Easily amused much?
I'm using Tapatalk 2 and the Cleveland Browns STILL suck.
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I just got the game downloaded before I went in for work tonight. I haven't got to even play the first game yet. :bang:
Played two more games last night and I had fun (I am playing on Slow too). I got more used to the co-ordinator cam but being so far away I can't even tell if the acceleration burst even worked or not. The RB is still pretty small. I know they said they switched turbo to this new acceleration thing but I'd never know from playing. The cpu is definitely more competent on AA. They can actually run the ball after years of a neutered running game on default AA. After 2.5 games the cpu QB still threw about 4-5 picks so that legacy issue this gen may still be a problem. It's about the only thing that would make me think about going to Heisman but right now AA is giving me plenty of fight.
I am very rusty running the option and read. I've made the wrong decision more often than the right one and the pitch seems tougher to execute this year. I need practice. I tried to throw a few deep balls and put some arc on them but the trailing DB still seems to be able to swat them away too easy. I'd like to see more arc and maybe a better natural lead - I did push up on the analog stick but three times the ball still ended up swatted yesterday. When I push up on my stick I expect it to get to my WR or over throw him. Small sample size though. I took Michigan against OSU and Fitz was definitely a stronger runner as I fell forward a lot more than with the Oregon back.
Overall the demo is a big improvement over the last couple years for me. The demo skews towards offense a bit too much but I'm guessing slider tweaks will help that. I still think I'm leaning to Madden instead but the demo definitely brought NCAA back into the conversation. I do like how the settings stay on the demo as long as you keep playing it.
I thought player lock was supposed to work for every camera? I tried it on co-ordinator cam and it just took me to the close up view.
Fitz is the starter on PS3? On XB, it is Rawls, #38.Quote:
Fitz was definitely a stronger runner
I played most of last night. One game on AA, where it was pretty easy to rack up rushing yards and stop the CPU. But the CPU could still run the ball a bit. Played the rest of the time on Heisman where the CPU is very adept at running the ball, which was very cool but also tough to stop. Played as UM a number of times, one game as Oregon, and one game as Alabama. Can definitely tell a difference in defensive talent as the user. The option stuff they added is crazy and extensive.
Heisman CPU QB can pick you apart, and the CPU definitely plays catch-up and calls much better plays than in the past in late game situations from the little I've been able to discern.
The running game is a lot of fun, the little side-steps and squirting through holes, avoiding running into OL, etc. Defense comes quick though on Heisman. However, the passing is very easy on Heisman if you mix up the run and pass..........if I went all passing or on obvious passing downs, the CPU plays the pass much better and the rush is a threat.
Playing defense felt neutered however, but maybe just have to get used to how the game plays.
I'm not looking at the names. I'm looking at the numbers because obviously the names aren't right and can't be due to the likeness suit. And yes, I thought it interesting that they swap the names every game like that.
In real life:
#38 on UM is Thomas Rawls.
#28 on UM is Fitgerald Touissant.
Fitz, when he's healthy, is a better RB than Rawls. Rawls will not be the starter at UM this season, other than first couple snaps of first game if Fitz isn't fully healed from his leg break last season or if Derrick Green isn't deemed experienced enough to start. Hell, Daveon Smith could pass up Rawls on the depth chart if Justice Hayes and Drake Johnson haven't already.
Not like in the Skills tutorial. It has worked a little bit during games, but not every play at all.
The ballhawk isn't working for me the same in-game as in the Skills tutorial either. When you press B to switch to the defender in the Skills thing, the CPU retains the running of the defender unless you move him off, and then press Y. During in-game, if I press B to switch to the defender, the defender stops if I don't take control of him immediately. Is that a player lock option or something or what is different?
The missing ghost player models during highlight plays at the end of the game wrap-up where you just see the football traveling around the field by itself is still in the game.
My bad. I just assumed it was Fitz instead of whatever name they use.
Played with VT against Bama and the mid-veer is fun to run too. A lot of option love in the game. Bama threw 2 INTs including a pick 6. I'm seeing at least one pick every game and many with two. When I played OSU they ran the ball all the time and Braxton was 2-4 with 2 INTs. And that's with my coverage and INTs sliders at 30. I may have no choice but to go to Heisman if cpu AA QB keeps making bone headed throws.
Played my first game as Ohio State vs Michigan as I wanted to see what was in the OSU playbook.
Score: OSU 17, Michigan 0
Total Offense: OSU 185, Michigan 137
Rushing offense: OSU 16-122-2, Michigan 8-35-0
Passing Offense: OSU 7/10 for 63 yards, Michigan 11/15 for 102 yards
QB #5 had 9 rushes for 102 yards and 1 TD
I really like the feel of the game thus far - I really think people will be rewarded for having some knowledge of the game this year in the rushing game as if you run up against someone that knows how to use the spread option plays it will be really difficult to stop them. On the flip side the passing game seems a lot like NCAA13, total control passing seems to be toned down but all the alignment issues open holes in the passing game which are easily exploitable and man coverage on out breaking routes seems to be lacking again, additionally defenders in zone coverage still don't seem to react quickly enough to threats in their area, we were sold pattern reading coverage's two years ago and I have yet to see this work as it should aside from DB's pointing out free receivers.
I'm glad they have options for the camera this year. I personally hate zoom and wide. Zoom is way too flat for my tastes. I think co-ordinator cam will be my choice. The view in the passing game is just great for me and I'm adjusting to the run cam. Default is OK too but makes it harder to get the ball to your outside WRs.
Edit - I think I may just run with the default camera. Also, just hit a beautiful bomb to my impact WR with Oregon on Heisman. Manziel was tearing me apart in the first half on Heisman too. I'm off today and taking the family to the Tigers afternoon game. May play some more tonight but have to get time for the Last of Us.
Played 4 games last night. Won first three on varsity: Bama 21-0, A&M 17-0, Michigan 14-0. CPU did almost nothing with the ball. On AA won with Bama 10-0. Will flip to V.a Tech today and see what happens. Really like the feel of the game but I have not seen the cpu do much with the ball yet.
I actually struggled last night in getting the quarterback to keep it. On the standard read option I typically hit (X) to hike the ball and hold the button down, then release the button if the read says to keep it. That worked really well for me in NCAA 13 and in my couple games with the demo. It seems like the read maybe happens quicker, or maybe just because I'm not used to it yet, but I kept not being able to release the button in time when I wanted the QB to keep on the inverted veer.
Played two games yesterday and I'm loving the feel of the game so far! The option options (pun intended) are outstanding and players finally feel grounded to the ground! I lost to OSU in my 1st game on AA with Braxton Miller running all over Michigan. He had an amazing scramblewhich led to my DB getting stiff armed into oblivion! Game 2 I was able to get my bearings with Johnny Football running loose over Oregon. Can't wait to get home and run some more games
Played 2 games this morning on default Heisman. Generally I felt the game was a slightly more polished and slightly better version of 13. There just isn't anything this year that jumps out as me as "game changing".
Thoughts/impressions:
- There is ZERO defense in this game (especially the CPU's pass defense) I scored a TD on EVERY possession
- QBA still WAY to high on default (praying sliders work) my only INC passes were drops
- CPU is better at running the option :Oregon: actually burned me on a few runs
- Read options are a guaranteed 7-10 yards a pop if you just make the correct initial read
- The game felt smoother and the blocking looked better
- Pass rush is still non existent
- Zone defense is still WEAK
- CPU QBs fumble allot when they try to scramble
- Liked the coordinator cam the best
Stuck at work.....
How is the "flats" defender. Do they drop and get depth if they are not threatened? Or do they come up and defend the un-threatened area, leaving the area behind the flat defender and in front the the deep defender (buzz zone in this game) wide open. On one of the videos in this thread, shotgun normal PA comeback is wide open against cover 3. This has always been the case and I want to know if it was addressed.
Thanks in advance.
One issue of concern for me is the amount of turnovers. In these three min quarters the two teams combined average 3-4 turnovers per game. Hopefully playing with sliders will fix that. Anyways, off to work... enjoy the game for those of you who are playing it this morning.
You guys are too good. I lost the only game I played yesterday and it was on Varsity. Not-Johnny Football ate me up.
I haven't played the demo yet but have watched just about every video that has been posted and there's one thing that has me a little concerned: streaks and seam routes. The 4-verts play looks better defended on the outside, but inside receivers running seam routes seem like they're open a pretty high percentage of the time. I've noticed a lot of players running these plays fairly often, especially in long down-and-distance situations, and the success rate is much higher than I'd like to see. Frankly it just looks too easy. For those that have played, is this the case?
I played another game this morning as UM against Ohio. The running game feels like the last NCAA on original XBox I played in which running up the middle was a guaranteed gain and you rarely were going to be stopped or stop someone on short yardage. Not a bad thing, but really lets pound-it teams control the game.Quote:
There is ZERO defense in this game (especially the CPU's pass defense) I scored a TD on EVERY possession
Miller for Ohio controlled by the CPU is explosive. As soon as CPU detects you in zone coverage and covering up receivers decently, he takes off and gets really good gains with ease. I could not stop Ohio, but they couldn't stop me either.
Agreed. Same with CPU.Quote:
QBA still WAY to high on default (praying sliders work) my only INC passes were drops
[quote]Zone defense is still WEAK[/quotes]
Was easy to pick apart.
Haven't seen this, but mainly been playing against Ohio. Miller is flat-out dangerous.Quote:
CPU QBs fumble allot when they try to scramble
A little annoyed because defenders seem slow to react to runners in the open field.
Wanted to like it, but felt too far away for running and playing D. I switched back to Normal camera.Quote:
Liked the coordinator cam the best
Yes, still pretty easy to hit guys on 4-verts, but in real life, that play works as well, that's why a lot of teams will run it. Does it work too often on the late downs and long yardage? Yeah, so you'll still see a lot of people default to it.Quote:
The 4-verts play looks better defended on the outside, but inside receivers running seam routes seem like they're open a pretty high percentage of the time. I've noticed a lot of players running these plays fairly often, especially in long down-and-distance situations, and the success rate is much higher than I'd like to see. Frankly it just looks too easy. For those that have played, is this the case?
The thing I've noticed is that out routes seem to be back........unless you throw late or someone is sitting in a zone, they have been easy to complete consistently.
I agree with CLW that the game is a polished and enhanced NCAA13. The CPU AI appears much better and their dangerous players are explosive and can hurt you which is nice to see from the CPU now. It'll make the game more challenging and make playing different offenses actually mean something. It is friggin' tough on Heisman to deal with them running options plays thus far. There was one drive they scored a TD on me where not a single play was less than 8 yards......seemed playcalling was mixed well too......they were running the ball, but mixing in passes. I haven't seen any boneheaded playcalling as of yet or any crap of them calling a a stupid HB screen and eating a big sack.
I also agree with CLW that pass rush seems too long, but part of that could be that UM's defense isn't all that good in the game. I have to play with Alabama and some of the other teams more to see how different talent plays out better. I only played one game with Alabama last night and it seemed MUCH easier to stop VT (well, VT kinda sucks so there is that) than Ohio. I only monkeyed around with Oregon for a bit to try out their playbook but force TXAM to punt, which I've barely been able to Ohio to do.
Haven't figured out playing D yet, as running same stuff I did in NCAA13 has not worked out real well against O-lie-o.
I will be uploading Skills Trainer later today. Here is Oregon vs Texas A&M
http://www.youtube.com/watch?v=vdcnQMH3D3I
Very likely regarding Fitz and Green. Don't be surprised to see Drake get short yardage carries also, as he's been the most productive in the redzone coming out of the spring.
Hayes......3rd down, change of pace back. Hasn't shown ability to be productive on regular carries as he isn't a physical runner. But he might get lost in the shuffle as Norfleet is a guy you want to get in space on the field as well. Wouldn't be surprised in the least to see Hayes on 3rd down in the backfield as well as moving out to slot at times as he has the hands and also apparently pass blocks well. Better natural pass catching than Fitz for example. Norfleet, although smaller, is more physical than Hayes is. If Hayes emerges, it will because of finding him a role catching passes somewhere or on non-conventional running game.........he isn't a downhill runner out of the I type of guy.
I don't see anything out of Rawls and won't be sad to see him stay on the sidelines.
I went through some of the skills trainer and played 2 games. I struggled in my first games as OSU v scUM but was mostly trying to find some of the new option plays rather focusing too much on the game itself. I struggled with the read when I tried the Inverted Veer and Midline Read plays, I think just because they weren't covered specifically in the skills trainer and were new to me. The Read Option and Veer Read Options worked typically worked well for me, but on the plays where there was a TE who lined up off the line then would act as a lead blocker if the QB kept, the TE would run right by the OLB who was the most dangerous defender for the QB.
I played as Oregon v aTm for my second game. I was getting better at the reads for the new option plays. It was a small sample size, but it seemed like the D took the HB almost every time and left the QB to run wild. I ended up with in the range of 175 yards running with Oregon's QB.
One thing I liked when playing as OSU and Oregon is the amount of play-action screens to the WRs. Bubble screens to the slots and quick screens to the outside receivers are a big part of the spread-to-run game in keeping the D from focusing on the inside run. The outside blocking by the WRs was noticeably better on the screens than it was in NCAA 13.
:D
On paper, I agree. Won't know until fall practice starts and they prove it. Drake was said to make big strides at the end of last season. He was getting a lot of run at 1st string in the spring with Fitz out. While I doubt he beats out Green or Smith in the long run, and if Fitz doesn't return to 2011 form, Drake could be getting some early run for a while as he was the best "all-around" back out of the spring.Quote:
I agree with you on Rawls and Norfleet but I think the goal linebacks will either be Derrick Green or Daveon Smith. They both have great power and overall better talent than Drake.
So funny seeing Michigan guys type "Ohio" and Ohio St. guys type scUM. I live in LSU country and all do is call every opponent "Tiger Bait."
Don't forget "O-lie-o", since that is how they duped the NCAA into a hand slap. :)
It was masterful job so give them credit for that.
Man I just love the feel of this game. I wanna play all day long.However, I got to study my math asvab ugh... Killing me not being able to play this demo right now. I
I played another game last night this time Ohio State vs Michigan: It was tough for me to get anything going for :Michigan: because the other team defense was just too good at stopping the run. I could get a few passes here only on seem routes or slants.
I did decide to switch sides at half and play with Ohio State . It was fun running there option attack it felt like old :Florida: They ran it really well along side with the passing / option run game. When I was using Ohio State I pick apart :Michigan: really easily on All American settings. However, I did throw a pick using :Michigan: bad read by my self , then I gave up a fumble scrambling with QB from Ohio State I think I tried to stiff arm and it fumbled i dunno why? Oh well it was still a blast with this new engine and game play.
It will be a fun year in this game it has a lot of upsides it just really need sliders worked on bad so it gets even out some what. I'll be waiting for some sliders from you guys!!
Hopefully I can squeeze in another game today.
Still stuck at work.......
Can anyone speak to the defense? Are there any new formations, fronts, alignments, coverages, blitzes... anything new to get excited about? Or is it just the same as NCAA13?
my bad
To me it feels VERY different. Run game feels great, physics and new animations make everything look new and fresh. Footplanting is very nice but could be better. Players feel like they have more weight to them. In my opinion, the game looks much better with the brighter colors but some people don't like it. I have seen a couple new formations and a lot of new plays. But I haven't seen any new coverages, blitzes or alignments. Ai seems to be much more adept in the run game. I think it is a huge step forward.
I'll have to buy extra controllers b4 it drops because it's stick intensive and I'll need to work on my skills in the tutorial. Finally, I can play less online (hopefully) and not run into those cheating cheesers online. The AI feels solid, the running backs are a little draggy, but this is a demo, so you're gonna run into a few bugs. I'm very please with what I've seen so far. 1st day buy 4 sure, and because my wife bought me the "Season Ticket" 4 Fathers day, July 5th can't get here soon enough!