Interesting. Makes a lot of sense from a programming standpoint and definitely not something you would think about when there are so many other variables for the issue. Glad to see that they finally figured out what the issue was though.
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Interesting. Makes a lot of sense from a programming standpoint and definitely not something you would think about when there are so many other variables for the issue. Glad to see that they finally figured out what the issue was though.
Well, it did mention "truncated file names". On a Windows system, that most likely refers to the old system where things like "Program Files" would be truncated to an eight character filename: "PROGRA~1". Now, that may or may not be what they're referring to here, but something along those lines, relying on the combination of certain string lengths, could be the cause.
EDIT: Going off what G said above, if it's based on the numerical ID, it could be that we didn't start hitting problems until we reached a certain amount of ODs. Like enough to hit 8 characters in the OD ID or something like that. That could explain why something that didn't really crop up on NCAA 11 has become a massive headache on NCAA 12.
Naturally. I just default to Program Files because it's the example most people have seen at one time or another.
Funny enough, my own team has been fighting 8.3 filenames (and problems associated) over the last year. So I've become much more familiar with it over the last year than I was before.
Trap Option continues to frustrate the absolute dog shit out of me. Its supposed to act as a more of a double option with a pulling guard and not a triple option. The fact that they make it like 5 plays in one is why its so fucking horrible.
- Theres no triple because the end is supposed to be blocked by the pulling guard.
- Theres no triple because there is only a flash fake to the B-back
- The B back's responsibility is to fill that pulling guards gap and block from the 2tech to the 4tech
This play is horrendously wrong and broken, schematically and assignment wise.
The assignments goes as follows:
http://youtu.be/-PoXF1TUpP8Quote:
QB- Open opposite, let guard clear. Pivot back get around log block, pitch off #2
B-Back- Fill for guard block 2 tech to 4i
PSA- Twirl and Block Run Support
PSWR- deep defender
BSA- Run pitch path leave on snap
BSWR- cut-off
PST- Veer for PSLB, base if you have a 4i
PSG- Base to ace
C- Base to ace, I’m back to a 2i
BSG- Pull and log 5 tech area. If you get 4i call go to PSLB
BST- Anchor down from a 4 out
http://youtu.be/U0pSw0RQBrU
http://youtu.be/9dZTXlZhy_g
(also, notice how the pitch back is lined up on the line in the video above)
Please EA, take the read portion of the play out make the Oline block down, B-back block the B gap defender and fix the pulling guard logic so that he actually kicks somebody out or pull around the end.
/rant
Something I dont want to see in '13 is Super Awareness. Where on occassion when the USER/CPU QB throws a bomb and the DB who is covering someone else and is able to retreat and breakup/INT the play without even knowing the QB has thrown the ball. Over 90% the WR has beaten the DB who is covering him and the DB who is covering someone else is able to make the play on the ball. It is one thing if he is responsible for the zone or has bail coverage, but he shouldnt be able to make a play if he is in man coverage. My Soph SS was able to make a play like this. At the moment I was excited, but realized that he was in Man coverage and that the WR had beaten my CB for a TD.
Fully agree.
I think it will be good and I will buy it. But, Im not excited for it. Im still playing '12, but barely. If it wasnt for recruiting and what is going in my season, I wouldnt playing. Most of my problems are gameplay. I dont want to have to do crazy editing to make it playable. Past Year 4, There are tons of WRs with High RR and RBs withs High BRK. Those 2 ratings are like cheats. Juke/Spin is useless in one on one situations. It is basically have a guy with high speed or high BRK. I dont even look at Juke/Spin, or even Truck when I look at RB. I cant call certain plays because CPU calls the play to stop it. Alot of the gameplay feels scripted. I see things going on and it doesnt feel smooth or realistic. DBs all backpedal the same. Safteys dont retreat to their area enough. I hate DL play. I hate how they just disengage. IT feels like they are saying "Let me stop playing with you" I want see defense s make pre-snap adjustments on the situation and formation of the offense. Defense dont come out knowing where the offense lines up or what they are going to call. I rather see them track our tendencies and use that after the make adjustments.
My top 3 MUST fixes are CPU Playcalling, OL/DL, and Audio. If it isnt I see will buy and play. But, I will see my self like I am with '12. Struggling to play it.
More Spread out ratings/better progression. I am tired of seeing almost every team(in AQ schools) having same type of players. Their RBs are either very fast, high BRK, or balanced with speed and BRK. WRs are either very fast or slow with HIGH RR. I want to see QBs rated differently. Their main three ratings that account for OVR is Speed, THA, and THP. It doesnt matter if they have low AWR. Which causes them to play similarly.
Which leads me too Traits. I would like this to be added. I think this can make players play differently. With RBs, they should add their Special Moves to the traits like DL with theirs. So, one back can have Spin and Juke at Yes and Truck at NO(elusive), while one can have all 3 at yes
(balanced) or no(speed guy). It can make RBs play differently.
It's definitely a different feeling this year. Last year I had enjoyed NCAA 11 and my concern was coming from the fact they were asking for band locations to improve the game. I had an uneasy feeling after the wind sock type of additions the one year. It just seemed as though there wasn't any great info coming out and I was uncertain what to expect for NCAA 12. I though NCAA 11 was a big improvement over NCAA 10 which I hated and EA doesn't have a history of making big improvements two years in a row.
But this year is different. I was very disappointed in NCAA 12 and so my expectations are very low. I've just come to the realization that the game is the way it is because the devs want it to be this way. The player movement has disappointed many of us for years. Why on earth would I expect EA to change it now after 6 years on next gen? As an example, I like Christian McLeod (Bumble14_OS on twitter). He's now on EAs staff but he loved NCAA 12. Why would he want to make any major changes to the fundamental core of how it played? A lot of you guys here really enjoyed the game and may love the way the players move. It's a difference of opinion but I'm on the wrong end of it.
At this point it's painfully obvious that the things I like and changes I want are very different from how the dev team feels. They aren't going to change the game for one person so I have a decision to make. Do I continue to buy their product and be frustrated and disappointed or do I just give up? I got pretty upset last year with some of the changes that I felt were backwards decisions. I'm turning 40 this year. I don't want to get into e-arguments or get overly upset about this stuff anymore. I'm sure I'll rant from time to time but I've pretty much thrown in the towel on EA's football this gen and that's why you haven't seen my post very much anymore. What's the point of complaining every day? Just turn the page. Madden 12 was fun but the franchise can't hold my interest like an NCAA dynasty. And NCAA's gameplay has grown stale. I have been more disappointed with EA's football games this gen than I have been happy. With the same guys running the show at EA why would that change? I hope I'm wrong but I'm not holding my breath.
I know what you mean. I'm cautiously optimistic that all of the changes that have happened in the last year (a lot of staff turnover) will result in sizable improvements. But we both have to wait and see.
Though, for what it's worth, the whole Band Locations thing wasn't this early last year. At this time last year, everybody was trying to figure out who was going to be the first person that asked if we were in Orlando, lol. I was thinking you were one of the guys that was saying NCAA 11 had made big strides and didn't think NCAA 12 could have that kind of impact/feature set, but maybe I'm confusing you with another discussion.
It just seems they are so out of touch. I know this is not how it is, but as a gamer, I wonder if they even play the game sometimes. Its sad I have to even think that.
Hail West Virginia