I believe you're referring to re-blitzing a defensive lineman.
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Btw, lead passing now makes a huge difference. My goodness, it's very fluid.
Not sure if anyone has noticed, but the transitions of time & cloud cover is done very well too.
You're on PS3, correct? Then press X (A for me) and flick the right stick down ONE time. It will show you the blitz, and it will be in a straight line most likely. Just flicking the stick (without pressing the button to give him a hot route) will cause him to go into a "jump snap" animation. Which is probably what's causing you to go offsides.
no, only doing it once as a command while set at line before snap...its just freaking annoying, the game executes that it can be done but it has a faulty problem that happens when you try to do it...2 years... i can do it in madden with no problem.....at least in 12 so far LOL
I actually know the issue you are talking about as it happens occasionally in NCAA 12 and one of the early builds from one of the 13 Community Events had it. However (at least on 360) I just went an entire defensive possession and hot-routed each DL to blitz (go straight ahead) and it didn't happen once. I'll keep trying, but it hasn't happened once for me.
CPU USC WR's dropped 3 straight passes in which they were pretty much wide open. I might have to play my son to get a feel for how it will feel in user games this year.
Does anyone else find it hard to time going up for INTs? I've had moments where I could make a play on the ball, but the DB wouldn't go up or perform an animation even if I tapped Y multiple times.
gameplanning is still there
booo
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more boooo
okay ... who signed off on getting rid of the strafe button while the ball is in the air?
early build problem?
I had a end of game ,game winning field goal situation from right hashmark with right footed kicker...KSU calls timeout so i have that look where your behind the kicker/low...but the camera angle is behind the kicker straight forward..there is absolutely no way to see( or try to see) the correct angle for your kick unless you are in the center...it has nothing to do with a realistic pressure situation..its a wrong/bad angle-period.
Idk, I think that's a great way to simulate a pressure situation. The game is doing what it's intended, making it harder for you to see the perfect angle. What would be the point if it still gives you that opportunity?
That factor is really the only thing that challenges me in the kicking game, and it is intense when the ball goes up in the air. At least, for me. :D
I did a Juke with #6 for Oregon and it was quite nasty. Broke like 3 guys ankles on a kickoff return.
:P Dove men care
Here's something for the CD guys to pass on to EA for NCAA 14, as I know it's way too late to do anything about this now... But this crap of "disguising defenses" by always showing Man>Man coverage has got to go. The other team lines up in Cover 2. I know it's Cover 2 because I know what Cover 2 looks like in the game. I motion my far right WR {B} to the left, the CB follows him. :fp: And at the snap of the ball - the D stayed in Cover 2...
Why??? Why do they believe that this is disguising coverage??? It leaves the flat completely open, no LBer can get over there quickly enough and the FS has his own responsibility. I can just about guarantee that this is going to be the single biggest cheese move that is complained about this year. Guys will run a HB Screen to the right, motion the WR and presto... open field.
There are numerous ways to disguise coverage w/ out showing Man every time. This is Football 101. And EA needs to change this for 14.
Curiously, it's not first under the master "New Releases" list (probably because the "New Releases" list has become a disaster). But you can find it by going to New Releases -> E3 2012 -> E3 Day 2.
That sounds ... familiar. It's Ice The Kicker, which is a "feature", but it's not supposed to make it impossible. I feel like that happened a couple years ago too, unintentionally. May be totally remembering wrong though.
I got the jukes down. Niiiiiiice.
Question for the CD guys, did you notice QB completion % being really low? Almost all of the stats they show during the updates, the QB's are sub 50% in completion.
uniform degradation steel looks like crap dark colors get dirty lite colors stay clean.
wish NCAA had the Madden 12 kicking meter like the old days. it's too easy.