility with depth charts, formation subs, and packages. Maybe having strongside/weakside positions instead of left/right, or being able to specify slot recievers and outside recievers, or 3rd down backs. Could you see if there were any changes like this made in play-now, or would that be more of a custom-playbook or dynasty feature?
someone mentioned the possibility of specific entrances for 120 schools in the future:
not worthit, just stick to top 50 or something with a few different generics.
ultimately, I wonder how many are in this year? top 30-40 ? plus some employee favorites ?
I would disagree that presentation is "not worthit". I think it adds to the atmosphere, gives playing with different teams and in different stadiums a different feel, and I also believe the entrances are a great add for the hardcore and casual fan. I think it's a good way to get the interest of Casual Joe without adding a lame feature to the gameplay that will piss off Hardcore Harry.
Hardcore Harry sounds like a pornstar name.
all the entrances will/would be a better bigger deal if you get to see them online head to head and only let the the home team guy have the ability to cut through the scene if he wants. Sure, some might say it wastes time or what ever,but I like the idea haha.
and the same goes for music. Who cares about intro tunes unless the other guy can hear it, especially with my sense of humor haha.
what would be more perfect than coming to Notre Dame and here some Gregorian chant music?! haha
http://www.youtube.com/watch?v=Dlr90NLDp-0
or for FSU or one of my Indian themed created teams ,I always liked the Indian theme type feel I get from this Janes Addiction tune
http://www.youtube.com/watch?v=3qbxvo0r1TM
New member here, just wanted if know you community day members only played Play Now games, or did you actually get to play dynasty or road to glory games? I would like to know if there is maybe some new commentary for those, like how a team has been doing, or player, throughout the season. Maybe some dynamic stuff. You probably can't talk about it, but just hoping.:)
Thanks for the great info guys. I know you love it so it's not "work" necessarily, but it's nice to have honest to god opinions to give everyone a real feel for what they will be receiving. There's no over the top positivity, just true reactions to what you guys saw. That's really nice. Thanks for all the questions too guys. There is some great stuff to sift through.
In 18 pages I didn't see these answers the way I was looking for, so if you would CD guys:
1) With the new route reaction defense, did you notice good and bad Trail coverage technique by db's and lb's during man to man defense? Were there any new animations which would allow a good trail cb to get an arm in and knock the ball away without PI?
2) No serious overhaul to Special teams, but with any new ball trajectory/physics, did anyone play in difficult weather conditions to see if field goals felt different? Similarly do deep passes become more interesting in these conditions?
3) I read that there is not a whole lot more in the way of db/wr interactions. This is slightly depressing, but Wr diving animations are a definite step in the right direction. Are there any other new back-of-the-endzone/middle-of-the-field/sideline catch animations that will vary the wow factor in the passing game? Also, do the dive animations "have to" be triggered by the user, or will the cpu occasionally go and make a play for you? Are ratings a factor there?
4) Is Gametrack something that only pops up early 3rd qtr or more throughout the game like 2k11 has implemented? Obviously can't talk about dynasty in that regard (and I'm hoping it is in there like that), but just generally will it pop up more often for us throughout the game?
5) I keep reading that the DTs were overpowered when you played last. What was the consensus on this? Were they flat unblockable, or did too many average DT's control the LOS? Did all DT's feel the same in that regard, or was there still a difference in the way better DT's played? What was the feeling on how this can be tweaked?
6) Anyone notice any PI/Roughing penalties? Both penalties have been all but non-existent in the past. Chris mentioned nice animations with the qb getting hit because the timing is more fluid. Last year the qb was hit EVERY play even if it was 2 seconds after the ball was released, but I never saw the penalty for roughing on that type of play. The only roughing I saw was what I considered to look like helmet to helmet contact, because it happens as the ball was coming out and still the penalty flag flew. Also PI was just not called on a consistent basis at all. I saw a few but I've had way more games when it's cost me when I was cut off and couldn't get to an otherwise perfect throw. With suction even further gone, there should be no hesitation on a flag when a wr is cut off. Any new animations (similar to the trail technique) that would allow for a db to get in there early and cause a PI while playing the receiver without having to cut him off or bump him (aka hand fighting or an early grab of the arm)?
7) Any difference in the mechanics of the playclock? Does it still run down to 30 and wind down from there?
8) THE BIG ONE FOR ME: Last season screens were BROKEN because of the blocking imo. Not looking for more success but want to know some things that would change the feel of a good play. This includes Wr and Rb screens, but not bubble screens as those have been touched upon.
(A) Do linemen pick up a block for a count before releasing to get out in front of the rb? The rb waits for a count and so does the O-line, but meanwhile the d-line is running down your qb untouched.
(B) Do linemen block downfield before the rb catches the ball now? As long as the ball is caught behind the LOS, blocking can legally happen downfield AND before the catch is made. As opposed to having a 4 on 2 situation and someone comes free untouched to blow the play to shreds because the line is waiting for the catch to be made.
(C) Does the defense react better to this play? This mostly entails pursuit angles and general awareness levels.
(D) Is the timing on the Wr screens better? Everything happens so fast in 11 that the Wr is in the middle of the LOS before the play can really be set up. Also the release is such that in man to man coverage, the db closes the gap very quickly (partially due to psychic route running).
(E) Does the cpu run this play with any effectiveness?
That'll do for now, I'm sure I'll have more! Thanks guys!
Don't agree with this at all. I want to see WSU's to get me pumped up. I'm sure they're not in the top 40 or 50, and I'm sure everyone else who plays as their school feels the same way. You would say that though, being that you're an SC guy. You guys got in the game! :P