:P:P
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First of all, I am nothing if not a smart ass. So there's always a need for it.
Second, I wasn't being one. You asked the question, I gave an answer. You're not the first person to pose the question, and my answer has been the same. There wouldn't be an event if they had changed nothing. That's Marketing 101.
Ok,
First of all thank you sir for taking the time to post the information and giving us a heads up on what hopes to be another great game of NCAA football.
Forgive me if these questions have been asked and answered already but I find it hard to read through 9 pages of mostly good information and then having to sift through English/grammar discussions and EA stock market posts....what that has to do w/ this year's game is beyond me.
When you talk about option running and or spread attack do you feel it's more to what we see in real life? I.E. Oregon? Seems like last year it was a lot of short to no gains then all of a sudden 1 big play. In real life it seems to be more explosive, and hopefully it will be more explosive on NCAA 13.
Any thoughts or ideas on the RUN N Shoot? Have they added more routes or included anything extra?
Thanks again for your insight and information.
Definitely more explosive. When running a steady diet of Shotgun Option, I was breaking probably at least one QB option keeper run of 30-40 yards a game. You should be able to have a solid gameplan built around nothing but option.
No idea... I didn't spend anytime with it.Quote:
Any thoughts or ideas on the RUN N Shoot? Have they added more routes or included anything extra.
Thank you for all the infomation. What I would like to ask is with all of these changes to the controller, are we going to have the ability to change controls again like 12,11 etc ? Like if I want to change the the sprint button( which I thought it does not mean anything) from RT or R2 to A or X. Because I buy NCAA just for the fact that I have the ability to change the controls. I have the ability to turn on and off Auto-Strafe. This also goes into the step backs. Are they automatic? and if so the are do we have an option to turn automatic step backs off?
I was under the impression they were auto and required when originally announced, but I was corrected by several of the guys here. They are automatic, but you can break out of them at anytime, just like NCAA 12. This year they're just emphasizing them ... wanting gamers to give them a try.
That's my understanding at least.
I didn't attempt to change the controls but my assumption is that you would still be able to. I personally always play with the stock controls. That said, remind me when/if we get early copies and I'll test it out for you.
Yes, Jeff is correct. They are new drop-backs but just like before, you can break out of them yourself.
Ok Thank you. I would atleast try it before breaking out of drop back. I just don't get the idea of letting the cpu taking control of the QB. Well unless if you to drop back 40 yards before throwing lol. I know that is what EA doesnt want that but I understand from that point of view.
Dropbacks are a very important part of the timing of a passing game. Generally speaking a receiver takes twice as many steps before breaking into his cut as the QB drops. Pass protection is also geared to how deep the QB drops as well. When a QB takes a 5 step drop it's like breathing. He doesn't need to think about where he is as he just does it and keeps his eyes downfield. That's what the user should be doing. Let the cpu drop your QB the appropriate steps and distance while you read the defense and make the throw.
I honestly can't imagine someone not using the auto dropback. It's more realistic to let the cpu do it and makes it easier on you. EA wants to encourage players to do this rather than always rolling out or dropping back too deep.
I do my own sort of dropback based on where I want to go with the ball. But on bubble screens I let the CPU do the dropback, because the timing is the only way to get that play to work consistently.
Speaking of dropbacks is there a cue to let us know how many the qb is supposed to take in the play screen? Or do we just have to figure it out based on the primary designed route? Also, if I change the primary route, will the qb still take his original step drop or will it change accordingly based on the new route of the wr?
Unless you have a sieve for an offensive line, there are certainly times that a 7-step dropback would be fine. Obviously you wouldn't want that when you need to throw a hot read, but I've manually done 7-step dropbacks plenty of times over the last few years. This year I'll be fine letting the CPU do it for me.
Mike Martz loved the 7-step dropback. His OTs didn't and eventually his beaten up QBs didn't like it either.
< ---- will not let the CPU dropback for me. That just spells bad news for me undercenter.